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Warhammer 40,000: Rogue Trader News

Patch 1.0.97 is live!

Lord Captain!

The scrap code resists, yet our tech brothers’ faith is stronger! With the help of the Holy Machine God, we present you with Patch 1.0.97!

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.


Highlights

  • Fixed the issue that could prevent the player character from starting Act V if they allied with the Inquisition;
  • Some companions lost their convictions in new games - fixed;
  • Another part of missing names was added to the Credits and Shrine of Remembrance;
  • Added cargo sorting in the vendor interface;
  • Death World's Survival Instinct feature now correctly applies its 20% armor and Dodge bonus, while you have temporary wounds. Note: as the bonus is situational, the 20% armor will stay invisible on the character screen, but will be correctly applied to the attacks;
Please be aware of plot spoilers in the description below!


System and stability
  • Fixed the possible crashes in Act V;


Narrative
  • Now Lord Inquisitor will remember if player demonstrate their loyalty using the Dogmatic option during the dialog;
  • During his first quest, Marazhai could start killing guards, even if he was told not to do so - fixed;
  • Fixed a bug due to which Heinrix was required to be taken when landing on Kiava Gamma even if his mission there had already been completed (or failed);
  • During the Aeldari in Distress quest, when passing an event in the Tenebris Aquae system through a space battle with a squadron of Chorda, the task could not be completed - fixed. If you have it unfinished, you need to return to that system;
  • In the Haemonculus's Laboratory players were not able to trigger the final script and couldn't finish the quest objective - fixed;
  • If all the guards died in the battle of the first Marazhai quest, the quest did not end - fixed;
  • During the Price of Power quest, an answer in the dialogue could cause the dialogue to glitch - fixed;
  • In Act IV, it was possible to land on Phton IV without Heinrix during his personal quest - fixed;
  • With a small chance, Kunrad could transform into Chaos Spawn because of Dark Prayer of his ally, preventing the quest from progressing - fixed;
  • Player characters who romanced Heinrix but ignored him during Act III could get stuck at the beginning of Act IV - fixed;
  • Sometimes on Epitaph the Inquisitor didn't die after C’tan attack in the cutscene - fixed;
  • Fixed the issue that could prevent the player character from starting Act V if they allied with the Inquisition;
  • Fixed the bug when the plot flow stopped during the Blades in the Dark quest. Players, who've encountered this problem, will have to return to the Last Chance of Cyrene system.
  • Fixed a rare bug that could prevent the player character from receiving an objective to land on Dargonus. Such players will be given the quest when they load after installing the patch or the next time they visit the Mundus Valancius system;
  • The game could freeze during the first conversation with the Inquisitor on Footfall - fixed;


Mechanics
  • It is no longer possible to take items from the cargo while being in Commorragh;
  • The display of an attack preview when being in a full cover was corrected. Now the previews are shown from the exit position point and not from the position behind the cover;
  • An explanatory conversation was held with the allies, now they will stop shooting you in the back with burst attacks;
  • Now every companion has their own cost for respecialisation. Also, each of them will get three first respecialisations for free;
  • Continuous Analysis talent now correctly applies stacks only on the Operative's turn;
  • Assassin's Killing Edge ability now correctly increases the damage by Lethality% if hitting an opening;
  • Warrior's Clenched Teeth talent now correctly gives Deflection against the attack of each enemy;
  • Talent-like features granted by colony projects often did not work correctly - fixed;
  • Emperor's Voice ability now always applies to companions;
  • Flame weapon expert talent was reducing the firing cost of some abilities to zero - fixed;
  • Using the Sword of Faith psychic power and then saving the game in the middle of combat, caused an error leading to a loss of equipped weapon - fixed;
  • Steady Superiority (Upgrade III) now correctly provides one stack for each attack (previously applied for each bullet);
  • Machine Spirit Scan Protocols no longer apply stacks of Exploit on allies;
  • Blessing of the Data-Angels increased enemy armor instead of increasing armor penetration - fixed;
  • Balance adjustments were made in the battle with Iremeryss for the Story and Normal difficulties;
  • Balance adjustments were made in the battle with Uralon and Kunrad for the Story and Normal difficulties;
  • Some adjustments were made to the Story difficulty to make it easier;
  • Death World's Survival Instinct feature now correctly applies its 20% armor and Dodge bonus, while you have temporary wounds. Note: as the bonus is situational, the 20% armor will stay invisible on the character screen, but will be correctly applied to the attacks;


