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PAYDAY 2 News

PAYDAY 2: Developer Update III

The YouTube Premiere for our Developer Update is about to go live on our YouTube channel! Make sure to tune in now to watch it live, and chat with us.

[previewyoutube][/previewyoutube]

To join our official PAYDAY 2 group on Steam, go here: https://steamcommunity.com/games/218620​
To join our official PAYDAY 2 Twitter: https://twitter.com/PAYDAYGame


Cheers,
OVERKILL_Elisabeth

PAYDAY 2: Open Beta

Open Beta Weekend


We are looking for your feedback regarding some weapon tweaks we've been working on over the last couple of weeks. We’ve tweaked some stats on weapons such as ammo pools, ammo pickups, and rate of fire.

This is the first beta we’ve done in quite a while and it’s also the first gameplay and meta changes we’ve done in a while. We did not want to make big changes to the game where people would feel it deviated from the core experience too much.

We’ve tried to address the issue of weapons for different categories not feeling different enough. In the beta, we introduce range-based Damage multipliers, where the range in which you use the weapon will affect the damage you deal with the weapon. All the weapons will have an optimal range where they perform roughly like you are used to, some will be better past that range some are weaker past that range. A few weapons will be better below the range.

If you want to know more about the changes please go visit the PAYDAY 2 Forums where OVERKILL_Denka talks more about the beta and the changes therein. Here you can also find links to the feedback survey and the full changelog.

Throughout this weekend, you can join the beta and try out these changes for yourself. We encourage you to play with any weapon you want and leave your feedback in the form provided in the forum post linked above.

The beta will be active between the 5th of March until 8th of March.

How to gain access to the beta

You need to open the game “Properties…” in steam.
Right-click on the game in your library and choose properties.

In the window select the “BETAS” category. Under “Select the beta you would like to opt into:” select the “open_beta”.

The beta should then start downloading.

Recent changes

In the last update to the live branch, we accidentally included some of our testing stats. These were not necessarily final and some of them have been changed. We selected weapons based on their archetype to represent the changes we wanted to test. In the beta branch, you will find that we have adjusted some of these values and propagated the ideas on a broader scale.


Keep those helmets flying.
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.


Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues.

If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

PAYDAY 2: City of Gold - Update 203.1

Hello Heisters!


Yesterday we kicked off the City of Gold campaign for PAYDAY 2. The release of the Jiu Feng Smuggler Pack. have gotten good feedback so far and we are happy to see people jumping in and enjoying the content.

There were a few things that slipped through the cracks that we wanted to address with today's hotfix. Among others some issues with the AK Gen 21 and the Mosconi Tactical not having access to all sights that they were supposed to have and the AK5 having the wrong ADS state.

Upcoming Beta

In the previous announcement we also talked about an upcoming beta but it seems like the update contained unintended sneak previews of the changes to come. We have more plans for the beta so stay tuned for an upcoming announcement on steam and on our Twitter twitter.com/PAYDAYGame for more information soon.

Rather than reverting these changes only to add them back in the beta, we let them stay as is. The changes that were included in the build yesterday will be listed below.


I regret nothing, the sandwich was yummy.
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

Update 203.1 Changelog
Update size: 18.2MB


Hotfix
  • Fixed the yellow link in the main menu where it was displaying the wrong DLC name.
  • Fixed the aim down sight on the AK5 rifle so that is uses the sight
  • Fixed so that the Mosconi Tactical Shotgun uses the correct lineup of sights
  • Fixed so that the AK Gen 21Submachine Gun uses the correct lineup of sights
  • Fixed that Akimbo AK Gen 21 Submachine Guns can equip grips
  • Fixed a graphical issue with The Unimatrix when using a pistol
  • Fixed so that the Mosconi 12G Tactical Shotgun has the correct icon in the VR tool belt.



Weapon Stats
    Chimano 88 Pistol:
    • Rate of Fire increased to 600 (from 480)
    • Damage increased to 37 (from 35)
    AMR-16 Assault Rifle
    • Ammo pickup increased to 2.7 - 4.95 (from 0.9 - 3.15)
    Mark 10 Submachine Gun
    • Weapon kick changed to 0.7/1/-0.5/0.5 (from -1.2/1.2/-1/1)
    Bronco .44 Revolver
    • Rate of Fire increased to 480 (from 361)
    Akimbo Compact-5 Submachine Guns
    • Total Ammo increased to 300 (from 240)
    • Ammo pickup increased to 3 - 10.5 (from 2.4 - 8.4)
    Contractor .308 Sniper Rifle
    • Rate of Fire increased to 200 (from 150)
    • Weapon kick changed to 2/3/-0.3/0.3 (from 2/3.8/-0.3/0.3)
    • Damage increased to 200 (from 160)
    Grom Sniper Rifle
    • Weapon kick changed to 2/3/-0.3/0.3 (from 2/3.8/-0.3/0.3)
    Akimbo MP40 Submachine Guns
    • Total ammo increased to 160 (from 80)
    • Ammo pickup increased to 1.6 - 5.6 (from 0.8 - 2.8)
    M308 Assault Rifle
    • Ammo pickup increased to 2.1 - 3.85 (from 0.7 - 2.45)
    HE Round
    • No longer grants a bonus to minimum falloff range (uses the default 20m)
    • Maximum falloff range decreased to 62m (from 115m)
    Flechette
    • No longer grants a bonus to minimum or maximum falloff range (uses the default 20m - 50m)
    Dragon's Breath
    • No longer grants a bonus to minimum or maximum falloff range (uses the default 20m - 50m)

PAYDAY 2: City of Gold - Jiu Feng Smuggler Pack

Hello Heisters!


