Patch 9.0 - Quality of Life Update is live!
- [p]Datavault Update[/p]
- [p]Gameplay and Balancing tweaks[/p]
- [p]PVE melee weapons[/p]
- [p]PVE firearm weapons[/p]
- [p]Class Perks update[/p]
- [p]Firearms (PVE only)[/p]
- [p]Combat - quality of life[/p]
- [p]Siege Mode[/p]
- [p]PVP[/p]
- [p]AI[/p]
- [p]Customisation[/p]
- [p]General fixes[/p]
- [p]Tech[/p]
- [p]New Ordeals for Siege mode[/p]
- [p]New Datavault reward screen, with updated UX[/p]
- [p]New entity Trygon in the Tyranids tab in the Datavault[/p]
- [p]Chainsword and Power Sword ground pound damage increased to match Power Fist and Thunder Hammer's one.[/p]
- [p]Balanced weapons have moderate damage and moderate speed.[/p]
- [p]Fencing weapons offer the fastest speed but have the lowest damage.[/p]
- [p]Block weapons are the slowest but deliver the highest damage.[/p]
- [p]Spread reduction increased from 15% to 30%.[/p]
- [p]Recoil reduction increased from 20% to 40%.[/p]
- [p]Headshot damage coefficient increased from 1.5 to 2 (~33%).[/p]
- [p]Spread reduction increased from 30% to 45%.[/p]
- [p]Recoil reduction increased from 40% to 60%.[/p]
- [p]Headshot damage coefficient increased from 1.5 to 2 (~33%).[/p]
- [p]Spread reduction increased from 55% to 70%.[/p]
- [p]Recoil reduction increased from 60% to 80%.[/p]
- [p]Headshot damage coefficient increased from 1.5 to 2 (~33%).[/p]
- [p]Clip size increased from 30 to 40 rounds.[/p]
- [p]Reserve ammo increased from 150 to 280 rounds.[/p]
- [p]Clip size increased from 32 to 45 rounds.[/p]
- [p]Reserve ammo increased from 160 to 315 rounds.[/p]
- [p]Base damage coefficient increased from 1.4 to 1.5 (~7%).[/p]
- [p]Base damage coefficient increased from 1.8 to 1.9 (~7%).[/p]
- [p]Headshot damage coefficient increased from 2 to 2.3 (15%).[/p]
- [p]Headshot damage coefficient increased from 2 to 2.3 (15%).[/p]
- [p]Headshot damage coefficient increased from 2 to 2.3 (15%).[/p]
- [p]Rate of fire increased from 180 to 220 shots per minute.[/p]
- [p]Spread reduction increased from 15% to 30%.[/p]
- [p]Recoil reduction increased from 20% to 40%.[/p]
- [p]Headshot damage coefficient increased from 1.5 to 2 (~33%).[/p]
- [p]Spread reduction increased from 30% to 45%.[/p]
- [p]Recoil reduction increased from 40% to 60%.[/p]
- [p]Headshot damage coefficient increased from 1.5 to 2 (~33%).[/p]
- [p]Spread reduction increased from 55% to 70%.[/p]
- [p]Recoil reduction increased from 60% to 80%.[/p]
- [p]Headshot damage coefficient increased from 1.5 to 2 (~33%).[/p]
- [p]Clip size increased from 20 to 30 rounds.[/p]
- [p]Reserve ammo increased from 140 to 270 rounds."[/p]
- [p]"Ophelian Liberation Relic Marksman Bolt Carbine (04c):[/p]
- [p]Clip size increased from 20 to 35 rounds.[/p]
- [p]Reserve ammo increased from 140 to 315 rounds."[/p]
- [p]Headshot damage coefficient increased from 1.5 to 2 (~33%).[/p]
- [p]Headshot damage coefficient increased from 1.5 to 2 (~33%).[/p]
- [p]Headshot damage coefficient increased from 1.5 to 2 (~33%).[/p]
- [p]Base damage coefficient increased from 1.4 to 1.5 (~7%).[/p]
- [p]Base damage coefficient increased from 1.8 to 1.9 (~7%).[/p]
- [p]Influence of Damage efficiency over distance increased from 1 meter to 3 meters.[/p]
- [p]Influence of Damage efficiency over distance increased from 2 meters to 4 meters.[/p]
- [p]Influence of Damage efficiency over distance increased from 3 meters to 5 meters.[/p]
- [p]Rate of fire increased from 50 to 60 shots per minute.[/p]
- [p]Base damage reduced by 12.5%.[/p]
- [p]Influence of charging speed reduction increased from 15% to 40%.[/p]
- [p]Influence of charging speed reduction increased from 30% to 55%.[/p]
- [p]Headshot damage coefficient increased from 2.5 to 2,7 (8%).[/p]
- [p]Headshot damage coefficient increased from 2.5 to 2,7 (8%).[/p]
- [p]Headshot damage coefficient increased from 2.5 to 2,7 (8%).[/p]
- [p]Rate of fire increased from 60 to 80 shots per minute.[/p]
- [p]Rate of fire increased from 70 to 100 shots per minute.[/p]
- [p]Headshot damage coefficient increased from 1.5 to 1.8 (20%).[/p]
- [p]Headshot damage coefficient increased from 1.5 to 1.8 (20%).[/p]
- [p]Headshot damage coefficient increased from 1.5 to 1.8 (20%).[/p]
- [p]Clip size increased from 27 to 30 rounds.[/p]
- [p]Reserve ammo increased from 162 to 210 rounds.[/p]
- [p]Clip size increased from 30 to 36 rounds.[/p]
- [p]Reserve ammo increased from 180 to 252 rounds.[/p]
- [p]Clip size increased from 32 to 42 rounds.[/p]
- [p]Reserve ammo increased from 192 to 294 rounds.[/p]
- [p]Base damage coefficient increased from 1.4 to 1.5 (~7%).[/p]
- [p]Base damage coefficient increased from 1.8 to 1.9 (~7%).[/p]
- [p]Clip size increased from 475 to 525 rounds.[/p]