Items
  • Phantom Cloak did not reduce warp damage - fixed;
  • Thunder Hammer and Mace animations were changed;
  • Devastating Navigator staves allowed to use any navigator power twice, not just attacking powers - fixed;
  • Expeditionary Footwear increased dodge until the end of combat instead of until the wearer's next turn - fixed;
  • Laughing God's Pendant had technical id's in the description instead of the formulas - fixed;
  • The Halo Device could not be unequipped even if the player didn't want to wear it or it was taken by the Inquisition;
  • Vendors and Space Marines quest rewards were updated;
  • Psyker's Breastplate now gains an additional +1 Psy Rating in case of any Perils of Warp or Psychic Phenomena;


Locations
  • Units on the stairs now will move correctly between areas;


Visual
  • When kissing Cassia's hand, the camera could glitch and go to black - fixed;
  • Fixed the size of the Aeldari models;
  • Fixed the background animations for epilogue slides;


User Interface
  • Fixed display of discounts in the vendor interface;
  • The visual effect could not disappear after using the Point of Curiosity ability - fixed;
  • Malediction of Rykad Minoris debuff is now displayed only on character sheet;
  • Added cargo sorting in the vendor interface;
  • Improved experience of interacting with the group interface on PC. Scrolling through a group and constantly jumping to the first member of the group - fixed;


Space
  • Rewards of the Dark Sages and the Capella Biologis projects were swapped - fixed;
  • The Capella Biologis project now requires Explorators' reputation instead of Kasballica's;
  • The Dark Sages project now requires Kasballica's reputation instead of Explorators';


Miscellaneous
  • Another part of missing names was added to the Credits and Shrine of Remembrance;
  • Interchapter could fail to play when processing to Act V - fixed;
  • Some companions lost their convictions in new games - fixed;


Update 1.0.93 is live!

Lord Captains, update 1.0.93 is live!

Mac and both consoles are expected to receive the same patch within about ~24 hours.

This time we've addressed a few progression blocking bugs, including non-starting cutscenes, and fixed some incorrectly functioning abilities. We've also dealt with some desyncs in co-op, which should make your multiplayer games more comfortable.

Next update is expected roughly in a week and will focus on abilities and items, plus some QoL improvements.

Please be aware of possible plot spoilers in the description below!


[h2]System and stability[/h2]

  • Fixed a crash caused in some cases by Strange Vitality talent;
  • [PS5 only] Fixed some reasons for excessive lag;
  • Fixed a case of crashing during loading the game;


[h2]Co-op[/h2]

  • Fixed a bug that prevented co-op mode from launching and displayed an error upon trying to enter the lobby due to the specific properties of the user's avatar in the store;
  • Fixed desyncs at level up screen;


[h2]Narrative[/h2]

  • In Act IV, during Marazhai event on the officer deck, the dialogue could begin before all the daemonettes were dead - fixed;
  • After winning the second fight on the arena in Act III, dialogue sometimes would not start, blocking further playthrough - fixed;
  • Fixed a case of dialogue getting stuck in Marazhai's personal quest;
  • It was possible to enter Jae's personal quest zone on Footfall without her, causing the quest to get stuck. Fixed - it is now mandatory to bring Jae to her quest;
  • Fixed a broken option in the Blood Ties quest;
  • Fixed a bug potentially preventing the final romance event of Yrliet from starting;
  • Fixed multiple cases of cutscenes and dialogues not starting in Act IV;
  • In Jae romance, some scenes could play in wrong order under certain circumstances, breaking the narrative consistensy - fixed, they will now play in the right order;
  • Fixed a problem with Jae romance which could get the player stuck in black void after the scene;


