1. Warhammer 40,000: Space Marine 2
  2. News

Warhammer 40,000: Space Marine 2 News

Community Event of February-March: currency and XP boost

[h3]Listen up, Space Marines![/h3][p][/p][p]With Patch 12 - Techmarine Update, we’re rolling out 2 community events: [/p]
  • [p]a 200 Accolades reward for collectively completing Disruption 300.000 times[/p]
  • [p]and a 20% XP boost, available with no condition, to help you level up your Techmarine class![/p]
[p]You have until March 16 to complete your objectives.[/p][p][/p][p]
[/p][p]The Emperor Protects.[/p]

Twitch Drops Campaign: get skins and accolades!

[p]Hi all!
A Twitch Drops campaign is currently up to accompany the release of Patch 12.0!
[/p][p]To earn the prizes in-game, watch any streamer playing Space Marine 2 on Twitch![/p]
  • [p]For 30 min of watch time: get the Porphyr Shield Power Axe [/p]
  • [p]For 1 hour of watch time: 100 Accolades[/p]
  • [p]For 2 hours of watch time: Mark X Pristine Aquila Breastplate[/p]
[p]🗓️ This event lasts from February 26 to March 9.[/p][p][/p][p][/p]

Patch Notes 12.0

[h3]​Hello Space Marines![/h3][p][/p][p]The 12.0 patch is now live on every platform. Read the complete patch notes down below.[/p][p]
[/p][p][/p][p]Features that have changed since the PTS’ Patch Notes are flagged with this icon: 🟡[/p][p] [/p][h2]NEW FEATURES[/h2][p][/p][h3]New Class: Techmarine[/h3][p][/p][p]We are introducing a new playable class: the Techmarine! This mighty technician specialises in crowd control and area defense, handling multiple combat tasks simultaneously. This is primarily possible with his Servo-Gun ability. When activated, it locks onto enemies in a line of sight and automatically fires at them while the Techmarine continues fighting in melee or range. Furthermore, the Servo-Gun allows executing Gun Strikes without interrupting other actions.                                                                                                                                                                                               [/p][p]🟡 Changes from PTS:[/p]
  • [p]Fixed “Furious Gun Strike” prestige perk not activating properly.[/p]
  • [p]"Revive Surge" prestige perk has been replaced with "Indomitable": “You become Invulnerable to Damage while activating Tarantula Sentry Gun”[/p]
  • [p]“Chained Headshots" prestige perk now correctly increases headshot damage.[/p]
  • [p]"Volatile Sentry" prestige perk damage boost increased from 40% to 1000%.[/p]
  • [p]"Replenishing Salvo" perk cooldown reduced from 90 to 75.[/p]
  • [p]Fixed “Lethal Perimeter” perk, it now correctly reduces the energy per shot for all types of Servo-Guns.[/p]
  • [p]"Arc Cleave" perk damage bonus decreased from 25% to 20%.[/p]
  • [p]“Explosive Enfilade” perk now works with Sanctified Wrath equipment.[/p]
  • [p]"Augmented Tarantula" perk's damage boost increased from 25% to 30%.[/p]
  • [p]"Augmented Tarantula" perk now correctly increases the turret's ammo.[/p]
  • [p]"Methodical Destruction" perk now correctly debuffs enemies.[/p]
  • [p]"Designated target" perk now correctly debuffs enemies.[/p]
  • [p]"Omnissian Axe Deflection" perk duration increased from 5 to 10 seconds.[/p]
  • [p]“Explosives Master” perk damage increased from 20% to 35%.[/p]
  • [p]"Lethal Perimeter" perk using 50% less energy per shot instead of 20%.[/p]
  • [p]Servo-gun damage now correctly scales with difficulty.[/p]
  • [p]Precision Servo-gun damage reduced by 10%.[/p]
  • [p]Bolter Servo-gun cooldown reduced by 20%.[/p]
[p]Game Director’s note:[/p]
[p]We hope you will really like the new class. We've tried to make sure that this class plays differently from the rest.

