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PlanetSide 2 is launching a massive seasonal campaign system, and the open beta starts soon

Even eight years after it launched, there's still nothing else quite like PlanetSide 2's massive scale, ongoing sci-fi battles. Other shooters have certainly borrowed ideas from the free Steam game over the years, and now, Rogue Planet Games is borrowing something in return: the seasonal narrative system popularised by Fortnite. Today, Rogue Planet Games has announced The Shattered Warpgate, a new seasonal campaign system that is aimed at giving players a new way to experience PlanetSide's story and lore.


The Shattered Warpgate update will be available to play for free on the PlanetSide 2 public test server starting "soon", Rogue Planet says. You'll be headed back to the frozen world of Esamir, which has been torn apart by some kind of technological apocalypse. As the season progresses, you'll be able to take on new missions to discover the cause of the calamity.


It's a new approach for PlanetSide 2, which has traditionally been hyper-focused on its squad-based combat. That focus, in fact, has acted as a barrier to entry for new players at times - being able to jump in and understand what's going on could be extremely difficult if you wound up with a bad drop.


Read the rest of the story...


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The Shattered Warpgate is Coming to PlanetSide 2!

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The Rogue Planet team is excited to announce today that the The Shattered Warpgate is coming soon to PlanetSide 2!



This massive game update permanently evolves the war-torn battlescapes of PlanetSide 2 through new open-world storytelling experiences called Campaigns, each designed to deliver multi-staged environmental and gameplay changes as players participate in new missions and experience the story unfold. The Dev team will reveal everything incoming with this update LIVE on-stream tomorrow, Friday, August 28, at 11am PDT at twitch.tv/planetside2.



In the first campaign, players will return to the frigid tundras of Esamir to explore and battle across the newly devastation-wrought land. Players will be forced to adapt to this harsh new landscape over multiple chapters, as they progress through the story of a catastrophic technological event sparked by the detonation of one of the continent’s Warpgates...

This update also introduces additional features and gameplay improvements for PlanetSide 2, which the Dev team will show off on-stream. Join us at twitch.tv/planetside2 tomorrow at 11am PDT for the full reveal!

PC Game Update: July 23, 2020



All PC servers will come down at 6:00 AM PDT (3:00 PM CEST) on Thursday, July 23 to bring you the new update. Downtime is expected to last up to 2 hours.

Full patch notes for tomorrow's game update: 

[h2]Balance Changes[/h2]

[h3]Firestorm (Implant)[/h3]
  • While the effect is active, your recoil and cone of fire bloom suffer significantly.
  • This implant will be added to the implant pack drop table during the next major game update.
Dev Note: Community feedback on this implant has been somewhat contentious. The activation and opportunity cost of Firestorm doesn't regulate the effectiveness of the implant enough among high-skill players, so we've added some detriments that make Firestorm's useage more niche. When the effect is active, horizontal recoil, cone of fire bloom on both aim down sights and hipfire are increased by 200%, and horizontal recoil tolerance is effectively uncapped. These changes should make the implant more weapon, playstyle, and situation specific, and reduce the skill disparity it creates. We can start at these values, and tune as necessary moving forward.

[h2]Misc. Changes, Fixes, and Additions[/h2]
  • Firewall implant works once again.
  • Hardlight Reserve Barrier no longer consumes both charges during placement.
  • MLG decal on the Babylon Magrider cosmetic no longer turns the vehicle blue.
  • We've implemented individual channel reset buttons in the voice tab of the settings page.
  • Made performance improvements related to map and minimap indicators.
  • Made additional improvements to voice communications to better associate players with the correct channels and sessions.
  • Made code changes to Colossus Shield in response to exploitation, though the shield has received no gameplay changes.

The 2020 Summer Event Starts Tomorrow!



Feeling the heat, soldiers? Summer is back and we're eager to soak up some rays with the return of our annual Summer Event! 

Summer Fun 2020 kicks off tomorrow, Thursday, July 16, and will run through Sunday, August 16. This year's event features an updated Directive line and the all-new Firestorm Implant, so be sure to utilize your pool-side arsenal and earn every reward!

Players will find two unique event items accessible via their loadout screen throughout the duration of the event: 
  • Soldier Soaker - Designed to combat the Indar heat, this sidearm provides an inconvenient (yet effective!) means to cool off soldiers in need. 
  • Water Balloon - This grenade type is approved for both recreational and combat use, and can deal modest damage and douse fires.

Suns up and guns out, soldiers - read on for all the hot details!

