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Warhammer 40,000: Rogue Trader News

Collector's Editions update 3.0

Lord Captains!

We’re ready to provide you with a new update regarding Warhammer 40,000: Rogue Trader Collector's Editions and other physical items!

Every physical order is now being transported by ships from the place of production to the logistic centers where the distribution will begin. We’ve managed to get the ship’s tracking info, so now we would like to share the most detailed info on their current status.

  1. EU ship
    The EU ship departed on February 2nd, and should arrive in Rotterdam, Netherlands approximately on March 24th. Then the cargo should be transported to the warehouse on the 25th.
  2. USA ship
    The USA ship departed on February 2nd and arrived at Tacoma, WA on March 15th. On March 20 the cargo went by rail to Chicago and is scheduled to arrive there on March 25th. From there it should go to our warehouse.
  3. UK ship
    The UK ship departed on February 3rd, and has already arrived in Felixstowe, UK on the 18th. According to the plan, the cargo should arrive at the warehouse on the 21st of March.

Shortly after the ships reach the destination ports, the goods go through customs clearance procedures and are transported to the fulfillment centers. In the warehouses, the boxes will be checked, sorted, and prepared for individual shipment to our Lord Captains. This process will take some time, but we'll try to provide you with the tracking numbers on the website as soon as possible. We’ll keep you informed when the codes are available.

We are grateful to our founders for all the support, patience, and understanding, no matter what circumstances are interfering with the shipment! Thank you for being with us.


Patch 1.1.46 is live!

Lord Captains, patch 1.1.46 is live! In this patch, we’re addressing a number of quest issues, including the remaining problems with Price of Humanity, as well as multiple issues with items and abilities.

Note: The PS5 version has been deployed, but was rolled back a few hours after the update due to a critical technical issue. It may take a few days to pinpoint and fix the issue, we'll communicate it once we are once again ready to deploy it. Please note that for users who have already made new saves after the update on PS5, it is not recommended to launch these saves until the update is restored.

All other platforms are unaffected.

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.

Please be aware of plot spoilers in the description below!

[h2]System and stability[/h2]

  • Fixed a case where the user would receive a crash message upon exiting the game;
  • Fixed a memory leak caused by damage-over-time effects from traps;
  • Fixed a potentially infinite turn interruption loop when attacking out of combat. In particular, a party with both Seize the Initiative and Savour the Kill talents will no longer experience a huge freeze or crash when attacking and destroying an object or an enemy before the start of combat;


[h2]Narrative[/h2]

  • Fixed another case of inverted conditions in Marazhai romance, where Marazhai would choose a wrong greeting;
  • After the last patch, the Price of Humanity quest could be incorrectly retroactively removed from some players who had all the correct prerequisites - oops, fixed, these players will receive the quest back. The Imperial bureaucracy isn't very reliable, you know...
  • During the Price of Humanity quest, after the dialogue with Emelina, fight with Mandrakes did not start under certain circumstances - fixed;
  • Fixed a case of incorrect speaker (Marazhai instead of Heinrix) in one of the dialogues at Kiava Gamma;
  • Fixed a case where one of the dialogues with Nomos would only have the "end dialogue" option;
  • Fixed a case where the Aeldari in Distress quest would not fail when moving to Act III;
  • Fixed a case where the dialogue with Jae in the Commorragh Arena could break after the question about the lungs - fixed;
  • Fixed a case where Yrliet's dialogue could get stuck after she breaks into your chambers - fixed;
  • Fixed a missing condition in Idira's The Door quest, which caused the dialogue to break;
  • Fixed a problem which prevented Act II from completion due to Jae's romance event failing to start correctly;
  • Fixed an issue causing Marazhai's event in Act III to never start if the player tried to trade with the Comissar during the Suspicious Absence scene;
  • Gave a name to the “Empty name” star;
  • It was possible to receive Jae's quest in Act II without Jae in Lord Captain's retinue - fixed;
  • It's no longer possible to give Yrliet away to the Inquisition during the beginning of Act III;
  • Jae's quest from Act II is now considered failed if the player has completed Act II but didn't complete the quest;
  • Now, at the beginning of Act IV, after the events on the bridge, the player will be recommended to talk to Vigdis and the High Factotum about the events in Koronus Expanse. They will give the player rumours;
  • Selecting a line "Careful - I might tire of you after eternity" in a dialogue with Marazhai caused the dialogue to break and the player would find themselves in a room filled with corpses with no exit in sight - fixed;
  • The Call of the Edge quest will no longer fail automatically under some circumstances;
  • The dialogue about the Ruinous Powers being disappointed with the player will now only appear for Heretical players who have failed to reach the Level 4 in Heretical Conviction. It will no longer appear for Dogmatic and Iconoclast players;
  • The High Factotum will no longer start an event related to Jae's romance, if the romance has been interrupted or completed;
  • When Yrliet wanted to talk to you privately in Act III, she sometimes didn't show up for the talk - fixed, she will no longer be so mean to the Lord Captain;


