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PAYDAY 2 News

No Introduction Necessary

Heisters! Why wait another day to change your life of crime? From the minds of the makers of PAYDAY comes the latest and greatest of endeavors of the PAYDAY gang - PAYDAY Business Cards! Indulge in the succulent design of our newly minted, hot-of-the-presses, two dimensional cards - in 2D. These micro billboards of your infamous accomplishments are a must-have for any self-respecting heister that want to make a name for themselves in the criminal underworld.

Customize your own cards with the popular Satyr, opt in for Grazed Lettering, or why not try out the newest, Clean Getaway? These razor sharp designs and many more are available for the measly price of 10.99$ - but you have to act fast, they tend to go out of stock as soon as they are released! The price is a steal, no wonder criminals from all corners of the safe house want one.

Not convinced? Step into a meeting between the Payday gang and 2 Western colleagues and you soon will be.

[previewyoutube][/previewyoutube]

Any criminal with even a duffle bag of self-respect would remember to use the #NoIntroductionNecessary hashtag to ensure other heisters can stand in awe as their inner wanker becomes more furious than it has ever been.

These are cards to go into custody for. Try one now using our patented (not really) card generator above, where you can pick your own design to share with the world. Remember heisters - there are no secrets to success, so don't wait for the opportunity - create it. PAYDAY Business Cards - available worldwide* now! (Unless if they're out of stock, in which case they're not available).

5 Things You Can Do To Make Your PAYDAY Business Card More Unforgettable
- Use White as Your Card's Background Color. Why not try Satyr?
- Don't Include Too Much Information. You're a criminal, remember.
- Use Your Photo - of your mask, not your face!
- Spend More on Quality. Why not spend your entire PAYDAY?
- Consider Professional Help. No, really.

*Not available in Denmark.

PAYDAY 2: Hotfix 235.1 Changelog

Hotfix 235.1 Changelog
Update size: 8MB

Heist Fixes
  • Fixed a crash when a client walked into any laser that triggers loud.

This is a small little fix to address a crash in the build from yesterday. If a client were to trigger the alarm by walking through the lasers the game would crash for them.

Keep those helmets flying!
OVERKILL_Tobias

PAYDAY 2: The Lawless Tailor Pack & Crude Awakening Bundle

Hello Heisters!

Let’s go heisters, three updates in as many months - we’re almost as regular as your other payday at this point!

Thank you for all your feedback from the Hostile Takeover campaign, we love seeing your video’s, comments and reviews. We read as many as we are able and appreciate it all.

Meanwhile, the PAYDAY team has been hard at work creating more PAYDAY for the consumption of its ever-hungry audience. To start showing off, we’re launching the Crude Awakening Bundle and the Lawless Tailor Pack.



We’ve been in Texas for 4 whole Tailor Packs and not a single cowboy outfit? Well that changes now! Finally, you’re able to live the dream of being the quick-draw of the west in grand fashion. Pun intended.
This fabulous set puts you into the shoes of some of our great ancestral heisting inspirations, so grab a revolver and ye-freaking-haw.

The Lawless Tailor Pack contains the following:
Suits
  • Wild Bunch
  • Train Robber
  • Jailbreaker
  • Bushwhacker
Masks
  • Butch
  • Sam
  • Billy
  • Jesse
Gloves
  • Gambler
  • Cowpuncher
  • Call Spades
  • Easy Rider



Launching today, the Crude Awakening Bundle begins! As with the previous bundles, we bundle up 4 DLCs at a lowered price, giving you - our most hardened heisters - a discount for picking up the bundle early.

The bundle will contain 4 DLCs including the Tailor Pack released today. The other three DLCs will be released over the course of the next few months and will contain a Weapon Pack, a Music Pack and a Heist.

Linux & VR

The Crude Awakening Bundle, specifically the heist, will not be sold on Linux. This is due to technical issues born from the fact that the Linux and VR versions of PAYDAY are on a separate, and older, branch of PAYDAY 2.
Until we've had the chance to investigate the issues we're facing around the older branches, we've set the Crude Awakening Bundle as unavailable for Linux and we're setting the Heist as not compatible with VR.
As a consequence of the separate branches, there is a risk going forward that Linux and VR players will be unable to matchmake with Windows players until we've found a solution.
We'll update as we get more information on how we'll proceed.

Weekly Stream

For those of you that haven’t yet tuned in, we’re live on Twitch and YouTube (almost) every Tuesday and Thursday. Feel free to stop by!

See changelog

Keep those cowboy hats flying!
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

PAYDAY 2: Update 235 Changelog

Update 235 Changelog
Update size: 109.1MB

General
  • Fixed clients executing multiple elements for damage zones or fall damage disabling, causing them sometimes to take damage permanently (or not block fall damage) after entering them sometimes or when they get disabled while the player is inside. Made so the code makes them run locally and to not depend on latency has been further reworked and now it accounts for zones that might not work on clients, letting them run by the server first as usual.
  • Changed how ammo pickup multipliers from weapon mods apply in the pickup calculation. They now affect the base pickup. This makes them work more as you'd expect and prevent issues when pickup bonuses are involved.
  • Fixed an oversight from last update causing weapons with no ammo pickup to still grab ammo pickups, despite granting nothing.
  • Added missing levels to the One More Down, No More To Go Achievement.
  • Fixed an issue of where Tag Team Perk deck was using wrong values in its description


Heist Fixes
  • Hostile Takeover - Fixed an issue that could hinder player movement in the area outside the Document Storage room.
  • Hostile Takeover - Adjusted Locke's VO priority when the player uses the PA system to lure scientists out of the laboratory.
  • Hostile Takeover - Fixed an issue that would not count any loot secured past 20 bags.
  • Tweaked XP values on various heists rewarding no XP for additional bags.
    • Breakfast In Tijuana: Changed bag exp values from 0 to 1000 per bag
    • Bank Heists (All 4 variations): Changed bag exp values from 0 to 500 per bag
    • Firestarter day 3: Changed bag exp values from 0 to 500 per bag
    • Election Day, day 2: Changed bag exp values from 0 to 500 per bag
    • Election Day, day 3: Changed bag exp values from 0 to 1000 per bag
    • Golden Grin Casino: Changed bag exp values from 0 to 500 per bag (including mandatory loot from 250 to 500 as well)


UI
  • Updated the Payday Kart 64 Achievement Icon to accurately reflect the time needed.


