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Warhammer 40,000: Rogue Trader News

The Grim Darkness Challenge comes!

Lord Captains!

To celebrate the launch of the Void Shadows DLC and the introduction of Grim Darkness (“Ironman”) Mode for Warhammer 40,000: Rogue Trader, Owlcat Games is happy to announce a large competitive event: The Grim Darkness Challenge!

[h2]What is The Grim Darkness Challenge?[/h2]

It is an intense competitive event for streamers, where, over the course of two weeks, participants will compete live in beating (or making it as far as they can in!) Warhammer 40,000: Rogue Trader on Daring difficulty in Grim Darkness mode - a newly introduced brutal gameplay mode where only a single save is allowed and is rewritten every time a player exits the game. All decisions and consequences in this mode are final, reloading is impossible, and if the party is defeated—the game is over!

[h2]Registration[/h2]

In order to participate, you need to either be a streamer that is already a part of our partnership program Owlmates, or have a channel on Youtube or Twitch with at least 5000 subscribers and a reasonable number of views on recent videos. We’re ready to discuss corner cases (for example, some leeway may be given to non-English-speaking streamers with national audiences), but also reserve the right to deny registration without explanation if we consider it necessary.

For registration and all questions, contact Owlcat CM Starrok (Starrok on Discord or u/OwlcatStarrok on Reddit), or Owlcat CM Nathillien (Nathillien on Discord or u/OwlcatNathillien on Reddit).

Registration will remain open until October 14.

[h2]Victory conditions[/h2]
  • Winner is determined by beating the game or reaching the furthest Act without the player’s party ever being defeated.
  • If multiple players have reached the same act or have beaten the game, tiebreakers are resolved by the number of quests completed (you can check completed quests in the journal).
  • If still tied, the victory is determined in favor of the player who spent the least in-game time on their playthrough.


The challenge will begin on 00:00 GMT October 22, and last for 2 weeks until 23:59 GMT November 4, or until all players have successfully completed their playthroughs or were eliminated.

And remember: in the Grim Darkness of the far future, there is only one winner, and their feat will be rewarded with a unique prize!

[h2]In-game Rules[/h2]

  • Grim Darkness mode must be enabled;
  • Daring Difficulty must be enabled;
  • Void Shadows DLC must be installed and enabled;
  • All free and cosmetic DLCs can be enabled;
  • Any background or character-selection choices are allowed;
  • Any ship type is allowed;
  • Only single player is allowed;
  • No mercenaries are allowed (only story companions);
  • No mods can be used;
  • It is prohibited to shutdown or alter the game in any way in order to prevent a death, make a different choice, or redo a skillcheck. Live with the consequences of your choices!


[h2]Technical Requirements[/h2]

  • After each game session, the participant must upload the following stats to the provided Discord channel:
    - Time played this session;
    - Total time played in campaign;
    - Current Act # reached
    - Number of completed quests (visible in the quest log)
    - Party setup that was used most of the time for this session (companions and archetypes). Builds don't need to be uploaded, but must be available on request.

  • Playthroughs must happen strictly LIVE, with the streams and their records saved in case a need arises to check them. If you have connection issues, please save the game and continue when your connection is restored.

  • All participants must manually make a backup of their save after every session (by default it is located in C:\Users\ \AppData\LocalLow\Owlcat Games\Warhammer 40000 Rogue Trader) to prevent unexpected progress loss due to power outages, Steam Cloud issues, bugs, and other force majeure factors.

  • If continuing or finishing the playthrough is impossible due to a non-gameplay related reason (a bug, power failure, hardware or software issues, etc.), contact the organizers. We may be able to let you continue from a previous backed-up save or restart the game, depending on the circumstances.

  • We strongly urge all participants to use the #GrimDarknessChallenge hashtag in their media.


[h2]Cheating and Exploits[/h2]

  • It is forbidden to exploit bugs and a clearly unintended use of game mechanics to gain a gameplay advantage. If you are in doubt as to whether the situation can be classified as such, contact the organizers.
  • No mods or external software may be used to modify the game or save or to alter them in any way.


Participants who break any of the rules above may be disqualified at the organizers' discretion.

Good luck!

Hotfix 1.2.1.10 is live!

Lord Captains! We are deploying a hotfix to deal with a few annoying issues discovered by the community over the days since release of the Void Shadows DLC.

Consoles will receive the same update within 24 hours.

Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.