[h2]Mechanics[/h2]

  • Adaptive Antidot - fixed damage caused by toxin;
  • Assassin's "Killing Spree" talent now correctly applies to openings created by "Aim for the Opening" active ability, and has correct text in combat log;
  • By the Emperor's Will, Aeldari of Janus have had their Dodge reduced;
  • Exemplar's "Attention!" talent could in some cases affect enemies - fixed;
  • Fiend of Vheabos VI no longer deals damage during preparation round;
  • Fire Within pyromancy talent now works according to description;
  • Fixed a bug causing debuffs on Abelard and Idira to remain after returning from Commorragh ;
  • Fixed a case where "Go for the Throat" Space Marine ability would send the Space Marine in a random direction;
  • Fixed a set of circumstances where Jae could be added as a 7th member of the party during her quest, which caused various mechanical and UI issues - fixed;
  • Fixed rare cases where the ranged only enemies would be looking for a place to go for too long when cornered by the player;
  • If the player agreed to help Marazhai with killing Yremeryss, she could become immortal, making defeating her impossible - fixed;
  • Improved Tactics now has correct damage percent in the description.
  • Know-It-All exemplar talent did not show the results of the formula in the tooltip, instead showing +Bonus% - fixed;
  • The game will no longer freeze when an immobilized unit attempts to dodge;
  • Units from enemy squads do not get stuck doing nothing after using a melee attack anymore;
  • Fixed a case where the enemies in Act V would stop and think for extensive amount of time;
  • Wildfire will now correctly work according to description;


[h2]Items[/h2]

  • Marazhai has received improved starting equipment;
  • Items: Pyromaniac Boots will now correctly work according to description;


[h2]Locations[/h2]

  • Chaos Space Marine on Rykad Minoris starport could get stuck on the way to the last shuttle - fixed;
  • Custom companions won't break your encounter with Commissar in Prison Pit anymore;
  • Entrance to the Electrodynamic Cenobium could fail to appear when Pasqal interacted with the cogitator - fixed;
  • Fixed a few cases of enemies not ending their turn on Footfall, making the combat stuck;
  • If you broke a certain construct in the Spire of Reaving Tempest, companions could got stuck in its ruins - fixed;
  • It is now possible to properly loot Cassia in her second quest;
  • Some locations received minor tweaks to prevent Ulfar and Uralon from being stuck;
  • Sometimes when you went from Arena to Outer Spire Halls Marazhai could exit your party and cause issues in a fight as an NPC - fixed;
  • When walking into a building on Rykad Minoris starport, characters could fall off the map - fixed;


[h2]Visual[/h2]

  • Improved Defiler animation;
  • New visual effects for C'tan;


[h2]User Interface[/h2]

  • Character biographies and decision log will no longer disappear from the character sheet;
  • Fixed a case where summoning multiple information windows on the global map screen could cause one of them to get stuck on the screen;
  • Fixed some problems with cursor on the global map when playing on console or with controller;
  • Fixed unexpected cursor jumping during navigation on the global map when playing on console or with controller;
  • It's no longer possible to repair the ship during combat by going to the ship management interface and clicking on the hull integrity button;


