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PAYDAY 2: Update 243.1 Changelog

[h2]Hello heisters![/h2][p]This update is just a couple fixes focusing on the issues that some players were experiencing after the last update, as well as addressing a few miscellaneous reports that came up.[/p][p]We're preparing more updates, there are a few things in the works that need more time to prepare, so expect some quiet time for a little bit while Gage cooks.[/p][p][/p][p]Edit: There was a crash when placing turrets, the issue is now fixed. Sorry for the inconvenience.[/p][hr][/hr]
PAYDAY 2: Update 243.1 Changelog
[h2]Update Size: 1.1 GB[/h2][p][/p][h2]General[/h2]
  • [p]Updated localization files [/p]
  • [p]Changed the "Sicario" Perk Deck tier 1 skill, not triggering the 1 second cooldown reduction from kills made while the smoke grenade is active[/p]
  • [p]Snipers no longer duck when being shot at[/p]
  • [p]Prevented the "Sixth Sense" skill from triggering instantly when stopping[/p]
  • [p]Fixed "Buzzbomb" achievement not counting kills with the "Shock Baton" Melee[/p]
  • [p]Fixed a rare crash, occuring if a throwable dealt damage at the same time as the player was brought into custody[/p]
  • [p]Fixed a period of silence playing during the anticipation phase of the "Hot Pursuit" heist track[/p][p][/p]
[h2]Masks[/h2]
  • [p]Adjusted the materials on the "Mega Richard Returns" masks to make its city skyline more visible with all colors[/p]
  • [p]Fixed some clipping issues with the "Mega Richard Returns" mask on certain characters[/p]
  • [p]The "Paint Stripper" mask material will now keep the original mask effect colors instead of overriding them for supported masks[/p]
    • [p]Only applicable for the "Mega Richard Returns" mask for now[/p]
  • [p]Fixed color mapping errors on "Dinosaur Stripes" and "Prehistoric Predator"[/p]
  • [p]Fixed "Barbed Wire" mask pattern overwriting accent B instead of A[/p]
  • [p]Fixed "Smiley" mask not supporting the new mask shaders[/p]
  • [p]Fixed a rare crash for customized masks that were locked by an unowned DLC pattern[/p]
[p][/p][h2]UI[/h2]
  • [p]Adjusted the formatting for mask customization item descriptions[/p]
  • [p]Mask customization will now warn you what items are being consumed when crafting a mask[/p]
  • [p]Removed drill card icons from the pool of possible fakeout cards[/p]
  • [p]Fixed Overwritten patterns not applying your selected accents when they can be applied to masks [/p]
  • [p]Fixed secondary deployables from the "Jack of all Trades" skill not displaying their quantities correctly on the mission briefing menu[/p]
[p][/p][h2]Heists[/h2]
  • [p]Fixed blurry preplanning on maps from the "Silk Road" campaign when playing with lower texture qualities settings[/p][p][/p]
  • [p]Bank Heist[/p]
    • [p]Added navigation links for friendly AI to exit the bank through the windows (rather than run around the entire building)[/p]
    • [p]Minor navigation fixes around the parking lot fences[/p]
    • [p]Fixed navigation around the lobby-to-office area being disconnected[/p]
    [p][/p]
  • [p]Lab Rats[/p]
    • [p]Fixed bags falling off the ledges after they were released from the zipline[/p]
    [p][/p]
[h2]Weapons[/h2]
  • [p]Secondary and Piggyback sights now use aim down sight animations, making them easier to use[/p]
  • [p]Lowered the empty reload timing on the "China Puff" grenade launcher to better match its animation[/p]
  • [p]Lowered the volume of the third person shooting sounds for the M308[/p]
  • [p]Fixed sniper rifles with fire rate increasing mods having their firing animations desynced when aiming down sights[/p]
  • [p]Adjusted Commando 553 weapon parts stats, removed hidden penalties from long barrel[/p]
[p][/p][hr][/hr][p]Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.[/p][p][/p][p]If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.[/p][p][/p][p]Sidetrack Games ːPː[/p][p]
[/p]

