1. Warhammer 40,000: Rogue Trader
  2. News

Warhammer 40,000: Rogue Trader News

Rogue Trader Community Survey!

Hello Lord Captain,

Some time has passed since the release of Warhammer 40,000: Rogue Trader, and now it is time for us to gather the intermediate results of our release efforts. Among the information that we are curious about is how you found out about our game. Please fill in this small questionnaire to help us with our future endeavors!

https://www.surveymonkey.com/r/8HVCF7X



Hotfix 1.0.98 is live!

Lord Captain!
By the will of our Tech Priests and with the Emperor’s blessing we deliver you with Hotfix 1.0.98!

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.

Please be aware of plot spoilers in the description below!

Items
  • Resolved problems with adding items to inventory in Act 3;
  • Fixed a rare bug with the Halo Device dialogue window appeared after leveling up;


Sound and Music
  • Added sounds for moving packs of items in the loot window;


Patch 1.0.97 is live!

Lord Captain!

The scrap code resists, yet our tech brothers’ faith is stronger! With the help of the Holy Machine God, we present you with Patch 1.0.97!

Check https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ for up-to-date information on known issues and upcoming patches.


Highlights

  • Fixed the issue that could prevent the player character from starting Act V if they allied with the Inquisition;
  • Some companions lost their convictions in new games - fixed;
  • Another part of missing names was added to the Credits and Shrine of Remembrance;
  • Added cargo sorting in the vendor interface;
  • Death World's Survival Instinct feature now correctly applies its 20% armor and Dodge bonus, while you have temporary wounds. Note: as the bonus is situational, the 20% armor will stay invisible on the character screen, but will be correctly applied to the attacks;
Please be aware of plot spoilers in the description below!


System and stability
  • Fixed the possible crashes in Act V;


Narrative
  • Now Lord Inquisitor will remember if player demonstrate their loyalty using the Dogmatic option during the dialog;
  • During his first quest, Marazhai could start killing guards, even if he was told not to do so - fixed;
  • Fixed a bug due to which Heinrix was required to be taken when landing on Kiava Gamma even if his mission there had already been completed (or failed);
  • During the Aeldari in Distress quest, when passing an event in the Tenebris Aquae system through a space battle with a squadron of Chorda, the task could not be completed - fixed. If you have it unfinished, you need to return to that system;
  • In the Haemonculus's Laboratory players were not able to trigger the final script and couldn't finish the quest objective - fixed;
  • If all the guards died in the battle of the first Marazhai quest, the quest did not end - fixed;
  • During the Price of Power quest, an answer in the dialogue could cause the dialogue to glitch - fixed;
  • In Act IV, it was possible to land on Phton IV without Heinrix during his personal quest - fixed;
  • With a small chance, Kunrad could transform into Chaos Spawn because of Dark Prayer of his ally, preventing the quest from progressing - fixed;
  • Player characters who romanced Heinrix but ignored him during Act III could get stuck at the beginning of Act IV - fixed;
  • Sometimes on Epitaph the Inquisitor didn't die after C’tan attack in the cutscene - fixed;
  • Fixed the issue that could prevent the player character from starting Act V if they allied with the Inquisition;
  • Fixed the bug when the plot flow stopped during the Blades in the Dark quest. Players, who've encountered this problem, will have to return to the Last Chance of Cyrene system.
  • Fixed a rare bug that could prevent the player character from receiving an objective to land on Dargonus. Such players will be given the quest when they load after installing the patch or the next time they visit the Mundus Valancius system;
  • The game could freeze during the first conversation with the Inquisitor on Footfall - fixed;


