1. Letters To Arralla
  2. News
  3. Letters to Arralla v1.2 is here!

Letters to Arralla v1.2 is here!

[p]Merry December folks, we hope you've been well![/p][p]Today we've got another small update for Letters to Arralla, with some more bugfixes (and teensy additions that didn't get quite into the game at launch)![/p][p]Here is a non-comprehensive list of bugfixes and adjustments included in this update. Bear in mind there are mild spoilers ahead for some in-game events and story beats![/p][p][/p]
  • [p]Fixed directional controls when using the map (They were inverted compared to all other inspectable objects)[/p]
  • [p]Some deliverables in boxes and larger packages can now be inspected from all angles[/p]
  • [p]Adjusted some puzzle interactions to simplify and better align with visuals[/p]
  • [p]Some minor puzzle bugfixes[/p]
  • [p]Made the bed easier to sleep in (It's much more inviting from all angles now)[/p]
  • [p]Reset the chessboard before a cutscene for maximum chaos[/p]
  • [p]Adjustments to the fade in and out of letter transcripts for better flow (No more waiting an eternity)[/p]
  • [p]Prevented the task list from appearing past the point of no return (Sounds ominous, really isn't)[/p]
  • [p]Adjusted the cursor icons when dialogue options appear[/p]
  • [p]Added missing success chimes for some puzzles[/p]
  • [p]Minor title screen bugfixes[/p]
  • [p]Made cancel buttons work on the fast travel menu[/p]
  • [p]Adjusted position of various UI elements for interactable objects[/p]
  • [p]The lighthouse beam now spins properly when in conversations[/p]
  • [p]Stopped Engel floating above the ground ever so slightly[/p]
  • [p]Gave Engel an idle animation as a consolation gift (He's thinking super hard about earthquakes)[/p]
  • [p]Adjusted some of Engel's dialogue on days he's not expecting a delivery[/p]
  • [p]Adjusted some of Sunny's dialogue slightly so she refers to the correct character[/p]
  • [p]Added some minor dialogue for Bill before you receive a letter for him[/p]
  • [p]Added some extra dialogue for Peabody to make some later events more clear[/p]
  • [p]Added some SFX to dialogue for Sunny[/p]
  • [p]Fixed certain wearables being visible in the camera view[/p]
  • [p]Adjusted size of a certain board game related hat[/p]
  • [p]Adjusted Peabody's idle animation slightly[/p]
  • [p]Added the ability to bounce on top of some character's heads (It was very important)[/p]
  • [p]Made Coralie slightly easier to speak with (Her children are very good at being the center of attention)[/p]
  • [p]Added a few more spots to sit and lie down around Arralla[/p]
  • [p]Minor additions to a certain cutscene with the lighthouse[/p]
  • [p]Minor bugfixes to the options menu, particularly with dropdowns[/p]
  • [p]Adjusted some character's locations and activities on Sunday[/p]
  • [p]Fixes for some characters looping dialogue unintentionally[/p]
  • [p]Improved fading effect on trees and plants when they are between the camera and the turnip[/p]
  • [p]Minor VFX adjustments for the inventory and conversations[/p]
  • [p]Fixed Bill's face disappearing in certain circumstances (We're not going for horror vibes, here!)[/p]
[p][/p][p]Not included within this patch, but we are currently testing a refactor of the achievement system; hopefully we'll have that out for y'all soon, but our sincere apologies to those still affected by achievements not popping.[/p][p]That's all for now, but we hope you have a wonderful December and New Year![/p][p]If you encounter a bug and wish to report it, please let us know in the Steam Discussions board, or join our Discord where we can more directly assist you![/p]