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Warhammer 40,000: Rogue Trader News

Additional Collector's Editions Available

Lord Captains!

The Vox Master has some intriguing news for you! We have a limited amount of extra Warhammer 40,000: Rogue Trader Collector's Editions in stock, which will be available for you to purchase on our website!

https://roguetrader.owlcat.games/

Hurry, the number of additional Collector's Editions is limited, and the sale will be over once the last Collector’s Edition has been sold!

For those who already own a copy of the game, we've prepared a cheaper version of the Collector's Edition that doesn't include the game key. On top of that, all the extra Collector’s Editions are already stored in distribution centers, which means that delivery will be quick and painless.

We greatly appreciate all the support from our founders, and we are happy to now have the opportunity to provide Collector's Editions to those who didn't manage to grab it during pre-order.

Post-release Grand Survey - Warhammer 40,000: Rogue Trader

Lord Captains!

Since the release of Warhammer 40,000: Rogue Trader, a lot of time has passed, and many of you have become seasoned Lord Captains. We need your expertise! Please take the survey and share your opinion about the game so that the next time we can make your journey even more exciting!

https://www.surveymonkey.com/r/MK99J6C




Warhammer 40k Rogue Trader is on sale for the first time

When it launched, Warhammer 40k Rogue Trader got high marks for its adaptation of Games Workshop's grimdark setting, but was dinged by many reviewers (us included) for being janky to the point of feeling unfinished. In the four months since then, Owlcat Games has done impressive work on Rogue Trader, which is currently on sale for the first time since its release. It might be the perfect time to jump in if you've been on the fence.


Read the rest of the story...


RELATED LINKS:

Warhammer 40K Rogue Trader now has Steam Workshop support

Best Warhammer 40k Rogue Trader Officer build

Best Warhammer 40k Rogue Trader Soldier build

The Thaumaturge and Warhammer 40,000: Rogue Trader Bundle

Lord Captains!

Don't miss a special opportunity to get a 10% discount on two exciting RPGs - Warhammer 40,000: Rogue Trader and The Thaumaturge!

https://store.steampowered.com/bundle/40542/Darkest_Hour_RPG_Bundle

Immerse into a grim and dark Warhammer 40,000 setting or enjoy a mystical story from early 20th-century Warsaw!

Patch 1.1.58 is live!

Lord Captains, patch 1.1.58 is live! This patch includes a convenient new QoL feature to automatically re-equip items in Act III upon receiving them back, and brings a number of other fixes and optimizations.

As usual, the same update will be available on consoles within ~24 hours.

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.

Please be aware of plot spoilers in the description below!

[h2]System and stability[/h2]

  • Fixed a crash to the main menu when trying to enter the Mutants Lair;
  • Fixed a game freeze (and a potential crash) when using the Syphon Life ability through the hologram, when the hologram was located behind cover;
  • Fixed a problem that could cause save file corruption when the player exited the game immediately after saving;
  • Fixed FPS drops when attacking Khymerae, especially with burst attacks;
  • Fixed freezing near the shuttle at Footfall;
  • Tactical Respite Master Tactician talent froze the game when the Master Tactician reloaded the weapon near another Master Tactician with the same talent - fixed;
  • Units can no longer enter an already occupied tile while dodging from the piercing flight of Screamer of Tzeentch and other types of damaging movement. This used to cause odd visual issues and severe performance degradation;


[h2]Narrative[/h2]

