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PAYDAY 2 News

Update 196.2

Hello Heisters

Here comes a small hotfix to a sync issue that was found in the release last week. The issue were related to players that played together from lobby.


Keep those helmets flying.
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

Update 196.2 Changelog

Update size: 12.7 MB

General
  • Fixed a sync issue while fireing for players that joined each other in the lobby

HOTFIX 196.1

Hello Heisters

Here comes a hotfix to some issues that appeared in the release yesterday. There were two issues related to the achievement interface menu. We've seen some great response to both the masks and the Locke voting. If you haven't voted yet you can find the vote here:
https://steamcommunity.com/app/218620/discussions/8/1744478429677292965/


Keep on Heisting, forsure!
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

Update 196.1 Changelog

Update size: 4.8 MB

General
  • Fixed a crash related to the achievements menu.
  • Fixed a bug with a missing icon in the achievements menu.

PAYDAY 2: Update 196

Hello Heisters!

We bring another update today with some fixes and two new masks for the secret hunters out there. For anyone whoattempts to solve the secret puzzle after this update,will be rewarded with two awesome masks to hide your identity while you commit crimes around Washington.

Those of you that are into the lore and story of PAYDAY will now be able to go back in Storyline Mode and re-read the text. (You will not be able to replay the missions within Storyline Mode.)

Would you like an update for Locke?
Have you seen the ending video yet? If you haven’t, be warned!
There is a small spoiler in the text below and the linked forum thread.


We are asking the community if you want to update the in-game model (and background video) of Vernon Locke to the likeness of Ian Russell the actor from the "Somewhere in Mexico" film.
Please check here: https://steamcommunity.com/app/218620/discussions/8/1744478429677292965/
You can find the poll and read more about the vote.


The Steam Autum Sale is in full swing and PAYDAY 2: Ultimate Edition, is on a 80% discount, and PAYDAY 2 Base Game has a 50% discount!


Time to cast your votes, forsure!
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.

Update 196 Changelog

Update size: 48.6MB

Level
  • The White House: Tweaked the glow intensity of the lights in the RFID box.


Weapons
  • Recently released weapons now have the Immortal Python skins.
  • Fixed some normal issues of the standard m4 magazine.
  • Tweaked the position of the compact laser sight on the Desertfox Sniper Rifle.
  • The Claire 12G Shotgun is no longer community locked.


General
  • Fixed an issue where a player could intimidate enemies that are outside the play area.
  • Fixed a crash related to Holdout.
  • Prevented a crash when starting up a holdout game without any holdout data.
  • Locked COP masks are now hidden in the inventory.
  • Fixed an issue where players that got completely downed while shooting with automatic weapons would shoot continuously.
  • Fixed an issue where players could get stuck in a weapon holding state when transitioning between standard to mask off mode.
  • Players can now look at previously completed storyline missions.
  • Separated the last mission screen for the storyline instead of replacing the final mission.
  • Fixed an issue with suits while wearing armor.
  • TeamAI that are downed in the secret area will now revive after reaching a certain point.


Strings
  • Updated the credits list
  • Tweaked the strings for the Signature Submachine Guns.
  • Fixed some storyline mission description typos.

Ogdon meet Starbreeze


Earlier this year we were visited by Ogdon who through the Make-A-Wish® has wished to visit us. He got to meet the team and was shown how Payday is built. As we showed him around the office as everyone was working on the later to be released content.

If you want to read more about Ogdon’s visit and see the mask he designed.
Please visit the site here.

We wish all the best to Ogdon and his family,
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.


Update 195 Changelog

Update size: 229.6 MB

Weapons
  • XL 5.56 Microgun: Fixed a graphical issue on the ammo belt.
  • DECA Compound Bow: Tweaked the callout animations.


