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File #11 // February Update + GDC

Hey there, awesome gang:

Hope you're all kicking off the year in high spirits! The journey from the year's start till now has been a whirlwind for us. Thanks for all your support this kickstart of the year, we’re working hard on Altered Alma to improve and expand this amazing adventure in Neo Barcelona!

We have a few announcements to make, so let's get started!!

[h2]🌉If you’re going to San Francisco!!🎶[/h2]
Be sure to look for Altered Alma at GDC!
We’re super excited to be there! We’re also not showing up empty-handed – we’ve got a DEMO on site. That’s right!! From March 17th to the 21st, join us if you happen to be there as we hit the streets of Neo-Barcelona and let us know what you think… So come by and say hi!!


The event will take place in San Francisco, California, at the Moscone Convention Center (Catalan Pavilion, Booth: S969) we are excited to see you there and hear you about what you think about Altered Alma, we will be waiting for you.
We made lots of changes and improvements from the feedback we received from past events and Q&A Sessions. Your words are never lost in the wind, and we take them into account for future updates.

Speaking of improvements:

[h2]⚙️Development Progress[/h2]
[h3]🗡️Jack’s Combat Evolution[/h3]
Jack’s moveset just got even deadlier! We’ve added some new tricks to his arsenal, making fights feel more fluid, powerful, and satisfying.


Sometimes, a quick jab just won’t cut it. Jack can now charge up a massive strike to break through enemy defenses and deal some serious damage. The trade-off? Charging leaves you wide open, so make sure to time it right—one wrong move, and you might be the one getting wrecked instead!


Got enemies hiding below, thinking they’re safe? Think again. Jack can now rocket downward with a brutal Stomp attack, crushing anything (or anyone) unlucky enough to be underneath. Just be careful where you land—some floors might not hold up, and you could find yourself dropping into a whole new mess!

[h3]🌆 New Environmental Hazards & Enemies[/h3]


Fire Traps: These bad boys light up the battlefield—literally. 
Once triggered, they blast out waves of fire, turning entire areas into blazing hot zones. You’ve got two choices: run fast or roast.


If not friend, Why Friend-Shaped?” —Jack
Meet the Hellhound, a massive, bone-crushing beast that’s programmed to hunt you down relentlessly. It’s fast, aggressive, and very bitey.
 
[h2]📅 Dev Update: February Progress[/h2]

  • Parc Güell Area is now complete and ready to explore.
  • Art assets for Gothic and Born area are nearing completion.
  • HUD: is being completely reworked, now under testing.
  • We also improved Jack's character controller in order to have a more precise movement control over the character.
  • The AI for several enemies has been adjusted.
  • New enemies animations and executions have been added.
  • New NPC’s animations have been added.
  • Kickstarter roles have been given.

A huge shoutout to everyone who’s been active on our Discord, giving us your love, support and feedback. Your input has been invaluable, helping us fine-tune the game to make it even better. We’ve been writing down notes like crazy, and we can’t wait to put them to good use as we polish up the final game.
And a special thanks to all the brave souls who’ve already taken Neo-Barcelona for a spin and shared their honest thoughts with us in the previous events– you rock!


And that’s all for now, guys! Stay tuned for updates! And that’s all for now! For all questions you may have, we encourage you to join our next Q&A session on Discord — the date is still to be determined, but our public form is now open to everyone.

Before leaving, read our past updates on Steam:


Warm regards,
The Altered Alma Team




Activity subsidized by the Spanish Ministry of Culture, Creative Europe Media and the Catalan Institute for Cultural Companies (ICEC).