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PAYDAY 2: Update 234.1 Changelog

Update 234.1 Changelog
Update size: 16.04MB

We are aware of the issues regarding DMR kits ammo pickup rate and are looking into adjusting this.

Hostile Takeover Heist
  • Fixed an issue of where the cop vehicles had a very low volume on their engine and missing siren SFX
  • Fixed an issue of where the secret safe keypads were enabled after using an ECM
  • Fixed an issue of where players could get soft locked in Hostile Takeover by getting stuck inside the flooded lab
  • Fixed an issue of multiple achievement icons showing the wrong information
  • Fixed missing localization string on the secret USB laptop on the Hostile Takeover Heist
  • Fixed missing localization string on one of the objectives descriptions on the Hostile Takeover Heist


Other
  • Fixed a crash on Hotline Miami, D1
  • Fixed a crash on Big Oil, D2
  • Fixed an outline issue on the grey variant of Marshal marksman
  • Increased cooldown of Momentum on Leech perk deck. Going from 30 -> 40 seconds.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.


Keep those helmets flying!
OVERKILL_Sebastian

PAYDAY 2: Hostile Takeover Heist

Hello Heisters!

We started off this journey last year with the Street Smart Tailor Pack in November, followed by the McShay Mod Pack in December. Lastly, lightening up the otherwise cold and dark February, we got not only the McShay Mod Pack but are now also getting the Hostile Takeover Heist.

This newest heist focuses on putting choice in the hands of the heister. Each objective can be started independently and done in whatever order you find most efficient, the order you chose might even affect events elsewhere in the heist. So after getting familiar with the heist and getting to know the objectives, try to experiment and see what you can make happen!
If you’re confident in the abilities of your team and you are enviably unafraid of Cloakers, you can even do several objectives at once.

These unique new mechanics makes the Hostile Takeover heist stand out among its peers, as if that wasn’t enough, this heist has one of what could be the most epic entry method in PAYDAY history.

We look forward to seeing you on CrimeNet!

Texas Heat Recap

Gun runner Gemma McShay invited us to Texas and directed the Gang to the Midland Ranch in order to find intel to use against her biggest rival, and get away with some powerful new weaponry.

While Gemma combed through the intel, we raided a train yard in order to liberate some valuable printing plates on their way to a mint facility. Completing the Lost in Transit finally gained us the trust of the man behind our Texas misadventures.

Hostile Takeover Heist

We’re introduced to Gemma's employer, Blaine Keegan. Now armed with the knowledge we gained from the Midland Ranch, Keegan sends us to strike a blow at his main opposition, CEO of SERA Inc, Alice Rainey. Keegan sends us to her company's main office and tasks us to find dirt on her shady dealings. In addition, we’re tasked with stealing a green energy prototype, the loss of which will strike a critical blow to SERA Inc.

The choices are in your hands on how to tackle this heist. Completing different objectives in different order will create various effects around the heist, such as electrifying areas, causing walls to be blown up and much more. Play the heist and discover what you can make happen!

US Marshal Shields join the fight

The US Marshals Shields have decided to go on the hunt after our recent actions in Texas. From now on, you’ll be seeing Marshal Shield units outside of the Texas heists.
If you’re unfamiliar with the units, they carry a lighter version of the ballistic shield you’re already experienced with. Unlike the regular shields, the Marshal shields are equipped with high-intensity flashlights, capable of blinding anyone standing in front of them. In exchange for that advantage, these shields are breakable if you put enough shots in them. Just because their shields get broken don’t mean that these guys just give up though! Marshals will swap to their secondary weapon, able to fire concussive rounds at anyone standing against them.


Twitch Drops

For all those of you that like freebies, we got you! We’re dropping 3 new items through Twitch Drops alongside the heist release.
The drops will be available for anyone who has a connected account and streams PAYDAY 2 between today and March 1st.

For those who don’t know how it works, the short description is to connect your Starbreeze Nebula account to your Twitch account, then watch any participating streamer, the items drop each 20 minutes, so you’ll have the full outfit with all 3 items in just an hour!


Still recovering from a serious case of cloaker-foot to the face
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

PAYDAY 2: Update 234 Changelog

Update 234 Changelog
Update size: 767.8MB

We're releasing with a possible crash on Hotline Miami Heist - Day 1 following the destruction of the gas station. There's already a fix being worked on and we hope to get it out as soon as possible.