[h2]Patch Notes[/h2]

  • Some space battles could become stuck after defeating all enemies - fixed;
  • Abilities in space combat could become unavailable after the first use - fixed;
  • In rare cases, UI in space combat could disappear - fixed;
  • The main enemy of the battle in Astropathic Chapel refused to die if the difficulty was set to Custom and NPC stat modifiers were set below a certain threshold - fixed;
  • Since the last update, the player could experience severe lag when using some abilities such as burst attacks - fixed;
  • The main menu button “Continue” used to ignore the existence of Grim Darkness saves, forcing the player to load game manually through the Load Game menu - fixed, now continuing the game is possible as normal;
  • Making four incorrect choices in The Haunting of Zacchary Weisz quest no longer causes all party members to instantly die (which caused a Grim Darkness game over), only inflicting damage and trauma instead;

Warhammer 40k Rogue Trader DLC launches with new grimdark adventure

The thing you must remember about the universe of Warhammer 40k is that it isn't ours, despite some similarities. One key difference is that, unless proven otherwise in an Event Horizon-esque experiment, I'm pretty sure our reality doesn't float upon a gestalt ocean made up of the most horrifying emotions from a multitude of species. In this fictional universe, traversing this galaxy means sailing through those terrifying depths. In Warhammer 40k Rogue Trader you do so in your voidship - which is the focus of the new DLC, Void Shadows, and you can play it now.


Read the rest of the story...


RELATED LINKS:

Upcoming Warhammer 40k Rogue Trader DLC delayed, needs more work

2023's most underrated Warhammer game is getting huge new DLC

Warhammer 40k Rogue Trader is now Steam Deck Verified

Void Shadows DLC Out Now!

Lord Captain!

We have been granted permission by Seneschal Werserian to report to you directly on our current situation.

We are pleased to report that the Void Shadows DLC has arrived in stores and is now officially released! Check out the links below and start playing right now!

We are receiving numerous reports about disturbing incidents taking place on your voidship. We have reason to believe that a vile Genestealer Cult may be involved in these atrocities. We request that you come immediately and take control of the situation personally.

To see the full details of our report, we suggest you take a look at the Void Shadows DLC release trailer!

[previewyoutube]https://www.youtube.com/watch?v=hsgKGORxxXc[/previewyoutube]
Get the DLC as part of a Season Pass (with access to the upcoming Lex Imperialis DLC):

https://store.steampowered.com/app/2687230/Warhammer_40000_Rogue_Trader__Season_Pass/

Or buy it separately:

https://store.steampowered.com/app/2951990/Warhammer_40000_Rogue_Trader__Void_Shadows/

The Emperor protects, but your crew is in great need of you right now, Lord Captain.

Update 1.2.1.7 is here!

Lord Captains!

Update 1.2.1.7, supplementing the launch of Void Shadows DLC, is here!

In it, you’ll find various bugfixes, improvements and a number of brand new features!

Please be aware of the plot spoilers below and MAKE SURE TO UPDATE YOUR MODS!

Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.

Patch Notes


[h2]New features:[/h2]

  • The Grim Darkness mode has been added to the game! Play in “ironman” mode with a single save and achieve a feat of strength by finishing the game without dying! Read more.
  • Many formulae in the game were updated to show the final expected numbers instead of complicated mathematical operations;
  • The game has received a brand new in-game mod and DLC manager;
  • A new system of dynamic icons for passive abilities and talents, which updates the old “letters for icons” system, has been added:




[h2]System and stability[/h2]

  • Fixed a number of performance issues with the Encyclopedia;
  • Optimized creating saves to use less memory and be a bit quicker;


[h2]Narrative[/h2]

  • One of Jae's quest endings in Act IV did not work correctly - fixed;
  • Fixed a bug where the Defective Servitors quest would not complete if the player asked Factotum to get rid of the servitors;
  • In Cassia's The Price of Power quest, players who romanced her sometimes managed to convince her in the dialogue to renounce her house and title but didn't have all the necessary conditions to do that. This choice had no consequences but was very misleading - fixed;
  • Fixed a bug which could cause the Blood Ties quest to pop up on Dargonus and become stuck if Abelard was dropped from the party after picking up the quest (who in their sane mind would drop Abelard out anyway?!);
  • The Mercatum Tabula Officiale quest could incorrectly fail at the beginning of Act III - fixed;


[h2]Mechanics[/h2]

