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Hotel Galactic News

Patch Notes - 0.5.9

[p]Hello Travelers!

Next Patch is here! Despite the short break since the last patch, we managed to fix quite a lot, and this list is longer than before.[/p][p]
This time, we’ve significantly improved the game’s performance and tracked down many bugs. Our main focus, however, was demolishing, making sure this feature is both useful and works smoothly.[/p][p][/p][p]We’ve also added community gifts we promised you, which you can find in the Laundry Room.
More details will be shared tomorrow on our socials, along with info about a special bundle celebrating the launch of a phenomenal game from our new friends from Treehouse Games!

Full list of fixed and known issues below, but first, look how happy Baui is in a new Marietta's Hat! :)

[/p][h3]New Features & Content[/h3]
  • [p]Hotel Resources Panel[/p]
    • [p]Now you can manage your hotel’s supplies more easily with a new UI panel.[/p]
    • [p]Click the resources bar at the top to open it.[/p]
  • [p]New Items & Unlocks[/p]
    • [p]Dedicated storage tiers for Crafting Stations.[/p]
    • [p]Fresh icons for potions and medicine-room items.[/p]
  • [p]Notifications[/p]
    • [p]You’ll now receive a notification when items are sold to a merchant.[/p]
    [p][/p]
[h3]Changes & Tweaks[/h3]
  • [p]Some dialogues and cutscenes that happened outside now occur in the hotel lobby.[/p]
  • [p]Laundry Room is now locked behind research.[/p]
  • [p]Elevator room size limited to 3×3.[/p]
  • [p]Odd-looking worker bed removed from crafting and the merchant.[/p]
  • [p]Certain laundry-related items removed from crafting and merchant inventory.[/p]
  • [p]Royal Diadem and Ancient Temple set items can no longer be sold.[/p]
  • [p]Slight camera position adjustment.[/p]
  • [p]Added Early Access info text to the main menu.[/p]
  • [p]Removed barricades and rubble from the Farming Shed in Sandbox mode.[/p]
  • [p]Adjacent rooms are now highlighted when moving Greta’s bed.[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Critical bug fixed where guests would not order food.[/p]
  • [p]Hiring a worker now costs money instead of giving you money.[/p]
  • [p]Washing cycle bug (never ending) fixed.[/p]
  • [p]Resolved floating/invisible dishes, especially after loading a save.[/p]
  • [p]Items in a demolished room are now safely teleported.[/p]
  • [p]Fixed duplicate demolish tasks.[/p]
  • [p]Workers no longer lose items during cleaning tasks.[/p]
  • [p]Workers will now eat their rations.[/p]
  • [p]Prevented crafting of higher-tier items at lower-tier stations via double-click.[/p]
  • [p]Fixed workers equipping more than one of the same tool and other outfit glitches.[/p]
  • [p]Errors when unloading cooking ingredients from a backpack resolved.[/p]
  • [p]Fixed cursor-dragging errors in the Item Processor search box.[/p]
  • [p]Resolved errors with loading/checking DLCs in offline mode.[/p]
  • [p]Quest UI now displays correct step lists.[/p]
  • [p]Potential fix for the taxi quest issue.[/p]
  • [p]Mood flag background in the context panel now updates correctly.[/p]
  • [p]Harbor colliders adjusted to stop items from falling out.[/p]
  • [p]Fixed missing item on a specific community save file.[/p]
[h3][/h3][p][/p][h3]Known Issues[/h3]
  • [p]Ancient items can currently be crafted multiple times.[/p]
  • [p]Multiple controller layout problems with UI panels.[/p]
  • [p]Low table not functioning properly.[/p]
  • [p]Missing cutscene and intro audio.[/p]
  • [p]Running at 3× speed can cause animation glitches.[/p]
  • [p]Starting a dialogue and cinematic simultaneously may trap some NPCs (reloading fixes it).[/p]
  • [p]Dining-room guests may sometimes be unable to order food (reloading fixes it).[/p]
  • [p]Workers can get stuck on the cursor (reloading fixes it).[/p]
  • [p]Some items cannot be placed into crates.[/p]
  • [p]Various balance issues (prices, resource costs, etc.).[/p]
  • [p]Various optimization issues.[/p]
  • [p]Repaired furniture on the crafting island remains unusable.[/p]
  • [p]Workers may show erratic behavior.[/p]
  • [p]Issues when interacting with items in occupied rooms.[/p]
  • [p]Performance issues when Anti-aliasing quality is set to x8.
    [/p][p][/p][p]Thank You,
    Ancient Forge
    ~Apricot[/p]