General
  • Reworked damage zones (like fire and tear gas from some levels) to not depend on latency for client players, as well as to further reduce cases of the effects persisting forever until going into custody.
  • Similar to the above, clients should now be able to safely jump onto the blankets in Lab Rats from great heights and consistently not die from fall damage, like the host does.
  • Fixed Graze not passing weapon data when dealing damage. This allows it to count for sniper kills (such as for challenges, sidejobs or achievements). Multikills requirements still require the main bullet to count as such, as usual.
  • Fixed an issue that caused the Rodion 3B Rifle's volley fire mode to count towards the Field Test achievement.
  • Fixed some issues with the concussion accuracy penalty multiplier. It should work more consistently and as expected. It will also sync to drop-ins.
  • Fixed an issue with modified enemy health syncing to drop-ins.
  • Temporary invulnerability will now also sync to drop-ins.
  • Optimized area trigger filtering code, fixed some specific bugs with it, and made a few more filters allow clients to sync status to the host to make things more responsive.
  • Ammo pickups that normally result in no ammo are now stored and accumulate with more pickups to gain ammo.


Weapon fixes
  • Fixed an issue that caused the new suppressors to have zero threat decrease.
  • Fixed an issue that caused bullets in the Aran G2 Sniper Rifle to appear as if they had not been properly ejected, or reloaded, when a weapon colour had been applied.
  • Fixed a graphical issue that occurred on low FOV while using the Aran G2 Sniper Rifle & Perfect Blue Exclusive Set.
  • Fixed a specific crash with Body Expertise if a unit has no headshot multiplier set.
  • Fixed an issue with an animation on the Rodion 3B Rifle that stopped the player from interacting with anything until the animation was complete.
  • Fixed a graphical issue that would occur on a Military Red Dot Sight on the Aran G2 Sniper Rifle, with the exclusive set, when another player viewed it with "Use HQ Weapons" set to OFF.


Suit fixes
  • Fixed a graphical issue that appeared when pairing the Haunted outfit with various gloves.


UI Fixes
  • Fixed an issue that caused the new suppressors to have incorrect weapon menu icons.
  • Updated the icon for the ordnance bag in the HUD.


Map fixes
  • Hell's Island - Fixed an issue that caused several doors to have hold interactions rather than instant interactions when opening them.
  • Safe House - Fixed an issue where the safe house door to scarface room was impossible to open.


Skills
  • DMR kits and similar weapon mods that change ammo pickups no longer result in the weapon not benefiting from in Walk-In Closet, Fully Loaded ace and the team AI Sharpeyed bonus.
  • Fully Loaded ace throwable gain chance now increases properly
  • Updated the Infiltrator perk deck description to match its intended functionality


Audio
  • Fixed a sound issue that occurred whenever the Aran G2 Sniper Rifle was fired.
  • Fixed an issue where Bain and Locke would comment on any civilian being killed with the same type of voiceline, instead of skipping a few and using other unique lines.
  • Fixed getting tased or going from bleedout into fatal (fully incapacitated) causing Bain/Locke to think your team went down more than you actually did, when commenting at the end of an assault wave.
  • Fixed an issue that stopped "assault incoming" VO from Bain/Locke to play.



Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.




Keep those helmets flying!
OVERKILL_Tobias

PAYDAY Twitter Man Sale

Heisters!

PAYDAY Twitterman has gone rogue yet again and set a bunch of hefty discounts while management wasn’t watching.

Take advantage like a true heister and get a great deal on most of the PAYDAY 2 catalog.

https://store.steampowered.com/app/218620/PAYDAY_2/

Deals are available until February 8th! Enjoy heisters!

Keep those helmets flying,

Almir
OVERKILL - a Starbreeze Studio.

PAYDAY 2: Update 233.1 Changelog

[h2]Update 233.1 Changelog[/h2]
Update size: 76MB

Sights
  • Fixed an issue that caused the red dot on the Biometric Analyzer mod to be misaligned when equipped on the Mosconi 12G Tactical Shotgun.
  • Fixed an issue on the North Star Sniper Rifle that caused the Tiwaz Silencer to disappear during reloads if the Celestial Assault Kit was also equipped.
  • Updated the description for the Aran G2 Sniper Rifle.
  • Fixed an issue that caused sights to be misaligned, when using ADS, with the Trace Optic Sight mod. This occurred on all primary sniper rifles and the Pronghorn secondary sniper rifle.


General
  • Fixed an issue that caused invisible collisions to spawn, resulting in involuntary player movement, when switching back and forth between a primary weapon and the Aran G2 Sniper Rifle.
  • Fixed an issue that caused volley fire, on the Rodion 3B Rifle, to pierce through armor.
  • Fixed a missing icon for the Sting Grenade when shown in the Underbarrel modding category of a weapon.
  • Fixed stinger ammo dealing 10x more damage than intended on the Little Friend.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.



Keep those helmets flying!
OVERKILL_Sebastian