July 19, 2023 - PC Update
Game servers will go down for our scheduled pc update tomorrow @ 6am pt / 3pm cest. for a 3hr downtime window.
[h2]Tides of Summer Event[/h2]
Operation Tidebreaker
[h2]Summer Bundles[/h2]
[h2]Double XP for ALL[/h2]
[h2]New Implants[/h2]
Juggernaut
Deadshot
Rapid Response
Karma
Air Drop
Overcharge
[h2]New Construction Targeting Lasers[/h2]
[h2]Construction Changes[/h2]
Glaive IPC
The Flail
[h2]UI Changes[/h2]
Bugfixes
[h2]Tides of Summer Event[/h2]
Operation Tidebreaker
- Summer directives are back with Operation Tidebreaker! Complete a variety of challenges from July 5 through July 31 to earn summer-themed Lumifiber trim for the Corsair and Harasser.
[h2]Summer Bundles[/h2]
- Fiery Ares Helmet, stylish Lightning Surfbreaker Plating, and razor-sharp Corsair Surfcutter Plating make their debut in the Depot. Available for a limited time.
- Liberation Bundle, Stars and Stripes Contrails Bundle, flare guns, soldier soakers, and sparkler hood ornaments return to the Depot for a limited time.
[h2]Double XP for ALL[/h2]
- To celebrate the start of Operation Tidebreaker all players will receive double experience rewards from July 21 through July 23!
[h2]New Implants[/h2]
- New implants have been added to the game. These implants are available from Basic Implant Packs, Deluxe Implant Packs, ISO-4 Recycler, and the Implant Crafting interface.
Juggernaut
- Melee attacks knock enemies away a short distance. MAX only.
Deadshot
- When your total health drops below [20/20/20/20/30]% your weapon's cone of fire improves by [5/7/10/12/15]% for [5/5/7/10/12] seconds.
Rapid Response
- While wielding a beneficial construction module your sprint speed is increased by [7/10/13/15/15]%. At max rank, the time to install beneficial modules is reduced by 50%.
Karma
- Each time you revive an ally a charge is added to Karma. At [30/27/24/20/20] charges, your next death allows you to self-revive once at [50/50/50/50/100]% health. Redeploying or using an equipment terminal will wipe your current progress. Combat Medic only.
Air Drop
- Upon exiting a vehicle Jump Jet recharge rate is increased by [7/7/7/7/10]% for [8/10/12/15/20] seconds. Light Assault only. 30 second cooldown after triggering.
Overcharge
- While overshield is active your primary weapon's bullets will now pierce through one infantry target before stopping. While this implant is equipped your overshield's maximum energy will be reduced by [30/25/20/15/15]%. Heavy Assault only.
[h2]New Construction Targeting Lasers[/h2]
- Targeting Darts for the Glaive, Flail, and Orbital Strike Uplink have been retired
- Glaive, Flail, and Orbital Strike Uplink now use a Targeting Laser to paint their targets
- Acquire Time: 3000ms
- Min Distance (from player): 20m
- Max Distance (from player): 150m
- Targets must be approximately 175m away from the related artillery piece (this range is unchanged).
[h2]Construction Changes[/h2]
Glaive IPC
- Now stops firing after each volley.
- Added warning text to indicate an artillery strike for players in the area.
- Adjusted a socket so the terminal interaction prompt will no longer move as the cannon rotates.
The Flail
- Adjusted smoke indicator to red smoke to reduce confusion with squad smoke.
- Added warning text to indicate an artillery strike for players in the area.
[h2]UI Changes[/h2]
- Disabling Social Icons in the "Waypoints and Nameplate Options" will no longer display a vehicle icon
- Light vehicle icons are now being displayed for construction bases
- Removed timer for vehicle abilities that have a progress bar
Bugfixes
- Adjusted rock placement in and around Seapost J8 to prevent players from getting stuck.
- Corrected color and texture issues with a variety of helmets and armors.
- Previewed Cold Fire afterburner effects no longer persist longer than desired
- Fixed shadow clipping when piloting an aircraft
- Fixed reload animation on "Endeavor" weapons