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PAYDAY 2: Update 202

Happy Heisty Year!


The holiday event is now over and the XP event bonus on the Christmas-themed heists are no longer available. The special Christmas decorated heists are back to normal and the same goes for all the holiday versions of certain sounds and the main menu.

All content that was released in the last update will stay in the game. If you did not get around to picking up all the presents in the Mexican heists to unlock the Mega Sangres mask, Fear not, you can still get a hold of the mask. The presents won’t go away.

A New Face

Some may say Mr. 46 has changed a lot between the time he posed for his portrait and when the mask was made. Some may say they are not even the same person. But most would agree, you don't want to see someone entering a bank with a smile like that... and a mini-gun.

Credit goes to Roger Mata for creating the concept that inspired the final version of this mask.
You can find more of his stuff here: instagram.com/rogravart, artstation.com/rogermata.

Crime Spree

We want to start the year off with some fun new heisting. Start a new crime spree and you’ll find that 6 new heists have been made available in the rotation.
  • Breaking Feds
  • Shacklethorne Auction
  • Boiling Point
  • San Martín Bank
  • The Alesso Heist
  • Breakfast in Tijuana


Stay tuned for more weapons, heists, and other good stuff to come later this year. The gang is back from vacation and they are ready for a fight.


Here’s to yet another year of wearing masks and vinyl gloves in public.
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

Update 202 Changelog
Update size: 74.6MB General
  • Fixed an issue on the San Martín Bank heist where players could interact with a present in a location even if it had actually spawned elsewhere.
  • Adjusted the sight picture of the Compact Tactical Box Sight.
  • Fixed an issue with the Mega Sangres mask where patterns were not applying correctly.
  • Fixed a graphical issue that occurred with the Dirty Santa and Ho Ho Heister outfits when the player was crouching.
  • Fixed an issue with the Cursed Kill Room heist where teammate AI would block enemy spawns.
  • Adjusted the concealment and stability values for iron sights for sniper rifles.
  • Adjusted the concealment values on “Lightweight Foregrip” and “Lightweight Stock” for the Grom Sniper Rifle.

Update 201.1 Hotfix

Hello Heisters!


Today we are releasing two fixes to the update from yesterday. All of us here at OVERKILL wish you a great holiday, a happy new year and that you all stay safe and take care of each other.

We hope you enjoy the Christmas event and all the new content in the game.
Have some great heisting everyone and we'll see you on CrimeNet.

Happy holidays.
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.


Update 201.1 Changelog
Update size: 224.4MB


General
  • Fixed an issue where the Christmas SFX for the cloakers played at a very low volume.
  • Fixed an issue where the Compact Tactical Box Sight is not given to the player when they start. It will now give one copy of the weapon mod.

PAYDAY 2: Little heisters' Holiday!

‘Tis the season for taking

With the snow heavy on the roof of the buildings all over Washington DC, a strange figure is seen creeping around the neighborhood. He has a big sack of loot and he is bringing it back to the safe house. Gather close my dear heisters and see what he has for you. There are some awesome gifts for all the naughty heisters out there.

Gift of the year

Is there anything that says December 2020 more than a mask? No, no there isn't. That is why we’ll start off this update with some masks, more masks, and even more masks. Did you notice the cool-looking masks in Buluc’s Mansion? Well, now you can wear them as well. We bring all 8 masks straight into your inventory.

Did you think 8 more masks were a lot of masks? We didn’t. Were you happy with normal masks? We weren’t. We bring you one extra mask, a mega special mask to round off our adventures in Mexico. Find some secret presents hidden all over Mexico to unlock the awesome Mega Sangres mask. Can you achieve the feat of finding all the presents?

Looking ahead

There is nothing as cool as a skilled sniper shot, especially if you take the shot without any magnification aid. If you feel iron sights is the way to go when you need to take those extras long shots then you can now equip an iron sight on the “Bernetti Rangehitter Sniper Rifle”.

