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Update 1.3.2.28 is live!

Abelard, bring me the mirror!

A special mirror has been delivered to the Lord Captain's quarters, allowing free change of portrait, appearance and voice for the Lord Captain at any given time. Traverse the Koronus Expanse in style and make your appearance match your decisions:



And for the owners of Season Pass 2, the available appearance options will be expanded by 7 new hairstyles and 4 new augmetic implants!







Announcing Warhammer 40,000: Dark Heresy

Lord Captains!

We are proud to announce that our new Warhammer 40,000 game is on its way! Warhammer 40,000: Dark Heresy is already in development, and we urge you not to miss it. Prepare for a completely new story unfolding in the Calixis Sector.

By the decree of the Holy Inquisition, you have been chosen for a perilous mission that will dictate the future of the Calixis Sector. Become an agent of the Holy Golden Throne and hunt down all those who would dare stray from the Emperor's light. Hold fast to your duty, eradicate the enemies of the Imperium and battle the horrors of the void in the long-anticipated Warhammer 40,000: Dark Heresy!

Explore the Warhammer 40,000 universe like you’ve never seen it before! Warhammer 40,000: Dark Heresy is an upcoming turn-based CRPG with a unique and thrilling narrative that follows the shadowy agents of the Inquisition. Take on the mantle of an Inquisitor, and use every tool at your disposal to root out corruption, sedition and heresy, bringing the Emperor's wrath to those who would see the Imperium fall. Hunt down clues, investigate mysteries, and uncover vile conspiracies.

In this brand-new game, deep reactivity with countless variations will grant you the ultimate role-playing experience. The path of an Inquisitor is not for the fainthearted. There are no easy decisions in the war for humanity's soul — will you choose to hold fast to the puritanical mandate of the Emperor, or embrace a more radical and pragmatic approach? The choice is yours.

They operate in the shadows of the Imperium, trusted by few and feared by many. Watch the Warhammer 40,000: Dark Heresy Announcement Trailer to know more!

[previewyoutube][/previewyoutube]
Wishlist Warhammer 40,000: Dark Heresy on Steam to stay up to date with all the latest news on the game:

https://store.steampowered.com/app/3710600/Warhammer_40000_Dark_Heresy/
Pre-order Warhammer 40,000: Dark Heresy on our website. Don’t miss your chance to purchase the Collector’s Edition, receive exclusive rewards, and more:
[h3]https://darkheresy.owlcat.games/[/h3]

And remember, Acolyte — innocence proves nothing.

Level the Battlefield with the New Archetype and Origin in Lex Imperialis!

As the situation across the Koronus Expanse continues to escalate, the von Valancius dynasty is in dire need of new tactical advantages.

The new second-tier archetype the Overseer as well as the new Arbites origin introduced in the Lex Imperialis expansion offer the perfect solution to this problem.

Let's find out more!



[h2]Meet the Overseer[/h2]

Overseers are flexible support specialists who deploy familiars — cybernetic creatures that can assist their masters in various ways. During combat, these loyal servants dash across the battlefield at great speed, amplifying their Overseer's offensive abilities, disrupting enemy maneuvers, and delivering additional damage with their claws and teeth. During exploration, they may also provide aid by pulling levers, dragging items, or uncovering hidden objects.

Familiars can’t be controlled directly (except in some rare cases), but they can be issued a variety of commands during their master’s turn, allowing them to perform a wide array of tasks. Each of them has its own stats and can be attacked as well as fall unconscious.

The Overseer stands out among second-tier archetypes in that it can be unlocked not only by picking one of the relevant first-tier archetypes (in this case, Officer or Operative) but also by having one of the relevant origins (ie, Sanctioned Psyker, Unsanctioned Psyker such as Idira, or the newly introduced Arbites origin).



Depending on the pathway used to unlock the archetype, an Overseer may employ:

1) A cyber-mastiff, available only to Overseers with the Arbites origin. It provides both powerful martial support as well as off-tanking capabilities.

Ability example:

Apprehend

The Overseer chooses an enemy in their line of sight. The cyber-mastiff then immediately attempts to run to that enemy. If it does not have enough MP, it instead moves as close to them as possible. Upon reaching the designated enemy, the cyber-mastiff makes a melee attack, dealing +50% more damage and inflicting the apprehended effect. This effect lasts for as long as the enemy and the cyber-mastiff are adjacent to each other, or until another order is given.
This ability can be used multiple times per turn, but each subsequent use within a round increases its cost by +1 AP.

Apprehended:
Whenever the Overseer makes a successful attack against an apprehended creature, the apprehending cyber-mastiff also makes a free melee attack against it that deals −50% less damage. If the creature tries to move away from the cyber-mastiff, the cyber-mastiff has a ((familiar's WS + familiar's STR) / 3)% chance to cancel that movement. Also, if the creature moves more than 1 cell away, the cyber-mastiff follows (without cost to its MP) and attacks it.




2) A psyber-raven, available only to Sanctioned and Unsanctioned Psykers. It has the ability to amplify and relay psychic powers far across the battlefield.

Ability example:

Warp Relay

Whenever the Overseer targets their psyber-raven with a non-attacking, single-target psychic power (excluding those that grant extra turns), the effect of that power is instead applied to all relevant targets (allies or enemies) in a 4-cell radius around the psyber-raven, without affecting the psyber-raven itself. Any enemy creature within that radius also gains the under surveillance effect.

