February 12: Patch Notes
[h2]Gameplay & Player Experience[/h2]
- [p]Fixed an issue allowing players to walk on lava without taking damage.[/p]
- [p]Fixed a bat form death softlock caused by insufficient space to transform back.[/p]
- [p]Fixed an issue where books could be permanently lost by destroying a bookshelf containing them.[/p]
- [p]Fixed an issue where bonuses from skills were not applied after loading game progress.[/p]
- [p]Fixed passive bonuses from outfit level-ups not being fully applied.[/p]
- [p]Fixed Artisan skill bonuses not applying correctly after leveling up or loading a save.[/p]
- [p]Fixed an issue where players could interact with items and chests through walls.[/p]
- [p]Fixed an issue where using a consumable would reset the inventory filter.[/p]
- [p]Fixed floating rocks in Medresti.[/p]
- [p]Fixed spots in the swamps where the Inquisition and animals could get stuck in the terrain.[/p]
- [p]Fixed floating foliage in certain forest areas.[/p]
- [p]Fixed camera clipping through roads, preventing the camera from going beneath the terrain.[/p]
- [p]Fixed an issue where NPCs could spawn inside terrain in the Swamps and Castle Hill.[/p]
- [p]Replaced a house with a chapel in the area as part of ongoing improvements.[/p]
- [p]Added blockers to prevent loose traders’ horses from getting stuck.[/p]
- [p]Added missing cliffs and improved the path for the third Hell’s Chasm entrance.[/p]
- [p]Fixed an issue where villagers marked on the compass could not be found.[/p]
- [p]Fixed an issue where vampire servants would not deposit crafted tools into storage after completing crafting.[/p]
- [p]Fixed multiplayer desynchronisation issues causing vampire job and coffin assignments to differ between players.[/p][p][/p]
- [p]Fixed an issue where the Core displayed the wrong visual level after loading a save.[/p]
- [p]Fixed an issue where the wrong stat was shown for the Clear Castle Hill task in the Management menu.[/p]
- [p]Added missing information in the Kingdom, Stations, and Coffins Management tabs in multiplayer.[/p]
- [p]Fixed the gold cost for rebuilding the castle overlapping the button text in some languages.[/p]
- [p]Fixed the settlement tab name displaying incorrectly.[/p]
- [p]Added introductory story text for New Game and Lobby (host only) screens, now translated into all supported languages.[/p]
- [p]Fixed missing Ukrainian characters in buildable descriptions.[/p]
- [p]Fixed a visual glitch on Dragos that could occur when loading a save without the DLC.[/p]
- [p]Fixed an issue causing vampire NPC outfits to change when entering the Management dialogue.[/p]
- [p]Improved the visual materials of chests.[/p]
- [p]Improved rock sounds in the Grove.[/p]
- [p]Updated sound effects for vampires entering coffins and NPCs crushing rocks.[/p]
- [p]Improved audio for the ending cutscene.[/p]
- [p]Fixed an issue where the Scarlet Vortex skill animation was not replicated and visible to other players.[/p]
- [p]Fixed a performance degradation issue during extended multiplayer sessions.[/p]
- [p]Fixed an issue where the Aristocrat outfit DLC item could duplicate in the inventory after saving and loading.[/p]
- [p]Fixed an issue in multiplayer where vampires’ hair could clip through their outfits in certain situations.[/p]
- [p]Fixed a visual focus issue in the Save Game window when switching from mouse to controller.[/p]
- [p]Fixed controller focus issues that prevented item distribution to Guardians in the Stronghold Core.[/p]
- [p]Fixed a performance issue where hovering over certain buildables could cause a GPU performance drop.[/p]
- [p]Vampires or villagers may occasionally have pathfinding or navigation issues.[/p]
- [p]In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).[/p]
- [p]In multiplayer, vampires assigned to guard a Stronghold may briefly behave erratically instead of moving to their guard position.[/p]