[h2]Mechanics[/h2]

  • Fixed cases when Characteristic Training didn't grant proper bonuses;
  • During Marazhai's event on the officer deck, some traps were non-disarmable - fixed;
  • Aurora in Act I final encounter wasn't shooting the second shuttle under certain circumstances - fixed;
  • Plasma Explosion (effect of overheating Plasma weapon) was not affecting the wearer of the plasma weapon - fixed, IT BURNS NOW;
  • Inscribed Soul Sanctioned Psyker talent did not work correctly - fixed;
  • Usage of Grand Strategist stratagem abilities, navigator ability Spot of Apathy, psyker pyromantic powers Inflame and Orchestrate Flames, psyker divination powers Precognition and Prophetic Intervention and triggering Perils of the Warp in range of melee enemies provoked attacks of opportunity. It was not intended, fixed;
  • Some AP cost decreasing talents could decrease AP below restrictions, making some abilities free - fixed;
  • Fixed a minor case of invisible loot container at Rykad Minoris;


[h2]UI[/h2]

  • Fixed a case where exiting a new game menu and opening it again wouldn't refresh the choices;
  • "Continue" button in the main menu will no longer grey out for no apparent reason;


[h2]Items[/h2]

  • Grenadier's cloak was causing grenades to do 0 damage - fixed, now works as intended;
  • Added +10 crit chance to Astartes Chainsword;
  • Gas Cloud Grenade now works as intended;
  • Hand of Offense now works as intended;


[h2]Space[/h2]

  • Additional ship equipment was added to reputation level 0 for space vendors. Some existing items have had their reputation and PF requirements tweaked.
  • Added additional space exploration loot to some locations;


[h2]Localization[/h2]

  • Fixed some typos;
  • Removed unexpected russian text in the combat log for other languages;

Hotfix 1.0.89 is live!

Lord Captains!

We're pushing another quick fix, probably the last for this year, to address some of the problems that remained or popped up after the last big update. The hotfix will be available on Mac and consoles within ~24 hours as usual (consoles will not be updated twice - they will receive the big update with this hotfix already included).

[h2]Patchnotes (beware of possible spoilers below!):[/h2]

  • You can now properly talk to companions on the bridge and in other encounters;
  • Allied companions that are not in the party will no longer become stuck during their turn in combat in Act III;
  • Fixed a case of saves not loading with an error message on Mac;
  • Fixed some UI responsibility issues with cargo interface;
  • The High Factotum will no longer summon the Lord Captain for a talk about Jae for those who never recruited her. This could prevent other cutscenes from playing;
  • Fixed a few more cases of the Lord Captain riding an invisible throne, which prevented some cutscenes from starting. For some saves it may be required to make a warp jump to relaunch the cutscene sequence;
  • The Psy-Stiffler item no longer stacks one more negative Psy-rating every time the game is loaded;
  • Psy-ratings have had their icons and descriptions back;
  • At Eufrates II, if a Heretical player decided to fight the Edge of Daybreak after defeating the Space Wolves, the quest would not complete - fixed, but you will need to load a save before the encounter in order to progress. Later on, we'll repair saves retroactively;
  • Marazhai's Soulless quest had an issue with it that was rather dangerous to repair in a hotfix. For now we are temporarily turning off the dialogue option that could cause the game to get stuck. This option, along with all necessary fixes, will come back a bit later in one of the nearest updates.

Update 1.0.88 is live!

Lord Captains, our third major patch is live on PC!

Mac and both consoles are expected to receive the same patch within about ~24 hours.

We’ve done our best to cover as many quest issues as possible before New Year in this one. We also had a chance to look at performance on console, some broken items and talents, overtuned skill checks and incorrect conviction/reputation requirements. Enjoy!

Our next major patch is expected in January and will focus on more fixes for talents and items, balance and QoL improvements.

