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PAYDAY 2 News

PAYDAY 2: Chinatown Music Pack out now!

Hello Heisters!

Another month, another PAYDAY update. This time though there isn’t an actual update, but instead a juicy collection of music for… your ears to eat? Your listening pleasure? Your oratory enjoyment? One of the latter two for sure, we want you to enjoy the music is what we’re trying to say.
This time, we listened to your feedback from the last Music Pack and set it up properly in Steam as a Music DLC. That means you can choose whether or not to download it by going to your soundtrack menu in Steam and manually selecting the Chinatown Music Pack.

Beyond that, we sincerely hope you have a wonderful summer and enjoy all the wonderful things that come with it. For those of you who live in the southern hemisphere, shoutout to you too!

[h2]Chinatown Music Pack[/h2]
The Chinatown Music Pack picks up where we left off last time and includes a number of great songs from the City of Gold, Texas Heat campaigns and beyond. So relax, put on your headphones and enjoy the sounds of PAYDAY. Any additional music from the last Texas Heat heist will be added to this collection as it’s released.
The full list of songs included is as follows:
  • Gold Rush (Dragon Heist - City of Gold)
  • Dark Light Strike (Ukrainian Prisoner Heist - City of Gold)
  • Payback Roulette (Black Cat Heist - City of Gold)
  • Showdown Inferno (Mountain Master - City of Gold)
  • City of Gold
  • Trailblazers (Midland Ranch Heist - Texas Heat)
  • Trainwreck (Lost In Transit Heist - Texas Heat)
  • Backlash Ink (Hostile Takeover Heist - Texas Heat)
  • Sly Gloves (Christmas 2019)
  • Blast Our Way Out (Christmas 2019)
  • Propulsive Force (Christmas 2019)
  • PAYDAY Royale (April Fools 2019)
  • Heist song for Crude Awakening Heist - will be added to the Chinatown Music Pack DLC in early July.
  • Texas Heat Campaign Song - will be added to the Chinatown Music Pack DLC in early July.


Crude Awakening Bundle

Having launched in February with the Lawless Tailor Pack, the Crude Awakening bundle marches on. The way these bundles work is we bundle up 4 DLCs at a lowered price, giving you - our most dedicated heisters a discount for picking up the bundle early.

The bundle will contain 4 DLCs including the already released Lawless Tailor Pack and McShay Weapon Pack 4. This Music Pack marks the third piece of the bundle, leaving the heist to complete the bundle.

As mentioned in this update, this bundle is not available to Linux users. The individual DLC will be available, but the bundle will not due to the fact we are not certain whether or not it will function properly for Linux.

Weekly Stream

For those of you that haven’t yet tuned in, we’re live on Twitch and YouTube (almost) every Tuesday and Thursday. Feel free to stop by!

Keep those helmets flying!
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

PAYDAY 2: Chinatown Music Pack Delay

Hello heisters.

I imagine a lot of you are eagerly awaiting the Chinatown Music Pack today, and with good reason! The pack has a lot of great tracks, from both the City of Gold and Texas Heat campaigns!

Unfortunately, we've ran into some unforeseen challenges with the release, meaning we will not be able to bring you these awesome tracks quite yet. We will be doing our best to resolve these challenges as soon as possible, so keep an eye out for the DLC to release early next week instead.

In the meantime, keep those helmets flying (and enjoy the tunes in-game)!

PAYDAY 2: Update 236.1 Changelog

Update 236.1 Changelog

[h2]Update size: 43.85MB[/h2]

  • Fixed some issues with the Kang Arms Model 54 Pistol's underbarrel, where it didn't fire properly.
  • Added extra ammo to Deimos exclusive set, so the total amount is now 7, when fully loaded.
  • Fixed the new weapon colours to give more clarity and uniformity when equipped on a weapon.
  • Fixed an alignment issue, with mods that contain lasers, when equipped on the Campbell 74 LMG.
  • Fixed an issue that was causing the damage on the Deimos shotgun to be the exact same, regardless of chosen firing mode.
  • Fixed an issue causing weapons with an active underbarrel to not aim down sights properly or have unique viewmodel changes.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.




Keep those helmets flying!
OVERKILL_Sebastian

PAYDAY 2: Crude Awakening - McShay Weapon Pack 4

Hello Heisters!

The streak keeps going! Fourth month of the year brings the fourth update of the year. We’re hard at work on both PAYDAY 2 and more!
Even though April is almost over, we did create a great april fools joke this year as well with the help of TheRussianBadger and The_Grouse. If you haven’t already gotten one, we recently also announced the PAYDAY business cards. Make sure to check them out if you’re either a psychopath or a fancy business person!

This time it’s Gemma McShay who has yet another weapon pack available for those seeking to expand their arsenal. The weapons are as exceptional as we’ve come to expect from Gemma, for more detailed descriptions and a beautiful 3D view of each weapon, check out the website.

Crude Awakening Bundle

Having launched last month with the Lawless Tailor Pack, the Crude Awakening bundle marches on. The way these bundles work is we bundle up 4 DLCs at a lowered price, giving you - our most dedicated heisters - a discount for picking up the bundle early.

The bundle will contain 4 DLCs including the already released Lawless Tailor Pack and the Weapon Pack released today. The remaining two DLCs will be released over the course of the next few months and will consist of a Music Pack and a Heist.

