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Shuffle Tactics News

SHUFFLE TACTICS [DEMO] Hotfix 0.16.15

Hello everyone!

First and foremost, we would like to thank everyone who has been playing the Shuffle Tactics’ demo! We hope you’re having loads of fun in the corrupted lands of Asteria!

We're aware of some issues that may have affected your gameplay and the team has been actively investigating and working hard to refine your tactical experience!

Check out the list of all the bug fixes and changes brought with this patch:

  • Fixed the issue that prevented players from playing cards or moving after killing an enemy with the Paralysis Poison relic equipped.
  • Fixed the movement zone’s previewing the wrong number of squares.
  • Moved the active card a little bit to the right to grant better visibility.
  • Fixed the few turns’ disparity happening when killing the Infant King’s egg once it has hatched.
  • Fixed an inventory issue happening when receiving rewards from an NPC.


Time to jump back in the game, and claim your rightful place as the Herald of Legend!



Keep up with all the latest updates and get exclusive behind-the-scenes sneak peeks of Shuffle Tactics by joining us on social media:

https://x.com/TheArcadeCrew

https://x.com/ClubSandwichInc
https://www.tiktok.com/@clubsandwichinc
https://discord.gg/vjDMQyGfzJ


You can also find us on Instagram, Threads, Facebook, and Bluesky!

SHUFFLE TACTICS DEMO IS LIVE!

Greetings, Legends of Asteria!

The wait is over! We’re thrilled to introduce the first playable demo of Shuffle Tactics!
Are you ready to defend the Kingdom of Asteria from the corruption of the Glimmer Curse?

Dive into what this roguelite tactical RPG has in store for you with a brand-new gameplay overview:
[previewyoutube][/previewyoutube]
[h3]What is Shuffle Tactics?[/h3]
In the medieval world of Asteria, King Ogma has cursed the land, inflecting Glimmer upon the world while attempting to revive his beloved queen. This mysterious force has corrupted the inhabitants of Asteria and the King himself, while also imbuing Shuffle Tactics’ starring heroes with special powers.
Discover the secret behind the curse that repeatedly revives these warriors after they fall in battle while fighting to bring down the corrupted King Ogma to restore peace to the realm of Asteria!

⚔️ Face off against fearsome Dwellers
🤝 Join forces with quirky sidekicks
🎨 Enjoy iconic pixel art direction
🃏 Build and refine your deck to master your own tactical playstyle
👑 Survive the battles and rise as a true Herald of Legend
🔁 Enjoy huge replayability by unlocking new cards, charms, and secrets

[h3]What can I expect from this Demo?[/h3]
So, you’re curious about the demo but wondering what’s in store for you?

We’ve got your back. In this demo, get ready for:

⚔️Two distinctly powerful playable characters, each with their unique abilities:
- The Doberknight, a sword-hurling powerhouse that can kick foes into optimal positions and spread fire to surrounding tiles or foes alike.
- Catalina, a master of elemental magic and a noble who has forgone a pampered life to spy for her house and avenge her parents from the battlefield.
🤝 Five total sidekicks, each with different abilities to support you in battle
🗺️ Two biomes: the dilapidated outskirts of a Capital known as The Deluge, and The Snarl, a lush forest teeming with menacing creatures.
☠️ 4 total bosses (two boss fights per run, randomly selected for each biome)
🃏 Half of Shuffle Tactics’ total number of cards, charms, and relics

Want to put your tactical skills to the test?

https://store.steampowered.com/app/2186580/Shuffle_Tactics/

[h3]Dear Alpha Players![/h3]
We wanted to extend a huge thank you to all the Alpha Players who shared valuable feedback during Shuffle Tactics’ Alpha Test! We’ve been working hard on your returns to refine the gaming experience for this demo!

Here is a non-exhaustive list of the main improvements the team has been working on:
  • Some of you reported hefty CPU usage and bad performances overall, so we worked a lot on optimization to make the game GPU-bound and perform better on lower-end hardware.
  • We reworked our entire tooltip system to make everything tooltipable so you can get information on everything.
  • We reworked parts of the Doberknight kit to give him more depth and allow greater skill expression from players.
  • You reported that card charms were too hard to see. We overhauled their visuals and made them appear more frequently so they could have more impact on the run's progression.
  • Our elemental tile effects system –especially the combining part (17 different elemental effects, which means 289 possible combo results!!!)– lacked clarity, so we improved both the game feel and visual feedback parts.
And, if you want to see for yourself all the improvements that were added to the game, you can try out the demo right now!