[h2]Highlights[/h2]

  • Fixed a vast majority of broken quests and cutscenes that blocked progression or worked only for specific choices;
  • Fixed many items and abilities that worked incorrectly;
  • Fixed several desync cases for co-op;
  • Updated conviction, reputation and skill check values;
  • Improved optimization and fixed a lot of crash cases on console;
  • Added the missing names of our founders to the Shrine of Remembrance and Credits. Sorry for taking so long!


Please be aware of plot spoilers in the description below!

[h2]System and stability[/h2]

  • Fixed lag in the final encounter on console;
  • [Xbox only] Fixed multiple memory-related crashes;
  • Added optimizations to improve FPS and reduce crashes on consoles;
  • Additional optimizations for Footfall on console;
  • Closed some memory leaks in the UI windows;
  • Equipping Reaper Cape item could cause lag - fixed;
  • Fixed a crash after choosing "Arguing with you is pointless, die!" dialogue option on Rykad Minoris;
  • Fixed a crash when leaving Shard of the Holy World ;
  • Fixed a memory leak related to cover indicators in combat;
  • Fixed multiple cases of crash to the main menu with the message: "No active AstarPath object to bind to at..."
  • Fixed some cases of lag caused by enemies incorrectly processing out-of-order turns;
  • Fixed the game freezing or showing a black screen after the arrival of Cassia into combat during a random warp encounter with daemonettes;
  • Optimized performance for Commorragh arena;
  • Optimized performance of the initiative tracker on console and when playing with controller;


[h2]Co-op[/h2]

  • Fixed desync at the colony screen;
  • Player nicknames over characters could disappear after save-load under certain circumstances - fixed;
  • When changing character roles mid-turn, some abilities could become locked - fixed;


[h2]Narrative[/h2]