Mechanics
  • It is no longer possible to take items from the cargo while being in Commorragh;
  • The display of an attack preview when being in a full cover was corrected. Now the previews are shown from the exit position point and not from the position behind the cover;
  • An explanatory conversation was held with the allies, now they will stop shooting you in the back with burst attacks;
  • Now every companion has their own cost for respecialisation. Also, each of them will get three first respecialisations for free;
  • Continuous Analysis talent now correctly applies stacks only on the Operative's turn;
  • Assassin's Killing Edge ability now correctly increases the damage by Lethality% if hitting an opening;
  • Warrior's Clenched Teeth talent now correctly gives Deflection against the attack of each enemy;
  • Talent-like features granted by colony projects often did not work correctly - fixed;
  • Emperor's Voice ability now always applies to companions;
  • Flame weapon expert talent was reducing the firing cost of some abilities to zero - fixed;
  • Using the Sword of Faith psychic power and then saving the game in the middle of combat, caused an error leading to a loss of equipped weapon - fixed;
  • Steady Superiority (Upgrade III) now correctly provides one stack for each attack (previously applied for each bullet);
  • Machine Spirit Scan Protocols no longer apply stacks of Exploit on allies;
  • Blessing of the Data-Angels increased enemy armor instead of increasing armor penetration - fixed;
  • Balance adjustments were made in the battle with Iremeryss for the Story and Normal difficulties;
  • Balance adjustments were made in the battle with Uralon and Kunrad for the Story and Normal difficulties;
  • Some adjustments were made to the Story difficulty to make it easier;
  • Death World's Survival Instinct feature now correctly applies its 20% armor and Dodge bonus, while you have temporary wounds. Note: as the bonus is situational, the 20% armor will stay invisible on the character screen, but will be correctly applied to the attacks;


Items
  • Phantom Cloak did not reduce warp damage - fixed;
  • Thunder Hammer and Mace animations were changed;
  • Devastating Navigator staves allowed to use any navigator power twice, not just attacking powers - fixed;
  • Expeditionary Footwear increased dodge until the end of combat instead of until the wearer's next turn - fixed;
  • Laughing God's Pendant had technical id's in the description instead of the formulas - fixed;
  • The Halo Device could not be unequipped even if the player didn't want to wear it or it was taken by the Inquisition;
  • Vendors and Space Marines quest rewards were updated;
  • Psyker's Breastplate now gains an additional +1 Psy Rating in case of any Perils of Warp or Psychic Phenomena;


Locations
  • Units on the stairs now will move correctly between areas;


Visual
  • When kissing Cassia's hand, the camera could glitch and go to black - fixed;
  • Fixed the size of the Aeldari models;
  • Fixed the background animations for epilogue slides;


User Interface
  • Fixed display of discounts in the vendor interface;
  • The visual effect could not disappear after using the Point of Curiosity ability - fixed;
  • Malediction of Rykad Minoris debuff is now displayed only on character sheet;
  • Added cargo sorting in the vendor interface;
  • Improved experience of interacting with the group interface on PC. Scrolling through a group and constantly jumping to the first member of the group - fixed;


Space
  • Rewards of the Dark Sages and the Capella Biologis projects were swapped - fixed;
  • The Capella Biologis project now requires Explorators' reputation instead of Kasballica's;
  • The Dark Sages project now requires Kasballica's reputation instead of Explorators';


Miscellaneous
  • Another part of missing names was added to the Credits and Shrine of Remembrance;
  • Interchapter could fail to play when processing to Act V - fixed;
  • Some companions lost their convictions in new games - fixed;


Update 1.0.93 is live!

Lord Captains, update 1.0.93 is live!

Mac and both consoles are expected to receive the same patch within about ~24 hours.

This time we've addressed a few progression blocking bugs, including non-starting cutscenes, and fixed some incorrectly functioning abilities. We've also dealt with some desyncs in co-op, which should make your multiplayer games more comfortable.

Next update is expected roughly in a week and will focus on abilities and items, plus some QoL improvements.

Please be aware of possible plot spoilers in the description below!


