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Warhammer 40,000: Rogue Trader News

The Isometric Sale is live!

[h3]Greetings, Lord Captains and Crusaders![/h3][p]Check up on your profit factors and open your war chests - get ready for some sweet deals.[/p][p]Owlcat Games and META Publishing are thrilled to announce the launch of the Isometric Sale on Steam. Running from August 11 to August 18, The sale brings some great DLC and bundle deals to the table, including over a hundred full games, and offers discounts of up to 90%. [/p][p]It's a great chance to discover new games and wishlist upcoming isometric titles to stay ahead of future releases![/p][p][/p][previewyoutube][/previewyoutube][p]You can find all details and a list of games on sale on the official website or on the sale's Steam page.[/p]

Hotfix 1.4.1.231 is live!

Lord Captains, we're releasing another hotfix today, which gives some buffs to the familiars and fixes a number of bugs.

As usual, consoles will receive this update with a possible delay of up to 24-48 hours.

Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.

Please be aware of the plot spoilers below!

[h2]Patch notes[/h2]

  • All familiars have received a significant boost to starting stats, more than 2x increase for some;
  • Fixed dodge penetration on familiar natural weapons. They will now hit way more consistently;
  • Returned the missing protocol for the Cyber-Mastiff to a loot container on Footfall;
  • Fixed an issue that caused dialogue with the Adeptus Arbites at Leethus to break under certain circumstances;
  • Fixed a broken option in Abelard's dialogue before the Epitaph that caused the dialogue to end abruptly;


Warhammer 40k Rogue Trader fixes Yrliet romance and other, less important stuff

When players hear the words 'Owlcat RPG,' many immediately think of one word: romance. In fact, developers have told me in the past that no game they produced would be a true Owlcat RPG if romance wasn't involved. Warhammer 40k: Rogue Trader is no different. Despite the inability to romance our mechadendrite-endowed friend Pasqal, players have thrown themselves at nearly every other companion possible. However, there was a pretty major bug with Yrliet's romance, and thankfully it's now been squashed. Beware, as major spoilers for romancing the Aeldari ranger follow.


Read the rest of the story...


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Update 1.4.1.229 is live!

Lord Captains, today we are releasing another post-release update that improves your experience with the Lex Imperialis expansion, adds some new dialogue options, a hefty chunk of new mechanical content for the Overseer and fixes a number of bugs and problems.

As usual, consoles will receive this update with a possible delay up to 24-48 hours.

Please be aware of the plot spoilers below!

[h3]Highlights:[/h3]

  • Added 20 (!) new talents and features for the Overseer to boost its synergy with origins and first tier archetypes;
  • Added some new reactivity bits and dialogue options;
  • Operative’s Exploits are no longer consumed by dodged, parried and blocked attacks;
  • Fixed the bug with Yrliet’s romance sending the player to Quetza Temer;
  • Fixed the issue with inability to select the last two party members during the preparation phase on console and controller UI;
  • And more!


Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.

[h2]Patch Notes:[/h2]

[h3]System and stability[/h3]

  • An incorrect autosave at the Palace of Justice could cause the game to softlock when loaded - fixed;
  • Removed the invisible unit that prevented the combat from continuing at the Lower Tunnels;


[h3]Narrative[/h3]

  • Fixed a widely reported bug with Yrliet’s romance where instead of her inner world, you would get teleported to Quetza Temer;
  • Added new reactivity bits to the player’s origin at Leethus, Thassera and the Heartless;
  • Added another, more neutral dialogue option to continue the romance with Solomorne that does not involve ordering him to continue the affair;
  • Added two new dialogue options to personally execute the governor at Thassera, one of them Heretical;
  • Solomorne’s nightmare cutscene has received minor improvements;
  • Some descriptions no longer forget which of Solomorne’s hands is augmented;
  • Fixed a case of missing speaker at Rykad Philia in the dialogue with Winterscale;
  • Minor adjustments to the dialogue with the Servo-skull Swarm;
  • Fixed narrative inconsistencies in the epilogues for Solomorne and the Arbites;
  • Glaito will no longer occupy the bath forever after inviting Solomorne there once;
  • The Heartless mission retained the old difficulty after being moved to the beginning of Act II - this was fixed and the enemy stats will be now more appropriate;
  • Reinforcements in the final battle in the Lex Imperialis DLC will now always correctly reflect the player’s narrative decisions;
  • Fixed a case where it was possible to get the dialogue about the fate of the Heartless twice;
  • Fixed a case of incorrect speaker in a dialogue with Chorda on Footfall;
  • Fixed a bug that caused the hearing in Abelard’s second quest to never begin;
  • You can now choose to delay the conversation with the Adeptus Arbites, rather than instantly being forced into it after arriving to Dargonus;
  • Maive has received multiple additional versions of her portraits to reflect the player’s decisions about her and the consequences of the events at Thassera;
  • If you decide not to deal with Solomorne’s problems on the voidship right away, Ravor and Vigdis will now properly offer new dialogue options to come back to this discussion;


[h3]Mechanics[/h3]

