Patch Update 1.2.178275
Hey everyone!
Some more fixes in this small patch :)
We're working hard to continue to bug fix, improve balance and optimise. The designers are working on security, tours and general balance feedback! We will update again ASAP!
For an update on Legion Go/Controller issues please see this thread (we have a fix incoming!) https://steamcommunity.com/app/2185060/discussions/1/552359157631589293/
Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us!
Please let us know if you have any problems/issues/questions,
Jo & the Two Point team
Patch Notes 1.2.178275
Some more fixes in this small patch :)
We're working hard to continue to bug fix, improve balance and optimise. The designers are working on security, tours and general balance feedback! We will update again ASAP!
For an update on Legion Go/Controller issues please see this thread (we have a fix incoming!) https://steamcommunity.com/app/2185060/discussions/1/552359157631589293/
Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us!
Please let us know if you have any problems/issues/questions,
Jo & the Two Point team
Patch Notes 1.2.178275
- Fixed family members pushing each other blocking the giftshop queue
- Fixed another case of stuck visitors in the cafeteria
- Fixed a case of a stuck celebrity visitor
- Fixed issue with freezer placement near exhibits causing invalid interactions
- Fix some bugs around staff being dropped on locked/unbuild plots
- Fix for softlock that was possible in Wailon Lodge level when save/loading before the first ghost spawns
- Security: Decrease the chance of the Panoptic Pillar being stolen
- Security: Turning off advisor message when a thief escapes without stealing or damaging anything
- Security: Increase thief captured tannoy cooldown so that it doesn't play so often
- Mac: Fix for flickering and flashing
- Update tour unreachable UI to use correct assetsNew error message pop up for when an error occurs with mods
- Security: Fixed a bug where if a criminal is hidden (like mole people) and then reveal themselves, security guards were not able to see them if they are within the vision cone of a camera or security guard at the time of reveal. In order for security to see them and catch up, they needed to enter security free zone for 1 second or more.
- Fix for some cases of strange tour paths around doors
- Fixed bug in the sticker book where the objectives for the Showcase Exhibits weren't tracking correctly
- Increase save buffer
- Fix for issue where exhibits larger than the size of an analysis room were being prevented from being deconstructed because the exhibit overlapped plot areas outside of the room.
- Stability improvements