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Warhammer 40,000: Rogue Trader News

Patch 1.0.102 is live!

Lord Captain!
Further improvements were prepared for your Voidship. Please, allow your tech-priests to apply them! By the will of the Holy Omnissiah, we present you with Patch 1.0.102!

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.

Please be aware of plot spoilers in the description below!


Narrative
  • Fixed a bug whenCassia's hand kiss cutscene didn't start immediately and its skip could teleport player's character somewhere outside the Bridge;
  • Fixed a bug due to which some players could not land on a planet during the story mission;
  • Between some of the Bridge events the player could get stuck on another map - fixed;
  • Fixed a small possibility thatthe leader of the radicals, Elina, could die during the cutscene of running away into the street and thereby block the exit to the street;
  • Fixed a bug with the chain of rumors about the pirate ship "Elusive Contempt". Now the rumors will end after the space battles;


Items
  • FixedUralon de-equipping his weapon and armour without possibility to equip it back;


Locations

  • After passing the Machine Temple location, you will no longer be able to get to the final arena and stuck there;


Visual
  • InvisibleUralonwas fixed;
  • Fixed hammer attack animations;


User Interface
  • Freezes when opening the ship customization window and dialogue window at the same time - fixed;
  • Context loot menu did not work correctly - fixed;
  • Сontrols may be broken when opening colony management window right after getting a reward in planet exploration window - fixed;
  • Rewards window could appear without an option to close it, while dialog window is opened - fixed;
  • Opening colonization window while in ground exploration could cause crashes or incorrect display of colonization window - fixed;


Miscellaneous

  • Fixed a bug due to which in some cases there might not be a message about a Drukhari attack on a merchant ship;

Collector's Editions update and popular questions explained

Lord Captain!

In today’s report, our crew officers addressed the most important questions that our Captains might need on their journey! We’ll tell you about our plans for the Collector's Editions distribution, remind you a couple of things about our website, and provide you with the answers to the most popular questions that you might have!

[h2]Collector’s Editions Update[/h2]

We're happy to report that we are currently finalizing all the details on the Warhammer 40,000: Rogue Trader Collector's Editions shipment and preparing the packages for sending to their owners!

The shipment is planned to begin during the first week of February, so, please, check your address on the website once again. Please note that you may change your delivery address till January 31th! After that date, the addresses will be collected for the shipment and cannot be changed.



According to the forecast of our Astropaths, all the packages should begin to arrive at their Lord Captains by the end of February or during the first half of March, depending on their location!

Q: Do I need to pay any taxes on the delivery? A: No, all the taxes will be paid by us and were included in the cost of the Edition!

Q: If I ordered more than one product, can I get it in one parcel? A: Sure, everything that you’ve ordered from one account will be delivered to you as one package!

Q: Will I get a tracking number for my package? A: We’re working this question out right now and will report on it in the news with the shipment beginning announcement!

Q: I did not order the Collector's Edition, but I ordered a separate item (art book, hoodie, etc.). Does all this information apply to my order as well? A: Yes, sure! All physical items (both Collector's Editions and individual items) will be sent out at the same time.

Q: I also bought Pathfinder: Wrath of the Righteous Collector’s Edition, can I have both of them delivered together? A: Unfortunately, no. Warhammer 40,000: Rogue Trader Collector's Editions were produced by another company and in another place so they should be shipped separately.

Q: Will the distribution of Rogue Trader Collector's Editions affect the distribution of Pathfinder: Wrath of the Righteous Collector’s Edition in any way? A: No, it won't. The logistics processes of these Editions are different, and they do not affect each other in any way. Don't worry, the work on Pathfinder: Wrath of the Righteous Collector’s Edition shipment is going, and we'll surely share the news once we have them!

Stay tuned for the additional shipment announcement with all further details!

[h2]Website Checklist[/h2]

https://roguetrader.owlcat.games/

If you pre-ordered the game on our website and did not redeem your key - you can do it already, the game is out!

To do it, log into your account and go to the Digital Download tab. There you can get your release key for the game! Please, note that you can choose any platform to your liking (consoles are included).



All digital rewards are already available on the website in your account, in the Digital Download tab!