As mentioned in the previous update, this bundle is not available to Linux users. The individual DLC will be available, but the bundle will not due to the fact we are not certain whether or not it will function properly for Linux.
https://store.steampowered.com/sub/845566/

McShay Weapon Pack 4

In this latest shipment from Gemma McShay she provides 3 powerful and unique weapons.
The Deimos is a versatile shotgun able to swap between high fire rate and high power depending on whatever the situation needs.
The Amaroq 900 sniper is a powerhouse and an excellent choice for anyone either at long range or peeking corners nearby.
The Campbell 74 is a brutal LMG able to spit rounds down-range at incredible speeds, when the enemy is too close for comfort, merely swap to the underbarrel flamethrower and burn them toast.

  • The Deimos shotgun comes with 9 unique weapon mods, and an Exclusive Set.

  • The Amaroq 900 comes with 12 unique mods, 1 mod compatible with other sniper rifles and 2 Exclusive Sets, one of which is modeled after the infamous Dragon Lore from CS:GO. The PAYDAY 2 version might be the closest many of us get to owning this absolute treasure! A massive thanks goes out to Valve for letting us use the Dragon Lore skin!

  • The Campbell 74 comes with 7 unique mods and an Exclusive Set.

https://store.steampowered.com/app/2353510/PAYDAY_2_McShay_Weapon_Pack_4/

Weekly Stream

For those of you that haven’t yet tuned in, we’re live on Twitch and YouTube (almost) every Tuesday and Thursday. Feel free to stop by!

Keep those cowboy hats flying!
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

Find the Changelog Here!

PAYDAY 2: Update 236 Changelog

Update 236 Changelog
Update size: 502.1MB

Heist Fixes
  • Hostile Takeover - Fixed a graphical issue with a prop inside one of the offices.
  • Hostile Takeover - Body bags are now able to be thrown into the water, surrounding the ramp, closest to the guard booth.
  • Hostile Takeover - Fixed a small collision issue, on a doorframe in the lab area, that could impede player movement.
  • Hostile Takeover - Fixed some graphical issues that appeared on the lab staff when in certain animation states.
  • Midland Ranch - Fixed an exploit with the golf cart that allowed the duplication of loot bags.
  • Midland Ranch - Fixed a collision issue that would allow players to leave the playing space.


Weapon & Mods Fixes
  • Increased dot damage for Flamethrower Mk.1 from 30 > 55
  • Increased dot damage for MA-17 Flamethrower from 30 > 42
  • Fixed an issue that caused a broken weapon model to appear on Crew AI, when equipping them with a Rattlesnake Sniper Rifle.
  • Fixed a graphical issue on the Z5 Owl Glass Universal Scope that made it appear white on AMD GPUs and black on Nvidia GPUs, when Use HQ Weapons was set to OFF.
  • Fixed a graphical issue with the 45 Degree Ironsights that caused it to lose textures, from a third person perspective, when Use HQ Weapons is set to OFF.
  • Fixed a graphical issue that occurred when the North Star Sniper Rifle was equipped with both a stock and the exclusive skin.
  • Fixed an issue that caused underbarrel ammo type mods to apply some of their stats to the main weapon, and vice versa.
  • Fixed underbarrel ammo type mods not applying their stats properly, like ammo pickup multipliers.
  • Fixed isses with Cassian Sharp & Elite Sight mod when used on certain weapons.


Shotgun fixes and improvements
  • Updated and optimized shotgun pellet raycast code to be in line with standard weapon raycast code (this also received a few optimizations).
  • Fixed an issue where shotguns that have penetration capabilities and fire multiple pellets would result in unexpected visual behavior, where they only seem to fire one pellet (even though this wasn't the case).
  • Shotgun pellets can now penetrate glass and some surfaces like other weapons do, and will go through obstacles that previously blocked them (like team AI, converted cops, corpses, popped helmets, etc). Except for HE Rounds, those will still detonate on the first thing they hit regardless.
  • Shotgun pellets will now check for priority over different bodies when multiple land on the same target on different bodies, causing the impact on the one with highest priority, instead of the first one that got hit. This also works in reverse where, if hitting something like an invulnerable body on a turret, or body armor on a heavy swat unit, when no important bodies were hit, non-important bodies will be prioritized.
  • Shields are now only damaged once when hit by multiple pellets, similarly to characters, but full damage is dealt instead of being divided by the amount of pellets.
  • The Close By Ace skill now properly increases the rate of fire of any shotgun as long as it's firing in single shot and from the hip, as the skill description states.
  • Shotgun pellets won't cause noise at the end of their raycast when nothing is hit, to be in line with other weapons.
  • Fixed an issue where the Buckshot 000 and AP Slug ammo mods for the Locomotive 12G and Street Sweeper 12G shotguns had an incorrect description string assigned, stating that the ammo type is harder to find.


General tweaks & fixes
  • VR - Fixed a VR issue that caused the prompt to leave a golf cart, to appear behind the player, in the back of the vehicle.
  • Tweaked the calculations for the player screen concussion effect to not stack as much and last for so long. The Marshal Shield's shotgun concussion rounds don't last as long.
  • Players now comment on getting blinded by flashbangs or the Marshal Shield's flash
  • Updated the Head Games card, of the Copycat deck, with more information.
  • Fixed a Leech rounding error that could make players die when the Leech effect ended, even if they had health remaining/restored
  • Updated the Copy Cat deck's Armor card text and functionality to give more bonus Armor and increased Armor Recovery rate.
  • Fixed an issue for drop-ins where shields dropped by Marshal Shields didn't enable physics and could obstruct movement of players
  • Fixed an issue where auto aim didn't move where the bullet tracer visuals are supposed to go, when the player would've missed a shot but auto aim kicked in and redirected it
Fixed a graphical issue with Gas Grenades that made them appear white on AMD GPUs and black on NVIDIA GPUs.

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.



Keep those helmets flying!
OVERKILL_Tobias