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NSO _Integration Update Is Live!

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The _Integration has begun.

With new NSO weapons, NSO vehicles and ever changing faction loyalties, now is the time to join the ranks within the Nanite Systems Operatives.

Freelance and Home Factions

There have been some changes to how the NSO operate in PlanetSide 2, read about it below.

"Freelance" status is now given to non Daybreak All Access NSO player characters. Each time a non member accesses a continent, they are placed in the lowest populated faction and are considered to be Freelance operatives.

As an All Access member, you have the option of aligning yourself with the VS, NC, or TR faction, allowing you to create, join, and manage an Outfit within that empire.
Read all about Freelancing, and changes to existing NSO Outfits [ here. ]



Dervish Heavy Fighter
A new aircraft has been added to NSO, the Dervish Heavy Fighter.

Noseguns
  • DV-22 Raycaster - All-rounder machine gun that fires photonically propelled tungsten slugs.
  • DV-21 Lotus - A high rate of fire gatling gun that shreds light aircraft at close range.
  • DV-XE - A charge-based six-round particle projection barrage that can dispatch heavy aircraft.

Top Turrets
  • DV-22T Lightweaver - A machine-gun top turret that functions similarly to the Raycaster, and can deal with any threat.
  • DV-LAT Pixie - An anti-aircraft lock-on turret that launches a stream of homing missiles at tracked targets.
  • DV-XAT - A heavy charge-up cannon that fires a concentrated photon blast for high damage.

Read more about the Dervish Heavy Fighter [ here. ]



Chimera Main Battle Tank

The Chimera Main Battle Tank is now accessible to all NSO players. This supreme heavy tank seats the driver, turret gunner, and 4 rear passengers outside of the tank. The Chimera supports the following weapon options.

Main Cannons
  • CT-135 - A balanced main cannon suited to both anti-infantry and anti-vehicle roles alike.
  • CT-150 Cyclops - A high-velocity anti-vehicle cannon capable of long-range combat.
  • CT-102 Satyr - A mid-range cannon capable of firing five rounds before reloading.

Forward Turrets
  • CT2-20 HCG - A versatile heavy chaingun turret with effectiveness in all combat situations.
  • CT2-8M Siren - Fires smart micro-missiles with anti-aircraft proximity tracking.
  • CT2-XP - A charge-up photon weapon that can demolish heavily armored vehicles.

Read more about the Chimera Heavy Battle Tank [ here. ]

Various Infantry and Javelin Weapon Changes
You can be read about the latest weapon changes from our Patch Notes [ here. ]



Defector

The NSO MAX unit has been given a new visual update as well as two new weapons.

Defector Weapons
  • D7 Hummingbird - A modified grenade printer that fires lock-on drones capable of anti-aircraft duty.
  • D11 Detonator - A long-range anti-armor artillery shell that increases in damage potential the further it travels.

Defector Additional Changes
  • The Defector can now equip implants available to MAX units.
  • Time Bomb now removes weapon heat when active, and has been given an additional upgrade rank.
  • Now has access to the Emergency Repair ability.
  • A later update with better match the Defector's hitbox with its new visuals.

For more additions, changes and bug fixes, head on over to the Patch Notes Thread on our forums.

Containment Site Update Is Now Live

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Chapter 03 - Campaign Finale
Auraxis celebrates the construction of the first major facility built terrestrially since the war began, a representation of each faction's combined efforts to quell the instability on Esamir.

With the last chapter of our campaign, the roaming energy storm on Esamir has dissipated, now controlled by the new "Containment Sites" that have been constructed. These massive underground facilities bring with them new challenges and gameplay never before seen in PlanetSide 2.

For the PC, this last chapter of The Shattered Warpgate campaign will start May 05, and run through June 30.

While the Campaign will eventually end, Esamir is forever changed, and the Containment Sites are here to stay... or at least until another catastrophe.



Containment Site (New Facility)
The Containment Site is a large scale facility new to Esamir in Chapter 03 of The Shattered Warpgate campaign. There are multiple stages of combat where soldiers will fight around and through the facility. Vehicle combat is emphasized outside of the facility, requiring the destruction of multiple weakpoints to bring down gate shields barring entry. Within the hub of the facility, a destroyable SCU will disable defender spawn locations on the first floor of the facility. Attackers then descend into the lower regions of the facility, fighting for capture points held in the Botany and Reliquary wings, as well as within the Tempest Capacitor. The Botany and Reliquary capture points also activate a spawn rooms for attackers within the facility, allowing them to establish a tenuous foothold within the base. During the fight for capture point control, defenders spawn within the sub-level, and must fight their way back toward the surface to re-secure the facility.