If you rather want to make sure that every shot counts and want to make sure you hit those sweet headshots every time we get you covered. With a new red dot sight, you can make sure your shots are true and deadly. You can now equip the “Compact Tactical Box Sight” on your favorite weapon and celebrate the holidays in the only way that counts, with a body count.

I need your clothes, your gun and your jingle bells

Do you want your weapons to spew out season-appropriate holiday joy in addition to hot lead? Then we got the weapon color for you. Bring on the festive spirit with the “Winter Cheer” weapon color and spread the joy to someone.

The mysterious seasonal figure might have brought a lot of gifts in this update. But a true heister knows there is always some extra loot. With a new Santa outfit (payday style) you too can feel in tune with the season. The suit comes in two variants "Ho Ho Heister" and "Dirty Santa", they are listed as two separate suits in the interface.

We round off the list of content for this update with a new stinger. You can now choose to use the seasonal appropriate join stinger “Jingle Schwing”. You don’t even need to go infamous to use it.

Heisting through the snow

Any heisters with new toys will want to jump into action and we expect you are no different. May we suggest any of the holiday-themed heists we have in the game. All these heists will give an extra exp bonus if played during the holiday season. This also includes the seasonal versions of Hoxton Breakout and Breakin' Feds that make a return but also one extra heist that has been decorated for the season.

Normalized Skin Drop Chance

We are normalizing the drop chances of our weapon skins, this will address issues where some skins were very rare despite being of blue or purple tier and some legendaries dropped with higher frequency than lower-tiered skins. From now on you can be sure that any skin will have the same drop chance as any other skin of the same tier, no matter what safe it may come from. Stat-boosted skins will still be rarer than their non-stat-boosted counterparts. For example; this does mean that you have an equal chance to receive a blue skin from Community Safe 4 as you are to receive a blue skin from the Biker Safe.

FBI Files and Skins

All our updates are not confined to the game. Go and check out PAYDAY 2 FBI Files. We have added support for Chinese, Japanese and Korean as well as the “Black Market”. FBI uses this nifty feature to keep tabs on the underground market for customized weapons among Washington's criminals.

You can read more about the holiday update and it’s content as well as see some nice preview images on our website: Little heisters' Holiday!


Chains is a red-nosed heister, his mask is really nice.
You'll need to hit the floor now, he'll never ask you twice.
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

