v4.2.2 Patch Notes
[h3]Additions[/h3]
- [p]Added the ability to override the unity of Alliances and thus force unions and disbandments[/p]
- [p]You can do this by clicking the Unity amount text in the Alliance section[/p]
- [p]In scenario editor, full unifications won't happen even if unity is raised above threshold[/p]
- [p]In scenario editor, lowering union's union under the formation threshold will revert the union to a regular alliance, in-game it will not revert a union[/p]
- [p]Added an Xbox Controller Configuration for Steam Input[/p]
- [p]Updated the look of the Actions Panel[/p]
- [p]Terrain is now visible in Puppet & Wars Map Modes[/p]
- [p]Nations should now prioritize forming a union when possible instead of stalling on it[/p]
- [p]Fixed occupied tiles not showing on unions[/p]
- [p]Fixed an issue where on mass-revolts or union-unifications the same sound effect would be played multiple times at once quite loudly[/p]
- [p]Fixed a bug where upon leaving an alliance the former members sometimes immediately declared war on each other[/p]
- [p]Fixed a bug where alliance names showed even if nation names were turned off (they will still show in alliance view)[/p]
- [p]Fixed a bug where alliance names were in wrong language if you changed language at some point[/p]
- [p]Fixed a bug where some scenario editor buttons could be left on after pressing play[/p]
- [p]The unity-loss from disloyal members is now adjusted based on the total number of members, so a large union's unity doesn't tank from a few disloyal members[/p]
- [p]Nation needs to have 50 gold to do manual donations[/p]
- [p]Added missing grasslands to default scenarios[/p]
- [p]City revolt chance now caps at 150%[/p]
- [p]Made Tundra terrain appear lighter when not owned[/p]
- [p]Updated some parts of the Scenario editor UI[/p]
- [p]Adjusted Nation View alliance section tooltips[/p]
- [p]Fixed some translations[/p]