Repair Roadmap 2.0 - and the upcoming content

[p][/p]
Hi there, Travelers!
[p][/p][p]I promised you to present the new Repair Roadmap 2.0, and here I am, with new fixing plans accompanied by new content that we are simultaneously implementing with the team.[/p][p]During the first weeks, we focused on fixing all the critical issues, quest blockers, and adding missing content from Act 1 (note that this is not the final Act, this part of the story will be continued with the second VIP Guest visit: Princess Pavonis). [/p][p][/p][p]I am happy to say that our effort is visible, and our amazing community already reports that the game is a pleasant experience. It is not yet completely free of issues, but we are slowly getting there![/p][p]This also reflects in the reviews, which we are very happy about. Our score is slowly rising (5 percent in total since release day), and that is a heavy boost of morale for us. Thank you for seeing us and our work, it means the world, as the game is worthy of this chance.[/p][p][/p][p]At this stage of the Repair Roadmap, we are focusing on deeper issues and AI mechanics, which led us to system reworking.[/p][p]So, what is now on the roadmap?

[/p][p]If you want to support us, you can vote for Hotel Galactic DevGAMM 2025 in the Community Vote award. We’re counting on your support once again! Let’s show everyone what a great community we are, and how much potential there is in Hotel Galactic! 🎉 [/p][p]Here’s how vote:[/p][p][/p][p]1️⃣ Browse the list of games and pick your favorite.  https://devgamm.com/awards2025/games/?mc_cid=4334182f35&mc_eid=7f56c05d64[/p][p]2️⃣ Go to the voting link and log in with your email.  https://devgamm.fillout.com/community-vote2025?mc_cid=4334182f35&mc_eid=7f56c05d64[/p][p]3️⃣ Cast your vote![/p][p]P.S. Only one vote per email is allowed.[/p][p]
[/p][p]Thank You,
Ancient Forge
- Apricot[/p][p]
[/p]

Summary #4 - New Patch and PAX West News

[p][/p][h3]Dear Travelers![/h3][h3]We are back with another update from the Hotel Galactic repair path. The new Patch Notes 0.5.8 is now here, and you can take a look at a new bunch of fixes, including new content elements for farming, the sickness system rework, and a sellbox feature allowing you to sell the unwanted items. [/h3][p][dynamiclink][/dynamiclink][/p][p]It’s not everything, we are back from PAX West and working on a new roadmap for you. Next Tuesday, we will show you what is still to come on the Repair Roadmap #2 for September and October, and what new content we are going to release even before our VIP Guest number 2 - Princess of Pavonis.[/p][p]Stay tuned for this new roadmap, but what’s also important, we have some great news from the Ancient Forge life. We have a new Technical Designer! Our new colleague will join us in a few days, and his first focus will be the Guest Management design overview on multiple levels that will help us combine and merge new upcoming management mechanics that will have a deeper impact on the gameplay and will combine smoothly with existing features. [/p][p]Our new pipeline also works, and for the first time, I can say we finished our new patch preparations with a green light from the QA team 4 hours before the deadline! Yay to the QA team! [/p][p][/p][p][/p][p]On the next patch, you will all receive the thank-you gifts we presented last time, but that’s not all. We are preparing some great announcements and more surprises. Make sure to check our roadmap next week! :)[/p][p][/p][p](Meet BlaQ (3D artist) and Jaworro (programmer) - they joined me at the Pax booth this year ~Apricot)[/p][p][/p][p]And here we are, right after PAX West. I’m happy to say we presented our game in the best possible way. For the whole 4 days, among hundreds of players, we experienced only 1 bug, and people who visited us were extremely happy with their time with the game.[/p][p]We gathered multiple valuable quality of life suggestions, especially about the UI scale, and objectives clarity, and we will now work on implementing them, combining with your already provided feedback. :)[/p][p][/p][carousel][/carousel][p]Take a look at some great memories from our PAX West 2025 visit! And thank you to all who visited us at our Polish Games booth to say hi and check Hotel Galactic on your own![/p][p]
[/p]

Patch Notes 0.5.8

[p]Dear Travelers!