Update 201 Changelog
Update size: 174.7MB

General
  • Fixed an issue where the effect of night vision goggles would be permanent if attempting to turn off the night vision goggles and picking up a bag at the same time.
  • Changed Japanese translations to use English for job/heist names, character names, difficulties as well as the word Infamy.
  • Change the link used to show what mod a player is using from paydaymods to modworkshop.net.
  • Fixed an issue where the hair and/or masks would disappear from certain NPC's when their heads were close to the edge of the screen.
  • Changed the link attached to the tablet in the safehouse from pd2stash to fbi.overkillsoftware.com.
  • Added the ability to equip angled sights on the default sniper scope.
  • Fixed issues with skins covering the lenses of gadget/laser modules.
  • Tweaked Bernetti pistol sights to be green again.
Character
  • Fixed some clipping issues with the Balaclava mask for Sydney and Houston.
  • Fixed an issue where the heisters arms would be missing while wearing the Repairman outfit.
  • Fixed an issue where the heisters arms would be missing while wearing The Casual Formal outfit.
  • Fixed an issue where the heisters arms would be missing while wearing The Classic outfit.
  • Fixed various issues with the Duelist outfit on certain characters.
  • Fixed a graphical issue on the Duelist outfit that occurred with certain male characters.
  • Fixed some graphical issues on the Tuxedo outfit when equipped by Bonnie.
  • Fixed graphical issues with the Improved Combined Tactical Vest when equipped by Ethan or Hila.
  • Fixed graphical issues with The Avenging Gunman outfit.
  • Fixed a graphical issue with the Molten gloves.
  • Fixed graphical issues that occurred when the Molten gloves were equipped with the Impresario outfit.
  • Fixed a graphical issue on the Cosmos gloves when charging a melee attack.
  • Fixed a graphical issue that occurred with the Cosmos gloves when equipped by Bonnie.
  • Fixed a graphical issue with the Cosmos gloves that could be seen when using the halt action with Bonnie.
Heists
  • Fixed an area on day 1 of The Biker Heist that could possibly soft-lock the player.
  • Fixed a spot behind a couch where players could get stuck on Border Crossing.
  • Added a collision to prevent players from getting stuck between a wall and a chair on Branch Bank.
  • Fixed some waypoints on Buluc’s Mansion for loud gameplay that never appeared after reaching the office.
  • Fixed an issue on Buluc’s Mansion with the list prop for the guards that was floating in the air.
  • Added pre-planning costs to assets on Buluc’s Mansion.
  • Prevented cops from spawning near the boat when the front gate spawn is used on Buluc’s Mansion.
  • Added extra AI navigation blockers on Buluc’s Mansion in the closed basement path.
  • Fixed an issue on Buluc’s Mansion where the player could see through a wall.
  • Fixed an issue on Buluc’s Mansion near the office, where loot bags could fall through the floor.
  • Fixed an issue on Buluc’s Mansion where the gate opening animation would play twice if the swat van arrived while the thermite was burning.
  • Fixed an issue on Buluc’s Mansion where lamps in the secret meeting room did not sync between host and client.
  • Adjusted the cafeteria spycam location on Buluc’s Mansion.
  • Added collision to a pair of glass doors, located in the inner sanctum on Buluc’s Mansion.
  • Fixed an issue on Buluc’s Mansion where the keypad numbers, for the wine cellar door, were unreadable in Low/Very Low Texture Quality settings.
  • Fixed a visual effect issue with the flare on Buluc’s Mansion, used to signal the helicopter, for Low/Very Low Texture Quality settings.
  • Fixed an issue where the masks of the guards on Buluc’s Mansion would reduce in quality when the player marked them.
  • Fixed an issue on Buluc’s Mansion where waypoints to the inner sanctum would appear even after players had already discovered them the entrances.
  • Fixed an issue on Buluc’s Mansion where a guard's path would incorrectly lead him to areas that should not be accessible.
  • Fixed an exploit on Counterfeit where the level could be prevented from going loud.
  • Fixed an issue where the fountain on Diamond Heist, would disappear when viewed at certain distances.
  • Updated pre-planning costs of assets on Golden Grin Casino.
  • Fixed an issue on Henry’s Rock where a player could get stuck inside the crate that is delivered by the crane.
  • Fixed a progression blocker on Hoxton Revenge where killing the FBI boss from the basement before opening the vault would not cause the level to go loud.
  • Fixed an issue on San Martín Bank where a police officer's badge was not visible at certain distances.
  • Fixed an issue on San Martín Bank where the VFX and SFX from drilling a door would remain if the drill was interrupted by a saw.
  • Fixed an issue on Shadow Raid where a guard's body could fall into an unreachable area, blocking the player from answering the pager.
  • Moved a stack of boxes on Slaughterhouse to prevent players from getting stuck in a container.
  • Fixed an issue on The Big Bank where a vault door could be opened again using a set of keys if previously opened with a saw.
  • Fixed an issue on Car Shop where tied up civilians would clip through walls and be seen from outside the building.
  • Fixed an issue on The White House where a player could get stuck between the cameras in the press room.
  • Fixed a wall missing collision on Alaskan Deal.

PAYDAY 2: Crimson Shore Hotfix Update 200.1

Hello Heisters!

We have finally reached the end of our adventures in Mexico and brought an end to Buluc. We are very happy with the reception we’ve seen on Update 200 and the Crimson Shore release. With an update like this we usually have a hotfix the day after, containing the most critical issues, but this time we felt we could wait one day and bring a much larger patch today instead.

