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Warhammer 40,000: Rogue Trader News

Ulfar: The Long Night of the Hunt

The enemies of the Imperium are countless and terrifying, but among its defenders there are those who know no fear. Those from whose souls the very capability to sense terror has long been etched away by the sacred gene-seed, exhausting trials, sophisticated hypno-training, decades of rigorous drills, and unshakable devotion to the God-Emperor. Clad in ceramite and adamantium, armed with the finest weapons of Humanity, they march proudly, their massive, genetically enhanced bodies driven by the blood of the Emperor himself. The Space Marines keep their vigil.

The culture, customs, and appearance of the Space Marines vary from Chapter to Chapter. Some brotherhoods are few and little known, others are innumerable and trace their history back to the time of the Great Crusade. But few can compete in glory with the Space Wolves - the furious and proud sons of Leman Russ, bloodthirsty hunters from the Death World Fenris. Just as their ancestors sailed drekkars into the harsh Worldsea to slay krakens and sea dragons, so today they voyage out into the Sea of Stars to make battle against the vile and blasphemous enemies of the Allfather.

Wrathful Ulfar stepped on the hunting path many decades ago, and ever since, a trail of blood has followed in his wake. With triumphant howl, he thunders into every fight without fear - for there is no fear of death for one whose saga will be forever sung with reverence by their brothers in the Hall of the Great Wolf. His violent temper and youthful craving for fame and boasting has not simmered with years of campaigns. His loud laughter instills awe in the hearts of ordinary mortals, and his stern roar wrings horror from his enemies. His memory is as strong as the jaws of a wolf, holding the saga of each battle-brother and his every deed.

But now his brothers are lost. The proud Wolves have not returned from the hunt, and it is not known whether they are alive or feasting with the Allfather in his Hall. But Ulfar will find out, for such is he - unstoppable, stubborn, driven by instinct. If needed, he will sweep across the Koronus Expanse like a bloody blizzard, but he will find his pack. The void will tremble in fright, hearing his mighty battle cry, and will return to the stubborn Ulfar his kin!

For the Allfather!

Update 0.2.1ag is live for Rogue Trader Beta



Update 0.2.1ag is live for Rogue Trader Beta!

[h2]Changelog (Beware of possible spoilers below!):[/h2]

  • Fixed an issue, where players couldn't start Jae's quest from her dialogue, if they earlier refused to help her on Footfall or chose the "I need to think" dialogue option.
  • Fixed an issue where Ulfar had the voice of Heinrix;
  • It’s no longer possible to start an unfinished dialogue in a secret room on Dargonus;
  • Fixed a dialogue loop in the Arena in Act III, which blocked further progress;
  • In dialogue with Idira on the bridge, some dialogue options appeared incorrectly, blocking access to multiple other dialogue options - fixed;
  • Ram now properly does damage in space combat.

Update 0.2.1af is live for Rogue Trader Beta!



Update 0.2.1af is live. Beware of possible spoilers below!

[h2]Changelog:[/h2]

[h3]Performance & Stability: [/h3]
  • Character generation and first dialogue now works properly for systems with 8 GB RAM or less. Please note that the game is not yet optimized for 8 GB RAM or less, so issues with performance may appear;

[h3]Space combat: [/h3]
  • Ship HP upgrade now properly persists through save/load.

[h3]Areas:[/h3]
  • Fixed an issue in the Lower Decks during Abelard's quest, which prevented the player from leaving the location;
  • On the Upper Decks, in some cases the combat started too early, resulting in inability to move further or reach some of the enemies - fixed;


Warhammer 40k Rogue Trader beta shows huge promise

The Warhammer 40k Rogue Trader beta is here, as Owlcat Games sets to capture the roots of the classic CRPG hit, and deliver one of the best Warhammer 40k games in recent years. Inspired by Pathfinder and the previous, pen-and-paper game of the same name, Warhammer 40k Rogue Trader is looking absolutely excellent so far.


