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Patch Update - 5.0.195035

[p]Hello Everyone! [/p][p]Here are the patch notes for today's released build, thank you for your patience as we worked towards getting this build to you! [/p][p][/p]
  • [p]Fix for Characters getting stuck at Wailon Lodge stairs[/p]
  • [p]Fix for Digiverse Ambient Speaker option not appearing[/p]
  • [p]Fix for Digiverse Staff not being allowed to wear Mythical Gear[/p]
  • [p]Fix for Powerup Inventory tab not appearing[/p]
  • [p]Fix Goths not appear in Sandbox mode[/p]
  • [p]Fix for staff suddenly disappearing after Expedition[/p]
  • [p]Updated some of the Audio for the Digiverse map[/p]
  • [p]Fix for crash when claiming the reward from Digiverse objectives[/p]
  • [p]Additional fixes for typos and localisation[/p]

Coven Corner | New Autumn Seasonal Update!

[p]Happy hauntings!

Strange things are afoot in Two Point County as we pass into harvest and the leaves start to turn. To spell-abrate the season’s turning, a local circle of witches has opened its quiet corner of the Netherworld. Pack your potion bottles and favourite toad, as we trudge through the pumpkin patch to explore Coven Corner.[/p][previewyoutube][/previewyoutube][p][/p][p]Spell-abrate the Spooky Season…[/p][p]This eerily spooky POI (that’s Point of Interest!) has manifested, tucked underneath the Paranormal Detection Agency near Curses, Curses, Curses in the Netherworld. Coven Corner offers a quiet respite for witches to gather and focus on their brews, and you might just find them willing to share some of their Witch Crafts with you, lovely curator, if you can dodge a curse or two…[/p][p][/p][p]Alongside discovering new exhibits, where wolf we be without some new decor? Fall into the season with a bushel of new decorations and handy utility items to bring the harvest spirit to your museum halls. Displaying Witch Crafts may attract a new visitor type to your museum, and it’s best to impress them rather than fall under their spell.[/p][p][/p][p]So, what’s new?[/p]
  • [p]A gourde-geous new point of interest tucked away in a quiet corner of the Netherworld[/p]
  • [p]Three new hex-citing Witch Crafts to discover, a new exhibit type in the Supernatural theme[/p]
  • [p]A bale-ful of grain-tastic utility items: an autumnal archway, alongside a haystack bench and corner bench[/p]
  • [p]Three a-maize-ing lighting options: two autumn-themed lanterns, and carved pumpkins[/p]
  • [p]A cornucopia of autumnal decor, such as a barrow, wall basket, pairs of pumpkin and banner set[/p]
  • [p]Two new wallpaper and flooring options to give your exhibits a fall makeover[/p]
  • [p]A new neighbouring Witch visitor, they may cast a spell over your museum, good or bad? Well, you best impress them…[/p]
[p][/p][hr][/hr][p][/p][p]How does it work?[/p][p]Seasonal POIs are a bit special; they only pop up during the seasonal event time. So, plan your expeditions to Coven Corner to discover the new witch-crafts on offer, whilst the autumn event is live.[/p][p]Fear not, as we wouldn’t dream of rushing spell casting. Coven Corner is available for hex-cellent witchy crafts until November 30th. And don’t worry, we’ll cast plenty of reminders before it’s time to pack away your cauldron.[/p][p]And the best bit: decorations are forever! Once you’ve unlocked the lovely seasonal decorative items, they’re yours to keep, no matter the season. Plus, the seasonal POI will make an annual return, just like the turning of the seasons themselves. So, you can always revisit Coven Corner next year for another brew![/p][p][/p]

Hotfix 5.0.193885

[p]Hey everyone,[/p][p][/p][p]Thank you all for your patience with this issue, we have huge appreciation for everyone that helped in our investigations by reporting or sending files to us.
[/p][h3]Hotfix - 01/09/2025
[/h3][p]Build 5.0.193885[/p]
  • [p]Tentative fix for Finance suddenly taking a dive.[/p]
  • [p]Fix for some of the players experiencing a frequent crash due to Pop up message.[/p]
  • [p]Fix for Motherboard POI not unlocking when intended[/p]

Two Point Museum x DREDGE Bundle | SEGA Publisher Sale

[h2]SEGA Publisher Sale[/h2][p]The SEGA Publisher Sale is live from 28th August – 4th September[/p]
  • [p]Two Point Hospital – 75% off![/p]
  • [p]Two Point Campus – 75% off!![/p]
  • [p]Two Point Museum – 20% off!!![/p]
[p]Whether you’re late to the Two Point party or just want to complete the collection, it’s a no-brainer…[/p][p][/p][p]https://store.steampowered.com/developer/Sega/sale/SEGAPublisherSale2025[/p][p][/p][h2]Two Point Museum x DREDGE[/h2][p][/p][p]The free DREDGE DIGIVERSE update for Two Point Museum is live today! Add some sinister DREDGE exhibits to your collection, beware though... they might unleash some havoc in your museum. You can read the full update details here.