[h2]SUMMER EVENT DIRECTIVES[/h2]
  • Beat the Heat - Score kills with a Summer Holiday Weapon.
  • Beachhead - Kill enemy vehicles while in a vehicle yourself.
  • Tour Guide - While piloting a vehicle, earn progress when your passengers kill enemies.
  • Summer Support - Earn Summer Support ribbons by resupplying or repairing vehicles while in a vehicle.
  • Crashing Waves - Earn kills as a MAX unit or against MAX units.
  • King of the Castle - Earn experience by taking and defending control points.

[h3]TIER 1 REWARD[/h3]
100 Certs

[h3]TIER 2 REWARD[/h3]
100 ISO-4
1x Basic Implant Pack

[h3]TIER 3 REWARD[/h3]
Artesque Weapon Camo
500 A7

[h3]TIER 4 REWARD[/h3]
"Surfer" Title
Firestorm Implant

[h2]EMPIRE STRENGTH[/h2]
We've removed the ability for Bastions to generate Empire Strength, as players don't seem to need the additional motivation to bring Bastions into combat areas. This change also addresses an issue where the Power Projection meter could get stuck when a continent would re-open.

To bridge the gap, and add more strategic targets, we've added three bases on each continent (in additional to normal territory gain and facility captures) that will contribute additional Empire Score.

[h3]INDAR[/h3]
Lowland Trading Post, Berjess Overlook, and Sunken Relay Station are now worth 10 Empire Strength.

The Crown is now worth 20 Empire Strength, down from 25.

[h3]AMERISH[/h3]
Cobalt Geological Outpost, Solus Nature Annex, and Moss Ravine are now worth 10 Empire Strength.

The Ascent is now worth 20 Empire Strength, down from 25.

[h3]ESAMIR[/h3]
Tapp Waystation, Untapped Reservoir, and BL-4 Recovery Point are now worth 10 Empire Strength.

[h3]HOSSIN[/h3]
Iron Quay, SRP Hydroponics Inc., and VEX BioLogics are now worth 10 Empire Strength.

[h2]CHANGES, FIXES, AND ADDITIONS[/h2]
  • Optimized performance and bandwidth usage of War Assets and Bastion Fleet Carrier. Please report any noteworthy changes in behavior with these features.
  • TR Prowler's Rampart Projector defense slot now correctly provides the intended 10/15/17.5/20% armor bonus when rank is increased, instead of being bugged at 10% for all ranks.
  • NC Reaver's Fire Suppression's cooldowns now correctly match its tooltips at 55/50/47/45 seconds, instead of 60/55/50/45 seconds.
  • NC Skyshield damages enemy vehicles that pass through it again.
  • Halloween weapons, like the Slasher, no longer earn Hallow Ribbons outside of the Halloween event.

[h2]MOVING FORWARD[/h2]
Hey there, been a little bit. We're still marching toward our upcoming Missions/Campaign release which many of you noticed in-game (and out of game!) teasers for already. The team gets a kick out of watching the community's excitement and speculation. We've seen guesses ranging anywhere from "not even close" to "nailed it" on practically every tid-bit we've released so far, and when it comes time for the next Livestream (no date to announce yet), we'll illuminate everything going into the next update a bit more. Until then, keep cool and enjoy the Soldier Soakers.

-Wrel, Lead Designer

PC Game Update: July 8, 2020



All PC servers will come down at 6:00 AM PDT (3:00 PM CEST) on Wednesday, July 8 to bring you the new update. Downtime is expected to last up to 2 hours.

There will be an additional 5-hour downtime in *EU ONLY* on Thursday, July 9 starting at 4:00 PM PDT (1:00 AM CEST). This downtime is necessary for critical server maintenance and will be performed during a low-population window. It will affect both EU PC servers (Miller & Cobalt).

Full patch notes for tomorrow's game update: 

[h3]Ordnance Dampener (Merit Deployable)[/h3]
  • Dialed back particle visuals.
  • Self-exclusion radius from 5m to 8m.
  • Merit cost from 20 to 25.

[h3]Bug fixes[/h3]
  • Fixed an issue that allowed the Punisher repair underbarrel to repair infinitely.
  • Fixed an exploit used to obtain infinite outfit resources in Sanctuary.
  • Fixed a timing issue where certain consumables would not be consumed while activating Infiltrator cloak.
  • Zealot Overdrive Engine (VS MAX ability) has visual FX once again.
  • Made additional improvements to voice chat.