Features
This new facility houses a variety of gameplay elements that are new to Auraxis.

  • Gate Shield Weakpoints - The hangar bay doors preventing passage into the center of the facility must first be destroyed before a shield will fall. There are three gate shields that operate independently, and are impervious to small arms damage.
  • Upper Level SCU - Unlike most Spawn Control Units, this one can be destroyed through heavy weapons fire or overloaded. Overloading the SCU will prevent defenders from spawning on the upper level.
  • Guide Paths - Making your way through the heart of the facility is assisted with guide paths that light the way toward each capture point.
  • Tempest Siphon - A massive conduit channels the sky's energy into the core of the facility. While the siphon is active, both this conduit and the Tempest Capacitor rooms are deadly. Defenders can turn the siphon on, while attackers can turn it off, using a console on the mid level. If defenders turn the Tempest Siphon on, it will also immediately take back the capture point held within the Tempest Capacitor room.
  • Electrical Room - While the siphon is active, this room becomes charged with energy and shields prevent access (for your safety). The capture point within also reverts to the defender's ownership when this room is active.
  • Botany Wing - Planters cultivating the new flora of the Shattered Warpgate can be found in the Botany Wing. These plants act as soft cover that can be destroyed, and regrows rapidly.
  • Reliquary Wing - Important research is locked away in the Reliquary Wing, and multiple shields block passage to the capture point. Destroyable locking mechanisms disable these shields.
  • Attacker Spawns - Both the Botany Wing and Reliquary Wing capture points are tied to spawn points that only attackers will gain access to if secured.
  • Vents - There are plenty of ways in and around the facility, including small passageways that offer risky alternative paths to your destination.


A new lattice lane near to the Shattered Warpgate has unlocked, allowing you to fight through the ruins of Stillwater Watch.

April Members Double Experience Weekend!



Members, it's that time of the month! Spring is in bloom and Chapter 3 of our first PlanetSide 2 Campaign almost here. ALL MEMBERS will earn Double XP through Sunday, April 25! Call in your Bastion and start banking those certs, soldiers!

New Outfit Wars PTS Match Schedule!



The next Outfit Wars cycle creeps steadily closer, soldiers, and we're running back one final weekend of match play on the Public Test Server before this major update hits Live!

Starting tomorrow, Thursday, February 4, you can enlist for Outfit Wars on the Public Test Server. A condensed, 3-round match schedule will run over the weekend so we can get one final round of large-scale playtesting in so this new system will be ready for live release. Check out the PTS match schedule below:

[h3]Enlistment Phase[/h3]
Thursday, Feb. 04: 12:00am - 11:59pm (PST)

[h3]Match 01 (Qualifiers)[/h3]
Friday, Feb. 05: 4:15pm or 4:30pm (PST)

[h3]Match 02 (Playoffs)[/h3]
Saturday, Feb. 06: 2:00pm or 2:15pm (PST)

[h3]Match 03 (Championship)[/h3]
Sunday, Feb. 07: 3:45pm (PST)

As a recap, here's a detailed breakdown of the new Outfit Wars phases and scoring. You can learn more on how to join Public Test Server playtests here.

[h3]PTS TESTING INTEL[/h3]
  • All outfits with 12 or more players will be able to join in, though that number will become outfits of 48 or more when the update is released on Live.
  • Characters must be Loyalty Rank 3 or greater in order to go to Desolation for a match.
  • Characters must also have their Outfit Wars Eligible privileges set in their outfit.
  • You can receive free Outfit Loyalty and other currencies from the holographic Flash located on Sanctuary, next to Representative Ayla in the Atrium.


We'll see you through the wormhole, soldiers!

January Members Double Experience Weekend!



Members, it's time to load up and roll out - your monthly Double XP weekend has arrived!!

If that's not enough, the Outfits Wars revamp is nearly ready for Live - this major update introduces a new qualification system that allows ALL enlisted Outfits to play matches on Desolation. Enlist on the Public Test Server today before PTS matches kickoff tomorrow, Saturday, January 30!