Thank you for your feedback on him from PTS. We've tried to address most of it, but there are some big changes that we didn't have time to implement. There will be more improvements and perks reworks in upcoming patches.
[/p]
[p][/p][h3]New Weapon: Omnissian Axe[/h3][p][/p][p]With the Techmarine class, you will also get the chance to try out its signature weapon, the Omnissian Axe! This weapon is capable of dealing massive damage to both a single target with its standard attacks and to surrounding enemies with its finishing heavy attacks. And as a starting heavy attack, you can perform a powerful charge attack that can hit all enemies in its path.                                                                                                                                                                            [/p][p]🟡 Changes from PTS:[/p]
  • [p]Improved responsiveness of Omnissian Rush attacks.[/p]
  • [p]Sweeping Whirl damage increased by 100%.[/p]
  • [p]The third light attack in the combo now correctly breaks the enemy's guard.[/p]
  • [p]"Armour Siphon” perk now activates properly.[/p]
  • [p]Fixed the amount of HP which taken when using the "Iron Surge" perk.[/p]
  • [p]"Executioner" perk duration increased to 5 seconds.[/p]
  • [p]Added an energy explosion effect for "Explosive Strike" perk.[/p]
  • [p]"Mighty Blast" perk second explosion deals correct damage.[/p]
  • [p]"Expose" perk is now correctly applied.[/p]
  • [p]"Cleaving Strike" perk no longer triggers environmental hazards explosions.[/p]
[p][/p][h3]New PvE Content: Tarantula Sentry Gun[/h3][p][/p][p]Techmarines can also locate and activate Sentry Turrets in PvE missions. These Tarantula-type emplacements offer automatic suppressive fire support against nearby enemies. Sentry Turrets have limited ammo and would go into standby mode after running out of it, but a Tech Marine can re-awaken them to restore their supplies.[/p][p][/p][p]🟡 Changes from PTS:[/p]
  • [p]Fixed double HP and damage scaling by difficulties.[/p]
  • [p]Increased spawn rate of turrets by ~50%.[/p]
  • [p]Added more potential spawn areas for turrets.[/p]
  • [p]Increased range of turret outline for better visibility.[/p]
[p]Game Director’s note: [/p]
[p]Rest assured that turrets are still going to be very effective.[/p][p]Sentries (along with lots of other cool stuff 😉) will be added in Siege in the next big content update.[/p]
[p][/p][h3]New PvE Map: Disruption[/h3][p][/p][p]Space Marine forces have been deployed to the Hive City of Avarax. Their initial mission is to reinforce the overwhelmed Cadian defenses against a massive Tyranid swarm. Subsequently, they will join a Dreadnought to eliminate Thousand Sons forces that have penetrated the city's lower levels.[/p][p]
[/p][h3]New PvE Equipment: Restorative Stimms[/h3][p][/p][p]The Restorative Stimms, a new PvE healing Equipment, has been added, encouraging aggressive playstyles. Upon use, it restores an initial small amount of health, then a large amount of Contested Health over a period of time.[/p][p][/p][h3]New Customisation Feature: Shared Heads for PvE / PvP Characters[/h3][p][/p][p]Added an option to pick any face for PvE and PvP characters in Armour Customisation. Class restrictions no longer apply (i.e you can equip Assault’s head on the Heavy)[/p][p][/p][h3]New Tech Feature: Siege Host Migration[/h3][p][/p][p]Supported Host Migration for Siege Mode: If a server crash occurs, the game will continue on a new server from the last saved state.[/p][p][/p][h3]New Feature: VO Selector[/h3][p][/p][p]Added an option to pick and customise voices for PvE and PvP characters. You’ll find the Voice Selector in the “Edit Armour” menu of the Armouring Hall. [/p][p][/p][h3]New Battlefield Conditions[/h3][p][/p][p]21 new Battlefield Conditions have been added to expand the variety of daily and weekly Stratagems.[/p][p][/p][h3]Custom Stratagems Mode for PvE[/h3][p][/p][p]Players can now create private matches with any combination of Battlefield Conditions. This allows players to customize their games, set their own Stratagems or simply enjoy some light-hearted carnage (note that all rewards will be disabled in Custom Stratagems mode).[/p][p][/p][h3]New Heroic Items[/h3][p][/p][p]Added 3 Heroic Weapons:[/p]