[h2]Sound and Music[/h2]

  • Added combat voicelines for all the secret companions;


[h2]Space[/h2]

  • Fixed a problem with one of the Lance cannons not firing;
  • The space battle near the Webway portal did not take into account the results of a preceding book event - fixed. Now successfully launching a torpedoe reduces the number of enemies in the battle;


[h2]Miscellaneous[/h2]

  • Added another batch of names to the credits and Shrine of Remembrance (from people who have filled them in late);
  • Changed the method of loading of mod DLL files. Now loading is done by Assembly.LoadFrom method, which will automatically load DLL dependencies;
  • Fixed a critical error with loading DLLs from mods;

Patch 1.1.40 is live!

Warhammer 40000: Rogue Trader Patch 1.1.40

Lord Captains! You are expected on the bridge, a new update has arrived.

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.


Please be aware of plot spoilers in the description below!

Narrative
  • Fixed an error that caused the story in Act III to become stuck if the quests there were done in a certain order;
  • Ulfar will now armour himself before joining the Lord Captain's crew;
  • Fixed a case where Jae's quest could get blocked after a second attempt to join the line;
  • The argument between Clementia and Jae on Dargonus now only plays if Jae's quest is active and the player has not yet progressed to Act III;
  • Fixed multiple remaining cases where the dialogue could still break in Heinrix's personal quest (Price of Humanity). For the players that weren't supposed to receive this quest at all (usually because they haven't completed or failed Heinrix' first quest), they will be forcibly moved to the bridge from the quest location. If they load a save before the landing, the landing spot will not be available for them;
  • Marazhai's gift event will now automatically load the bridge when it happens, rather than waiting for the player to visit the bridge;
  • Fixed a broken option in a dialogue with Nomos in Act II, which could cause some dialogues in Act IV to break;
  • Fixed a case where the Yrliet's quest at Quetza Temer did not count as finished under some circumstances;
  • Combat no longer starts at Quetza Temer, if the player has managed to reach a peaceful resolution;
  • In some cases, the Classified Information quest could not be completed - fixed;
  • Fixed a bug that could sometimes prevent Cassia from talking to the Lord Captain after her first quest was complete, blocking the quest;
  • Cassia didn't have a dominant Conviction, which could cause some of her dialogues to break - fixed;
  • Fixed an issue where leaving the palace during coronation and returning could cause Pasqal to disappear, blocking further progress;


Mechanics
  • Ulfar now correctly passes his turn after dying from attack of opportunity;
  • Fixed a few cases of incorrect level requirement calculation, causing some talent to be unavailable despite meeting the requirements;
  • Attempting to move a prone unit during preparation round could cause the combat to break - fixed;
  • Leader's "No Respite" talent no longer works on movement points, as intended;
  • Leader's "No Respite" talent no longer gves stats for AP gained by allies by themselves;


Items
  • The quest item looted from Chtonos in Act III could sometimes disappear from the inventory after saving and loading the game - fixed;
  • Added a Pyromancy psyker staff to the Rykad Minoris location;
  • It is no longer possible to spawn multiple Cherubs;


Locations
  • Fixed a case where if Abelard was healing the Lord Captain while standing very close to the gates of the Warrant Chamber in Prologue, the mighty Senechal's silhouette would not allow any cultists to enter the room, so the combat never started;
  • Added the exit location marker on the minimap for Jae's second quest;
  • Fixed interaction range for the throne at Dargonus;


Visual
  • Fixed a case where any equipment wasn't displayed on Ulfar after his recruitment until the party moved to another location;
  • Fixed incorrect sheathed weapon position for female Aeldari;
  • Fixed the issues with armour painting which could cause incorrect colors to be displayed;
  • Fixed a case of companions sometimes becoming invisible in the inventory screen;


