1. Vampires: Bloodlord Rising
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  3. Release Patch Notes

Release Patch Notes

[h2]Multiplayer[/h2]
  • [p]Singleplayer saves hosted later in multiplayer now receive proper server names.[/p]
  • [p]Fixed password widget.[/p]
  • [p]Improved how multiplayer sessions start and connect players.[/p]
  • [p]Fixed cases where dialogue could not start, became stuck, or looped infinitely (especially with Razvan).[/p]
  • [p]Fixed quest progression issues causing duplicated popups and missing late-game quest triggers.[/p]
  • [p]Fixed character visibility and identity issues (e.g., no more “everyone looks like Dragos” or invisible characters after respawn).[/p]
  • [p]Fixed synchronisation of workstation usage, animations, counterattacks, buffs/debuffs, ruin destruction, Mark Victim, finishers, and building interactions.[/p]
  • [p]Fixed item duplication exploits and simultaneous workstation interactions.[/p]
  • [p]Fixed item duplication exploit at merchants.[/p]
  • [p]Fixed villagers missing hair.[/p]
  • [p]Fixed Stronghold state desynchronization after takeover.[/p]
  • [p]Fixed cases where Overseer ending dialogues or region/ending dialogues failed to appear.[/p]
  • [p]Fixed issues where combat sound effects did not play correctly for other players.[/p]
  • [p]Grass now clears properly under activated Strongholds.[/p]
  • [p]Added female character titles to the TAB menu.[/p]
[h2]Stability & Crashes[/h2]
  • [p]Fixed several crashes related to finishers and interaction sequences.[/p]
  • [p]Fixed a crash that could happen while using building or painting menus.[/p]
  • [p]Building & Stronghold[/p]
  • [p]Fixed issues with placing doors and ornaments in certain structures and crypt locations.[/p]
  • [p]Replaced the building customization color wheel with more precise color sliders.[/p]
  • [p]Fixed blocked storage stations and item containers that would remain occupied forever.[/p]
  • [p]Fixed missing resources in the Stronghold build window and improved buildable price/order balance.[/p]
  • [p]Improved how NPCs move through narrow paths (stairs, Stronghold areas).[/p]
  • [p]Restored proper visuals when previewing buildings before placing them.[/p]
[h2]NPCs & World[/h2]
  • [p]Fixed villagers in Fey Marshes, Hell’s Chasm, and Grove of Sorrows standing still after reaching their destination.[/p]
  • [p]Fixed strange behavior during NPC conversations and village chatter overlapping with Dragos dialogue.[/p]
  • [p]Fixed villagers using incorrect models, speaking wrong region chatter, or having double headgear.[/p]
  • [p]Villagers now say short lines that match the region they live in.[/p]
  • [p]Fixes for trauma animations in Hell’s Chasm burned village.[/p]
  • [p]Coachman and traders no longer have mismatched head/face materials.[/p]
[h2]Vampires & Servants[/h2]
  • [p]Vampires now return resources more frequently (QoL).[/p]
  • [p]Added clearer descriptions explaining what servant tools do and what bonuses they give.[/p]
  • [p]Improved vampire interaction logic and made workstation interactions feel faster and more reliable.[/p]
  • [p]Fixed missing SFX for some gathering actions.[/p]
[h2]UI / UX[/h2]
  • [p]Improved Beast Vision to detect all resource types.[/p]
  • [p]Fixed tooltip layering and item description overlap with management panel.[/p]
  • [p]Fixed scrollbar visibility and scrolling speed in inventory.[/p]
  • [p]Fixed HUD elements showing during cutscenes.[/p]
  • [p]Added warning for unsaved gameplay when exiting.[/p]
  • [p]Added missing item icons.[/p]
  • [p]Updated skill-up sound.[/p]
  • [p]Corrected tomes description and potion effect information.[/p]
[h2]Gamepad[/h2]
  • [p]Multiple improvements for controller navigation in dialogue, stations, and the management panel.[/p]
  • [p]Improved lobby focus and controller navigation between slots, stations, and menus.[/p]
  • [p]Fixed controller issues when choosing amounts and splitting item stacks.[/p]
  • [p]Improved inventory and menu scrolling behavior for both controller and keyboard/mouse.[/p]
  • [p]Reworked shortcuts for assigning and managing characters and added unassign actions for coffin and station assignments.[/p]
[h2]Miscellaneous[/h2]
  • [p]Fixed various clothing/clipping issues.[/p]
[p][/p][h2]Known issues[/h2]
  • [p]Sometimes players may see NPC frozen in A pose in a multiplayer session.[/p]
  • [p]Some incorrect behaviour from the NPC may still be observed mostly related to navigation.[/p]
  • [p]Game is playable with the controller but some minor issues still occur. The most visible one is poor navigation in the character selection window.[/p]
  • [p]Some closed stone destructible doors are not visible to the player[/p]
  • [p]On some occasions in multiplayer session players can get disconnected and have issues re-joining, on such occasions reloading the game will fix the problem.[/p]
  • [p]Vampire builders may sometimes not be able to finish more complex structures such as some of the workstations (for example the Furnace)[/p]
  • [p]In some particular scenarios in multiplayer sessions players may appear as levitating to other players[/p]
  • [p]In multiplayer session, there may be some minor differences in display of the Vampire management tab between game host and other players.[/p]
  • [p]Some minor localization gaps may be observed.[/p]