  • [p]Argent Edge (Combat Knife - Fencing type)[/p]
  • [p]Ultima Ratio (Omnissian Axe - Fencing type)[/p]
  • [p]Deathwatch (Heavy Bolt Rifle with Grenade Launcher)[/p]
[p]🟡 Changes from PTS:[/p]
  • [p]Argent Edge riposte damage increased by 50%.[/p]
[p][/p][h3]New DLC Content:[/h3][p][/p][p]Included in Season Pass 2:[/p]
  • [p]Raven Guard Champion Pack (Assault Champion + Bolt Pistol)[/p]
  • [p]Carcharodons Chapter Pack (Unlike the other Cosmetic Packs, the Carcharodons Cosmetic Pack does not add a new Heraldry page to unlock the cosmetic items. Instead, the armour pieces will be automatically unlocked and added to your armour sets once you purchase the pack.)[/p]
[p]Not included in any Season Pass:[/p]
  • [p]3 Custom Heads + VO for PvE Characters. (Space Wolves / Blood Angels / Black Templars)[/p]
[p][/p][p][/p][p][/p][h2]GAMEPLAY AND BALANCING TWEAKS[/h2][p][/p][h3]PvE Perks[/h3][p][/p][p]Tactical[/p]
  • [p]Balanced Distribution: Both negative and positive effects are increased from 10% to 15%.[/p]
  • [p]Kraken Penetrator Rounds: All bolter weapons now deal 50% more damage with body shots.[/p]
[p]🟡 Changes from PTS:[/p]
  • [p]Kraken Penetrator Rounds now correctly apply to bolter rounds only.[/p]
[p]Game Director’s note: [/p]
[p]We hear your feedback regarding bolters doing too little body damage.[/p][p]This behavior is kind of intentional. The reason is that Space Marine 2’s engagement distances and recoil are extremely low, while average enemy size is rather big. It's very difficult to completely miss your enemies. This is why the only skill element of ranged combat is to aim for the head, and this is why head shots are so important for bolt weapons.[/p][p]That being said, I agree that we've overtuned headshots way too much, especially with how different perks and multipliers stack with each other. We will reduce the gap between body shots and head shots. But it's not going to be as easy as applying this perk by default to everybody. [/p][p]We need to adjust base damage of all bolter weapons and then adjust damage sensitivity on all enemies and do it case by case. So, a big overhaul is coming in this area rather soon, but do keep in mind that aiming for the head will remain the proper way of using bolters.[/p]
[p][/p][p]Sniper[/p]
  • [p]Efficient Readiness: Now the effect lasts 5 seconds after deactivation.[/p]
  • [p]Ambush: Now forces stagger to the enemies.[/p]
  • [p]Vantage Point: Added an indication when ready.[/p]
[p][/p][p]Assault[/p]
  • [p]Squad Cohesion: Effect is increased from 10% to 15%.[/p]
  • [p]Hammer of Wrath: Is now a Prestige Perk replacing “Commendation”. [/p]
  • [p]Commendation: Removed.[/p]
  • [p]Strong Strike: New perk, taking the original place of “Hammer of Wrath”: “Hitting an enemy with an attack after a Jump Pack Dash restores Jump Pack Ability Charge by 1. Cooldown 10 seconds.”[/p]
  • [p]Winged Fury: Now works with all stances of Power Sword.[/p]
[p][/p][h3]Firearms in PvE[/h3][p][/p][p]Bolt Rifle[/p]
  • [p]Base damage is increased by 10% for versions: [/p]
    • [p]Drogos Reclamation - Beta (Artificer)[/p]
    • [p]Ophelian Liberation - Beta (Relic)[/p][p][/p]
[p]Bolt Carbine (Marksman Version)[/p]
  • [p]Base damage is increased by 11% for versions: [/p]
    • [p]Drogos Reclamation Marksman (Artificer)[/p]
    • [p]Ophelian Liberation Marksman (Relic)[/p]
