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Marazhai Aezyrraesh: the Creed of a Tormenter

The Drukhari are considered among the most cruel and malicious of xenos that threaten the Imperium. They are a degenerate society of the ancient Aeldari xenos race, a dark culture of torturers and raiders, striking out at the galaxy's inhabitants from their labyrinthine shadow-realm of Commorragh. Selfish, prideful, arrogant and murderous, the Drukhari are a self-serving people. Their rulers reign over their kindred with the utmost cruelty and intimidation, for only the fear of death can keep the Drukhari in line. Their subjects are torn between their own ambitions that urge them to backstab their own and a hatred of their common enemies that pushes them into fragile alliances and shaky agreements. The laws of this fractured society are known only to the Drukhari themselves - and even they often become victims of their own intrigues and games, having faltered in their judgment or one of their plots.

Marazhai Aezyrraesh, the Dracon of the Kabal of the Reaving Tempest, is a true scion of Commorragh, who is driven by an insatiable lust for violence and power over others - things which he achieves through subtle cunning, shady deals, and — to his great delight — carnage and the agonizing torture of his enemies. Everything changes when another raid in realspace goes awry, and Marazhai realizes that this time it was he who was being hunted. It's time to strike back, not wait for the enemy to get ahead. But the intricacies of Commorragh's intrigues and machinations are different from the rules of these rampant and bloody raids, and the most sophisticated plan can fail if one of your tools is an overly feisty and underestimated Rogue Trader... or if one of the apex predators of Commorragh, with whom you struck a dark alliance, decides not to hold his end of the bargain up.

Stripped of everything that once belonged to him, Marazhai receives one final favor - to perish to the delight of his kin, feeding their insatiable hunger with his exquisite pain. This fate is unlikely to suit the proud Kabalite of the Reaving Tempest, and he has one last chance to avoid it - to enter into an alliance with yesterday's enemy. If this uneasy union holds together, if the doomed find their way out of Commorragh, if this Drukhari, a child of the Webway, survives in realspace... then the fallen Dracon will have a shred of hope: one day reclaim the shards of what he once considered his own or follow the path of bloody revenge as someone with nothing to lose.

The rut of daily life on a Human voidship can be unbearably dull for a creature of such different customs - and there is none more inventive in devising twisted entertainment than a bored Drukhari. Since only the Rogue Trader is worthy of any attention amid the surrounding rabble, it will not be difficult for them to attract Marazhai's special consideration. A former preything can just as easily be turned into an amusing plaything... or, if the chosen rules dictate, roles can change completely. For a reckless – or unwary – Rogue Trader willing to indulge Marazhai’s debauched nature, he has much to share on the subject of depravity and cruelty – things might just leave a permanent mark on the soul of a willing and receptive “mon-keigh”.

Co-op mode is here!

Today we have great news for you!

In our new game, Warhammer 40,000: Rogue Trader, we've introduced a lot of unique and unusual mechanics that were not present in our previous projects. We decided to not stop there and took it a step further.

Since the very first day we started working on Warhammer 40,000: Rogue Trader, we've concluded that travelling across the Koronus Expanse with a friend would be a lot more fun, and now we're excited to finally announce it! Cooperative mode will be available on PC at launch and introduced to consoles at a later date!

We'll be back with the details soon enough, but for now - stay tuned!

IGN 2023 Gamescom livestream

Lord Captain, critical report incoming! Tomorrow, expect the announcement of something long awaited. Stand fast and at the ready!

During the IGN 2023 Gamescom livestream, we’ll unveil some exciting features in Warhammer 40,000: Rogue Trader and share with you some especially intriguing news... Be sure to join us on August, 24, 7:45 am PDT / 10:45 am EDT / 4:45 pm CEST:https://www.youtube.com/@IGN/streams

Main Theme - Live Choir | Warhammer 40,000: Rogue Trader

Music is one of the key features that weave a captivating atmosphere. In a setting whose ambience has won the hearts of thousands, such details are especially important. Our composer Paweł Perepelica, along with the choir from Four For Music Ltd., strived to embody this atmosphere in the game's main theme.