Q: The beta was taken from my account, what should I do? A: The beta was a separate project, it was removed from the store before the release. You need to get a new release key in your account on the website.

Q: My Edition had digital rewards, where can I get them? A: All digital rewards are already available and can be claimed on the website in your account, in the Digital Download tab!

Q: My name is missing from the credits or Shrine of Remembrance! What should I do? A: Warp machinations are sly and some names can be missing from the credits or Shrine of Remembrance. If you notice that, first make sure that you’ve put your name on the website in your account. Also, when you check it in the game, please, remember that the name you’ve put in the Credits Name section should be displayed in the game, not your Discord name! If you’re not sure which name to search, check it in your account on the website again!
(Please, note, that if you bought Core Digital Pack, your name should not be in the credits)



When you do that, please, contact us via e-mail: [email protected] or create a ticket on our Discord Server! Describe your problem and don’t forget to attach your email! We’ll check everything and make sure your name is delivered in the game where it should be!

Q: My pack granted me exclusive items, such as a new throne model or a new voidship. How do I choose them in the game? A: When you activate your additional pack key, the items will be added to the game automatically. The throne model will be changed to the new one. And the alternative voidship can be selected in the character creation menu at the beginning of the game!

The report is over, Lord Captain. We’re ready for the next warp jump!

Rogue Trader Community Survey!

Hello Lord Captain,

Some time has passed since the release of Warhammer 40,000: Rogue Trader, and now it is time for us to gather the intermediate results of our release efforts. Among the information that we are curious about is how you found out about our game. Please fill in this small questionnaire to help us with our future endeavors!

https://www.surveymonkey.com/r/8HVCF7X



Hotfix 1.0.98 is live!

Lord Captain!
By the will of our Tech Priests and with the Emperor’s blessing we deliver you with Hotfix 1.0.98!

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.

Please be aware of plot spoilers in the description below!

Items
  • Resolved problems with adding items to inventory in Act 3;
  • Fixed a rare bug with the Halo Device dialogue window appeared after leveling up;


Sound and Music
  • Added sounds for moving packs of items in the loot window;


Patch 1.0.97 is live!

Lord Captain!

The scrap code resists, yet our tech brothers’ faith is stronger! With the help of the Holy Machine God, we present you with Patch 1.0.97!

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.


Highlights

  • Fixed the issue that could prevent the player character from starting Act V if they allied with the Inquisition;
  • Some companions lost their convictions in new games - fixed;
  • Another part of missing names was added to the Credits and Shrine of Remembrance;
  • Added cargo sorting in the vendor interface;
  • Death World's Survival Instinct feature now correctly applies its 20% armor and Dodge bonus, while you have temporary wounds. Note: as the bonus is situational, the 20% armor will stay invisible on the character screen, but will be correctly applied to the attacks;
Please be aware of plot spoilers in the description below!


System and stability
  • Fixed the possible crashes in Act V;


Narrative
  • Now Lord Inquisitor will remember if player demonstrate their loyalty using the Dogmatic option during the dialog;
  • During his first quest, Marazhai could start killing guards, even if he was told not to do so - fixed;
  • Fixed a bug due to which Heinrix was required to be taken when landing on Kiava Gamma even if his mission there had already been completed (or failed);
  • During the Aeldari in Distress quest, when passing an event in the Tenebris Aquae system through a space battle with a squadron of Chorda, the task could not be completed - fixed. If you have it unfinished, you need to return to that system;
  • In the Haemonculus's Laboratory players were not able to trigger the final script and couldn't finish the quest objective - fixed;
  • If all the guards died in the battle of the first Marazhai quest, the quest did not end - fixed;
  • During the Price of Power quest, an answer in the dialogue could cause the dialogue to glitch - fixed;
  • In Act IV, it was possible to land on Phton IV without Heinrix during his personal quest - fixed;
  • With a small chance, Kunrad could transform into Chaos Spawn because of Dark Prayer of his ally, preventing the quest from progressing - fixed;
  • Player characters who romanced Heinrix but ignored him during Act III could get stuck at the beginning of Act IV - fixed;
  • Sometimes on Epitaph the Inquisitor didn't die after C’tan attack in the cutscene - fixed;
  • Fixed the issue that could prevent the player character from starting Act V if they allied with the Inquisition;
  • Fixed the bug when the plot flow stopped during the Blades in the Dark quest. Players, who've encountered this problem, will have to return to the Last Chance of Cyrene system.
  • Fixed a rare bug that could prevent the player character from receiving an objective to land on Dargonus. Such players will be given the quest when they load after installing the patch or the next time they visit the Mundus Valancius system;
  • The game could freeze during the first conversation with the Inquisitor on Footfall - fixed;