    [p][/p]
[p]Inferno Pistol[/p]
  • [p]Gunstrike damage is increased by 22%.[/p]
[p][/p][p]Volkite Pistol[/p]
  • [p]Gunstrike damage is increased by 9%.[/p]
[p][/p][p]Sanctified Wrath Reliquary[/p]
  • [p]Bonus to Melee Damage is increased from 25% to 35%.[/p]
  • [p]Effect duration is increased from 15 to 20 seconds.[/p]
[p][/p][h3]Melee in PvE[/h3]
  • [p]Damage of all Artificer and Relic Balanced type melee weapons was increased by about 15% on average.[/p]
[p]🟡 Changes from PTS:[/p]
  • [p]Heroic Chainsword and Power Sword damage increased by 10%.[/p]
[p][/p][h3]PvP[/h3]
  • [p]Fixed restoring armour by hitting an enemy for Power Axe. [/p]
  • [p]Fixed issue with 3rd attack in Power Sword combo dealing too much damage.[/p]
  • [p]Blindness effect from Shock Grenade is decreased from 2 sec to 1,5 sec.[/p]
[p][/p][h3]Rewards[/h3]
  • [p]Siege Mode: Rebalanced rewards for waves completion first 5 waves grant less XP, while later waves grant more XP.[/p]
  • [p]Stratagems: Hard difficulty Stratagems no longer grant XP. [/p]
[p][/p][h3]Gameplay QoL[/h3]
  • [p]Contested health no longer fades away during grab animations[/p]
  • [p]Rebalanced melee attacks that have multiple attacks: Now they restore contested health with each strike instead of just the first one.[/p]
  • [p]Slightly adjusted hitboxes of a few melee attacks so they would connect more easily against large enemies.[/p]
  • [p]Fixed an issue where Bolt Sniper Rifle and Las Fusil would miss their targets at extremely long range. Aim Assist at such distances has also been slightly increased.[/p]
  • [p]Improved properties of bullet magnetism for Chaos enemy NPC: Chaos Spawns , Rubric Marines, Tzaangors, Terminators. Making them slightly easier to headshot at medium and long ranges.[/p]
[p]🟡 Changes from PTS:[/p]
  • [p]Jump Pack dash can be used to cancel any player melee animation.[/p]
  • [p]Improved controls responsiveness after using Jump Pack Dash attacks.[/p]
[p][/p][p][/p][h2]CUSTOMISATION[/h2]
  • [p]Added and updated a few Champion parts to the Custom Armour Set pieces:[/p]
    • [p]Added Ultramarine Champion Tabard to Tactical[/p]
    • [p]Added Imperial Fist Champion Tabard to Tactical[/p]
    • [p]Added robes to Dark Angels Champion Bulwark's chest[/p]
    • [p]Added Dark Angels Champion shoulder pads to Heavy[/p]
    • [p]Updated White Scars Champion chest on Tactical to include belt accessories[/p]
    • [p]Added Black Templars Champion shoulder pads to Heavy[/p]
    • [p]Added Blood Angels Champion shoulder pads and backpack to Bulwark[/p]
  • [p]Added the option to switch and apply Heroic Weapons skins to other weapons (not applicable to special weapons i.e combi-weapon).[/p]
  • [p]Lots of minor customisation fixes for both Loyalists and Chaos.[/p]
[p]🟡 Changes from PTS:[/p]
  • [p]Added 4 more shared customisation slots.[/p]
  • [p]Added missing unlock conditions for Power Axe skins in PvP.[/p]
[p][/p][h2]LEVELS[/h2]
  • [p]Lots of minor fixes with level geometry.[/p]
[p][/p][h2]ENEMIES[/h2]
  • [p]Lots of minor fixes with animations.[/p]
[p][/p][p][/p][h2]GENERAL FIXES[/h2]
  • [p]Fixed: The plasma weapon perk "Fast venting" reduced the cooling by ~7.5% instead of 15% as announced in the tooltip.[/p]
  • [p]Fixed a bug with the Heroic Heavy Bolt Pistol not interrupting enemy reinforcements with body shots.[/p]
  • [p]Fixed a bug with the Controller Aim Assist strength depending on camera FOV.[/p]
  • [p]Lots of minor bug fixes.[/p]
  • [p]Lots of minor localisation bug fixes.[/p]
  • [p]Lots of minor UI and sound fixes.[/p]
[p][/p][p][/p][h2]TECH[/h2]
  • [p]Crash fixes and general stability improvements.[/p]
  • [p]Memory optimisations.[/p]
  • [p]Minor performance improvements.[/p]
  • [p]Minor loading times optimization.[/p]
  • [p]General connectivity improvements.[/p]

