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PAYDAY 2 News

PAYDAY 2: Update 206 Changelog

Update 206 Changelog
Update size: 163.6MB

Heists
  • Fixed an issue on the Buluc's Mansion heist where certain civilians had collision enabled while crouched.
  • Fixed a graphical issue on the Dragon Heist with a PC screen in the warehouse.
  • Fixed an issue on the Dragon Heist where an objective would not update when hacking the PC at the front of the shop.
  • Fixed an issue on the Dragon Heist where certain civilians had collision enabled while crouched.
  • Fixed an issue on the Dragon Heist that allowed drop-in players to enter the forklift after it had already been used on the shutter door.
  • Fixed an issue on the Dragon Heist that would allow a Russian dozer to spawn in on the level.
  • Fixed an issue on the First World Bank heist that allowed players to leave the level bounds.
  • Fixed an issue on the Henry's Rock that blocked clients from picking up ingredients in the chemical lab.
General
  • Fixed a graphical issue on the Wushu Outfit when worn by Sangres.
  • Fixed an issue with the Crew Chief perk deck where the Marathon Man perk would not activate unless the basic level of the Underdog skill was also active.
  • Fixed an issue in the Infamy Rewards system where the UI would sometimes incorrectly show a reward as not available.
  • Changed the default volume level when the game is launched for the first time.
  • Fixed an issue with the icons for recent outfits to make them more consistent.
  • Potential fix for performance drop issues related to first-generation Ryzen CPUs in certain areas of the game.
VR
  • Fixed a problem with missing assets in the Infamy Reward Menu.
  • Fixed an issue with the Deagle skin "Midas Touch" that caused the gun to fire backwards.
  • Fixed a visual issue when reloading the Mosconi 12G Tactical.


Keep those helmets flying.
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

PAYDAY 2: Sale!

Spring is around the corner and the smell of gunpowder is in the air.

PAYDAY: The Heist, PAYDAY 2, and most of their DLCs are on sale, which means you can join our gang of hardened criminals getting away with cash, gold, and a copy of PAYDAY 2 discounted by up to 83%.

Start your life of crime by taking advantage of this fantastic offer!

https://store.steampowered.com/app/218620/PAYDAY_2/

https://store.steampowered.com/bundle/3756/PAYDAY_2_Legacy_Collection/

https://store.steampowered.com/bundle/18043/PAYDAY_2_Silk_Road_Collection/

https://store.steampowered.com/app/24240/PAYDAY_The_Heist/

PAYDAY 2: Update 205

Hello Heisters!


You spoke, you tweeted, you poked and pinged and we've been convinced to provide you all with the ultimate meme. Today we release the long-awaited and much-requested Comically Large Spoon!
But we asked ourselves, what is better than a Comically Large Spoon?
Well, two Comically Large Spoons of course.

We bring you not only the Comically Large Spoon but also the Comically Large Spoon of Gold.

But we can’t let you just get both spoons right off the bat, oh no.
It’s community challenge time!

Just a spoonful of kills!

To unlock the golden spoon you simply need to kill a few enemies with the normal spoon. 5,000,000 to be exact. Once all heisters have collectively reached this quite modest target, everyone who helped in the event out with at least 100 kills will unlock the special golden version of the spoon.
Special is the keyword here ;)

To partake in the event you will need to have telemetry activated for your kills to count. If you opted out of telemetry you can reactivate it in the options menu.

Don’t worry if you can’t partake in the event, anyone who reaches the 100 kills after the event will still gain access to the “Comically Large Spoon of Gold”.

Commence the spooning!
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.




Update 205 Changelog
Update size: 59MBHeists
  • Fixed an issue on the Buluc's Mansion heist, where crew AI would spawn inside each other.
  • Fixed a collision issue on the Buluc's Mansion heist, that caused loot bags to fall into unreachable areas.
  • Fixed an issue on the Buluc's Mansion heist, where Crew AI outlines would disappear when viewed behind the cars in the garage.
  • Fixed a graphical issue on the Dragon Heist, where the screen was floating in front of the PC in the warehouse area.
  • Fixed an issue on the Dragon Heist, that allowed C4 to be picked up from a crate that had already exploded.
  • Fixed a missing collision on the Dragon Heist in the area around the staircase.
  • Fixed a collision on the Dragon Heist, that could result in the player being stuck after the tram arrives.
  • Forklift keys and Vault keys on the Dragon Heist, will now have different icons on the HUD.
  • Fixed an issue on the Holdout version of the First World Bank heist that would affect enemy AI movement, when using sentry guns.
  • Fixed an issue where the trucks on the Green Bridge heist had collisions that would extend high above their model that prevented bullets and projectiles.
  • Fixed an issue on the Henry's Rock heist that allowed players to climb up a mountain wall and see out of bounds of the level.
  • Changed a telephone number on a sign in the No Mercy heist.
  • Fixed a collision, near a window, on the second floor of the San Martin Bank heist, that could cause the player to become stuck.
  • Fixed an incorrect interaction message on the Ukrainian Job heist when next to the power box.
  • Potential fix for an issue on the Undercover heist where the Taxman would sometimes remain unresponsive after the power was turned back on.
Character Art
  • Fixed graphical issues with Jiro when wearing the Avenging Gunman Outfit in the lobby.
  • Fixed a graphical issue on the Impresario Outfit when worn by Sangres.
  • Fixed a graphical issue with the Molten gloves, when worn by Sydney, in combination with certain Outfits.

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues.

If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

PAYDAY 2: Developer Update IV

Dear Heisters.

We know you've been asking for it. A lot.
And we have some comically big news to share with you.

Tune in to our most recent developer update to hear more!

[previewyoutube][/previewyoutube]

Read more here: https://ovk.af/Ap21FrSteam

Much love,
OVERKILL_Elisabeth

Starbreeze enters co-publishing agreement with Koch Media for PAYDAY 3

Heisters!

Today we announce that Starbreeze enters a co-publishing agreement with Koch Media for PAYDAY 3 to launch on PC and consoles in 2023.

The agreement provides for an estimated total investment exceeding 50 MEUR for both development and marketing of PAYDAY 3 including 18 months of post-launch development and marketing of the game as "Games-as-a-service". With this co-publishing deal, the PAYDAY 3 project is fully financed. PAYDAY 3 is expected to launch during 2023.

“We are excited to announce this exclusive long-term PAYDAY 3 co-publishing deal with Koch Media who shares our passion for the PAYDAY franchise and the “Games as a service” model. In addition to securing the continued development, this deal secures global publishing of PAYDAY 3 as well as the marketing efforts through the entire game life cycle. We now have a strong foundation for a successful launch of PAYDAY 3”, said Tobias Sjögren, Acting CEO of Starbreeze.

With over 20 years of experience, Koch Media has positioned itself as a premier publisher of digital entertainment.

“We are delighted to welcome Starbreeze as a new partner for our global publishing business. PAYDAY 3 is shaping up to be an incredible game. Based on what we’ve seen already, PAYDAY 3 is going to take the franchise to new heights and will delight PAYDAY fans as well as new audiences alike with innovative multiplayer gameplay”, said Klemens Kundratitz, CEO, Koch Media Group.

With the co-publishing deal signed, the PAYDAY 3 project is fully financed. PAYDAY 3 is expected to launch in 2023.

Read more here!

It's ːPːːAːːYːːTheDːːAːːYː! ːdallasː

OVERKILL_Almir
OVERKILL - a Starbreeze Studio.