Mechanics
  • It is no longer possible to take items from the cargo while being in Commorragh;
  • The display of an attack preview when being in a full cover was corrected. Now the previews are shown from the exit position point and not from the position behind the cover;
  • An explanatory conversation was held with the allies, now they will stop shooting you in the back with burst attacks;
  • Now every companion has their own cost for respecialisation. Also, each of them will get three first respecialisations for free;
  • Continuous Analysis talent now correctly applies stacks only on the Operative's turn;
  • Assassin's Killing Edge ability now correctly increases the damage by Lethality% if hitting an opening;
  • Warrior's Clenched Teeth talent now correctly gives Deflection against the attack of each enemy;
  • Talent-like features granted by colony projects often did not work correctly - fixed;
  • Emperor's Voice ability now always applies to companions;
  • Flame weapon expert talent was reducing the firing cost of some abilities to zero - fixed;
  • Using the Sword of Faith psychic power and then saving the game in the middle of combat, caused an error leading to a loss of equipped weapon - fixed;
  • Steady Superiority (Upgrade III) now correctly provides one stack for each attack (previously applied for each bullet);
  • Machine Spirit Scan Protocols no longer apply stacks of Exploit on allies;
  • Blessing of the Data-Angels increased enemy armor instead of increasing armor penetration - fixed;
  • Balance adjustments were made in the battle with Iremeryss for the Story and Normal difficulties;
  • Balance adjustments were made in the battle with Uralon and Kunrad for the Story and Normal difficulties;
  • Some adjustments were made to the Story difficulty to make it easier;
  • Death World's Survival Instinct feature now correctly applies its 20% armor and Dodge bonus, while you have temporary wounds. Note: as the bonus is situational, the 20% armor will stay invisible on the character screen, but will be correctly applied to the attacks;


Items
  • Phantom Cloak did not reduce warp damage - fixed;
  • Thunder Hammer and Mace animations were changed;
  • Devastating Navigator staves allowed to use any navigator power twice, not just attacking powers - fixed;
  • Expeditionary Footwear increased dodge until the end of combat instead of until the wearer's next turn - fixed;
  • Laughing God's Pendant had technical id's in the description instead of the formulas - fixed;
  • The Halo Device could not be unequipped even if the player didn't want to wear it or it was taken by the Inquisition;
  • Vendors and Space Marines quest rewards were updated;
  • Psyker's Breastplate now gains an additional +1 Psy Rating in case of any Perils of Warp or Psychic Phenomena;


Locations
  • Units on the stairs now will move correctly between areas;


Visual
  • When kissing Cassia's hand, the camera could glitch and go to black - fixed;
  • Fixed the size of the Aeldari models;
  • Fixed the background animations for epilogue slides;


User Interface
  • Fixed display of discounts in the vendor interface;
  • The visual effect could not disappear after using the Point of Curiosity ability - fixed;
  • Malediction of Rykad Minoris debuff is now displayed only on character sheet;
  • Added cargo sorting in the vendor interface;
  • Improved experience of interacting with the group interface on PC. Scrolling through a group and constantly jumping to the first member of the group - fixed;


Space
  • Rewards of the Dark Sages and the Capella Biologis projects were swapped - fixed;
  • The Capella Biologis project now requires Explorators' reputation instead of Kasballica's;
  • The Dark Sages project now requires Kasballica's reputation instead of Explorators';


Miscellaneous
  • Another part of missing names was added to the Credits and Shrine of Remembrance;
  • Interchapter could fail to play when processing to Act V - fixed;
  • Some companions lost their convictions in new games - fixed;