For players who already own Two Point Museum, the free DREDGE DIGIVERSE update is available from today! You can also pick up both DREDGE and Two Point Museum in our latest bundle.
[/p][p][dynamiclink][/dynamiclink]Which denizens of DREDGE are you hoping to spot in your next museum expedition?[/p][p][/p][h2]Two Point Hospital x Galacticare[/h2][p][/p][p]What do Two Pointians and Aliens have in common?[/p][p]They're both prone to bizarre and whimsical illnesses is what![/p][p]Double the medical madness (and save your pennies) with the new Two Point Hospital x Galacticare, lay hands on both in our bundle to save 15% and become the ultimate human & intergalactic hospital manager.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p] [/p]

Welcome to The Digiverse | Update 5.0 OUT NOW!

[p]Welcome Curators… to the Digiverse![/p][p]You’re just in time friends, someone spilt a coffee all over the Meat Wizard arcade machine and it might have caused a minor temporal distortion in space-time… something strange is happening to the fibrous fabric of digital space-time in Two Point County.[/p][p]This unusual activity has opened up rifts that lead to other worlds in a place/not-place they're calling The Digiverse, a new (FREE) expedition map.[/p][p]These rifts look a tad volatile, but it doesn’t look like anything to fear… yet. We should definitely monitor it to see if anything changes. They look big enough to fly a chopper into, so, in the name of exploration, how about we open this thing up and take a look inside?[/p][p][/p][p]The Digiverse is officially open for business, and the first two rifts are ready to be explored: Meat Wizard and DREDGE. The Digiverse is a brand-new expedition map, available once players start the second star in Memento Mile. Each rift holds new Points of Interest (POIs), exhibits, decorations, and more.[/p][p]In the first rift, start your Digiverse adventure by hiring new Digital Experts to send into the unknown, as they explore video game history across Two Point County’s favourite video game series, Meat Wizard. Four points of interest await, brimming with retro exhibits, quirky decor and workshop items.[/p][p]In an exciting new crossover with Black Salt Games' fishing adventure DREDGE, your brave explorers, alongside Marine Life experts, can then captain a fishing trawler into the shadowy waters of the DREDGE rift. Explore a collection of three remote islands, and their surrounding depths, to see what lies below. Haul in ten new catches, unlock new aquarium decor, and kit your team with a fresh staff outfit.. Be careful, though, we’d advise you don’t set sail at night… Good luck!
[/p][previewyoutube][/previewyoutube][h2]Meat Wizard[/h2][p]Opening up that rift has unfurled all kinds of pathways across the digiverse. Was that advised? Who knows! This place doesn’t conform to the rules of our time. Get transported inside the Meat Wizard franchise and hire an expert in the field of digital exploration to take a look around. Maybe you’ll discover something for the museum?[/p][p][/p][p][/p][p]As you adventure across County video game history, you’ll find new exhibits, interactive displays, and Power-Ups; craftable in the workshop with a Digital Expert qualified in Button Master. They have various handy uses - to you guessed it - power up your museums. Plus, who wouldn’t want to use experimental, powerful bonuses from an unexplored digital realm?[/p][p]Will your experts meat their fates, or can they delve deeper, avoid Brorcillis, and discover the design flaws of Meat Wizard 3D…[/p]
  • [p]Explore a nostalgic trip into the County’s video game history[/p]
  • [p]Adventure in Meat Wizard 1 & 2, and perhaps discover the franchise’s darkest secret…[/p]
  • [p]Discover seven new Exhibits across four new Points of Interest[/p]
  • [p]Build two new Interactive Displays: Meat Wizard Arcade Machines[/p]
  • [p]Find and unlock Power Ups, a new boon-giving project for the workshop[/p]
[h2]DREDGE[/h2][p]
Ahoy there! You’re a new face - a fisherman, I take it? Well, we should get along like a house on fire! Starting from the remote archipelago ‘The Marrows’, you can take to the water and scour the depths for deep-sea denizens. You shouldn’t linger past dark though… you might not like what finds you in the night.[/p][p][/p][p]Be careful out there; the open waters will have you feeling a little off after a while, but it’s nothing a good sleep won’t fix! For your Experts, however, best to keep an eye and make sure the unfathomable depths aren’t getting to them. Especially once you discover the Fathomless Winch, who knows what strange things you might see with that thing, and some things are best left alone.[/p][p][/p][p][/p]
  • [p]Explore three remote points of interest across the archipelago & unlock new decor[/p]