User Interface
  • Tooltips for some abilities in space combat didn't expand correctly - fixed;
  • Selector frame couldn't reach the bottom option in the quest journal - fixed;
  • Fixed multiple cases where the dialogue would appear completely empty;
  • Fixed incorrect calculations of damage from toxin applied by Splinter Pistol, Modified Splinter Pistol or Violent Splinter Cannon;
  • Fixed some cases where abilities from a weapon that was switched or unequipped, remained available;


Miscellaneous
  • Added a few missing founder names to credits and the Shrine of Remembrance;
  • Mandrakes no longer attack endlessy if their Final Strike was parried;
  • Fixed SharedStringConverter for mod support;
  • Explorator vendor is now once again available in the beginning of Act III through the High Factotum;

Hotfix 1.1.31

Warhammer 40000: Rogue Trader Hotfix 1.1.31

Lord Captains, heralds bring the news about our next hotfix! Get aboard the Voidship and check out with your advisors for changes!

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.


System and stability
  • Fixed the infinite pause issue at the start of ground combat during some of the Warp encounters;


Co-op
  • Fixed more desync issues;


Narrative
  • It was possible to get into the Janus Jungle without taking Yrliet into the group (if she had previously joined it). Because of this, the dialogue with Muaran was interrupted - fixed. Now it is necessary to take Irliet and the dialogue can be started again.

    If you encounter such a problem, you need to re-land on Janus, taking Yrliet with you;



Items

  • The Life-Draining Sword - fixed damage and Heretical effect;


Visual
  • Fixed the Astartes Plasma Pistol's size;



User Interface
  • Sometimes, the inspection window would freeze while playing with a controller - fixed;
  • Show Helmet option in the inventory hides the base costume of Yrliet and Marazhai - fixed;
  • Quest journal did not open in some cases - fixed;
  • Sometimes, the inspection window would freeze while playing with a controller - fixed;



Sound and Music
  • Added missing Theodora line during the first conversation;

Abelard, introduce us to the gargantuan Update 1.1.28!

Lord Captains!

This is our first major update for Warhammer 40000: Rogue Trader, containing a total of over 1800 changes, including brand new voiceover and narrative content, QoL improvements, balance updates, numerous bug fixes and hundreds of fixes for optimization, performance and co-op stability (we've done our best to squeeze some of these together to make the patch notes a bit less devastating for you to read). The patch notes are so huge that we were forced to split it into multiple parts. Console version of the patch will be available within ~24 hours depending on region, as usual.

We are deeply grateful for your feedback and reports that made this update possible, and hope that this update will vastly improve your experience with the game!

Important: due to the unprecedented scale of changes to abilities and balance, all existing saved games will receive an additional free respecialization for every character in the party. Enjoy!

Here’s a glimpse of what’s expecting you:

[h2]Highlights[/h2]

  • Brand new full voiceover for the Prologue and companion chatter across the game;
  • New visual effects and icons;
  • Narrative tweaks and new reactivity options;
  • Fixes for broken quests and dialogues (including the long-anticipated Price of Humanity quest fix);
  • Fixes for incorrect and inconsistent epilogues;
  • A massive amount of fixes for incorrectly functioning abilities and items, including those that led to silly damage multiplication;
  • Balance updates, including survivability and damage buffs to Space Marines, nerfs for Officers, weapon balance, encounter balance, and changes to calculations of many stats, bonuses and difficulty modifiers, resulting in an overall smoother game experience;
  • A lot of performance improvements and optimization;
  • Reputation thresholds for vendors being lowered by about 20%;
  • Improvements for NPC AI, reducing the cases of friendly fire and unnecessary triggering of Attacks of Opportunity;
  • Co-op desync fixes and possibility to hire mercenaries during multiplayer sessions;
  • QoL UI improvements, including ability sorting, recommended skills and visibility of quests and extractums on the map;
  • Marazhai and Yrliet gaining access to many previously human-restricted items;

Read the full patch notes HERE (beware of possible massive spoilers!)!