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Warhammer 40,000: Space Marine 2 News

Mod Support - A Message from the Game Director

[h2]Hello, Space Marines[/h2]

We’ve seen incredible community engagement since launch, and we’ve noticed that some players have started to create and share mods for Space Marine 2. We wanted to make a game that was moddable from the start (this is why our game pack files are not encrypted, for example). It's always a pleasure for me, as a developer, to see what our community can create. Mods are great, and they will no doubt contribute to this game's longevity.

However, we as developers must also ensure game stability and continuously work towards a smoother experience for all players. Our data shows that a non-negligible amount of recent server stability issues are related to mods, and that instability impacts even those users who don’t have mods installed. We have also received user reports that their save files were corrupted after playing alongside players with mods.

This is why, starting with our next big update in December, mods will be prohibited from public online sessions. That means that you will no longer be able to enter a public game if you have mods installed.

However, we know that mods are a source of fun and creativity, and they will still be allowed in private Operations lobbies. We will continue to provide all necessary server infrastructure so you can play online with your friends with mods. Once we add custom Eternal War lobbies, mods will work for them as well.

We will also be providing an easy entry point to our backend for games with mods installed, so modders won’t have to spend time hacking the game executable after each patch. If we somehow break this pipeline for mods by accident in the future, we’ll fix it. In addition to that, we will be releasing some of our tools to modders so they can develop mods with greater ease.

Thank you for your understanding and cooperation.

The Emperor protects.

—Dmitriy Grigorenko, Game Director

Vote for us at The Game Awards in the Best Action & Best Multiplayer categories!

[h3]We're so incredibly happy to be nominated for both Best Multiplayer and Best Action Game at The Game Awards!! 🔥

Dear Space Marines, we count on YOU 🫵 to make this happen![/h3]

You have until December 12 to vote for us at: https://www.thegameawards.com/nominees




FOR THE EMPEROR ⚔️

В Warhammer 40,000: Space Marine 2 добавили лучевой пистолет и изменили баланс

Студия Saber Interactive выпустила обновление Warhammer 40,000: Space Marine 2 под номером 4,5. Разработчики добавили в игру новое оружие в виде пистолета Neo-Volkite, который испускает направленный тепловой луч и доступен для классов Штурмовик, Авангард и Бастион. Посмотреть на работу пистолета в действии можно в ролике ниже.

Warhammer 40k Space Marine 2 patch adds new gun and buffs a ton more

The one thing you need to remember about the Warhammer 40k universe is that hyperbole is the default. Every single species, character, and faction is incredibly over the top, and that applies to the weapons too. In a new update for Warhammer 40k Space Marine 2, a new gun has been added and it's no surprise to learn that it's just as exaggerated as the ten foot tall genetically engineered super soldier wielding it.


Read the rest of the story...


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Warhammer 40k Space Marine 2 celebrates huge milestone, looks to the future

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Warhammer 40k Space Marine 2 just hit its lowest price yet

Patch 4.5 is available!

[h2]Greetings Space Marines![/h2]

The 4.5 update for Space Marine 2 is now live! In addition to bringing a new Secondary Weapon to all players, Patch 4.5 provides buffs to a handful of Primary Weapons and addresses a number of bugs and connection issues.

Read the patch notes below for the complete details:

[h2]PATCH NOTES[/h2]

[h3]New Weapon: the Neo-Volkite Pistol[/h3]

The Neo-Volkite Pistol, a powerful thermal ray weapon, is now available for the Assault, Vanguard, and Bulwark classes!

Unlike other weapons, the Neo-Volkite Pistol blasts a heat ray onto your enemies, dealing accumulative thermal damage. Focusing on one enemy will ramp up the damage—until it generates a localised explosion for huge damage to your target and all nearby enemies.

[previewyoutube][/previewyoutube]Please note that the Neo-Volkite Pistol will only be available in Operations mode for now as we continue to experiment with balancing in PvP. It will be added to Eternal War mode in our next major update alongside a new Operations map, a new enemy, and the Dark Angels cosmetics. Until then though, you’ll be able to try it out against your friends in the Battle Barge’s Sparring Arena!

[h3]BALANCING TWEAKS[/h3]

[h3]Weapons (Operations mode only)[/h3]


[h3]PLASMA INCINERATOR[/h3]

👉 Slightly reduced amount of heat generated by normal and charged shots for versions:
  • Master-Crafted - Alpha
  • Salvation of Bakka - Alpha
  • Gathalamor Crusade - Alpha
👉 Fixed a bug that would cause several versions not producing heat at all.



[h3]BOLT SNIPER RIFLE[/h3]

👉 Fire rate increased from 50 to 60 rounds per minute.
👉 Headshot bonus increased from x2 to x2.5.


[h3]OCCULUS BOLT CARABINE[/h3]

👉 Scope added
👉 Headshot bonus increased from x1 to x1.33


[h3]BOLT CARABINE (SMG)[/h3]

👉 Adjusted damage falloff curve: Base damage increased by 50% for the first 10 meters, after that, the damage drops to the original pre-patch value.


[h3]AUTO BOLT RIFLE[/h3]

👉 Max ammo increased by 1 magazine for each version.

[h3]GENERAL FIXES[/h3]
  • Fixed a bug causing unlocked DLC cosmetic items to get locked again after a restart
  • Fixed a bug causing the Sniper perk "Targeted Shot" to not work after swapping weapons.
  • Fixed a bug causing the Sniper invisibility not getting removed after a shot in rare cases.
  • Fixed a bug preventing players from muting the others in PvP.
  • Fixed several perks not triggering correctly from enemy kills.
  • Fixed a bug that prevented certain weapon perks from triggering correctly when reaching a specific HP threshold.

[h3]TECH IMPROVEMENTS[/h3]
  • Crash fixes and general stability improvements.
  • Fixed server disconnects with unstable user connection.
  • General connectivity improvements.