Under Surveillance:
The Overseer of the psyber-raven ignores this creature's cover.




3) A cyber-eagle, available to Officers and Operatives. It has the ability to apply various debuffs, attack enemies from a large distance, and disrupt enemy targeting and movement.

Ability Example:

Obstruct Vision

The Overseer chooses an enemy in their line of sight and an unoccupied cell adjacent to it. The cyber-eagle moves to that cell (can move through occupied cells) without provoking attacks of opportunity. Once the cyber-eagle reaches that cell, the designated enemy makes an attack toward the cyber-eagle's side, using whichever attack costs the least AP. If that enemy has a ranged weapon, it makes a ranged attack with an additional +50% chance to hit its ally.
While the cyber-eagle is in that cell, the designated enemy is obstructed.

Obstructed:
An obstructed creature cannot leave its cell through regular means and can only make attacks toward the obstructing cyber-eagle's side. If this creature has a ranged weapon, its shots have an additional +50% chance of hitting an ally. Whenever the cyber-eagle dodges this creature's attack, it immediately attacks the creature back, dealing +(2 × cyber-eagle's AGI)% more damage, without a cost to its AP.




4) A servo-skull swarm, also available to Officers and Operatives. It provides a wide range of utility and protective abilities and can also deliver AoE damage.

Talent example:

Safe Shelter

If the Overseer or any of their allies are protected by partial cover in a 4-cell radius around the servo-skull swarm, they are instead considered protected by full cover.




Each Overseer can only have one familiar, but if multiple requirements are met, there will also be multiple choices of familiar available. For example, if Idira takes Overseer as her second-tier archetype, she will not only have access to the cyber-eagle and servo-skull swarm thanks to her Operative Archetype, but can also pick the psyber-raven due to her being a Psyker.

The only exception to this system are the Xenos the Lord Captain has in their retinue. Since all the available familiars are of Imperial design, Xenos cannot become Overseers, even if they fit the described requirements. Sorry, Yrliet!



Most of the Overseer’s talents and abilities revolve around improving the stats of their chosen familiar, expanding their range of abilities, and unlocking direct synergies with either the Overseer’s origin or their first-tier archetype.

Each familiar has a special inventory slot for protocols. Protocols are a new type of item scattered throughout the game world that allow for further customization of familiars. For example, here’s one of the options for the cyber-mastiff:

Indomitable Rage

The cyber-mastiff gains +10 Weapon Skill and deals +100% more damage.
In addition, whenever the cyber-mastiff hits an apprehended enemy, it also gains a stacking + (2 × WS bonus) bonus to Strength for 1 round.


And finally, you’ll be pleased to hear that there is no limit on the number of Overseers you can have in your party. So, if you were missing the opportunity to unleash utter mayhem with 12 friendly units in combat like you could in our previous games, you will soon have all the tools you need to do it again!

[h2]Meet the Arbites[/h2]



The Lex Imperialis expansion also comes with a new origin option: the Arbites. With a background in the Adeptus Arbites, Rogue Traders who hail from the ranks of these hardened veterans know first-hand why the brutal laws of the Imperium must be upheld, with rich experience in dealing with traitors, renegades, and rebels of all kinds.

Similar to Psykers, this origin has multiple specialties, offering a number of distinct playstyles and effective synergies with various archetypes:

[h3]Subductor[/h3]



Arbites with this specialty excel at ruthless melee combat, relying heavily on shields for both protection and pressure.

Primary stats and skills: WS, WP, Coercion
Recommended archetype: Warrior

Ability examples:

- Dash through enemies with a shield to knock them out
- Deal additional damage from shield attacks
- Negate critical damage from short distances

[h3]Vigilant[/h3]



Arbites with this specialty are shotgun professionals, bringing the effectiveness of this weapon type to a whole new level.

Primary stats and skills: BS, WP, Coercion
Recommended archetype: Soldier

Ability examples:

- Enemies hit by a shotgun receive more damage from subsequent attacks
- Use special ammo types that deal increased damage, apply additional effects, or reduce enemy stats
- The option to use two-handed shotguns in one hand

[h3]Castigator[/h3]



These Arbites specialize in ensuring that the guilty submit to the Lex, and receive their due punishment by any means necessary.

Primary stats and skills: Fel, WP, Coercion
Recommended archetype: Officer

Ability examples:

- Bark an order at nearby enemies to immobilize them
- Judge an enemy to reduce their stats and increase damage dealt to them
- Force nearby enemies to move in a specific direction



Like what you’re seeing so far?

In our next article, we will be looking at the brand new equipment type available — Shields!

Stay tuned!





The big annual community survey is here!

The big annual community survey is here!

Our proud parliament of owlcats keeps growing, with more amazing people joining us and sharing our passion for deep, story-rich games. We’d love to get to know you better!

Take part in this survey to help us understand our community and shape even more incredible projects together:

https://www.surveymonkey.com/r/P9XHP2L

Warhammer 40k Darktide and Rogue Trader team up for crossover and sale

If you love Warhammer 40k games, you're pretty spoiled for choice these days. Games Workshop's grimdark universe offers a lot of options, and now two of them are joining hands. Developers Fatshark and Owlcat Games are coming together for a collaboration between the vicious co-op FPS Darktide and Baldur's Gate 3-adjacent CRPG Rogue Trader with some free DLC for both games, and you can get the pair at a discount thanks to a special Steam sale bundle.


Read the rest of the story...


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