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Patch Notes: Rumours Content Update

[h3]*NEW* Rumours System Expansion[/h3][p]The rumours system has been significantly expanded. Rumours now influence village Prosperity, Morale, and the behaviour of vampires created that have those rumours.[/p][p][/p][p]Rumours pool: 24 54[/p][p] [/p][h3]*NEW* Prosperity and Morale[/h3][p]Wealth village statistic has been replaced by Prosperity and Morale.[/p][p][/p][p]Prosperity: determines how much tax you can collect.[/p][p]Morale: determines how many villagers you can support and how many new villagers arrive each night, as well as the quality of Morale-related rumours.[/p][p] [/p][h3]*NEW* Vampire Quirks and Servant Effects[/h3][p]Rumours now influence servant loyalty and demands.[/p][p] [/p][h3]*NEW* Castle Loyalty System[/h3][p]The Castle level determines the maximum loyalty vampires can reach on Castle Hill.[/p][p] [/p]
Gameplay & Player Experience
  • [p]The Coachman now offers rumours from other regions.[/p]
  • [p]Added functionality to Aristocrat outfits. They now influence: the chance of receiving an additional rumor, the cost of fast travel with the Coachman, and whether conversations with villagers increase village Morale or Prosperity.[/p]
  • [p]Removed Beast Vision Elixir from chests and Alchemy Station recipes.[/p]
  • [p]Empty chests are no longer highlighted in Beast Vision.[/p]
  • [p]Fixed an issue where players could collect taxes from only one Overseer per day/night cycle.[/p]
  • [p]The cave beneath the cemetery in Medrești has been reworked, including a new Inquisition camp at the entrance, updated enemy setups inside, environmental adjustments, and additional loot added to the cave and surrounding area.[/p]
  • [p]Added a chance to obtain a Frozen Vampire Tear when looting the corpse of a defeated Inquisitor. This item can be consumed to gain 1 Arcana point or traded to another player in multiplayer.[/p]
  • [p]Added additional loot chests to selected locations in the Grove region.[/p][p][/p]
Building System
  • [p]Added painting functionality for stairs - columns, railings, and stair elements can now be painted separately.[/p]
  • [p]Improved how stone stairs fit with other building pieces.[/p]
  • [p]Fixed collision issues on curved stone stairs.[/p]
  • [p]Fixed incorrect scaling on diagonal barriers.[/p]
  • [p]Railings now have a consistent appearance across all stair types.[/p]
  • [p]Various texture improvements.[/p][p][/p]
World, NPCs & Immersion
  • [p]Implemented remastered cutscenes.[/p]
  • [p]Loot chests are now visually open once they have been emptied.[/p]
  • [p]Villager names now depend on the village they originate from.[/p]
  • [p]Added new grass.[/p][p][/p]
UI, Controls
  • [p]Adjusted the Pause Menu order – the Unstuck button is now the second option on the list.[/p]
  • [p]Fixed multiple unlocalized strings in the Management tab.[/p]
  • [p]Fixed compass direction localisation issues in Chinese and Ukrainian.[/p]
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Known Issues
  • [p]In rare cases, animals may become stuck inside the environment geometry (walls, rocks, terrain).[/p]
  • [p]Vampires or villagers may occasionally have pathfinding or navigation issues.[/p]
  • [p]In multiplayer, there is an issue with refreshing rumours between the players. It can occur if the players collect rumours when far from each other, or after creating a multiplayer lobby from a save file. To resynchronize the journal, players must reenter the affected village.[/p]