- [p]Clip size increased from 500 to 550 rounds.[/p]
- [p]Clip size increased from 525 to 575 rounds.[/p]
- [p]Influence of heating speed reduction increased from 10% to 30%.[/p]
- [p]Influence of venting speed increase increased from 10% to 30%.[/p]
- [p]Influence of heating speed reduction increased from 20% to 40%.[/p]
- [p]Influence of venting speed increase increased from 20% to 40%.[/p]
- [p]Influence of heating speed reduction increased from 30% to 50%.[/p]
- [p]Influence of venting speed increase increased from 30% to 50%.[/p]
- [p]Base damage coefficient increased from 1.8 to 1.9 (~7%).[/p]
- [p]Influence of Damage efficiency over distance increased from 1 meter to 3 meters.[/p]
- [p]Influence of Damage efficiency over distance increased from 2 meters to 4 meters.[/p]
- [p]Influence of Damage efficiency over distance increased from 3 meters to 5 meters.[/p]
- [p]Rate of fire increased from 40 to 50 shots per minute for blind shot.[/p]
- [p]Rate of fire increased from 80 to 90 shots per minute for minizoom shot.[/p]
- [p]Rate of fire increased from 44 to 55 shots per minute for blind shot.[/p]
- [p]Rate of fire increased from 87 to 100 shots per minute for minizoom shot.[/p]
- [p]Rate of fire increased from 47 to 60 shots per minute for blind shot.[/p]
- [p]Rate of fire increased from 94 to 110 shots per minute for minizoom shot.[/p]
- [p]Heating per common and charged shot decreased by 20%[/p]
- [p]Influence of venting speed increase increased from 20% to 40%.[/p]
- [p]Heating per common and charged shot decreased by 20%[/p]
- [p]Influence of venting speed increase increased from 40% to 60%.[/p]
- [p]Heating per common and charged shot decreased by 20%[/p]
- [p]Influence of venting speed increase increased from 60% to 80%.[/p]
- [p]Charge speed reduction effect increased from -0.15 sec to -0.3 sec.[/p]
- [p]Charge speed reduction effect increased from -0.3 sec to -0.45 sec.[/p]
- [p]Charge speed reduction effect increased from -0.45 sec to -0.6 sec.[/p]
- [p]Base damage coefficient increased from 1.8 to 1.9 (~7%).[/p]
- [p]Base damage coefficient increased from 1.4 to 1.5 (~7%).[/p]
- [p]Base damage coefficient increased from 1.8 to 1.9 (~7%).[/p]
- [p]Heating per common and charged shot decreased by 20%[/p]
- [p]Influence of venting speed increase increased from 15% to 30%.[/p]
- [p]Heating per common and charged shot decreased by 20%[/p]
- [p]Influence of venting speed increase increased from 30% to 45%.[/p]
- [p]Heating per common and charged shot decreased by 20%[/p]
- [p]Influence of venting speed increase increased from 45% to 60%.[/p]
- [p]Charge speed reduction effect increased from -0.2 sec to -0.35 sec.[/p]
- [p]Reserve ammo increased from 18 to 27 rounds.[/p]
- [p]Reserve ammo increased from 21 to 30 rounds.[/p]
- [p]Reserve ammo increased from 24 to 33 rounds.[/p]
- [p]"Winged Fury": The perk has been reworked, the new version is: Damage from Melee Attacks executed while sprinting or dashing increases by 100%. Deals area-of-effect Damage within a 7-metre radius. Cooldown is 5 seconds.[/p]
- [p]"Defense Mechanism": The perk has been reworked, the new version is: Contested Health fades 50% more slowly.[/p]
- [p]"Act of Attrition": Damage is increased from 10 to 15%.[/p]
- [p]"Smiting Angel": Damage increase from 10 to 25%[/p]
- [p]"Hammer of Wrath": The perk has been reworked, the new version is: After use Jump Pack, you take 30% less Ranged Damage, do not lose control upon taking Heavy Hits, and cannot be knocked back for 15 seconds[/p]
- [p]"Thermal Boost": The perk has been reworked, the new version is: When a Ranged Weapon is 50% Overheated or you have 50% ammo in Magazine, Ranged Damage increases by 15%.[/p]
- [p]Increased the amount of grenades received for the grenade launcher from pickups from 50% to 75%.[/p]
- [p]Base Damage increased by 15%.[/p]
- [p]Gun Strike damage is increased by 20%[/p]
- [p]Gunstrike damage and knockback radius increased by 100%.[/p]
- [p]Fixed typo in "Motivated Melee" perk description (the perk triggers if magazine is empty, not when your ammo reservers are empty)[/p]
- [p]Gunstrike damage increased by 25%.[/p]
- [p]Contested health recovery has been greatly increased and is now in line with other pistols[/p]
- [p]Added Anti-Stunlock Heavy Hit Diminishing Features: If a player receives multiple heavy hits in quick succession, the duration of the next heavy hit will be reduced to 80%, and the duration of the third and subsequent heavy hits will be reduced to 60%.[/p]
- [p]Assault is now invulnerable during his ground pound "landed" animation[/p]
[/p][p]The buffs will make Assault better and more fun to play, but the core problem will be addressed in the next content patch.