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RELATED LINKS:

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Beta Available Now

Lord Captain!

Urgent report from the bridge! All incoming vox transmissions report that the beta of Warhammer 40,000: Rogue Trader is available to play!

Start the game from the very beginning, create your unique character using the newly implemented character creation system, and try our new epic space battles! A full chapter taking place in the dark city of Commorragh, a new Adeptus Astartes companion, and a lot of new content lies ahead of you. Check the full list of changes below!

Moreover, a new spectacular trailer is here! Take a look at how important your decisions will be and how drastically they can affect the course of events:
[previewyoutube][/previewyoutube]

Become a founder and get access to the beta right now at https://roguetrader.owlcat.games/

Don’t forget to check out the beginner’s guide for the beta at https://roguetrader.owlcat.games/beta-guide

What’s new in the beta:

[h2]1. Expanded story[/h2]

The Alpha used to start in Act II, exposing only a fraction of the story and leaving many questions unanswered.

The Beta allows you to start from the very beginning, earning your position as a Lord Captain in the Prologue and Act I, continuing through the familiar, but updated Act II, and finally venturing into the dark city of Commorragh, home of the insidious Drukhari, in Act III.

[h2]2. New Space Marine companion[/h2]

Ulfar, a mighty Adeptus Astartes from the Space Wolves chapter, will join your retinue in the Beta to crush your enemies in the Emperor’s name.

[h2]3. Character generation and tutorials[/h2]

In the Alpha, you were thrown into the fray. The Beta brings in a proper character generator with many customization options (which will be further expanded by release) and numerous tutorials that will help you to figure out various aspects of gameplay.

[h2]4. Updated character progression[/h2]

Character progression has seen a significant overhaul, introducing 1 brand new doctrine and 6 updated old doctrines (previously called careers) with dozens of new and updated skills and abilities. Psykers and Navigators have also received their own ability trees.

[h2]5. Combat preparation phase[/h2]

In the Beta, you are finally able to select the initial placement of your characters before the combat begins. Besides general tactical flexibility, this will also allow you to prepare for encounters that take place after cutscenes.

[h2]6. Convictions system[/h2]

Important decisions taken during the course of the adventures of your Lord Captain will have lasting consequences called Convictions. Your character will accumulate points towards Imperialis, Benevolentia, or Hereticus, unlocking new perks and dialogue options. While the system is still in very early stages, you can already have a glimpse of it in the Beta.

[h2]7. Levelling up and upgrading your voidship[/h2]

Ship management has received its own interface, where you can manage and upgrade the components of your ship and select new abilities as it levels up.

In the future, you will also be able to manage officer posts on the ship taken by your companions, but that functionality is not yet available for the Beta.

[h2]8. Space combat overhaul[/h2]

Space combat has received a massive update, including new space backgrounds, new HUD, shield UI, combat grid visuals, and a great number of balance and gameplay updates.

[h2]9. New system map visuals[/h2]

The system map has received a full set of stunning new visuals.

[h2]10. New global map[/h2]

The global map has received a lot of UI updates, including new art, quest objective markers, new scan visual effects, and more.

[h2]11. Updated colonization[/h2]

Colonization has also seen a significant update, with improved UI and an array of balance changes.

[h2]12. Loot and cargo UI updates[/h2]

The loot and cargo UI has received a significant overhaul, allowing you to easily move and manage items between these two categories without manually browsing every container.

[h2]13. Reputation, vendors, and profit factor overhaul[/h2]

The profit factor is no longer a regenerating resource, but a modifiable threshold instead. Along with reputation, it now determines which items are available to you from vendors. As for the vendors themselves, once you meet them, you may now contact them remotely from your voidship.

[h2]14. New main menu[/h2]

The main menu of the game has received its own art and now looks way closer to its final version.

[h2]15. Updated dialogue UI[/h2]

Dialogue UI has received new art, better font readability, and more space on the screen.