Levels
  • Aftershock: Fixed an issue where team AI could leave the playable area while carrying loot.
  • Alaskan Deal: Fixed an issue where players could fall into the water when the gangplanks were removed under them.
  • Beneath the Mountain: Changed some force spawns on to Murkies.
  • The Bomb: Dockyard: Adjusted bag collision for the Meth Lab.
  • Branch Bank: Reduced the amount of time it takes for cops to initiate an assault.
  • Breakin’ Feds: Fixed some collision issues.
  • Breakin’ Feds: Added some collisions.
  • Brooklyn 10-10: Adjusted collision near a set of emergency exit stairs.
  • Brooklyn 10-10: Enemies should no longer be able to shoot through the stairs.
  • Brooklyn 10-10: Added some collisions to avoid players seeing through the world.
  • Counterfeit: Moved counterfeit money so they don’t clip.
  • Escape: Park: Fixed enemy pathing so they don’t get stuck behind a fence.
  • First World Bank: Added some collisions to avoid players getting stuck.
  • Four Stores: Moved a collision box near an escape to prevent players from getting stuck.
  • Hell’s Island: Added collision behind crates to avoid players getting stuck.
  • Hell’s Island: Adjusted the trigger for the thermite objective. You should now be able to place it earlier.
  • Hell’s Island: Moved a pipe sticking through a wall.
  • Hell’s Island: Reduced the wait time until Bain’s prison cell opens, from 2 mins to 1.5 mins.
  • Hell’s Island: Added collision to a corner where players shouldn’t be.
  • Hell’s Island: Ammo and health assets should now be properly removed when reaching the Point of no return.
  • Hell’s Island: Fixed floating text in the cell block.
  • Hell’s Island: Replaced blood effects with superior ones.
  • Henry’s Rock: Added collision behind the boxes at the helipad
  • Henry’s Rock: Added collisions in certain places to avoid issues when spectating a player.
  • Henry’s Rock: Disabled a certain VO line that should not be played.
  • Henry’s Rock: Replaced the helicopter snipers to Murky snipers.
  • Henry’s Rock: Changed the normal snipers to Murky snipers.
  • Hotline Miami: Moved some weapons cases to make it easier to interact with them
  • Hotline Miami: Fixed an issue where AI would jump through boarded windows.
  • Murky Station: Fixed an issue where drones could clip into each other.
  • No Mercy: Fixed a collision allowing players to glitch out of the level.
  • No Mercy: Modified strings related to the cutting of wires.
  • Safehouse: Fixed a very small light issue
  • Scarface Mansion: Fixed some flickering wall decorations in the red room.
  • Scarface Mansion: Fixed an exploit where players could potentially secure more bags than allowed.
  • Scarface Mansion: Fixed an issue with a waypoint to the gasoline.
  • Scarface Mansion: Fixed an issue with a waypoint on the computer.
  • The Big Bank: Adjusted some door frames to fix a hole.
  • The Big Bank: Fixed players getting stuck in the bus.
  • The White House: Fixed an issue related to players and the helicopter.
  • The White House: Moved some collision blocking the player from reaching the anti-air computer.
  • The White House: Fixed an issue where players could get stuck behind the bookshelves in the library.
  • The White House: Answering the telephone will not accidentally trigger the alarm.
  • The White House: Players should not be able to fall out of the helicopter now.
  • The White House: TeamAI will now not follow the player randomly while in stealth.
  • The White House: Fixed an issue where players could sometimes get spotted while on the helicopter.
  • The White House: Added some collision to the Humvee where players could get stuck.
  • The White House: Improved the turrets inside the PEOC - Beware.
  • The White House: Tweaked the lights for the cable boxes to make it easier for people with color blindness.
  • The White House: Added interaction text to make it clearer for players with color blindness.
  • The White House: Fixed a VO issue where the reminder for the library would only play once.
  • The White House: Added sounds to the books that fall down.
  • The White House: Fixed an issue with a button in the library
  • The White House: Fixed some spelling issues.
  • Undercover: Enemies on the roof should no longer be able to shoot the player through buildings
  • Watch Dogs: Removed an out of place prop.
  • Watch Dogs: Added collision to a gate on day 2.
  • The Secret: Fixed some collision issues.
  • The Secret: Fixed two waypoint issues.
  • The Secret: Fixed an issue with assets.
  • The Secret: Fixed an exploit.
  • The Secret: Added a small token of acknowledgment.
  • The Secret: Fixed some sound volume issues.
  • The Secret: Fixed a visual issue with the players after descending.
  • The Secret: Tweaked some timings to make it slightly less punishing.
  • The Secret: Fixed an issue where unworthy players could gain access to the secret.

OVERKILL UPDATE!

Hello Heisters


We've seen a great Crimefest event come and go, and want to thank everyone that took part in making this event one to be remembered in the PAYDAY legacy.

It's been wonderful to see how many of you joined the fight to free Bain from the clutches of Kataru, and pulled off the Greatest Heist of All ;)

As PAYDAY 2 's main story has been successfully concluded, we now keep working on fixing bugs and polishing the game, for the near future.
Across the office hallway, our brothers in arms have just today released OVERKILL's latest addition to our co-op lineup; OVERKILL's The Walking Dead!

Tonight the Walking Dead team here at OVERKILL will be throwing a huge stream for the launch of the new adventure at 2pm PT or 11pm CET over on Twitch.tv/starbreeze

We would love for you to check it out. We have a lineup of great streamers to play OTWD live. Watch shroud, JGhosty, Anne Munition, and AngryPug as they will face a new kind of co-op challenge.

Its always been great to see you guys so passionate in PAYDAY - never stop having fun. As more and more of you unlock the secret, we are working to add an additional reward for anyone who can reach the last vault. Here's a little work-in-progress sneak peek for you, look forward to the update soon. We will see you in the forums for continued discussions and communication about our beloved PAYDAY 2 and more.

Thanks again for everything! Keep those helmets flyin!
OVERKILL_Tobias OVERKILL - a Starbreeze Studio.