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Hotel Galactic News

Hotel Galactic - Demo Update 1.1

[h3]Travelers![/h3]
We cannot thank you enough for your amazing feedback, support, and reviews. Every suggestion and kind word helps us create the best intergalactic experience possible.
With this in mind, we’re excited to share the latest patch notes with you—packed with updates inspired by your incredible input!

Important:
If you've enountered a Pink/Black screen, or other issues while launching the game, please try using the "DirectX" launch option - this should fix most of the startup issues!


[h2]Patch Notes[/h2]

Visuals:
  • Added the Direct3D 11 launch option as a fallback for people with launch/rendering issues.
  • Changed the sidequest icons color.
  • Made warning icons bigger.
  • Tweaked ambient occlusion.
  • Tweaked the camera photo and catching fireflies vfx.
  • Improved some of the furniture icons.
  • Fixed garden plants not receiving lighting at night.
  • Fixed a visual glitch when moving lamps and other light sources.
  • Fixed some animation issues for Maklo and Toravis (for example the Maklo's creepy eyes).
  • Fixed the grass cutting off at the right side of the main island.
  • Fixed the reward gift box not receiving light.
  • Fixed a visual glitch where the top of the front wall would be visible in item placement view.
Changes and QoL:
  • Tweaked available rooms for some items placement.
  • Added a tutorial hint video for opening the Worker Priority panel.
  • Added a tutorial highlight for the work priority quest objectives.
  • Updated the tutorial hint video for drag n dropping workers.
  • Forcing one of the guests to go and order food when the appropriate objectives appear.
  • Locking the cursor to window if "Camera Edge Scrolling" setting is enabled.
Bug fixes:
  • Fixed a bug with assigning guests when there are no free beds.
  • Fixed a bug with packing items to crate.
  • Fixed a bug with undeliverable dishes.
  • Fixed a bug with the objective to collect dry sheets not counting properly.
  • Fixed a bug with cancelling tasks involving dirty sheets.
  • Fixed an issue with the setting to Normal work priorities objective.
  • Fixed an issue with rubbish piles spawning under furniture and inside walls.
  • Fixed weird colliders on the dining room windows.
  • Fixed the check-in camera not working well with pause.
  • Fixed an issue with ceiling based items placement in certain areas.
  • Fixed an issue with alt-tabbing the game while drag n dropping a worker.
  • Removed the "exclusive fullscreen" option from the settings menu as it didn't work correctly.
Gamepad:
  • Simplified the Worker Priority panel navigation and switching between categories & workers.
  • Fixed a bug where the "NEW" label wouldn't disappear when selecting items in the Crafting panel.
  • Tweaked worker drag n drop and selection when playing on gamepad.
Localization:
  • Fixed merchant ship objective missing translation.
  • Fixed missing translations on the end game popup.
  • Added Pington Radio station names.
  • Tweaked some Polish dialogues.


https://store.steampowered.com/app/2183670/Hotel_Galactic/

Hotel Galactic Demo is Live!

[h2]Embark on an interstellar journey like no other as you step into the world of Hotel Galactic
[/h2]Your cosmic hotel empire is only a click away!

[previewyoutube][/previewyoutube]
Express your creative vision as you design and customize every aspect of your hotel. The universe is your playground, and the stars are your guests.

What to expect from the demo?
  • Around 2 hours of wholesome, creative gameplay packed with surprises.
  • A unique, self-contained story teasing the full adventure without spoilers.
  • Hotel management without compromise! Build, craft, decorate, and experience the life of the host.
  • Meet diverse cosmic guests like the Derrets, Toravis, and Pingtons.
  • Hire and manage your team to keep everything running smoothly.
  • Harvest resources and grow rare galactic ingredients to show your greatest hospitality when guests arrive!


This is just the beginning! Soon, more stories will be told, more characters will arrive, and the magic of Hotel Galactic will shine even brighter with the 2025 release!

We've created this game as a small, but passionate team and we're completely overwhelmed by the amount of support we've received so far. Hotel Galactic is a game made for the community, and we hope that you'll enjoy your experience.
Thank you for your support!