Warhammer 40k Space Marine 2 is cheaper than ever, just in time for more Year 2 content

Like the rip of a Chainsword, the brutal brilliance of Warhammer 40k: Space Marine 2 practically came out of nowhere. A sequel to the 2011 cult hit, it feels like a return to form for early 2010s console experiences, a non-stop action fest focused on putting the chaotic gameplay first, more than anything else. After becoming a huge success, Space Marine 2 is getting plenty of content in its second year, and right now, it's cheaper than ever - so there's no better time to get it.


Read the rest of the story...


RELATED LINKS:

The latest Humble Bundle gives you Black Mesa and other FPS games for under $3 each

If you think Hytale and Minecraft are too easy, this underloved sandbox survival game will truly test your mettle

Ultrakill is one of Steam's highest-rated indies, and it's 93% off in this bundle

January Community Update

[h2]Greetings Space Marines,[/h2][p][/p][p]First and foremost, we would like to wish you all the best for the new year. We hope that 2026 will be another great year for gaming, and we look forward to bringing more content to Space Marine 2 and seeing players enjoy it. There’s still a lot to come in the upcoming months, bear with us! 💙[/p][p][/p][p]Speaking of updates, today, we’ve released a small hotfix (11.3) that brings compatibility with Microsoft Store versions. Also, Patch 12 - Techmarine Update is next! Let’s detail the content together.[/p][p][/p][p][/p][p][/p]
A RECAP OF PATCH 12’S CONTENT
[p]We’re targeting the end of February for the release. Stay tuned.[/p][p]
[/p][h3]SOME TECHMARINE NEWS ⚙️[/h3][p]The wait is almost over! To make it more tolerable, we might give you as many details as we can about this new Class. A detailed Devblog was published a few days ago. If you missed it, read it now, right here![/p][p]And if you’re too lazy to read all the details, here’s a summary. 😉[/p][p]
[/p][p]What is this new Techmarine class like?[/p][p]Techmarines are specialists in crowd control and area defense. In melee, they’re able to take on large groups of enemies with their Omnissian Axe, and they also shine in mid-range combat thanks to their firearms arsenal.[/p][p][/p][p]The Techmarine’s Special Abilities reinforce this “area defense specialist” aspect. First, the Tarantula Sentry Gun. When a Techmarine is in the squad, Tarantula Sentry Guns spawn on the map and can only be activated by the Techmarine. Once activated, they will automatically shoot at nearby enemies, until they run out of ammo or are destroyed.[/p][p][/p][p]Secondly, your Special Ability is the Servo-Gun, which unleashes a powerful volley on enemies, and can be upgraded with the class perks.[/p][p][/p][p]The Techmarine class will be available in all PvE and PvP modes when Patch 12 drops, for free of course. No DLC or in-game purchases required.[/p][p][/p][p][/p][p]Here’s a closer look at the Omnissian Axe, both for Loyalists and Chaos![/p][p][/p]
[p][/p]
[p][/p]
[p]Please note that the Techmarine is the only Class allowed to bear the Omnissian Axe[/p][p][/p][p]As some of you might have guessed, the Chaos counterpart to the Techmarine in PvP will be a Red Corsairs Warpsmith.
