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Warhammer 40,000: Rogue Trader News

Patch 1.1.40 is live!

Warhammer 40000: Rogue Trader Patch 1.1.40

Lord Captains! You are expected on the bridge, a new update has arrived.

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.


Please be aware of plot spoilers in the description below!

Narrative
  • Fixed an error that caused the story in Act III to become stuck if the quests there were done in a certain order;
  • Ulfar will now armour himself before joining the Lord Captain's crew;
  • Fixed a case where Jae's quest could get blocked after a second attempt to join the line;
  • The argument between Clementia and Jae on Dargonus now only plays if Jae's quest is active and the player has not yet progressed to Act III;
  • Fixed multiple remaining cases where the dialogue could still break in Heinrix's personal quest (Price of Humanity). For the players that weren't supposed to receive this quest at all (usually because they haven't completed or failed Heinrix' first quest), they will be forcibly moved to the bridge from the quest location. If they load a save before the landing, the landing spot will not be available for them;
  • Marazhai's gift event will now automatically load the bridge when it happens, rather than waiting for the player to visit the bridge;
  • Fixed a broken option in a dialogue with Nomos in Act II, which could cause some dialogues in Act IV to break;
  • Fixed a case where the Yrliet's quest at Quetza Temer did not count as finished under some circumstances;
  • Combat no longer starts at Quetza Temer, if the player has managed to reach a peaceful resolution;
  • In some cases, the Classified Information quest could not be completed - fixed;
  • Fixed a bug that could sometimes prevent Cassia from talking to the Lord Captain after her first quest was complete, blocking the quest;
  • Cassia didn't have a dominant Conviction, which could cause some of her dialogues to break - fixed;
  • Fixed an issue where leaving the palace during coronation and returning could cause Pasqal to disappear, blocking further progress;


Mechanics
  • Ulfar now correctly passes his turn after dying from attack of opportunity;
  • Fixed a few cases of incorrect level requirement calculation, causing some talent to be unavailable despite meeting the requirements;
  • Attempting to move a prone unit during preparation round could cause the combat to break - fixed;
  • Leader's "No Respite" talent no longer works on movement points, as intended;
  • Leader's "No Respite" talent no longer gves stats for AP gained by allies by themselves;


Items
  • The quest item looted from Chtonos in Act III could sometimes disappear from the inventory after saving and loading the game - fixed;
  • Added a Pyromancy psyker staff to the Rykad Minoris location;
  • It is no longer possible to spawn multiple Cherubs;


Locations
  • Fixed a case where if Abelard was healing the Lord Captain while standing very close to the gates of the Warrant Chamber in Prologue, the mighty Senechal's silhouette would not allow any cultists to enter the room, so the combat never started;
  • Added the exit location marker on the minimap for Jae's second quest;
  • Fixed interaction range for the throne at Dargonus;


Visual
  • Fixed a case where any equipment wasn't displayed on Ulfar after his recruitment until the party moved to another location;
  • Fixed incorrect sheathed weapon position for female Aeldari;
  • Fixed the issues with armour painting which could cause incorrect colors to be displayed;
  • Fixed a case of companions sometimes becoming invisible in the inventory screen;


User Interface
  • Tooltips for some abilities in space combat didn't expand correctly - fixed;
  • Selector frame couldn't reach the bottom option in the quest journal - fixed;
  • Fixed multiple cases where the dialogue would appear completely empty;
  • Fixed incorrect calculations of damage from toxin applied by Splinter Pistol, Modified Splinter Pistol or Violent Splinter Cannon;
  • Fixed some cases where abilities from a weapon that was switched or unequipped, remained available;


Miscellaneous
  • Added a few missing founder names to credits and the Shrine of Remembrance;
  • Mandrakes no longer attack endlessy if their Final Strike was parried;
  • Fixed SharedStringConverter for mod support;
  • Explorator vendor is now once again available in the beginning of Act III through the High Factotum;

Hotfix 1.1.31

Warhammer 40000: Rogue Trader Hotfix 1.1.31

Lord Captains, heralds bring the news about our next hotfix! Get aboard the Voidship and check out with your advisors for changes!