  • Added missing experience for completing the Drifting Voidship without combat;
  • "The Worm Churns" quest now updates properly in the journal;
  • Hieronimus no longer appears on Footfall if he was killed ;
  • Added Chorda's corpse if she was executed ;"
  • [Spoiler] In dialogue with Felec, option about Winterscale being dead will not appear if you saved him
;
You can no longer understand the Necrons in cutscenes if you haven't deciphered their language;
Jae's gift event will now correctly summon the Lord-Captain to the bridge;
Yrliet's cutscene at the beginning of Chapter 3 could break - fixed; A couple of events on Janus teleported the player to the voidship bridge instead of starting dialogue, leading to all kinds of oddities - fixed;
A romance scene with Heinrix in Act IV could abruptly end - fixed;
Added missing conviction tags and updated the lines in dialogue withVladaym about Chorda;
Added the special Lord of Footfall buff for gaining full control of Footfall in Act IV;
Argenta's quest "Driven" now completes correctly;
Argenta's personal quest could fail from completion, if the player ignored the rudeness of the orphan or chose the option to leave in the meeting with the orphans, which could cause her next dialogues to break - fixed;
Companions on the bridge could become completely non-interactable and Janris Danrock could be missing from the bridge under certain circumstances - fixed;
Dialogue with Rizza and Octaviana no longer repeats multiple times;
Failing a check in dialogue with Calligos at Quetza Temer could block the dialogue - fixed;
Fixed a broken dialogue with Vinzelex.
Fixed a bug causing a dialogue with Cassia in the Anatomical Opera in Act III to break, locking her out of returning to the party. If this happened with you, you will need to go back to her location in order to make her join after this update;
Fixed a case of dialogue breaking in Marazhai's second quest;
Fixed a case of Reprieve from Torment quest unexpectedly failing;
Fixed a case where the player only received one ending slide after completing the game;
Fixed a possible set of conditions causing a dialogue with Octaviana to abruptly end;
Fixed an event where the High Factotum calls you to tell something about Jae, but nothing happens afterwards on the bridge;
Fixed multiple minor cases of dialogue conditions being set incorrectly, causing secondary dialogue options to appear or disappear unexpectedly;
Fixed remaining cases of broken dialogue in the Hunting Grounds quest in Quetza Temer, which could get the player stuck;
Fixed remaining issues with completion of Astray quest (including for players who had the quest already stuck);
Fixed some missing and “[draft]” strings;
Fixed various visual and dialogue problems with the final romance event of Yrliet;
Fixed Yrliet's quest "The Path We Lost" breaking if you agreed to go together, but didn't take her in the party;
Heinrix no longer asks to complete the "Secrets of the Cult" quest when leaving Kiava Gamma if the quest was already completed by that time;
Idira now properly receives the item and the new portrait as a result of her personal quest;
In Cassia's second quest, the quest destination is changed from "Bridge, von Valancius Voidship" to the 'Smaragdus Mundos' system to make it more obvious;
In some cases romance event failed to trigger in Act III for Heinrix, resulting in him never returning to the party - fixed;
In the final conversation with Muaran on Janus, in one of the possible dialogue endings it was not possible to recruit Yrliet and unlock her personal quest (Aeldari in Distress). It was fixed;
Jae never appeared after asking you to meet her on the bridge under some circumstances - fixed;
Jae no longer reminds about her quest in Act IV after it was already complete;
Jae's quest Mercatum Tabula Officiale could become stuck unless the player chose the option to shoot at the crowd - otherwise the clerk simply wouldn't appear. While that certainly fits the grim nature of 40k, it was never intended to be the only option, and the clerk will now appear properly for all options. You may need to return to the place if you had this problem and left the location;
Let the Cycle Be Discontinued had incorrect instructions in the journal and an additional naming error in Russian language - fixed;
Marazhai's Branding romance event could fail to start under some circumstances - fixed;
Outcast's Duty quest may now be completed correctly;
Rat Hunting quest could fail to start under some conditions - fixed;
Some cutscenes with companions and bridge officers in Act IV could fail to start, blocking all further cutscenes from happening - fixed;
Some of the epilogues could be blocked from being displayed if Ulfar's quest wasn't complete by the end of the game - fixed;
The game no longer offers an option to ask about mercenaries in Act III if the player had none when ending up in Commorragh;
The player could get stuck in the sewers on Footfall in Act IV if Jae wasn't in the party - fixed;
The War Council in Act IV still failed to begin under some circumstances after the last update for some players - fixed;
Ulfar's quest at the beginning of Act V will now start correctly for all players. Players who didn't receive it, will receive it as soon as they load the save;


[h2]Items[/h2]

  • Vendors in Act IV received a few new items;
  • "Ancient Plasma Rifle" now correctly applies additional flat damage instead of percent damage based on wearer's INT bonus;
  • Items of Commissar in Commorragh were added to his personal chest, arena vendor items can now be obtained from containers in case of their death, and aeldari weapons are added to the arms container to provide Yrliet something to fight with on the arena;
  • All burning effects from Saint Cognatius's Ostensorium now correctly deal double damage to daemons or psykers;
  • Arch-Strategist's Mantle no longer grants Dodge bonus to enemies standing in the Backline Combat Tactics zone;
  • Arch-Strategist's Mantle now grants the correct Damage percent bonus to allies standing in the Rear Combat Tactics area;
  • Blaster, Crucible of Torment, Archeotech Fusion Gun, The Ashen Breath and Fusion Gun are now correctly treated as two-handed weapons;
  • Cruciatum Litany was giving additional damage to area and burst attacks despite specifically mentioning that it should only give additional damage to single target attacks. Fixed, now bonus applies only to single target attacks;
  • Cursed Boots now work according to description;
  • Dark Lance is now available from vendor in Chapter 2 and has 26-39 damage
  • Duplicated prerequisite deleted for Mesh Vest;
  • Fixed requirements for Massive Astartes Plasma Pistol;
  • Fixed Triumph of Faith hammer stunning permanently and not resetting the attack cooldown;
  • Fixed various issues with Prey Scanner;
  • Gloom's Disgrace now correctly reduces the dodge of enemies around;
  • Hekatarii Blade of Bloodthirst now correctly applies bonus damage for each negative effect;
  • Hellbrute Horn Trophy item was modifying armour, deflection, critical damage and melee damage incorrectly - fixed;
  • Heroic Act version of Syphon Life was major psychic power instead of minor one (all Heroic Act versions of staff powers should be minor, to reduce their effects on veil) - fixed;
  • Losing consciousness in combat removed all stacks of Mindkiller Staff effect - fixed;
  • Seal of the Purifier now works correctly;
  • Shard Shotgun now correctly applies damage over time effects;
  • Stabilising Gauntlets now have the same color for all characters;
  • Staff of Blood was giving +5 Toughness instead of +10 - fixed;
  • Staff of the Righteous Pyre did not transform the Purge Soul damage into healing (when the psychic power was used on allies) - fixed;
  • The description of Dark Reaver item was updated for EN and RU languages;
  • Updated and added icons for many quest items;
  • Updated models of Ancient Terra Monocle and Great Librarian Glasses;
  • Updated the gift from Falco during Jae's party;
  • Von Valancius Cloak can now only be equipped by the Lord Captain;
  • When playing with controller or on console, if the character had only a single consumable item in the slot, the same item was displayed above and below on the scrollbar, causing a confusion about actual number of available items - fixed;
  • Wrong prerequisite deleted from Pain Grips;