  • Assassin's Haemorrhage ability wasn't counted as damage over time ability;
  • Fixed the case when the Lord of Change could have an infinite attack (not that it was THAT thematically wrong, but it certainly wasn’t intended);
  • A bug has been fixed due to which it was impossible to jump over a blockage at Eurac V if the athletics skill was reduced due to injuries;
  • The Bounty Hunter can no longer use offensive Heroic acts during the Savour the Kill bonus turn;
  • The Commissar's For the Emperor! talent now correctly grants Momentum when an ally kills a marked enemy;
  • The Commissar's Show Them Contempt! talent now correctly disappears when the Commissar is no longer adjacent to any enemies;
  • The effect of Ready to Serve talent is now correctly applied on allies when it's used by the character with the talent;
  • The Navy Officer's Scatter! ability now correctly halves the damage;
  • Danse Macabre could only be used once on additional turns given by a Leader - fixed;
  • Supporting Zone talent now correctly works with Rapid Reload Stratagem granted by Arch-Strategist's Visor item;
  • Arch-Militant’s Close-Quarters Training talent used to incorrectly give a penalty to hit chance instead of Ballistic Skill - fixed;
  • Armour penetration bonus from Bounty Hunter's Guidance incorrectly calculated the target's difficulty tier twice - fixed;
  • Easy Target Warrior talent did not work under a number of circumstances - fixed;
  • Exemplar's Revenge bonus damage didn't fall off after character melee attack - fixed;
  • Know No Heresy talent now correctly applies half of its effects to the allies;
  • Pasqal's Machine Spirit Communion ability duration was shorter than intended - fixed;
  • Soldier's Enough Bullets for Everyone talent didn't work with extra turns - fixed;
  • Dogmatic's Absolution feature now correctly works with damage over time abilities;
  • The Master Tactician's Nerves of Steel talent worked even when the Master Tactician was dead or even when the Master Tactician was not in the party at the moment - fixed;
  • The Master Tactician's Nerves of Steel talent could sometimes turn momentum losses into momentum gains (when the losses were small and/or when you had more than one Master Tactician in the party) - fixed, now losses can only be reduced to 0;
  • The Master Tactician's Comfort in Conformity talent could sometimes save characters from death - fixed;
  • Fixed a number of cases where characters could gain negative temporary wounds, which could break the damage system in unexpected ways. One such example is Above the Thundering Guns (gained from Iconoclast - Follower) that granted temporary wounds equal to the character's Resolve (and Resolve could become negative from traumas and injuries);
  • The Navy Officer's Do Not Falter! ability now correctly applies its effect until the end of the combat;
  • Warrior talent Easy Target now works on the creatures whose weapons are natural - like teeth and claws. They are no longer considered "armed with melee weapon" for this talent;
  • The description of the Shield Pulse ability has been edited to make the effect more clear;


[h2]Items[/h2]

  • Armour of the Undaunted no longer increases the cost of some attacking abilities (i.e. "Charge") by more than intended;
  • Black Signet of the Inquisition now grants less armour and deflection upon use;
  • Blast Pistol and its derivatives now use the correct damage cones when shooting. Their shots are now correctly identified as an AoE ranged attack and no longer provoke attacks of opportunity when used in melee (same as other pistols);
  • Burnt Aquila Pendant now provides correct Fire Damage bonus (was 1 less than intended);
  • Opticon-22 now has a [Retobi-Pattern] Bolter for sale;
  • Scarlet Signet of the Inquisition now grants slightly less armour upon use;
  • Self-Calibrating Goggles: successful single melee attacks didn't trigger a Willpower check - fixed;
  • Self-Calibrating Helmet: successful burst or area attacks triggered a Willpower check - fixed;


[h2]Locations[/h2]

  • In one of the encounters in the Upperway, added new abilities to the enemies - Let the Blind see the Truth and Behold the Final Dawn;
  • Traps in Commorragh now have the correct trigger trajectory;


[h2]Visual[/h2]

  • Added a falling animation in the scene where Kunrad stuns the Lord Captain;
  • Added new animations for the Electro-Priests;
  • Added physics to some weapon decoration elements;
  • During a fight on Salis Prime, one of the Unholy Lenses could stay transparent - fixed;
  • Fixed non-functioning cogitators on the bridge;
  • Fixed the issue with the clothes textures interfering with the character model;
  • When the Crowd density setting was set to minimal, some people could look the wrong way;
  • Bladewings ability now has a correct attack animation;


[h2]User Interface[/h2]