Another two weeks behind us. Again, we completed a new bunch of fixes, including new content elements for farming, sickness system rework, and a sellbox feature allowing you to sell the unwanted items. 
[/p][p]If you want to read more about what we were working on for the last days and see our photo report from the PAX West 2025, make sure to read Summary #4, and next week, don't miss out on our new Repair Roadmap #2![/p][p]Take a look at what was already fixed and what is to come on the next patch:[/p][p][/p][h2]Gameplay & Balancing[/h2]
  • [p]Sickness & Medicine[/p]
    • [p]The sickness system has been reworked.[/p]
    • [p]Guests now have new visual effects when ill, and sickness rates have been adjusted.[/p]
    • [p]After leaving the hospital, characters will have a temporary immunity to prevent getting sick again immediately.
      [/p]
  • [p]Crafting & Research[/p]
    • [p]Crafting Stations can now be upgraded to Level 2 and 3.[/p]
    • [p]The Easy Crafting sandbox setting now also reduces crafting time by 50%.[/p]
    • [p]A new recipe has been added to the Blade Processor, allowing you to craft Wooden Logs from Twigs.
      [/p]
[h2]Hotel Management[/h2]
  • [p]The maximum starting room size in Sandbox mode has been increased to 10x10.[/p]
  • [p]Time will now pass on the calendar even when the hotel is closed, but new guests will be prevented from arriving during this time.[/p]
  • [p]Essential workstations like Crafting and Research Stations can no longer be sold by mistake.[/p]
  • [p]In Sandbox Mode hotel no longer needs repairs and is fully functional from the start.
    [/p]
[h2]New Content & Quests[/h2]
  • [p]New Items: Brand new Water Bedding (farming) items and related translations have been added.[/p]
  • [p]New Quests: Added new farming quests and dialogues.[/p]
  • [p]New Feature: Added a functional sellbox, which allows players to get rid of unwanted items.
    [/p]
[h2]UI [/h2]
  • [p]Research Screen: Improved research screen – nodes on the tree are bigger and easier to click, and technology names are now visible in tooltips.[/p]
  • [p]Icons: New icons added for the Arcade Room and Spa research nodes.
    [/p]
[h2]Visuals & Audio[/h2]
  • [p]Lighting: Improved lighting effects for various totems and lamps to make the hotel cozier.[/p]
  • [p]Audio: Added new audio for character animations and cutscenes.
    [/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed a bug that allowed checking in a guest already in the process of checking out.[/p]
  • [p]Fixed an issue preventing various food crates (wooden, iron, steel) from being used correctly in cooking.[/p]
  • [p]Fixed a bug where items couldn’t be retrieved from crates after moving them.[/p]
  • [p]Potions and equipment are now stored automatically and correctly.[/p]
  • [p]Multiple fixes to the elevator to prevent visual bugs and errors when demolishing or rebuilding rooms.[/p]
  • [p]The pause menu (Escape key) no longer causes errors when loading multiple saves in one session.
    Fixed a bug preventing some in-game notifications from appearing.[/p]
  • [p]Fixed an issue with the Construction UI showing the wrong number of supplies when using the Easy Construction sandbox setting.[/p]
  • [p]Fixed missing Ayaka for some players.[/p]
  • [p]Fixed Willowgrape Vine seed availability at the merchant.[/p]
  • [p]Fixed character navigation.[/p]
  • [p]Replaced old plants and ingredients with updated versions.[/p]
[p][/p][p]Known Issues [/p]
  • [p]Ancient items can be crafted more than once,[/p]
  • [p]Ancient items can be sold,[/p]
  • [p]Multiple controller layout issues with UI panels,[/p]
  • [p]Building elevators higher than one floor at once causes said elevators to not function correctly,[/p]
  • [p]Missing laundry item blueprints from Laundry research,[/p]
  • [p]Some quests have additional, unintentional, and unnecessary objectives (restarting the game on those objectives clears them),[/p]
  • [p]The low table is not working correctly,[/p]
  • [p]Missing audio,[/p]
  • [p]Dining tables are becoming dirty all of a sudden,[/p]
  • [p]x3 speed sometimes causes issues with guests and workers' actions (reloading fixes it),[/p]
  • [p]Guests being healed in the clinic, dirtying medical beds they did not use,[/p]
  • [p]Workers getting stuck to the cursor (reloading fixes it),[/p]
  • [p]Some items can't be put into crates,[/p]
  • [p]Various balance issues (prices, resource costs, etc.),[/p]
  • [p]Various optimisation issues,[/p]
  • [p]Broken furniture on the crafting island is not usable after being repaired,[/p]
  • [p]Workers can have behaviour issues,[/p]
  • [p]Various issues occur while the user interacts with items in occupied rooms,[/p]
  • [p]Performance issues when Anti-aliasing quality is set to x8[/p]