Community Event: Make it a 5-Star Hotel!



To celebrate the demo release, we’ve prepared the Hotel Galactic community challenge! Together, we can turn this hotel into a 5-star destination and unlock exclusive community rewards.

[h2]Here’s how you can help:
[/h2]

Be a part of our new Steam Wishlisting Event and Build a Virtual Hotel With Us!


[h2]Only one week left to our Public Demo on Steam! [/h2]

Help us build our dream hotel, and wishlist the game to unlock great rewards!

Share this news and tag your friends, the bigger our hotel will grow, the more rewards we will unlock together!

Every wishlist is a massive support for developers and help us reach to the players around the world on our daily basis. Right now, before the Public Demo on Steam, it's more important than ever before. ːsteamhappyː








https://store.steampowered.com/app/2183670/Hotel_Galactic/?utm_source=Comact1&utm_medium=steamnews&utm_campaign=wishlist

Hotel Galactic Steam Demo Arrives on March 6th!

[h2]Hello, Travellers! [/h2]

[h3]
Hotel Galactic demo is coming to Steam on March 6th!

[/h3]


After two playtest sessions with our amazing Kickstarter backers and selected creators, we’ve gathered invaluable feedback and are now ready to share the Hotel Galactic demo with you all. This marks a huge milestone for us, and your support is key to making it a success! Wishlists, follows, and demo reviews help us unlock new opportunities for the game :)

To make things even more exciting, we’ll be launching a special community event on March 27th - where your wishlists help unlock great new rewards! So stay tuned for next week's update. 🙂

If you’d like to catch up on our latest development progress, you can now watch the summary of our last devlog on YouTube or read more in our previous Steam News: Devlog #2.
https://store.steampowered.com/news/app/2183670/view/518578905348571573

[previewyoutube][/previewyoutube]

We couldn’t be more excited! Soon, all Steam players will get to try a small part of the game and see a glimpse of what’s coming in early access. Your reviews will be extremely valuable feedback for us, and we can’t wait to hear your thoughts!


[h2]So, start making your reservations - Hotel Galactic opens its doors on March 6th!

[/h2]
https://store.steampowered.com/app/2183670/Hotel_Galactic/

Devlog #2: Upcoming Public Demo

Hey there, travelers!

Welcome back to another exciting devlog! We wanted to take the release of our new closed demo as an opportunity to dive deeper into some of the new additions. Demo 2 has been distributed to our closed alpha group of Kickstarter backers along with select creators. Speaking of which, we will be launching a public demo available to everyone soon, so keep on reading to find out the when & how!

In this devlog, we'll delve into two major additions that build upon our previous closed demo: the worker hiring system featuring Captain Mogumo and his ship, and the debut of the Farming System, where you can cultivate a variety of unique alien flora.



[h2]All Aboard Captain Mogumo's Ship[/h2]

We've expanded the worker hiring process, and now, Captain Mogumo's trusty ship plays a pivotal role in bringing new recruits to your galactic doorstep. The ship arrives periodically, carrying a diverse cast of alien-y candidates originating from all kinds of different cosmic regions, all eager to join your hotel's staff.



We want the players to be able to select perfect workers that complement the rest of their crew at a given time. Each alien species boasts unique stats, skills, and traits that can significantly impact your hotel's operations. Remember, a well-balanced and skilled workforce is essential for a thriving hotel!


[h2]Cultivating the Farming System[/h2]

The Farming System is another exciting addition to the Hotel Galactic universe, and the newest Demo 2 features a small teaser of the grander whole. In the full game, you will be able to venture beyond the hotel walls and explore the Farming Island, a place with a rich history. Once a thriving hub of galactic agriculture, the island was tragically destroyed by the GPC. It’ll be up to you to restore it to its former glory, although you will receive help from various sources along the way!



You'll discover a variety of unique alien plants waiting to be cultivated. These alien flora not only add a touch of extraterrestrial beauty to your island but also serve practical purposes. Some plants, like the Firefly Plant, may yield valuable fruit, perfect for afternoon desserts, while others, like the Scaldmint, provide edible leaves and tubers.