Weapons
  • Fixed an issue on the Kang Arms X1 Sniper Rifle that caused the character to grab the weapon as if there was a grip attached, after using the Inspire skill.
  • Fixed an issue of where the magnifier second sight remained zoomed in after throwing a grenade or using melee
  • Speedpull magazines now also apply the following penalties:
    • 1 concealment
    • 8 stability
    • 4 accuracy
  • The total ammo and ammo pickup on the RUS-12 Angry Tiger revolver and the Breaker 12G shotgun have been adjusted:

    ! RUS-12
    • Total ammo: from 15 to 40
    • Ammo pickup: from 0.25-0.75 to 0.2-0.6
      It should now feel more similar to how the 5/7 feels to a Deagle, but with other revolvers.

      ! Breaker 12G
    • Total ammo: from 21 to 28
    • Ammo pickup: 0.21-0.735 to 0.28-0.98


  • Adjusted ammo pickup multipliers from weapon mods accordingly. Added pickup multipliers to grenade launcher ammo types, in the same way. Details for what the pickups would result into without any bonuses (min-max):
    ! DMR kits
    • CAR-4 Rifle: 1.125-2.475
    • AK Rifle: 1.125-2.475
    • AMR-16 Rifle: 1.08-2.43
    • AK.762 Rifle: 1.08-2.43
    • KS12 Urban: 1.08-2.43
    • Gewehr 3 Rifle: 1.19988-2.69973
      ! Assault kits and similar (more ammo, less damage):
    • Gewehr 3, Assault Kit: 4.49955-8.09919
    • Akron HC, Aureate Exclusive Set: 5.6-11.4
      ! Other
    • Broomstick, Precision Barrel: 0.495-1.7325


  • Grenade launcher ammo pickups have been adjusted. Thanks to the recent ammo pickup changes, values lower than 0.5 can result in ammo due to stacking, allowing more flexibility with design. As such, we're making these weapons that have extreme ease of use and no skill investment, require a bit more decision making on the player for when to use them, as they can be spammed too much due to their current pickups.
    Most of them will require around 4-5 pickups (accounting for the Walk-In Closet perk deck bonus), but underbarrels require double the amount. Here are the changes in detail to the base pickups:
    • Basilisk 3V: 0.25-0.3
    • Piglet: 0.25-0.3
    • GL40: 0.15-0.2
    • China Puff: 0.15-0.2
    • Arbiter: 0.15-0.2
    • Compact 40mm: 0.15-0.2
    • Little Friend Underbarrel: 0.075-0.1
    • KETCHNOV Byk-1 Underbarrel: 0.075-0.1


  • Lastly, based on the ammo pickup changes for grenade launchers overall, their ammo types receive multipliers for their base pickups mentioned above. Mentioning each specific change would make this list significantly longer so only the multipliers are mentioned. Default is 1x for reference:
    • Sting: 1.2x
    • X1-a Tactical ZAPper: 0.8x
    • Incendiary: 0.6x
    • Viper: 0.4x"


Marshal tweaks
  • Fixed an issue with the U.S Marshal Shield where the range of the concussion stun AOE, from hitting a light as it's charging up, was using the range of the flash instead. Buffed the stun range to compensate, now matching a player concussion grenade.
  • Fixed an issue that would allow clients to kill the U.S Marshal Shield unit instantly, after breaking their shield, and an issue that would also cause no outline to appear, for the client, to indicate invulnerability.
  • The U.S Marshal Sharpshooter will now be called out when killed, like a Sniper. They do not count as such units though


Audio
  • Fixed an issue that prevented unique voicelines being played by Team AI. Team AI can now play unique voicelines upon killing enemies, like players. i.e. Bodhi as an AI temamate killing a Taser with a headshot with the Platypus 70 equipped will let him play his unique line.
  • Added support for specific death callouts on units.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.





Keep those helmets flying!
OVERKILL_Tobias

PAYDAY 2: Update 234.1 Changelog

Update 234.1 Changelog
Update size: 16.04MB

We are aware of the issues regarding DMR kits ammo pickup rate and are looking into adjusting this.

Hostile Takeover Heist
  • Fixed an issue of where the cop vehicles had a very low volume on their engine and missing siren SFX
  • Fixed an issue of where the secret safe keypads were enabled after using an ECM
  • Fixed an issue of where players could get soft locked in Hostile Takeover by getting stuck inside the flooded lab
  • Fixed an issue of multiple achievement icons showing the wrong information
  • Fixed missing localization string on the secret USB laptop on the Hostile Takeover Heist
  • Fixed missing localization string on one of the objectives descriptions on the Hostile Takeover Heist


Other
  • Fixed a crash on Hotline Miami, D1
  • Fixed a crash on Big Oil, D2
  • Fixed an outline issue on the grey variant of Marshal marksman
  • Increased cooldown of Momentum on Leech perk deck. Going from 30 -> 40 seconds.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.


Keep those helmets flying!
OVERKILL_Sebastian