  • Exploit stacks are no longer used up if the hit was dodged/parried/blocked;
  • Exploits now only provide bonus damage to attacks and not other damage sources;
  • Degraded Defence had its description clarified that the number of stacks increases the damage done by a %, not a flat amount;
  • The Cyber-Mastiff's claws now should correctly be present and equipped even in the rarest cases for people that still had them missing after the last update;
  • Arbitrator’s Public Sentencing talent will no longer proc during the preparation round;
  • Debuff from Falconry now correctly applies until the end of the round;
  • The Cyber-Eagle now goes Soaring even at the end of the extra turn given to its Overseer;
  • Psyber-Raven’s Purification Discharge is now complemented by a new feature that also connects the enemies it damaged to each other for 1 round: any damage dealt to one is also partially transferred to others;
  • A new feature was added exclusively for the Operative Overseer (Servo-skull Swarm): enemies in the Expanded area now receive Exploits automatically;
  • A new feature was added exclusively for the Officer Overseer (Servo-skull Swarm): extra turns granted in the Expanded area let you spend AP more effectively;
  • A new talent was added exclusively for the Officer Overseer (Servo-skull Swarm): extra turns granted in the Expanded area also strengthen the Overseer;
  • A new feature was added exclusively for the Operative Overseer (Cyber-Eagle): the familiar's attacks while using Obstruct Vision now also apply Exploits;
  • A new feature was added exclusively for the Officer Overseer (Cyber-Eagle): upon giving an extra turn to an ally, the Overseer also shares a bit of their familiar's key stats with them;
  • A new talent was added exclusively for the Operative Overseer (Cyber-Eagle): while Soaring, it applies Exploits to all enemies on the battlefield;
  • A new talent was added exclusively for the Operative Overseer (Servoskull Swarm): Exploits expended in the Expanded area now also make the familiar tougher;
  • A new feature was added exclusively for the Operative Overseer (Cyber-Mastiff): stay in cover to make your familiar tougher! Also, it interacts with Exploits now;
  • A new talent was added exclusively for the Operative Overseer (Cyber-Mastiff): your familiar no longer expends Exploits while still receiving bonus damage from them;
  • A new feature added exclusively for the Servo-skull Swarm familiar if Pasqal picks it: his Machine Spirit Communion is now also duplicated, centered on the Servo-skull Swarm whenever this ability is used;
  • A new feature was added exclusively for the Warrior Overseer (Cyber-Mastiff): each time they are attacked, their familiar grows in power;
  • A new talent was added exclusively for the Warrior Overseer (Cyber-Mastiff): convert your temporary wounds into pure power!
  • A new feature was added exclusively for the Officer Overseer (Cyber-Mastiff): each time an extra turn is received around the familiar, it attacks an enemy nearby;
  • A new talent was added exclusively for the Officer Overseer (Cyber-Mastiff): using Voice of Command on an ally also applies it to the familiar;
  • A new feature was added exclusively for the Soldier Overseer (Cyber-Mastiff): it works around applying and interacting with Prone more effectively;
  • A new talent was added exclusively for the Soldier Overseer (Cyber-Mastiff): it decreases the Reload cost of all allies around it;
  • A new feature was added exclusively for the Bladedancer Overseer (Cyber-Mastiff): the familiar can now Blade Dance, too!.. in a way;
  • A new talent was added exclusively for the Bladedancer Overseer (Cyber-Mastiff): the Cyber-Mastiff gains in power depending on how many Wounds its Overseer lost;
  • A new talent was added exclusively for the Officer Overseer (Cyber-Eagle): eliminating enemies that were Obstructed now restores AP and increases Resolve;
  • Volatile Servitors now correctly die after using Volatile Self-Destruct. You could say they've become more... self-destructive;
  • All features of Cinder are now consistently visible in the UI;
  • Anver Specialist now correctly uses the Stun Grenade and drops it on death;


[h3]Items[/h3]

  • Added a unique Theodora’s cloak to the orbital station in the Lex Imperialis expansion;
  • The effect of High Spinner Armour will no longer proc during the preparation round;
  • Kinetic Module's damage bonus was not scaling with ranks - fixed;


[h3]Locations[/h3]

  • Some traps were impossible to disarm with the assistance of a Psyber-Raven at Kiava Gamma - fixed;
  • Ulfar will now always be able to properly enter the combat with the Ambull;
  • Chairs at Thassera are no longer illusionary and now have collision enabled;
  • In rare cases, Solomorne could end up at the wrong side of the wall of fire during the boarding action - fixed;
  • Fixed a number of objects lacking textures at the Palace of Justice on PS5;
  • Fixed clipping in the cutscene of the first arrival to Footfall;
  • Loading a save on Leethus no longer sometimes sends the party under the floor;


[h3]Space[/h3]

  • Clarified that Fury interceptors require a torpedo launcher to be installed;
  • Colony decisions proposed by Solomorne will now be correctly reflected in the colony chronicles;
  • One of the rumours related to the familiars didn’t appear correctly - fixed, it will now be available;


[h3]Co-op[/h3]

  • It is no longer possible to select and control a pet owned by another player, which caused the UI to lock in weird ways;


[h3]UI[/h3]

  • After one of the recent updates, when playing on console or with a controller, the last two members of the party could become impossible to move during the preparation round - fixed;
  • UI notifications during the combat with Sargona covered the Start Battle button;
  • On console and when playing with a controller, it is now possible to trigger the dialogue with the familiars at the captain’s quarters without activating the mouse cursor;
  • Added an icon for upgrading the service station for familiars;
  • Talents picked by the Overseer are now always displayed in their familiar's feature screen, too;


[h3]Miscellaneous[/h3]

  • Replaced incorrect legacy wording for Bring It Down! in the tutorial for Cassia’s abilities with the new version;

Hear the advance of the Adeptus Arbites with the Lex Imperialis soundtrack!

Lord Captains!

Any journey in the void of the Koronus Expanse must be accompanied by a fitting atmosphere, be that the sounds of indomitable advance of the Adeptus Arbites or the gloomy tunes of a feudal world.

Enjoy the full soundtrack for Warhammer 40,000: Rogue Trader – Lex Imperialis DLC:

[previewyoutube][/previewyoutube]

The Emperor protects!