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Warhammer 40,000: Rogue Trader News

IGN 2023 Gamescom livestream

Lord Captain, critical report incoming! Tomorrow, expect the announcement of something long awaited. Stand fast and at the ready!

During the IGN 2023 Gamescom livestream, we’ll unveil some exciting features in Warhammer 40,000: Rogue Trader and share with you some especially intriguing news... Be sure to join us on August, 24, 7:45 am PDT / 10:45 am EDT / 4:45 pm CEST:https://www.youtube.com/@IGN/streams

Main Theme - Live Choir | Warhammer 40,000: Rogue Trader

Music is one of the key features that weave a captivating atmosphere. In a setting whose ambience has won the hearts of thousands, such details are especially important. Our composer Paweł Perepelica, along with the choir from Four For Music Ltd., strived to embody this atmosphere in the game's main theme.

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Rogue Trader Combat Survival Guide

Surviving on the battlefields of the 41st millennium is a challenging task, even for an experienced Lord Captain and their trusted retinue. In this article we’ve gathered some hints that will help you master ground combat in Warhammer 40,000: Rogue Trader.


[h2] 1. Planning Your Turn[/h2]

How many times have you made a move in tactical combat only to find out that the enemy is no longer visible from a new position? In Rogue Trader, we’ve solved this problem - simply click on one of the tiles available for movement, and a ghostly figure of your character will appear in that tile, from where you will be able to check line of sight and ability ranges. You can then confirm the movement by clicking on the same spot again.



[h2]2. Moving and Attacking[/h2]

Normally you are unable to move after making an attack, and only one attack is allowed per turn. Pay attention to the flashing red icons when you hover the cursor over an ability - it shows which of them will be blocked after this ability is used. Also note that abilities provided by a character’s Doctrine may allow for additional attacks or movement, so read their description carefully.



[h2]3. Momentum[/h2]

When you damage and kill enemies, your party accumulates Momentum - a special resource that represents the flow of battle and opportunities arising in combat. When it’s above a certain threshold, you can spend it to launch devastating abilities called Heroic Acts. Similarly, if things aren't going well and your party has suffered a lot of damage, Momentum will also be very low, at which point you will gain access to Desperate Measures - another type of powerful abilities that come at the cost of significant negative effects. Both of these can turn the tide of battle, so use them wisely.



[h2]4. Cover[/h2]

Cover is useful to shield yourself against incoming fire. It comes in partial (half-shield) and full (full shield) forms for different levels of protection. Make sure that your flanks are protected when using cover, and note that smaller cover elements are destructible, or else you may end up finding out what a bolter shell tastes like.



[h2]5. Pushback Weapons[/h2]

Shots from some heavier weapons such as the legendary bolter may push the target back, forcing it to collide with an obstacle or even another enemy for more damage. Use this to your advantage against tightly packed groups of enemies and in crowded spaces.



[h2]6. Volley Fire[/h2]

Firing in volleys in Warhammer 40,000: Rogue Trader doesn't require selecting targets - you choose a direction of fire instead, three tiles wide. All units in these tiles have a chance to be hit, but hitting targets in the center of the arc is more likely. Aim your bolter and enjoy the firestorm!



[h2]7. Cone Weapons[/h2]

Never leave the safety of your ship without flamers and shotguns. They use a cone-shaped area of effect that can't miss, so cover will not save the enemy. And even if someone's lucky enough to dodge by jumping out of cover, they become a perfect target for your other guns. Burn them for the Emperor!



[h2]8. Charge[/h2]

Charge is a reliable way to get into combat and make an additional attack on the enemy. Just make sure there's a straight line to your target and none of your friends are on the way. The Emperor protects!



[h2]9. Groups of Enemies[/h2]

Encounters with many enemies can get tedious in turn-based combat. This is why we've implemented a squad-based system - weaker enemies will fight you in groups, taking their turn at the same time. They will move and shoot simultaneously, making turns faster.



[h2]10. Penetrating Shots[/h2]

Fancy purging multiple xenos or heretics in one shot? Then bring in the big guns! Some weapons, such as bolters or sniper rifles, are powerful enough to penetrate the target, hitting other enemies behind it! A well-placed shot may give you a serious tactical advantage.



[h2]11. Perils of the Warp[/h2]

The warp is dangerous, and its power comes at a price. The more disturbance that is caused to the veil between reality and the warp by reckless, frequent usage of psychic powers, the higher the chance that the psyker will suffer Perils of the Warp - a devastating backlash that causes various nefarious otherworldly effects.



Now, Lord Captain, you should be ready to step onto the battlefields of the 41st millennium.

Let them know your name!

Only one day left!

Lord Captain!

Your personal servo-skull reminds you that there is only one day left until the end of the survey for the Warhammer 40,000: Rogue Trader BETA version! We’re looking forward to hearing your thoughts and opinions!

The link to the survey can be found on the main menu screen of the BETA version.

Thank you for your contribution to our game’s progress!

Update 0.2.1al is live for Rogue Trader Beta!



Update 0.2.1al is live for Rogue Trader Beta!

[h3]Changelog (Beware of possible spoilers below!):[/h3]

  • Adept's "Reactive Study" was stacking buffs permanently and infinitely - fixed, the game should no longer take long pauses after each action in ground combat. If you saved during combat, you need to finish it for the fix to become active.
  • An event with Abelard and Avrilla Vent could get stuck, blocking further progress - fixed. If you still experience this problem on an older save, go to the captain's quarters and return to the bridge.