We are gearing up for new adventures in 2021, new heists, guns and much more are coming to the game this year, and we start off with a weapon and weapon color pack. Jiu Feng has a shipment of guns coming into port right now and you are the first one to get the offer.

Jiu Feng Smuggler Pack

San Francisco, a port that bridges between the east and the west and the home turf of the smuggler Jiu Feng. He brings a brand new DLC with lots of contraband that reflect this duality. He starts off his offer with 3 new weapons. The Mosconi 12G Tactical Shotgun, a powerful weapon when used up close and personal against any ill-advised opponent. The AK Gen 21 Tactical Submachine gun, one or two firearms, perfect firearm handling escalating situations abruptly and with a barrage of bullets. The Crosskill Chunky Compact Pistol one or two little get-out-of-trouble free cards to keep in your sleeve when the cops are after you and the neighbourhood is starting to look unfriendly.

However Jiu Feng is a business man and he knows a good business deal starts with a good offer so he brings even more to the table. 20 new weapon colors that take inspiration from both sides of the great ocean. He even has one extra weapon color for you that you will be able to try out right away for free.

Visit the Steam store to pick up the Jiu Feng Smuggler Pack DLC.

Infamy 3.1

We are adding rewards for infamy rank 66 to 81. We are also combining some rewards for these ranks. Weapon colors and heist join stingers will be rewarded together on the same rank. The Suit variants, Gloves and Masks will have their own ranks. Among these rewards, 4 color variants for a new suit design will be available to unlock.

Upcoming Gameplay Changes

We are gonna look deeper into the gameplay experience this year. First thing is tweaking gunplay a bit, we are gonna release an open beta soon, date to be announced in an upcoming announcement and on our twitter. We will invite all our heisters to take part and leave feedback. You will, of course, be able to use your new guns in the beta as well.

You can read more about the update and the DLC as well as see some nice preview images on our website: City of Gold - Jiu Feng Smuggler Pack


One can not heist on an empty stomach so I stole a sandwich from the lunch room.
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.


Update 203 Changelog
Update size: 463.6MB


Heists
  • Fixed an issue on The Alesso Heist and it’s Holdout variant that allowed the player to see through a wall next to the vault room.
  • Fixed an issue on Birth of Sky that allowed a player to get stuck between the parachute box and the plane fuselage.
  • Fixed an issue on Birth of Sky where a drop-in client could get stuck in the free falling animation.
  • Fixed a crash on Breakfast in Tijuana that could occur when a Taser targeted a player near the escape vehicle.
  • Fixed an issue on Buluc's Mansion where loot bags, that missed the helicopter and fell out of bounds, would return as a different loot bag or not return at all.
  • Fixed an issue on Buluc's Mansion where Crew AI could spawn inside each other at the beginning of the level.
  • Fixed a crash on Cursed Kill Room that could occur when restarting the level.
  • Fixed an issue on Diamond Heist where a player could get stuck between a small table and chair in one of the offices.
  • Fixed an issue on Hell's Island where the player could fall out of bounds in a specific area under the bridge.
  • Fixed an issue on Hoxton Revenge where a player could get stuck between a small table and a lamp near the kitchen.
  • Fixed an issue on Park Escape where throwing a painting in a specific area on the stairs near the statue could cause it to fall out of bounds.
  • Fixed an incorrect spelling in the description text of an objective on Rats day 2.
  • Fixed an issue on The Biker Heist day 2 where players could stay inside the helicopter and fall out of bounds.
  • Fixed an issue on The Bomb: Dockyard where crew AI could get stuck in a continuous dying loop.
  • Fixed an issue on The White House that allowed a guard to ragdoll into an corridor area unreachable by the player, prohibiting them from answering the pager.
  • Fixed an issue on The Yacht Heist that allowed the player to get stuck behind a food cart on upper deck 1.
General
  • Fixed an issue where the "President for a Day" achievement could not be unlocked with "The 46th" mask.
  • Fixed a graphical issue with the "Molten" gloves.
  • Fixed a graphical issue with the "Calling" gloves.
  • Fixed descriptions on certain weapon skins to give more clarity on how they are obtained.
  • Added missing DLC information to the Gas Dispenser throwable.
  • Updated the description for the "I Got This" trophy to give more clarity on the unlock conditions.
  • Changed a telephone number on a graphical asset to a non-existant number.

PAYDAY 2: City of Gold Teaser

[previewyoutube][/previewyoutube]

The port of San Francisco brings in a wide variety of merchandise from Asia and elsewhere, and some of it is of the more shady kind. Who knows what secrets can be uncovered in the city of gold?