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PAYDAY 2: Update 229 Changelog

Update 229 Changelog

[h2]Update size: 593.1MB[/h2]

[h3]General[/h3]
  • Players in the lobby are now notified when someone picks an entry or escape plan.
  • Changed Graze skill so that it no longer hits civilians.
  • Fixed an issue for clients where AI were able to start shoot actions and open fire while performing certain actions like climbing, jumping, vaulting etc.
  • Added checks for periodic fire damage to prevent crashes. Also changed it so that applying burning on an enemy that was already affected by burning, refreshes the damage per tick and duration.
  • Fixed an issue that allowed a player, with the Berserker Aced skill, to still receive healing from third parties when the player was equipped with the Tag Team Perk Deck.


[h3]Fixed several issues related to the Pocket ECM[/h3]
  • The feedback interval has been corrected to match the in-game description (1 second)
  • If an effect is synced, but one is already running locally, the synced one will be queued, preventing latency from blocking them.
  • Only the user that starts an effect will sync it to other players, instead of all players being able to inconsistently do so.
  • Feedback stunning still runs stuns through the host, but clients no longer have to wait for a response, nor are they able to waste charges by using the ability twice in quick succession.
  • Stopping of effects is not synced anymore, to prevent effects from ending earlier than intended for other players.
  • Feedback will now work with the intended interval and do multiple stun ticks instead of only once.
  • Feedback now uses the camera position (or synced camera position from other players), instead of the root position of the unit (around the feet).
  • Improvements for drop-ins while the effects are on-going.
  • Berserker states now block feedback heal-on-kill provided from other players.
  • Frenzy healing reduction now applies to feedback heal-on-kill.


[h3]Level[/h3]
  • Black Cat - Fixed a graphical issue that could be seen when looking out of certain windows.
  • Black Cat - Fixed an invisible collision around the casino machines that would cause objects to look like they were floating.
  • Black Cat - Fixed a graphical issue that would allow the player to see out of bounds.
  • Fixed a random crash that could occur on every heist.


[h3]Weapon[/h3]
  • Added the VD-12 stock mod as an available mod for more weapons.
  • Fixed an issue that allowed the heatsinked suppressed barrel and the R4 Medved suppressor to be equipped on the Patchett SMG, and its Akimbo version, at the same time.
  • Fixed an issue that allowed the player to see through the Hailstorm, when reloading, with the conversion kit applied.
  • Fixed some text on the Hailstorm to display properly on the weapon.
  • Characters now comment when a viper grenade is thrown.
  • Changed so that the Tombstone slug no longer gives extended range and falloff reduces tick ratio.
  • Increased the damage on the Basilisk 3V Grenade Launcher.


[h3]VR[/h3]
  • Fixed Chromatic Aberration not working outside of VR.
  • Fixed a VR issue where a white box would appear over the health icon, when using an active throwable from a perk deck.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.

Keep those helmets flying!
OVERKILL_Tobias
OVERKILL - a Starbreeze Studio.

PAYDAY 2: Lost in Transit heist delay

Hello Heisters,

We hope the autumn season is treating you well and that the skeletons in your closet have yet to find their trumpets, keeping you awake with their incessant dooting.

Today’s announcement isn’t about skeletons or pumpkins though, it’s about the Lost in Transit heist being delayed. Though first planned for October 19th, we’ve made a promise to ourselves that if we feel the content needs to be delayed for the sake of quality, we’ll delay it.

The level is looking good already, but we have more bugs than we’d like still roaming around the heist than we’d feel comfortable releasing with. The new release date for the Lost in Transit Heist will be the 25th of October.

We hope you’ll have patience as we politely ask those pesky bugs to get lost... In transit.

Keep those barrels doot'n
OVERKILL_Sebastian

PAYDAY 2: Update 228.1 Changelog

[h2]Update 228.1 Changelog[/h2]
Update size: 16.2MB

  • Fixed a crash when equipping a VD-12 stock on The Little Friend rifle.
  • Fixed a crash with the Hailstorm when switching between auto fire & volley fire.
  • Fixed an issue with the Advanced Combat Sight x3.25 mod on the VD-12 while ADS.
  • Fixed an issue where unintended mods were dropped as loot at the end of the round.
  • Updated the visuals of exclusive set on Kahn .357 revolver.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.

Keep those helmets flying!
OVERKILL_Sebastian
OVERKILL - a Starbreeze Studio.

PAYDAY 2: Lost in Transit Bundle - McShay Weapon Pack 2

Hello Heisters!

You know, for a story-line called ‘Lost in Transit’ we sure seem to find a lot of great stuff… While the finalé and heist are still a little way out, we still have a lot of goodies to deliver for you weapon enthusiasts out there, and for all the Lost in Transit bundle owners.

[h2]McShay Weapon Pack 2[/h2]
Gemma McShay, our new weapons contact in Texas, delivers another package brimming with weapons and options. Three new weapons each with their own unique flavor to bring to the table. The package also contains a total of 15 mods and each weapon gets its own Exclusive Set, we must’ve been really good in a previous life to earn this because we certainly haven’t been in this life.

First off we have the Kahn .357 revolver, the first ever revolver in PAYDAY 2 that lets you pick between 6 or 8 rounds with the click of a mod, for a full 16 rounds in akimbo. It also offers quite a fast rate of fire. Then we have the VD-12 shotgun, available either as a powerful single weapon or still powerful albeit slightly smaller version of itself in akimbo. Gemma is also bringing out a very special treat with the Hailstorm Mk 5 prototype, a small caliber weapon with the ability to fire all 15 barrels at once to bring the hailstorm to, well, Hailstorm.’

As an extra treat, we get an Exclusive Set for each of the new weapons, giving you a unique and exciting style for each of the weapons in this set.


[h2]Free Content[/h2]
As is tradition when we add new content, we like to add a little bit of spice that is available to anyone owning the base game of PAYDAY 2 as well. This time we decided to deliver on a popular request after we previously introduced Viper grenades; Tombstone slugs. This new ammo type for shotguns will allow you to really make your opponents get down with the sickness, with the ability of poison. This will cause them as much nausea as the police chief will face when he receives the medical bills after each heist.

There are also two new weapon charms available, allowing you to further customize the visual appearance of your weapons. Show your support for your local sports team with the Home Team charm, or send subliminal messaging to your fellow heisters about what your plans are for the after-heist party at the Safe House with the Drink Up charm.



Keep those helmets flying.
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

Update 228 Changelog
Find the Changelog Here!

PAYDAY 2: Update 228 Changelog

Update 228 Changelog
Update size: 587.6MB

  • Fixed a graphical issue that occurred when the Ladrón de Pollos charm was equipped on a weapon.
  • Fixed a graphical issue that occurred when Ethan equipped the Pistolero gloves and charged the Electrical Brass Knuckles
  • Dragons Breath rounds effective range has been reduced from 30 to 14 meters. Enemies further than +14 meters from target won't ignite.
  • Cross-save between Linux/Windows has been disabled to ensure stability of Linux saves


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select ""Properties"" from the menu. Under the tab ""LOCAL FILES"" select ""VERIFY INTEGRITY OF GAME FILES..."".
The process may take some time to finish.

Keep those helmets flying!
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.