PAYDAY 2: Update 241 Changelog
- [p]Reduced the interaction timers on upgrading drills/saws/thermal lance from 10 seconds to 3 seconds[/p]
- [p]Fixed carried lootbags being consumed when the player fails an interaction[/p]
- [p]Fixed floating hands being visible while looking through cameras[/p]
- [p]Fixed enemy flashbang detonation timers being too long on higher difficulties[/p]
- [p]Fixed the Ordnance Bag equipment being refreshable by leaving and rejoining a game [/p]
- [p]Fixed Captain Winters staying immortal forever if his squad are killed before he arrives[/p]
- [p]Added explosion and graze priority to medics so medics will no longer revive other enemies when dying from an explosion[/p]
- [p]Fixed a few instances where players were not able to join games[/p]
- [p]Fixed clients being able to masquerade as the host, causing them to to become unkickable[/p]
- [p]Fixed multiple crashes relating to shotgun push mechanics[/p]
- [p]Fixed crash when trying to spawn an invalid projectile[/p]
- [p]Fixed a crash with the Creeps mutator set to maximum damage with the nuclear option enabled[/p]
- [p]Fixed the Dentist's Loot (Golden Grin Casino) and the BCI Headset (Biker Heist) having incorrect secure values [/p]
- [p]Fixed the Blood Sample (No Mercy) and Oil Sample (Crude Awakening) mission equipments using incorrect icons[/p]
- [p]Fixed an exploit that allowed for infinitely long usernames to be displayed[/p]
- [p]Fixed a crash in the CRIME.NET menu related to invalid difficulty levels[/p]
- [p]Fixed CRIME.NET lobby info showing random numbers when the host has no mods[/p]
- [p]Adjusted the news feed in the main menu to not overlap with the game version number[/p]
- [p]Fixed player hud flashing at random intervals due to health regeneration effects[/p]
- [p]Fixed custom Point of No Return timers not using their set icons[/p]
- [p]Fixed freezing when a client is using akimbo weapons[/p]
- [p]Fixed bullet decals being created too slowly for high rate of fire weapons, causing them to lag behind[/p]
- [p]Fixed missing reticle selection for the Tuunbaq Scope weapon mod[/p]
- [p]Fixed an oversight that could prevent shooting right after reloading on slow fire rate weapons (Aran G2 Sniper Rifle fans rejoice!)[/p]
- [p]Fixed some common/uncommon weapon skins unequiping applied attachments[/p]
- [p]Fixed some common/uncommon skins resetting weapon attachments to default[/p]
- [p]Fixed several incorrectly applied default weapon parts on some weapon skins[/p]