[h2]Mechanics[/h2]

  • Difficulty modifiers for skill checks changed:
    Story 20 —> 40
    Normal 10 —> 30
    Core 0 —> 20
    Hard -10 —> 10
    Unfair -20 —> 0

    Skillcheck modifier range for Custom difficulty is changed from -30/+30 to -50/+50.

    This is a temporary change while we investigate the reports about incorrect or overtuned check values across the game - we intend to tune these values further.

  • Astra Militarum Commander talent Shoulder to Shoulder did not work - fixed;
  • "Better to Die for the Emperor" now correctly works on all archetype levels;
  • Aurora is now reluctant to use single target attacks, giving preference to burst fire;
  • Arch-Militant no longer receives 2 stacks of "Versatility" after every burst shot regardless of the previous attack;
  • Argenta could pick Aeldari Weapon Proficiency and Drukhari Weapon Proficiency when leveling up - fixed, no filthy xenos weaponry should be touched by the hands of Adepta Sororitas!
  • Astra Militarum Commander talent Suppression Fire! reduced the amount of wounds of the character that took it - fixed;
  • Blurred Locus strategist talent was available to be taken even without Combat Locus ability - fixed;
  • Desolation talent did not always work correctly - fixed;
  • Expert Finesse bounty hunter talent did not work - fixed;
  • Fixed incorrect calculations and damage prediction for Lidless Stare, Held in My Gaze and Immolate the Soul Navigator abilities. Tooltips were updated accordingly;
  • Fixed some incorrect checks in Ulfar's quest;
  • In a particular Inquisitor Shipwreck encounter, the enemies are now grouped into squads to speed up the turns.
  • Inspire ability of Master Tactician did not properly add damage - fixed;
  • New Psychic Disciplines are now correctly filtered during level up process;
  • Overpenetration block of Stronghold Stratagem now fully blocks overpenetration;
  • Perilous Ways damage type was warp damage, instead of direct damage - fixed;
  • Psalms of Heroes sanctic psyker talent now works correctly;
  • Ready to Serve imperial world talent now works as intended;
  • Several talents could work even if the companion with the talent was not in the current party - fixed;
  • Some abilities could become locked after out-of-order turns from enemies - fixed;
  • Some Psychic Powers did not trigger items that should have been triggered with Psychic Powers - fixed.
  • Desperate Measure version of Inferno counted as an attack for the limit of attacks per round - fixed. It should be an extra attack as all other Desperate Measures."
  • Sometimes Heroic Acts and Desperate Measures could have an unintended AP cost - fixed;
  • Tactician's ability Finish the Job dealt incorrect amount of damage - fixed;
  • Using Charge with Fighter talent Rigorous Training still reduced the Fighter's MP to 0 - fixed;
  • Vigil Beyond Time ability no longer causes an error message under some circumstances;
  • Pyromancy talent Sparks of the Greater Flame could in rare cases lead to game freezing - fixed;