Time to strategize your path to victory and claim your rightful place as the Herald of Legend!



Keep up with all the latest updates and get exclusive behind-the-scenes sneak peeks of Shuffle Tactics by following us on social media:

https://twitter.com/ClubSandwichInc

https://www.tiktok.com/@clubsandwichinc

https://discord.gg/vjDMQyGfzJ

SHUFFLE TACTICS PUBLIC ALPHA IS NOW CLOSED

[h3]Greetings, Legends of Asteria![/h3]

After 3 months and a half, our Alpha Playtest is coming to an end!

First, we wanted to thank each and every one of you for trying out Shuffle Tactics and for taking the time to share your feedback with us!

Your feedback has been very precious for the future of the game and we will now focus on refining it according to them, in order to provide you with the best gaming experience!

Thank you all for taking part in our development journey, and stay tuned for what comes next!

-Shuffle Tactics Team



Keep up with all the latest updates and get exclusive behind-the-scenes sneak peeks of Shuffle Tactics by following us on social media:

https://twitter.com/ClubSandwichInc

https://www.tiktok.com/@clubsandwichinc

https://discord.gg/vjDMQyGfzJ



https://store.steampowered.com/app/2186580/Shuffle_Tactics/

[SHUFFLE TACTICS] NEW HERO UPDATE | ALPHA PLAYTEST PATCH 0.11.7

[h3]Greetings Legends of Asteria![/h3]

Today’s 0.11.7 update introduces a new playable hero, UI improvements, and various bug fixes:


[h2]NEW HERO: FLETCH[/h2]



A Former Commander of the Royal Army who has taken up arms against the corrupted king Ogma. Fletch comes with 3 starter decks that reflect his distinct playstyle:

  • Skilled Archer: Fletch can damage enemies from afar with his ranged attacks, creating powerful combos with elemental effects (such as poison + fire = explosion) or with devastating devices (powder barrels you can push, and then target to explode, ricochet device that allows your projectiles to bounce on it, etc).


  • Builder: Fletch is also a master at building fortifications and defenses on the battlefield: barricades, automated turrets, exploding devices, toolboxes, trenches, etc. He can fortify a position and benefit from sticking around.


  • Commander: Fletch can give powerful orders to his sidekicks to bolster them by increasing their strength and defense, as well as giving them extra action and movement points.


[h2]CHANGES[/h2]


  • Added controller support: most of the game is now playable with a controller, except for shops and encounters! We'll continue to make improvements in the following updates.
  • Added music to standard shop screen
  • Hero selection screen: the screen UI and UX have been improved
  • Inventory/Campfire screen: A new layout was for this screen added
  • Victory screen: A new layout was for this screen added
  • Sidekick recruitment screen: A new layout for this screen was added
  • Elites Rework: Elite battles are now systematically Corrupted Rifts, which are no longer encountered in normal battles.
    We heard you! Corrupted Rifts caused difficulty spikes and felt too hard for regular battles, so now they will act as elite battles with powerful rewards
  • Map screen: the screen layout has been improved
  • Maps Rework: We resized combat arenas to not exceed 15 squares in either direction. For the time being, we've only done this resizing in The Deluge. We've also made the water on the Tiny River map non-accessible, to see if that helps legibility on this map.
    We feel this will help battles feel less drawn out with multiple turns spent getting closer to the enemy while keeping strategic options related to positioning open to the player
  • Effects UI: Buffs and debuffs are now highlighted by floating text above characters.
  • Markings & Effect legibility: We reworked the legibility of ground markings and effects: from now on, when a tile effect (fire, poison, oil, etc.) or marking (blue movement, red attack, danger zone, etc.) is applied to a tile, its props (i.e. grass, rocks, etc.) become hidden. The aim is to make these effects and markings clear and free from visual pollution. We also changed the visual of the "danger zone" markings, replacing the 3D skull with a red flat cross.
  • AOE preview: At last! Hero & Sidekick AoE attacks are now previewed on the ground.
  • Overhaul of direct ranged attacks: Preview lines now show if a projectile is interrupted by an obstacle or enemy more clearly. In addition, interrupted projectiles now inflict status, AoE, and tile effects on obstacles and enemies standing in their trajectory, as opposed to before when they only inflicted their base damage.
  • Card Keywords: For clarity’s sake, the following Keywords have been changed to better reflect the card’s effects:
    • Backstab -> Isolated
    • Carnage -> Reload
    • Pristine -> Healthy
    • Tribal Rot -> Ghoul Master
    • General -> Architect