  • [p]Dredge the depths to discover ten fresh catches. We’d advise you don’t set sail at night…[/p]
  • [p]Fight the Unfathomable. Are your experts’ minds strong enough to gain knowledge of the depths?[/p]
[h2]Update 5.0[/h2][h3]Temple of the Blobs[/h3][p]Pointians, if you’ve been with us since the beginning, you’ll know that Two Point Hospital turns 7 years old this month. As a small throwback to our origins, we’re excited to bring you the most sacred of fish: the Blob Fish. Originally added to the universe in the Exhibition pack for Two Point Hospital, The Blob returns in all his glory, fully realised in Two Point Museum.[/p][p][/p][p]Brave Marine Life experts can explore the new Temple of the Blobs, found southwest on the Bone Belt underneath Hermit Hills. On this picturesque isle sits an ancient shrine to the most blobby of fish, a most sacred specimen to Wetlanteons since the dawn of watery time.[/p][p][/p][p]By exploring this new point of interest, you’ll unlock three new aquarium decor pieces alongside the Blob Fish exhibit. Your Wetlanteon guests will be so thrilled to see their beloved blob that they may just donate extra to see its greatness…[/p][h3]New Perks[/h3]
  • [p]Added new perks for the Security Camera Booth, Bandage Box and Aquarium Filter:[/p]
    • [p]Security Signal Boost: Increases the range of connectivity with Security Cameras[/p]
    • [p]Bandage Bogs: Allows Bandage Box to increase staff Toilet Comfort[/p]
    • [p]Bandage Brew: Allows Bandage Box to offer coffee for staff[/p]
    • [p]Extra Expert-Seas: Experts gain additional XP during aquarium restoration[/p]
    • [p]Focused Fish Food: Reduces food dispenser Messiness (-5)[/p]
    • [p]Self-Cleaning Water: Increases Filter Power (+10)[/p]
[h3]Fantasy Finds Changes[/h3]
  • [p]Expert subclasses are now viewable in expedition setup & training[/p]
  • [p]Added ‘Call security’ button to the Goblin Statue[/p]
[h3]…and much more:[/h3]
  • [p]Made a significant number of improvements to the gamepad UI[/p]
  • [p]Added additional language support for LATAM Spanish, Russian and Thai[/p]
  • [p]Improved Bean-Brained, Junk Foodie and Lard Lad/Lass traits so that they provide a long-lasting status effect instead of an instant increase to their respective stats[/p]
  • [p]Space decorations will now give a decoration bonus to their respective subcategories[/p]
  • [p]Improved the Security Room coffee machine and doughnut table so that they both fulfil their respective Food and Drink stats to 100% (Previously, they only added +15%)[/p]
  • [p]Reduced the number of guests required to complete showcase exhibit objectives[/p]
[p][/p][hr][/hr][p]As usual, this update also comes with a load of bug fixes, improvements and optimisation changes.[/p][p]Thank you all (again!) for providing feedback, sending us your ideas, reporting bugs and giving us suggestions for new content. If you’d like to send us your thoughts for future content or updates, or show us your fab museums, here’s the place to do that:[/p]
DiscordTikTokBlueSkyTwitterInstagramFacebook
[p]Love from the Two Point Team [/p][p](P.S. One of the best things you can do to help support the studio is to leave a Steam Review! If you’ve tried your hand at curating, we’d love to hear your feedback. Thank you!)[/p][p][/p][hr][/hr][p][/p]
CHANGELOG
[p]Number of changes: 31
Inspired by the community: 63%
Changes with ✨ were inspired by the community.[/p][h2]New Content & Features[/h2][p]Digiverse Map[/p]
  • [p]A new Digiverse expedition map is available to explore once players reach the start of Memento Mile’s second star[/p]
  • [p]This new map gives Digiverse experts the ability to transcend their normal digital confines and explore the universes of other games:[/p]
    • [p]Meat Wizard[/p]
      • [p]Experts can adventure through the land of Guanciale in Two Point County’s first-ever game[/p]
      • [p]4 POIs with new exhibits, interactive displays and decoration[/p]
    • [p]DREDGE[/p]
      • [p]Experts can explore the world of DREDGE, visiting Greater Marrows, Gale Cliffs and Stellar Basin[/p]
      • [p]3 POIs with 10 new exhibits and aquarium decoration[/p]
      • [p]Unique aberration fish gameplay![/p]
  • [p]The Digiverse map will grow over time as new rifts are discovered, providing new exhibits, decoration and gameplay[/p]
[p]Power-Ups[/p]
  • [p]Players can analyse exhibits from the Digiverse theme to unlock new special power-ups[/p]
  • [p]Power-Ups are built in the workshop and provide AoE bonuses when placed in the world[/p]
  • [p]Power-Ups live in a new menu inside the inventory panel[/p]
[p]Other New Content:[/p]
  • [p]New POI available on Bone Belt - Go South West![/p]