[h2]Locations[/h2]

  • In the battle on Rykad Minoris the shuttle pilot could become engaged in combat and die, making it impossible to leave the planet - fixed;
  • Xenos ruins had a spot where Athletics check would only allow you to get through the obstacle in one direction, making you stuck if you had no consumables to demolish the obstacle - fixed, now Athletics may help you both ways;
  • A ladder could become a death trap for Ulfar at Quetza Temer, allowing him to go up, but not down - fixed;
  • After skipping a cutscene in the Outer Spile Halls companions that haven't stayed with the party could remain in combat anyway;
  • Companions will no longer be able to randomly disappear forever in Act III;
  • Exit from the pit in Act III no longer disappears after choosing one of the dialogue options;
  • Fixed a bug causing the landing icon on a certain icy planet to disappear;
  • Fixed cases when Winterscale would continuously spam Blood for the Blood God ability during the encounter on Quetza Temer;
  • It was impossible to leave Reaving Tempest Spire if you took the Killing Blow quest, but finished it without Marazhai in the party - fixed;
  • It was possible to talk to a dead soldier at The Upperway - fixed;
  • It's no longer possible to re-enter the Chartist vessel after Act III;
  • You can now reach the loot at the Shard of the Holy World;


[h2]Visual[/h2]

  • Fixed cases of NPC clipping through each other in Act III;
  • Commorragh arena portals in Act III were always displayed as activated - fixed;
  • Added a missing portrait to one of the Archons;
  • Added animations for the Drukhari arriving to the Commorragh arena;
  • Added critters and improved lighting at the Bottomless Pit;
  • Added new visuals for Noble Born Mantle;
  • Added visual effects for Daemonette Dominate Person ability ;
  • First flamer shot after changing weapons could become detached from the barrel - fixed;
  • Fixed a few cases of missing textures;
  • Fixed an animation bug in the cutscene for the final encounter, causing the enemy to teleport back and forth;
  • Footprints are now less visible on metallic surfaces;
  • Heinrix used to occupy the same spot as other NPCs on the bridge in some circumstances - fixed;
  • Improved lighting at the jail planetoid;
  • Some Necrons and Chaos Daemons had death animations missing or working incorrectly - fixed;
  • The Lord Captain no longer gains invisibility, becoming a pile of levitating weaponry and accessories after romantic events;
  • The Rogue Trader no longer rides an invisible chair;
  • The Rogue Trader will no longer get stuck on their knees after Cassia romance event;
  • Updated the purple hologram over the star map in Prologue;
  • Visual improvements for Footfall Atrium in Act IV;
  • Warp Curse visual effect no longer persists after death of the wielder;


[h2]User Interface[/h2]

  • Added additional visuals for fully loaded cargo containers;
  • Added missing description for Heretical completion of the Drifting Voidship;
  • Added missing illustrations in the book event from Cassia's second quest;
  • Added some QoL improvements for UI navigation when playing with controller;
  • Added the formations button to the right menu panel;
  • Added the missing art to Ulfar's book event;
  • Fixed a case of UI elements getting stuck on the screen in space combat when playing on console or with controller;
  • Fixed epilogue slides formatting for wide screens;
  • Fixed tooltip placement for widescreen when playing on console or with controller;
  • Improved character animations and poses on the inventory screen;
  • Improved the the multiplication display in the combat log: "x50%" was replaced by "x0.5 (50%)"
  • Random or blank portraits appeared in the character window, if custom portrait files were missing - fixed;
  • Role change button in co-op no longer disappears after reloading the UI or changing language;
  • Tooltips in combat log no longer stop being displayed after opening a detailed tooltip when playing with controller or on consoles;
  • Tooltips no longer appear during drag&drop of items;
  • Updated visuals for unavailable vendors in the interface;
  • Voidship levelling UI remained on the background when opening other UI windows - fixed;
  • When navigating through the cargo menu on console or with controller, it could be inconvenient to select the desired item due to excessive scrolling - fixed;
  • When playing co-op with controller, Role button in the top right corner no longer clips through the other buttons;
  • When playing on console or with controller, controls could break when closing character info window during of ability selection - fixed;
  • Words from the Warrant of Trade now stay longer on the screen in the Prologue;
  • You can now scroll the talent descriptions when levelling up the character when playing with a controller or on console;
  • You can now see the AP required to interact with an object during combat;
  • You can now see the description of weapon abilities without equipping the weapon;