[/p][p]- Dmitry Grigorenko, Game Director.[/p]
- [p]Fixed several issues Power Sword stance changing during certain animations[/p]
- [p]Charge progress of Plasma Incinerator will no longer reset when Heavy enters heavy stance[/p]
- [p]Lots of minor improvements to general responsiveness of controls in combat[/p]
- [p]Guardian relic cost reduced 300 -> 200.[/p]
- [p]Armor Kit cost reduced 60 -> 30.[/p]
- [p]Dreadnought cost reduced 1500 -> 1250.[/p]
- [p]Guardsman cost reduced:[/p]
- [p]+50% for Normal difficulty.[/p]
- [p]+100% for Hard difficulty.[/p]
- [p]Every 3rd wave can spawn 1-2 Terminus enemies.[/p]
- [p]Every 5th wave can spawn 2-3 Terminus enemies.[/p]
- [p]Fixed multiple issues with enemy spawns.[/p]
- [p]Fixed multiple issues with enemies getting stuck at their spawns.[/p]
- [p]Fixed multiple issues with not being able to progress to the next sector.[/p]
- [p]Fixed a lot of minor issues with Siege level geometry and collision.[/p]
- [p]Completing waves as Assault class will now unlock Inferno Pistol skins.[/p]
- [p]Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol |[/p]
- [p]Assault: Power Sword | Plasma Pistol |[/p]
- [p]Sniper: Instigator Bolt Carbine | Heavy Bolt Pistol | Marksman Bolt Carbine |[/p]
- [p]Vanguard: Marksman Bolt Carbine | Heavy Bolt Pistol | Bolt Carbine |[/p]
- [p]Support: Heavy Bolt Pistol |[/p]
- [p]XP Recalculated – The amount of experience required to earn rewards has been reduced, making progression faster and more rewarding[/p]
- [p]New Levels Added – We've expanded the progression system. The new max level is 44[/p]
- [p]Lots of minor fixes for private lobbies gameplay modificators.[/p]
- [p]Fixed: Neurothrope dealing too much damage with its beam attack in some rare cases[/p]
- [p]Fixed: Lictor can spawn invulnerable in some rare cases[/p]
- [p]Fixed: Cultist Sniper firing twice in some rare cases[/p]
- [p]Lots of minor animation fixes for various enemies.[/p]
- [p]Reverted fix that made it impossible to put a decal under geometry on the knee pads[/p]
- [p]Lots of other minor fixes for customizations of armour parts and emblems.[/p]
- [p]Fixed: Gun Strike prompt may not appear after a perfect parry in some rare cases[/p]
- [p]Fixed: Battle Focus perk is not triggered by perfect block or perfect parry in some rare cases[/p]
- [p]Fixed: Blocking weapons do not apply "increased damage taken after perfect parry" debuff on enemies in some cases[/p]
- [p]Fixed: VFX of explosions and smoke displayed to players in the form of large orbs in some rare cases[/p]
- [p]Fixed: The bots displayed on the loading screen do not match the bots that appear on stage[/p]
- [p]Lots of minor animation fixes for player[/p]
- [p]Some PvP Private Lobby fixes[/p]
- [p]Minor UI and sound fixes and improvements[/p]
- [p]Localisation fixes [/p]
- [p]Crash fixes and general stability improvements.[/p]
- [p]Matchmaking and network stability fixes.[/p]
- [p]Minor performance and memory optimisations.[/p]
- [p]Improvements to game modding capabilities[/p]