Summary #3

[p][/p][p]Dear Travelers, 

We kept you waiting a bit longer this time, but after the first two weeks of patching waves of issues, handling save files, and reading your Player.logs, we realized we needed to rework our process and start diving deep into the issues - finding more of the code problems.[/p][p]As you might know from the previous summaries, we’ve built a proper QA team and let them rework our testing and production pipeline. Our new COO, together with the team leads, redefined what still has to be done. It’s all looking very promising now, and our work is going more efficiently than ever before.[/p][p][/p][p][/p][p]Based on our Repair Roadmap, we are now in the stage of investigating deep issues, down to the code level. Our technical director is no longer with us, and we’ve teamed up with a new skilled programmer to uncover and address significant technical debt that will be reworked in the upcoming months. The same will soon happen on the design side, as we are currently openly recruiting a Technical Designer, who will be responsible for further balancing of the game, rethinking management mechanics, and implementing other important QoL improvements.[/p][p][/p][p]Launching Patch 0.5.7 took dozens of new builds to test. Our process is slower now (that’s why we have not launched 2 patches every week, and launched one that is properly tested by all of us), but far more efficient. Our new cloud build tools also help speed things up. You can probably see on SteamDB how often we update our development branch. Testing, however, is crucial, and now our new QA Lead is the one who gives the green light for publishing any build.[/p][p] [/p][p]Of course, we haven’t fixed everything yet. But each week brings us closer. This week, we have some truly great highlights for you.[/p][p][/p][h3]HIGHLIGHTS[/h3]
  1. [p]New Content!
    We’ve brought back some of the quests that were missing since day one. If you’ve already reached the Uneasy Bird quest with Greta, the next questline is waiting for you, including Sparn’s Birthday, Tukyuk’s Ailment, and The Island’s Heart.
    *(Before the end of Act 1, you will still get one full storyline for the Pavonis Princess and a few more quests that wrap up the first story part of Hotel Galactic.) [/p]
  2. [p]Room Demolishing Fixed
    You can now cancel room demolitions after starting the blueprint. We’ve also fixed a large number of bugs related to demolishing rooms.
    [/p]
  3. [p]Hotel Operating Hours Reworked
    The hotel day now starts at 8 AM, giving you more time to take care of guests, build new rooms, research, or work on farming. More balancing will follow, but for now, we wanted to give you a little breathing room from the constant rush of guest needs and housekeeping.
    [/p]
  4. [p]Harvest Moon Issues Fixed
    Critical problems with the Harvest Moon event have been resolved, along with many other bugs.
    [/p]
  5. [p]Performance Bug Fixed
    We fixed a critical issue that could significantly drop performance and make the ESC menu unusable when cancelling orders at the order board.
    [/p]
  6. [p]Crash Fixes
    Several potential crashes and errors related to character actions, laundry tasks, and item handling have been addressed.
    [/p]
  7. [p]Laundry System Improvements
    Numerous bugs were fixed: wet clothes should no longer fall through the floor, counters won’t show negative numbers, and cleaning tasks should now work more reliably after loading a save.
    [/p]
[p]An “await further adventures” objective has been added to The Island’s Heart quest to clarify the end of the current story act.[/p][p] 👉 Keep in mind: if you reached this point, please wait for new content to be unlocked with the Pavonis Princess, our new VIP Guest, planned for October/November.[/p][p][/p][p]In the full 0.5.7 Patch Notes you will also find a list of known issues already under investigation or being fixed. Most of them will be addressed in the next patch, though some may take longer. Keep an eye on the next summaries, as I’ll continue reporting on our progress.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Current Focus[/h3]
  • [p]Spa Room[/p]
  • [p]Sell Zone[/p]
  • [p]Further optimization and performance improvements[/p]
  • [p]Item system (items not pickable, not storing properly, or levitating)[/p]
  • [p]Code inspection
    [/p]
[p]Looking at the Repair Roadmap, we are currently in the Week 3–5 phase. Today’s summary marks the middle of Phase 3, so we are reaching the end of our first fixing month soon. In the first week of September, we will prepare a new roadmap focusing on deeper mechanic reworks and QoL balancing, and new content production.[/p][p][/p][p]
[/p][h3]And last but not least![/h3][p]We’re going to PAX West this week. If you’re in Seattle, stop by the Polish Games booth (stand 1125). We’ll be happy to show you how Hotel Galactic looks right now, share our plans for the game, and hear your feedback! Step by to say hi![/p][p]
Thank You,
Ancient Forge Team[/p][p]~Apricot[/p][p]
[/p]