[/p][h3]NEW PVE MAP “DISRUPTION”[/h3][p][/p][p]With Patch 12 will come a new PVE map named “Disruption”! 💥[/p][p][/p][p]Here’s the brief for your next mission:[/p][p]Combat Squad Veridian must reinforce a battalion of Cadians besieged by a Tyranid swarm, when an urgent missive from an Ecclesiarchy Priest alerts them to a Thousand Sons ritual profaning a nearby Cathedral. Both onslaughts must be disrupted to prevent a domino effect that will jeopardise concurrent operations elsewhere on Avarax.[/p][p][/p][p]And here’s how it looks![/p][carousel][/carousel][p]
[/p][h3]TWO NEW COSMETIC DLCs ARE COMING[/h3][p][/p][p]Coming with Patch 12.0, 2 new cosmetic DLCs are on their way! This time, customise your experience with the Raven Guard Champion Pack and the Carcharodons Cosmetic Pack! 🦅🦈 [/p][p][/p][p]Raven Guard Champion Pack[/p][p][/p][p][/p][p]The Raven Guard Champion will be associated with the Assault class. Let’s see which elements will be compatible separately with other classes:[/p]
  • [p]Helm: Tactical / Assault / Vanguard / Bulwark / Sniper / Heavy[/p]
  • [p]Wargear: Tactical (tabard) / Sniper (cape)[/p]
  • [p]L. Pauldron: Tactical / Assault / Bulwark / Heavy [/p]
  • [p]R. Pauldron: Tactical / Assault / Vanguard / Bulwark / Sniper[/p]
  • [p]Chestplate: Tactical / Assault[/p]
  • [p]L. Gauntlet: Tactical / Assault / Bulwark[/p]
  • [p]R. Gauntlet: Tactical / Assault / Bulwark[/p]
  • [p]L. Greave: Tactical (without thrusters) / Assault / Bulwark (without thrusters) [/p]
  • [p]R. Greave: Tactical (without thrusters) / Assault / Bulwark (without thrusters)[/p]
  • [p]Backpack: Assault[/p]
[p]The Raven Guard Champion Pack also includes its Bolt Pistol skin.[/p][p][/p][p][/p][p]Carcharodons Cosmetic Pack[/p][p][/p][p]The Carcharodons Cosmetic pack includes 2 Helms, 1 Left Pauldron, 1 Right Pauldron and 1 Chestplate.[/p][p]Unlike the other Cosmetic Packs, the Carcharodons Cosmetic Pack does not add a new Heraldry page to unlock the cosmetic items. Instead, the armour pieces will be automatically unlocked and added to your armour sets once you purchase the pack.[/p][p][/p][p][/p][h3]WHAT’S MORE?[/h3][p][/p][p]That's not all, the Techmarine Update also brings:[/p]
  • [p]20 new modifiers for the Stratagems mode[/p]
  • [p]You can now swap the different Space Marine heads (for example, you can use the "Assault" default head on the Sniper)[/p]
  • [p]A new equipment has been added: the Restorative Stimms. It takes the slot of your Medicae Stimms, and it will provide a different way to heal your Space Marine's wounds: instead of "burst" of heal, it will regenerate your HP overtime, and also generate contested health (up to 100% of your missing HP, which means you effectively can regen all of your missing HP when used correctly)[/p]
  • [p]3 new Heroic Weapon variants for the Combat Knife (Fencing), the Heavy Bolt Rifle (Combi Grenade Launcher) and the Omnissian Axe (Fencing). Although the three Heroic Weapons were not part of the initial plan, we were so encouraged by your enthusiasm that we chose to add them to our roadmap.
    [/p]
[p][/p][p][/p]
THE PUBLIC TEST SERVER IS LIVE!