Each plant requires special care and attention. You'll need to water them, add soil, and even protect them from mystical creatures that may appear. As you progress, you'll unlock new farming technologies and expand your agricultural expertise, discovering even more exotic plant species and their unique properties.

As of the current closed demo build, it features two different plants on top of the Plasma Fertilizer that you can use to boost your harvest. For the demo purposes, we placed a special small garden in the hotel’s backyard with two plant beddings ready to be used with Maklo’s guidance.


[h2]Prioritize and Level Up Your Crew[/h2]

With the new Worker Priority panel, you can now take full control of your staff's responsibilities. Assign specific tasks to your workers, prioritize their duties, or even disallow them from performing certain jobs. This feature gives you unprecedented control over your hotel's workflow and ensures that your employees are always focused on the most critical tasks.



But that's not all! We've also introduced a skill-leveling system for your workers. As they carry out various tasks and actions around the hotel, they'll gain experience and improve their skills. This means that over time, your staff will become more efficient and effective at their jobs, leading to a smoother and more profitable hotel operation.


[h2]Equipment Bonanza[/h2]

You can use your workers as tools to expand and improve your hotel, but do you know what can your workers use in turn? Actual tools! That’s right, each member of the Hotel Galactic family sports a full inventory split into 5 main equipment categories. Those are as follows:



Core equipment pieces that the player can craft and purchase from the merchant:
  • Outfit - while all workers can perform all kinds of jobs, outfitting one in a job specific clothing will make them that much better at their tasks.
  • Cargo - all kinds of backpacks, baskets and carrier platforms used to increase a worker’s carrying capacity.
  • Hand Tools - crucial items that enable workers to perform tasks that they wouldn’t be able to otherwise. For example, to cut a tree you need an axe, and likewise to water a plant you ought to have a watering can in your inventory. Each worker has 4 slots for various hand tools that they can carry on them.


And the two that can not be crafted by the player:
  • Hat - unique artifacts that are received mostly from completing quests and VIP visits.
  • Trophy - another type of unique artifacts that can be found underground in the later stages of the game or through completing Act II and Act III story missions. But more on that some other time 😶‍🌫️



[h2]Research Tree[/h2]

Research in Hotel Galactic is slightly different from what you’re used to seeing in most other colony sims / building games. Here it comes with the additional intricacy of having five different resources used to unlock new tech. The research resource is called Alien Goo™ and it’s obtained by your guests releasing the so-called happiness particles that are gathered and turned into different types of Alien Goo by an advanced machinery located in the hotel’s basement.

The type (color) of the goo that you receive is based on the specific species of the given alien guest. This way you’ll get to choose different research routes in each playthrough depending on the types of aliens that you want to cater to in that instance.



Above you can see our finalized Research Tree screen along with some of the first era unlocks. For those with a keen eye, there are a few details to catch there 👀

[h2]Bonus Development Highlights[/h2]
This time we’ve got a new (smaller) type of ship that will visit your island’s harbor pretty often, as well as some beautiful concept arts for the new type of room that we’re currently working on - the spa.



[h2]Store Page Overhaul & Public Demo[/h2]
Whew, that’s certainly a lot! With so many changes, it’s only natural that our Steam page needed an overhaul to stay up-to-date with the game’s development. So we did just that! If you haven’t had the chance yet, look through all the new screenshots as there’s a lot of little gameplay details to be found for those with a keen eye. We also went ahead and updated the description, teasing the story a bit more, which will be the main topic of the next devlog.



As for the big announcement: with the help and feedback of our Kickstarter backers, we’re polishing the build up and preparing for March, when we plan to release Hotel Galactic’s demo into the wide public.

We're constantly working to improve and expand Hotel Galactic, and we can't wait to share more updates with you in the future. Your feedback is invaluable, so please continue to share your thoughts and suggestions. And don't forget to wishlist the game and join our community as we embark on this cosmic journey together!

Thank you,
Ancient Forge