  • It is now possible to inspect the bonuses and rewards offered to you in dialogues, space exploration events and colonisation by hovering over them;
  • "Show in Encyclopedia" button in Exploration window didn't work correctly - fixed;
  • Fixed the issue where the information about modified resources in colonisation window was not updated after completing orders;
  • "Upgrade" button in the end of a space combat did nothing - fixed;
  • Added a menu setting to either have the main menu visuals and music change with the new expansion releases, or always keep the original visuals and music;
  • Fixed a number of visual issues with the selector frame in the Journal;
  • Fixed a problem where the ESC menu could stop working after scanning a planet;
  • Fixed an issue where the hidden health status was incorrectly displayed after reloading the game - fixed;
  • Fixed an issue where sometimes it wasn't displayed who was performing a skill test;
  • Fixed an issue where the "Hide completed quests" checkbox in the journal did not work in some cases;
  • Fixed an issue where the cursor visuals did not match some interactive objects;
  • Fixed an issue where the listener's portrait could sometimes be incorrectly displayed in dialogues;
  • Fixed an issue where, upon reloading the Main Menu with certain settings, sounds from the main menu would play when the settings window was open - Fixed
  • Fixed an issue with inverted navigation arrows when using Heroic Acts and Desperate Measures when playing with a controller or on console;
  • Fixed multiple cases of text not fitting into the selection frame in the game menus;
  • Fixed navigation and transition through notifications in the quest journal (it will now always open the correct quest instead of going to the beginning of the list). The journal will also now remember the quest it was focused upon when it was opened for the last time - fixed;
  • Fixed the issue of simultaneous double notifications for receiving and completing a quest;
  • Fixed the quest notification not always opening the correct page in the journal upon clicking;
  • Fixed the visual display of the "required DLC" text in the save slot selection in the cooperative lobby;
  • Fixed visual mouse control errors related to systems on the global map;
  • Pressing and holding the right stick in the inventory now again expands the text when playing with a controller or on console as it was always supposed to;
  • Psychic Assault talent is now correctly displayed when the "warp features" filter is active;
  • When playing with a controller or on console, some companions were not automatically assigned to the party when transitioning between locations - fixed;
  • Fixed display of multiple damage numbers near the character's health bar;
  • Fixed infinite character gender change bug in the character creation;
  • Improved the display of some ability descriptions;


[h2]Audio[/h2]

  • Added additional combat shouts to the Lord Inquisitor;
  • Added additional sounds to Combat Servitors;
  • Added additional sounds to Daemonettes;
  • Added additional sounds to Horrors of Tzeentch;
  • Added additional sounds to Plaguebearers;
  • Added sound effects for the planet hologram on the bridge;
  • Added sounds to the Electro-Priests' animations;
  • The Corrupted Tech-Priests sounded like Chaos Cultists - fixed;
  • Added a sound effect to the loot gathering window pop up;
  • Added interaction sounds to all icons in the game;
  • Fixed a few cases across the game, where music would not always start playing correctly when facing a major enemy;
  • Fixed issues with music during the fight with Uralon and the Lord Of Change;


[h2]Space, Colonisation and Exploration[/h2]

  • Tutorial on healing was popping up for no apparent reason in space combat - fixed;
  • Fixed a bug where The Haemonculus's Prism rumour would not complete;
  • Fixed a bug where the One-Way Road rumour would not complete;
  • Fixed a bug where the Suspicious Ships rumour would not complete after meeting Drukhari ships;
  • Fixed a bug where the Unknown Mechanism rumour would not complete in some cases;
  • Fixed a bug where the Xenos Skirmish rumour would not complete;
  • Unknown Mechanism rumour quest marker is no longer shown in Atrium on Footfall;


[h2]Co-op[/h2]

  • Fixed a number of desync cases;
  • Players can no longer cancel other players' moves;
  • Added a visual UI element to indicate that an ability was pinged (highlighted) by another player on a different page of the action bar;
  • Fixed the case of duplicating selection bar in the dialogue UI in co-op;
  • Pings for abilities, dialogue votes and book events in co-op now work simply by pressing the Confirm button on the controller or by clicking the mouse button on the PC, not with a combination of buttons as before;
  • When playing in co-op, one of the payers could become stuck on Rykad Minoris after a cutscene - fixed;


[h2]Miscellaneous[/h2]

  • Added reputation levels for vendors in Act IV. Also, the requirements for increasing reputation level in Act IV were changed;
  • The issue with Perfect Timing achievement was fixed;
  • Fixed an issue where after disembarking from the ship to a planet, some party members could end up not being under player control;


[h2]Mods[/h2]

  • Fixed an issue with deserialization exception while applying blueprint patch on the components;