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Rogue Trader Combat Survival Guide

Surviving on the battlefields of the 41st millennium is a challenging task, even for an experienced Lord Captain and their trusted retinue. In this article we’ve gathered some hints that will help you master ground combat in Warhammer 40,000: Rogue Trader.


[h2] 1. Planning Your Turn[/h2]

How many times have you made a move in tactical combat only to find out that the enemy is no longer visible from a new position? In Rogue Trader, we’ve solved this problem - simply click on one of the tiles available for movement, and a ghostly figure of your character will appear in that tile, from where you will be able to check line of sight and ability ranges. You can then confirm the movement by clicking on the same spot again.



[h2]2. Moving and Attacking[/h2]

Normally you are unable to move after making an attack, and only one attack is allowed per turn. Pay attention to the flashing red icons when you hover the cursor over an ability - it shows which of them will be blocked after this ability is used. Also note that abilities provided by a character’s Doctrine may allow for additional attacks or movement, so read their description carefully.



[h2]3. Momentum[/h2]

When you damage and kill enemies, your party accumulates Momentum - a special resource that represents the flow of battle and opportunities arising in combat. When it’s above a certain threshold, you can spend it to launch devastating abilities called Heroic Acts. Similarly, if things aren't going well and your party has suffered a lot of damage, Momentum will also be very low, at which point you will gain access to Desperate Measures - another type of powerful abilities that come at the cost of significant negative effects. Both of these can turn the tide of battle, so use them wisely.



[h2]4. Cover[/h2]

Cover is useful to shield yourself against incoming fire. It comes in partial (half-shield) and full (full shield) forms for different levels of protection. Make sure that your flanks are protected when using cover, and note that smaller cover elements are destructible, or else you may end up finding out what a bolter shell tastes like.



[h2]5. Pushback Weapons[/h2]

Shots from some heavier weapons such as the legendary bolter may push the target back, forcing it to collide with an obstacle or even another enemy for more damage. Use this to your advantage against tightly packed groups of enemies and in crowded spaces.



[h2]6. Volley Fire[/h2]

Firing in volleys in Warhammer 40,000: Rogue Trader doesn't require selecting targets - you choose a direction of fire instead, three tiles wide. All units in these tiles have a chance to be hit, but hitting targets in the center of the arc is more likely. Aim your bolter and enjoy the firestorm!



[h2]7. Cone Weapons[/h2]

Never leave the safety of your ship without flamers and shotguns. They use a cone-shaped area of effect that can't miss, so cover will not save the enemy. And even if someone's lucky enough to dodge by jumping out of cover, they become a perfect target for your other guns. Burn them for the Emperor!



[h2]8. Charge[/h2]

Charge is a reliable way to get into combat and make an additional attack on the enemy. Just make sure there's a straight line to your target and none of your friends are on the way. The Emperor protects!



[h2]9. Groups of Enemies[/h2]

Encounters with many enemies can get tedious in turn-based combat. This is why we've implemented a squad-based system - weaker enemies will fight you in groups, taking their turn at the same time. They will move and shoot simultaneously, making turns faster.



[h2]10. Penetrating Shots[/h2]

Fancy purging multiple xenos or heretics in one shot? Then bring in the big guns! Some weapons, such as bolters or sniper rifles, are powerful enough to penetrate the target, hitting other enemies behind it! A well-placed shot may give you a serious tactical advantage.



[h2]11. Perils of the Warp[/h2]

The warp is dangerous, and its power comes at a price. The more disturbance that is caused to the veil between reality and the warp by reckless, frequent usage of psychic powers, the higher the chance that the psyker will suffer Perils of the Warp - a devastating backlash that causes various nefarious otherworldly effects.



Now, Lord Captain, you should be ready to step onto the battlefields of the 41st millennium.

Let them know your name!