We also updated the PAYDAY 2 FBI Files with new language options. You can now view the site in Japanese and Chinese as well as English. The toggle can be found in the upper right corner. We endeavor to release more languages in the future.

Correction
In the changelog for update 200 a fix was listed as:
“Fixed an exploit on Counterfeit where the cops could be manipulated with loot bags.”
This issue involved body bags not loot bags.


We are done with Mexico but more will come, stay tuned for more heisting next year and follow us on our social media accounts:
PAYDAY 2 Twitter OVERKILL Instagram OVERKILL Youtube
You can also meet us and other heisters in the PAYDAY 2 Discord


Keep those helmets flying.
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

Update 200.1 Changelog
Update size: 262.2MB

General
  • Fixed an issue where some armor skins would display "invalid skin" instead of their safes name
  • Fixed minor skinning issues with the “Impresario” outfit
  • Fixed some roman numerals that were displayed incorrectly
  • Fixed a mismatch between name and description on the gloves “Fiery Hardtail” and “Sunset Hardtail”
  • Removed an extra period after the word "remain" in the infamy level up message
Weapons
  • Fixed an issue with Akimbo Brothers Grimm 12G Shotguns where weapon skins would cover the glass on the "LED combo" and "Assault Light" gadget mods.
  • Fixed an issue where the Maelstrom Sight was missing it’s textures in third person with HQ weapons turned off
Bulucs Mansion Heist
  • Fixed an issue where an ECM jammer could interrupt the flow of objectives
  • Fixed an issue that would cause Buluc to get stuck in a T-pose
  • Fixed an issue where the effect from the thermite would not disappear when the swat van drives into the front gate
  • Shortened the heist briefing for the Russian localization
  • Shortened the heist briefing for the Dutch localization
  • Added a waypoint for the car that is used for the loud escape
  • Added a waypoint for Bulucs office
  • Fixed an issue where Buluc would be immortal after getting shot with a grenade launcher
  • Prevented the guard from the lounge and library from leaving the area unless the heist goes loud
  • Added a waypoint to the keypad code
  • Switched the prompt for picking up the thermite from hold to press
  • Prevented the guard from the upper floor from leaving his intended patrol area
  • Fixed an issue where AI teammates would walk around the level if replacing a human player while in stealth
  • Fixed an issue where the sixth sense skill was not required to buy inside help preplanning assets
  • Fixed an issue where only parts of some characters show as highlighted if the player was standing at a distance
  • Increased the volume for the ticking and alarm for the bomb
  • Fixed a hole in the world geometry where the players could see the backdrop though the environment
  • Adjusted a misaligned wooden door between garage and utility room
  • Fixed an issue where the objective updated sound effect is played during the black screen
  • Added some extra trees to the backdrop
Other Levels
  • Added Missing Subtitle to day 1 of Hotline Miami
  • Disabled the interaction on dumpsters on San Martín Bank Holdout

Payday 2's latest update revamps the Infamy system and adds a new heist

Overkill's co-operative bank heist shooter Payday 2 has received a big batch of content to celebrate the game's two-hundredth update. The final chapter in the Silk Road saga is here, introducing a heist at Buluc's mansion, an expanded Infamy system, and much more.


The Infamy system has been updated to version 3.0, allowing you to reach a new max level with more rewards as you progress. There are 40 new infamous rewards being added to this update, with 35 additional items being made available in a future patch. These infamy-exclusive rewards can be unlocked retroactively, so don't worry if you've already made your way through the infamy ranks. There's also a slight tweak to the skill set system so now the first skill set will be reset when deciding to go infamous. Your other skill sets will be suspended, but as you progress and earn skill points, these will slowly become unlocked.


Vlad has tasked your crew to take down Buluc and the rest of the Coyopa Cartel. Taking place during a costume party (what are the odds!), Buluc's Mansion Heist gives you the option of going all guns blazing, or taking a slow and stealthy approach.


Read the rest of the story...


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The best Payday 2 mods