[h3]BUG FIXES[/h3]
  • Many localization fixes
  • Improved UI performance on certain screens
  • Soft locks no longer occur after an enemy steps on a tile already occupied by a Rusher
  • Players no longer lose all cards (except skill cards) after selecting “Retry”
  • The Hire button is no longer almost out of the screen on ultra-wide monitors
  • Fied a bug where the Assassin's cards would remain on the screen preventing the player from selecting another character to play (this issue happened after upgrading the sidekick to max in the sidekick shop and when Assassin killed the Marauder)
  • Fixed a soft lock that would occur after King Ogma summoned the enemies during Phase 2.
  • Fixed a bug where King Ogma’s sprite would become invisible at the beginning of the fight
  • Fixed King Ogma’s tile that was too small to represent how many tiles he actually takes up on the map
  • The attack preview of the Gloom Feathers now follows its position as intended
  • The Ritualist no longer gets stuck in movement animation on the Snarl Bridge battle
  • Relics now have counters
  • The Infected effect now works correctly
  • The Eclipse Relic now works correctly
  • The Benevolent Eye Relic now works correctly
  • Removed localization keys in the following descriptions:
  • Description of the Ritualist Egg enemy
  • Description of the Vanguard Egg enemy
  • Description of the Scout Egg enemy
  • Description of the Hunter Egg enemy
  • Description of the Rusher Egg enemy
  • Description of the Spider Web
  • The HP and MP of the Scout enemy have been readjusted to their intended values (27 and 3)
  • Damage from the Hunter's Arrow Volley attack is no longer doubled if there is more than one ally in the Danger Zone
  • The Hunter's arrows no longer damage heroes when they are standing behind the Hunter, outside Danger Zone marks
  • The counter for the Agility Charm relic now resets properly after each turn
  • Bandit enemies no longer spawn within assets on stages in the Snarl region.
  • Enemies no longer spawn behind the wall in the battle with the Corrupted Rift in the Corner
  • and many many more!



Once again, we thank all of you for coming with us on this Alpha Playtest! Please leave your feedback on our official discord
or right here on the Steam Forums!





Keep up with all the latest updates and get exclusive behind-the-scenes sneak peeks of Shuffle Tactics by following us on social media:


https://twitter.com/ClubSandwichInc


https://www.tiktok.com/@clubsandwichinc


https://discord.gg/vjDMQyGfzJ

[SHUFFLE TACTICS] ALPHA PLAYTEST PATCH 0.10.11

[h3]Greetings Legends of Asteria![/h3]

Version 0.10.11 of the Shuffle Tactics Alpha Playtest is live! Please read below for a list of improvements this patch implements:
---
IMPORTANT UPDATE: When losing a run, please use the "CONTINUE" button rather than the "RETRY" button!

With Patch 0.10.11 we have noticed a new issue that could make it appear like the player has no cards in his deck but his initial skill card if the "RETRY" button is selected instead of "CONTINUE" on losing a run.
- As a precaution, we invite you all to only use the "CONTINUE" button at the end of an unsuccessful run.
- If you find yourself affected by this bug, you can also work around it by exiting your application and starting a new run.
---

  • New hero selection screen!
  • New map screen!
  • Improvement of the ground grid to make it visible through environmental elements, and more visible in general (e.g., not being hidden by grass)
  • Resolution / Aspect Ratio fix for artifacts


[h3]Bug fixes:[/h3]
  • Fixed a blocker where the main character could remain stuck in the same position as the Glimmerflock Augury
  • Fixed a freeze that sometimes occurred after defeating the first Boss
  • Fixed a UI issue where the screen became grey after the Rusher enemy attacked
  • Forceful Shove will now inflict the right amount of collision damage
  • The Ranger's card "Call of the Wind" now correctly gives +1 Move point



Please leave your feedback on our official discord
or right here on the Steam Forums!

Of course, if you have suggestions, we would be delighted to hear them!



Keep up with all the latest updates and get exclusive behind-the-scenes sneak peeks of Shuffle Tactics by following us on social media:

https://twitter.com/ClubSandwichInc

https://www.tiktok.com/@clubsandwichinc

https://discord.gg/vjDMQyGfzJ