[h2]Localization[/h2]

  • Added missing localization for some UI elements in the settings menu;
  • Fixed some typos, incorrect and missing tooltips for all languages;
  • Fixed the pop-up about unfinished level up, that was always displayed in English;
  • Localization: Many fixes for Russian localization;


[h2]Sound and Music[/h2]

  • Added music to the final dialogue in Pasqal's quest;
  • Added the missing sound for Frenzy ability;
  • Added the sound effect for the lens in the encounter at the jail planetoid;
  • Correct music now plays during mercenary character generation;
  • Fixed some cases of music stopping;
  • In voidship upgrade interface, failed upgrade produced a successful upgrade sound - fixed;
  • Various sound and music volume balance improvements. Playing will become more comfortable now;
  • Added servo motor sound to Space Marine movement;


[h2]Space[/h2]

  • Drukhari "Sigil-Class Destroyer" now has a correct weapon (previously it incorrectly had a Frigate-class weapon, vastly increasing the damage);
  • The Secret of the Winterscale colony project now correctly rewards the player;
  • Action bar during space combat could disappear in some cases - fixed;
  • Added and improved rewards for some space exploration events;
  • Colony rewards window could be impossible to close while playng with controller or on console - fixed;
  • Fixed a problem with moving forward after activating Swing And Run ability, and no problem with placing Torpedoes in the right cell will occur after using this ability;
  • Item rewards from colony projects didn't appear in the colony rewards screen if player reloaded the game before opening the colony management window - fixed;
  • One of the answers didn't show up if Pascal was in party during a dialogue about an ice planet - fixed;
  • Profit Factor didn't increase in the dialogue with Pilgrim - fixed;
  • Removed unnecessary timer from one of the space combats with Chaos ships;
  • Space: Ships sized 1x2 are now correctly aligned to the grid after Warp Wave;


[h2]Miscellaneous[/h2]

  • Added the missing names of our founders to the credits and to the Shrine of Remembrance. Sorry for taking so long! If for some reason your name is still not on the list, please check that you have put it into the Credits Name field on our website, and it doesn't contain any trademarked or offensive names. Then contact us.
  • Updated Conviction requirements and increased Conviction point gain for all branches;
  • Ulfar no longer has an unexpected twin brother in Act III;
  • The amount of reputation required for vendor higher levels items (End of Act II and Act IV) is decreased;
  • Companions that were sent away no longer stay on the bridge;
  • Fixed some cutscenes resulting in a black screen on skip;
  • Fixed the achievement "Uncover the Ice" to trigger correctly;
  • Fixed the achievement for exploring the whole Koronus Expanse triggering incorrectly;
  • Opticon-22 will no longer slowly walk back and forth multiple times during the cutscene;
  • Trying to get into the Imperium through the Maw now correctly awards an achievement;

Hotfix 1.0.81 is live!

Lord Captains! We're back with another hotfix 1.0.81 today to deal with some more critical issues.

Fixes:

  • High Factotum no longer goes missing from the bridge;
  • Fixed some (not all yet) cases causing Ulfar's personal quest to never appear;
  • Fixed another case of dialogue in Quetza Temer getting stuck. It may be required to load a save before the dialogue for it to trigger properly. Remaining fixes for this problem are expected on Thursday.


Consoles and Mac will receive the same update soon, as usual.