PAYDAY 2: Update 243 Changelog

[h2]Hello heisters![/h2][p]This update focuses on mask customization, general fixes and a new method to obtain the Jacket character- Lets get to the good stuff![/p][p][/p][hr][/hr][h2]Mask Customization Overhaul[/h2][p]Welcome to the future of mask making![/p][p]We put some time overhauling the mask customization system from the original 2013 "one material, two colors" into something more modern and flexible- The new system will now utilize your entire roster of unique materials as colors![/p][p][/p][p]*All mask colors in your inventory (and modified masks) will be automagically converted to flat color materials[/p][p]Alongside this overhaul we've put together a handful of new patterns to look out for![/p][p][/p][hr][/hr][h2]Jacket Character Pack[/h2][p]Jacket Character Pack can now be bought on Steam and Epic platforms, making him available to all countries and PC platforms![/p][p][dynamiclink][/dynamiclink]All existing and future owners of Jacket Character Pack or Hotline Miami 2: Wrong Number: Deluxe Edition can find a brand new Mega Richard Returns mask- Which also has a special mask customization mechanic if you want to get more colorful. ;)[/p][p][/p][hr][/hr]
PAYDAY 2: Update 243 Changelog
[h2]Update Size: 78.4 MB[/h2][p][/p][h2]Masks[/h2]
  • [p]Added the Mega Richard Returns mask[/p]
    • [p]Owning Hotline Miami 2: Wrong Number - Digital Special Edition or Jacket Character Pack will give you the mask[/p]
  • [p]Overhauled mask cosmetic system: Instead of colors, masks now use accent materials[/p]
  • [p]Added free "Paint Stripper" material that will reveal the original mask design through patterns[/p]
  • [p]Converted mask color inventory items to materials[/p]
  • [p]Mask materials are now sorted by color[/p]
  • [p]Re-exported many mask patterns in higher quality[/p]
    • [p]Unfortunately some patterns may be lost to time, but they all got a pass to fix color bleeding issues from the old system[/p]
  • [p]Fixed incorrect default reflections on several masks which would cause performance drops for some PCs[/p]
[p][/p][h2]Weapons[/h2]
  • [p]Added a new shock melee weapon free for everyone: The Shock Baton[/p]
  • [p]Reverted HE ammo self-damage to values from before update 242[/p]
  • [p]Fixed China Puff grenade launcher being able to deal crit damage[/p][p][/p]
[h2]Gameplay[/h2]
  • [p]Reimplemented the counter tase animation used for the aced version of the "Shockproof" skill[/p]
  • [p]Reduced the base count of allowed enemy groups (from 15, 17, 18 to 14, 16, 17 )[/p]
  • [p]Adjusted activation/deactivation checks for the "Sixth Sense" skill[/p]
    • [p]Reloading, swapping weapons or aiming down sights will no longer cancel the skills effect[/p]
    • [p]Moving in a tiny area will no longer cancel the skills effect[/p]
  • [p]Removed suppressor hitbox from Suppressed Sentry Gun equipment to prevent dealing damage through its shield[/p]
  • [p]Fixed a potential crash related to spawning Gage packages[/p]
  • [p]Fixed the mounted turret bag being secured when completing a heist with it on your back[/p]
  • [p]Fixed parachute debris causing players to "land" on top of it and fall to their deaths[/p][p][/p]
[h2]UI[/h2]
  • [p]Overhauled the profile switcher menu[/p]
    • [p]Added reorder buttons for sorting your builds[/p]
    • [p]Profiles now show the full profile in one panel[/p]
    • [p]Profile switcher menu can now be opened with a controller[/p]
  • [p]Added search bars to the mask customization menus and the melee selection menus[/p]
  • [p]Added a proper icon for electric ammo[/p]
  • [p]Added status effect icons for melee weapons[/p]
  • [p]The Crew Setup page on the mission briefing menu now shows equipped throwables and secondary deployables[/p]
  • [p]Fixed lobby codes not copying properly on Proton or when there was already something in the clipboard[/p]
[p][/p][h2]Heists[/h2][h3]Crude Awakening[/h3]
  • [p]Fixed mission critical dialogue for the pressure valves objective not playing when the "Mute Contractors Voices" option is enabled [/p][p][/p]
[h3]Reservoir Dogs[/h3]
  • [p]Fixed the "Just Shut up and Take My Money!" achievement not awarding[/p]
[p][/p][hr][/hr][p]Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.[/p][p][/p][p]If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.[/p][p][/p][p]Sidetrack Games ːTheRoosterː[/p]

PAYDAY 2: Jacket Character Pack Standalone DLC Coming Soon!

[previewyoutube][/previewyoutube][p]Previously only available through Hotline Miami 2: Wrong Number Digital Special Edition, the Jacket Character Pack for PAYDAY 2 will soon be available as a Standalone DLC![/p][p]Existing and future owners of Hotline Miami 2: Wrong Number Digital Special Edition will still keep/own the Jacket Character Pack in PAYDAY 2![/p]

PAYDAY Player Survey – Win a $70 Amazon Voucher

[p][/p][p]Hey Heisters,[/p][p]We want to hear from you.[/p][p]Help us better understand your playstyle, preferences, and overall experience with PAYDAY by taking our 10-minute Player Survey.[/p][p]The Loot: Complete the survey for a chance to win one of five $70 Amazon vouchers (or local equivalent).[/p][p]Winners will be notified by email within 14 days after the survey closes.[/p][p]Read carefully. Be honest.

The survey is now closed. Thank you for taking part, and good luck in the draw![/p]

PAYDAY 2: 242.2 Hotfix

[p]Hello everybody, we heard all the commotion and got to work immediately to resolve the biggest issues... And a little nitpick or two.[/p][hr][/hr][h2]Changelog[/h2][h3]Update Size: 6.5 MB[/h3]
  • [p]Fixed a crash related to Alt-Tabbing or minimizing the window when using Exclusive Fullscreen during a loading screen[/p]
  • [p]Fixed borderless windowed mode not using the configured desktop resolution as its maximum value[/p]
  • [p]Fixed a crash related to modded setting menus[/p]
  • [p]Fixed a crash related to weapon concealment when playing with overhaul mods[/p]
  • [p]Slightly lowered the mid-day environments ambient brightness to reduce some maps looking overly bright[/p]
  • [p]Fixed CASSIAN Iron Sights being misaligned on the Rattlesnake sniper[/p]
  • [p]Lowered self damage with HE shotgun ammo type to preserve some berserker/speedrunner techniques after the HE ammo type damage buff[/p]
[hr][/hr][p]Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.[/p][p][/p][p]If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.[/p][p][/p][p]Sidetrack Games ːhoxtonː[/p]