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.


System and stability
  • Fixed the infinite pause issue at the start of ground combat during some of the Warp encounters;


Co-op
  • Fixed more desync issues;


Narrative
  • It was possible to get into the Janus Jungle without taking Yrliet into the group (if she had previously joined it). Because of this, the dialogue with Muaran was interrupted - fixed. Now it is necessary to take Irliet and the dialogue can be started again.

    If you encounter such a problem, you need to re-land on Janus, taking Yrliet with you;



Items

  • The Life-Draining Sword - fixed damage and Heretical effect;


Visual
  • Fixed the Astartes Plasma Pistol's size;



User Interface
  • Sometimes, the inspection window would freeze while playing with a controller - fixed;
  • Show Helmet option in the inventory hides the base costume of Yrliet and Marazhai - fixed;
  • Quest journal did not open in some cases - fixed;
  • Sometimes, the inspection window would freeze while playing with a controller - fixed;



Sound and Music
  • Added missing Theodora line during the first conversation;

Abelard, introduce us to the gargantuan Update 1.1.28!

Lord Captains!

This is our first major update for Warhammer 40000: Rogue Trader, containing a total of over 1800 changes, including brand new voiceover and narrative content, QoL improvements, balance updates, numerous bug fixes and hundreds of fixes for optimization, performance and co-op stability (we've done our best to squeeze some of these together to make the patch notes a bit less devastating for you to read). The patch notes are so huge that we were forced to split it into multiple parts. Console version of the patch will be available within ~24 hours depending on region, as usual.

We are deeply grateful for your feedback and reports that made this update possible, and hope that this update will vastly improve your experience with the game!

Important: due to the unprecedented scale of changes to abilities and balance, all existing saved games will receive an additional free respecialization for every character in the party. Enjoy!

Here’s a glimpse of what’s expecting you:

[h2]Highlights[/h2]

  • Brand new full voiceover for the Prologue and companion chatter across the game;
  • New visual effects and icons;
  • Narrative tweaks and new reactivity options;
  • Fixes for broken quests and dialogues (including the long-anticipated Price of Humanity quest fix);
  • Fixes for incorrect and inconsistent epilogues;
  • A massive amount of fixes for incorrectly functioning abilities and items, including those that led to silly damage multiplication;
  • Balance updates, including survivability and damage buffs to Space Marines, nerfs for Officers, weapon balance, encounter balance, and changes to calculations of many stats, bonuses and difficulty modifiers, resulting in an overall smoother game experience;
  • A lot of performance improvements and optimization;
  • Reputation thresholds for vendors being lowered by about 20%;
  • Improvements for NPC AI, reducing the cases of friendly fire and unnecessary triggering of Attacks of Opportunity;
  • Co-op desync fixes and possibility to hire mercenaries during multiplayer sessions;
  • QoL UI improvements, including ability sorting, recommended skills and visibility of quests and extractums on the map;
  • Marazhai and Yrliet gaining access to many previously human-restricted items;

Read the full patch notes HERE (beware of possible massive spoilers!)!

Collector's Editions update 2.0

Lord Captains!

Unfortunately, due to increased international tensions in the Red Sea, our delivery of the Collector's Editions for Warhammer 40,000: Rogue Trader has been delayed by a couple of weeks.
We expect to provide you with the tracking numbers by the beginning of March and with the new expected delivery dates at around the end of the same month.

A few more details about the situation:

Your boxes are currently on their way from China, where they were manufactured, to logistical centers around the world. Distribution will commence from there.
With the Suez Canal, a critical piece of maritime infrastructure, currently being too dangerous to use, ships are forced to go around the whole of Africa, affecting our deliveries as well.

It will not affect the cost of your delivery or require any additional action from your side, but sadly there's nothing we can do to avoid this delay.

We deeply apologize for any inconvenience and appreciate your understanding.

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