[h2]System and stability[/h2]

  • Fixed a crash caused in some cases by Strange Vitality talent;
  • [PS5 only] Fixed some reasons for excessive lag;
  • Fixed a case of crashing during loading the game;


[h2]Co-op[/h2]

  • Fixed a bug that prevented co-op mode from launching and displayed an error upon trying to enter the lobby due to the specific properties of the user's avatar in the store;
  • Fixed desyncs at level up screen;


[h2]Narrative[/h2]

  • In Act IV, during Marazhai event on the officer deck, the dialogue could begin before all the daemonettes were dead - fixed;
  • After winning the second fight on the arena in Act III, dialogue sometimes would not start, blocking further playthrough - fixed;
  • Fixed a case of dialogue getting stuck in Marazhai's personal quest;
  • It was possible to enter Jae's personal quest zone on Footfall without her, causing the quest to get stuck. Fixed - it is now mandatory to bring Jae to her quest;
  • Fixed a broken option in the Blood Ties quest;
  • Fixed a bug potentially preventing the final romance event of Yrliet from starting;
  • Fixed multiple cases of cutscenes and dialogues not starting in Act IV;
  • In Jae romance, some scenes could play in wrong order under certain circumstances, breaking the narrative consistensy - fixed, they will now play in the right order;
  • Fixed a problem with Jae romance which could get the player stuck in black void after the scene;


[h2]Mechanics[/h2]

  • Fixed cases when Characteristic Training didn't grant proper bonuses;
  • During Marazhai's event on the officer deck, some traps were non-disarmable - fixed;
  • Aurora in Act I final encounter wasn't shooting the second shuttle under certain circumstances - fixed;
  • Plasma Explosion (effect of overheating Plasma weapon) was not affecting the wearer of the plasma weapon - fixed, IT BURNS NOW;
  • Inscribed Soul Sanctioned Psyker talent did not work correctly - fixed;
  • Usage of Grand Strategist stratagem abilities, navigator ability Spot of Apathy, psyker pyromantic powers Inflame and Orchestrate Flames, psyker divination powers Precognition and Prophetic Intervention and triggering Perils of the Warp in range of melee enemies provoked attacks of opportunity. It was not intended, fixed;
  • Some AP cost decreasing talents could decrease AP below restrictions, making some abilities free - fixed;
  • Fixed a minor case of invisible loot container at Rykad Minoris;


[h2]UI[/h2]

  • Fixed a case where exiting a new game menu and opening it again wouldn't refresh the choices;
  • "Continue" button in the main menu will no longer grey out for no apparent reason;


[h2]Items[/h2]

  • Grenadier's cloak was causing grenades to do 0 damage - fixed, now works as intended;
  • Added +10 crit chance to Astartes Chainsword;
  • Gas Cloud Grenade now works as intended;
  • Hand of Offense now works as intended;


[h2]Space[/h2]

  • Additional ship equipment was added to reputation level 0 for space vendors. Some existing items have had their reputation and PF requirements tweaked.
  • Added additional space exploration loot to some locations;


[h2]Localization[/h2]

  • Fixed some typos;
  • Removed unexpected russian text in the combat log for other languages;

Hotfix 1.0.89 is live!

Lord Captains!

We're pushing another quick fix, probably the last for this year, to address some of the problems that remained or popped up after the last big update. The hotfix will be available on Mac and consoles within ~24 hours as usual (consoles will not be updated twice - they will receive the big update with this hotfix already included).

[h2]Patchnotes (beware of possible spoilers below!):[/h2]

  • You can now properly talk to companions on the bridge and in other encounters;
  • Allied companions that are not in the party will no longer become stuck during their turn in combat in Act III;
  • Fixed a case of saves not loading with an error message on Mac;
  • Fixed some UI responsibility issues with cargo interface;
  • The High Factotum will no longer summon the Lord Captain for a talk about Jae for those who never recruited her. This could prevent other cutscenes from playing;
  • Fixed a few more cases of the Lord Captain riding an invisible throne, which prevented some cutscenes from starting. For some saves it may be required to make a warp jump to relaunch the cutscene sequence;
  • The Psy-Stiffler item no longer stacks one more negative Psy-rating every time the game is loaded;
  • Psy-ratings have had their icons and descriptions back;
  • At Eufrates II, if a Heretical player decided to fight the Edge of Daybreak after defeating the Space Wolves, the quest would not complete - fixed, but you will need to load a save before the encounter in order to progress. Later on, we'll repair saves retroactively;
  • Marazhai's Soulless quest had an issue with it that was rather dangerous to repair in a hotfix. For now we are temporarily turning off the dialogue option that could cause the game to get stuck. This option, along with all necessary fixes, will come back a bit later in one of the nearest updates.