[p][/p][p]🗓️ PTS is now live on Steam, on Jan 29, and ends Feb 6th. So, go ahead and have a first taste of Patch 12 while you can! You can read the patch notes here.[/p][p][/p][p]Please note that since the PTS is a “work in progress” version of the final patch, all the gameplay elements such as all the Techmarine customisation elements or the Voice Selector for the Voice Pack DLC are not implemented yet. Rest assured, they will be ready when Patch 12 releases.[/p][p][/p][p]To access the PTS, follow our tutorial here. Since Steam recent changes, you now have to tick the “Tools” box in the Library menu to see the PTS. [/p][p][/p][p][/p][p][/p]
VOICE PACKS FAQ 🗣️
[p][/p][p]We announced our intention to release a Voice Pack last month, and you naturally had a few questions about it! We’ll try to address all the most frequently asked questions hereafter.[/p][p][/p][p][/p][p]❓ What will be the price of the Voice Pack?[/p][p]🗨️ The Voice Pack will be sold at $4,99.[/p][p][/p][p]❓ When will we be able to buy the Voice Pack?[/p][p]🗨️ The Voice Pack drops with Patch 12, at the end of February. Purchases will open at the same time the patch rolls out.[/p][p][/p][p]❓ How many voice lines are contained in the Voice Pack?[/p][p]🗨️ It will contain over 450 voicelines per Chapter, dubbed in the 7 audio languages already supported by the game, and introduce unique lines based on the Chapter (for example, the Space Wolf will shout “For the Allfather” instead of the usual “For the Emperor”) and your Space Marine will shout these new lines. Same goes for the Social Wheel emotes.[/p][p]And for those who may be wondering: We’re happy to confirm that each and every one of this Voice Pack’s 1300+ total voice lines were performed by a real voice actor, as our commitment to quality remains absolute.[/p][p]Voice Actors (english):[/p]
  • [p]Thomas Mitchells (Blood Angels)[/p]
  • [p]Andrew James Spooner (Space Wolves)[/p]
  • [p]Kris W. Laudrum (Black Templars)[/p]
[p][/p][p]❓ What do they sound like? Can I get a sneak peek?[/p][p]🗨️ Sure! Here is one snippet per Chapter:[/p][previewyoutube][/previewyoutube][p][/p][p]❓ Will there be individual Packs? Or, are the 3 heads tied in the same Pack?[/p][p]🗨️ The Voice Pack comes with a set of three new heads for PvE. All three heads (Space Wolf, Blood Angel, Black Templars) are part of the same Voice Pack. They cannot be sold separately.[/p][p][/p][p]❓ Can I equip one Chapter’s head with another Chapter’s voice?[/p][p]🗨️ Yes, you can equip one Chapter’s head with another Chapter’s voice. Voices and heads aren’t tied together.[/p][p][/p][p]❓ Is the Voice Pack Class-Specific? For example: is the Space Wolf for Vanguard only?[/p][p]🗨️ No, they aren’t class-restricted. You will hear the new voice lines regardless of the Class you’ve picked.[/p][p][/p][p]❓ Will other Chapters get a Voice Pack in the future?[/p][p]🗨️ Absolutely! A second Voice Pack is in the making. We’ll reveal which Chapters will receive it, later this year. Stay tuned! 🗣️[/p][p][/p][p]❓ Will the original heads that are in the game now be interchangeable as well?[/p][p]🗨️ Yes.[/p][p][/p][p][/p]
THAT’S IT FOR THIS MONTH!
[p][/p][p]Thank you for your support! Join the community on our official Discord Server, where 90K+ chit-chat everything Space Marine 2, share their thoughts on the game and find PvP or PvE matches every day. We’re eager to hear from you.[/p][p][/p][p]The Emperor Protects [/p][p][/p][p]-The Saber & Focus teams[/p]