  • An event in the Forgotten System wasn't completing as intended - fixed;
  • Fixed a broken answer in a dialogue about Tanakia that caused the dialogue to break;
  • Fixed a bug causing Heinrix who was supposed to leave, to stay in the party after coronation;
  • Fixed a bug in the dialogue with the Inquisitor during coronation, where it was possible to ask whether Heinrix is going to stay, even after Heinrix has already left;
  • Fixed a bug where if Heinrix left the party, he would not appear on the coronation and the dialogue related to him would break;
  • Fixed a bug where the player could get stuck in the Captain's quarters after an event with Jae. Players who have encountered this bug, will need to roll back to a previous save made before the event for it to trigger properly;
  • Fixed a rare combination of factors where a dialogue lock could occur in Jae's romance event;
  • Fixed an inconsistency where the encounter with Falco's fleet could happen before Jae's party;
  • Fixed an issue where Marazhai's death during his first companion quest would not be correctly recognized by the game, causing the quest to lock;
  • In Jae's quest in the Administratum, it was possible to ask for help, addressing companions that were not in the party, which caused the dialogue to break - fixed;
  • The game now correctly tracks who was executed during the Blood Ties quest;
  • Tools of Righteousness quest is now correctly received for completing the Giants project;
  • Yrliet will no longer suddenly appear on the bridge for players who have never recruited her. No more suspicious xenos in your vicinity, Lord Captain;


[h2]Mechanics[/h2]

  • Daemonopathy ability was knocking the target prone by killing them (pretty brutal!). We've made it less devastating and now the target just falls prone as intended;
  • During the siege on Von Valancius Palace it is no longer possible to get stuck due to being unable to move over the ladder;
  • Fixed a bug in the encounter with Malice, where the combat with Malice would not end as he would keep getting up. If you encountered this issue, please roll back to a save made before the dialogue with Malice started;
  • Fixed a bug, causing retraining to sometimes make your companions lose the bonuses from their archetypes;
  • Fixed the case where the Lord of Change could enter an endless loop of counterattacks if parried;
  • Imperial Bolter was not providing bonuses against forces of Chaos correctly (what heresy!) - fixed;
  • Mechanics: Names of the talents that were increasing Psy Rating were changed to avoid confusion with Psy Rating stat in character screen and prerequisites of psyker's abilities;
  • Orchestrate Flames Pyromancy psychic power wasn't always applying additional damage to melee attacks - fixed;
  • Several talents and items giving re-rolls of failed tests were having a lower chance of success then intended - fixed;
  • Tactical Respite Tactician talent no longer reloads weapons that have no ammo or the ones that are already at max ammo;


[h2]Items[/h2]

  • Duelist Uniform used to incorrectly interact with the character's BS, causing a plethora of issues with levelling up the stats - fixed;
  • Inferno Pyromancy staff psychic power applied burning that dealt no damage - fixed;


[h2]Locations[/h2]

  • Fixed a bug in Quetza Temer which caused the combat to never start when attacking the Aeldari, resulting in a locked progression;
  • Fixed some cases of characters getting stuck when switching from zone to zone;
  • Fixed the placement of a loot container at the Quarry World so that it is now reachable;


[h2]Visual[/h2]

  • Rogue Trader's copy in the Epitaph will no longer sometimes appear naked;


[h2]User Interface[/h2]

  • Added a new QoL feature: Upon receiving your items back in Act III, the items will be automatically equipped into the same slots as they were before, if it is possible. Companions who rejoin the party after this event, will also have their items automatically equipped if possible;
  • Fixed a problem with the controller UI, where in some cases a button pressed while a pop-up window was open, would affect the main interface on the background instead of that window;
  • Some PC-exclusive options appeared in the game settings on console. Fixed - incorrect options were removed;


[h2]Sound and Music[/h2]

  • Fixed some excessive sounds on the Heretical version of the voidship bridge;


[h2]Space[/h2]

  • Colony Complacency no longer affects the profit factor loss from projects;
  • Fixed a bug that allowed to plunder the Forgotten Twins outpost an unlimited number of times;
  • Fixed a bug with the upgraded version of the Vulnerability Scan ship ability, where it could pick the wrong side for vulnerabilities;
  • Fixed a bug with the voidship ability Warp Wave, where it would do nothing to enemies facing directly away from the ship;
  • Fixed a case with some rumours not completing;
  • Fixed an elusive bug which sometimes caused it to be impossible to assign any voidship officer posts except for the Supreme Commander;
  • Fixed errors in Profit Factor calculation for resource shortage;
  • Updated some values and fixed bugs in calculations for colony resources across the game;



[h2]Miscellaneous[/h2]

  • Added a few more latecomers to the credits and Shrine of Remembrance;