[h2]Improvements & Fixes[/h2][h3]Quality of Life Improvements[/h3]
  • [p]Made a significant number of improvements to the gamepad UI[/p]
    • [p]Players can now navigate the Hub tools tabs with bumper buttons for quicker navigation through the menu[/p]
    • [p]Notification advisors can now be dismissed with the back button if the player does not have a menu open[/p]
    • [p]Tooltips for Items menu and Foundations menu now appear on the right hand side of the menu and no longer covers other items[/p]
    • [p]Cursor for Training Menu, Workshop menu, Marketing Menu now default to their respective start buttons in the Overview section. Café defaults to the first food swap button.[/p]
    • [p]Marketing menu now auto selects Campaigns as it scrolls down, removing a second button press to open the campaign.[/p]
    • [p]…Plus fixes! We will continue to review feedback and update in future versions[/p]
  • [p]✨ When viewing Fantasy experts in expedition set-up and training, their icon displays their subclass instead of their theme icon[/p]
  • [p]✨ Added new perks for the Security Camera Booth, Bandage Box and Aquarium Filter:[/p]
    • [p]Security Signal Boost: Increases range of connectivity with Security Cameras[/p]
    • [p]Bandage Bogs: Allows Bandage Box to increase staff Toilet Comfort[/p]
    • [p]Bandage Brew: Allows Bandage Box to offer coffee for staff[/p]
    • [p]Extra Expert-Seas: Experts gain additional XP during aquarium restoration[/p]
    • [p]Focused Fish Food: Reduces food dispenser Messiness (-5)[/p]
    • [p]Self-Cleaning Water: Increases Filter Power (+10)[/p]
  • [p]Improved Bean-Brained, Junk Foodie and Lard Lad/Lass traits so that they provide a long-lasting status effect instead of an instant increase to their respective stats[/p]
  • [p]✨ Space decorations will now give a decoration bonus to their respective subcategories[/p]
  • [p]✨ Improved the Security Room coffee machine and doughnut table so that they both fulfil their respective Food and Drink stats to 100% (Previously they only added +15%)[/p]
  • [p]Removed the Kudosh reward from “Outstanding” inspections because it was causing an influx of Kudosh that could never be spent[/p]
  • [p]Added a "Call Security" button to the Golden Goblin Statue[/p]
  • [p]✨ Reduced the number of guests required to complete showcase exhibit objectives[/p]
[h3]Localisation:[/h3]
  • [p]✨ Added additional language support for LATAM Spanish, Russian and Thai[/p]
  • [p]✨ Multiple fixes made for current languages[/p]
[h3]✨ Optimisations:[/h3]
  • [p]Upgraded to a newer version of Unity, the game engine we use.[/p]
  • [p]Optimised build creation to help improve overall gameplay performance. (This was done using CPP2Better)[/p]
  • [p]Optimised animation processing in hectic levels, which is better for CPU and memory usage[/p]
  • [p]Implemented GOOSE frame skipping & frame slicing, meaning there are fewer unnecessary AI updates, which is better for CPU performance[/p]
  • [p]Made multiple small CPU optimisations that all help to add up to FPS improvements[/p]
[h3]Bug Fixes[/h3]
  • [p]✨ Fixed "Pilot Wings" not correctly countering helicopter damage in expedition events[/p]
  • [p]✨ Fixed an issue with Cafeteria, loans and sponsorships calculations that meant they weren’t being factored into financial breakdowns[/p]
  • [p]✨ Goblin Ghosts will now use both the meditation spot and rock pool items[/p]
  • [p]Fixed an issue where the Tea Genie would clip through the kettle for a short second when performing their animations[/p]
  • [p]✨ Added support for the Smelter Device item to have different VFX based on which exhibits are feeding into it[/p]
  • [p]Removed the "Attract Children to Museum" objective from the pop-up marketing level[/p]
  • [p]✨ Fixed the Health and Safety inspector not counting enough bins to pass the inspection[/p]
  • [p]✨ Robot staff will now install their upgrade perks outside of assigned staff zones[/p]
  • [p]✨ Added correct icons to ice cream status effect[/p]
  • [p]✨ Fixed an issue on the Robo Charge-Master that was causing invalid interaction points[/p]
  • [p]✨ Fixed an issue where wall-mounted MIA Plaques were being deleted when removing a partition wall[/p]
  • [p]✨ Fixed an issue where all cafeteria food impacts were showing duplicate stats on their descriptions[/p]
  • [p]✨ Fixed food and drink stats not being displayed in the "Guest Thoughts" tooltip[/p]
  • [p]✨ Fixed an issue where certain enlightenment walls and floors were unlocking incorrectly in sandbox mode[/p]
  • [p]✨ Fixed an issue where POIs would say the player has enough staff to perform an expedition even if they didn't have the required amount of staff available[/p]
  • [p]✨ Fixed the DNA Designer interface using outdated UI[/p]