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Hello, Bloodlords![/p][p][/p][p]Before we dive into the retrospective, we want to once again thank everyone who decided to explore Sangavia during the playtest. Thanks to you and your feedback, we now have a much clearer view of what our next development steps look like.[/p][p]
In this retrospective, we’ll start with a general overview of the playtest, then dig into the most common feedback points that kept coming up. We’ll also share which of these we’re tackling first and how your input is directly shaping our next steps.[/p][p][/p][p]
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[/p][p][/p][h2]General Overview[/h2][p]Overall, we can say this playtest went really well! We saw a whole wave of
fresh blood join us, making this our biggest playtest to date. We loved to see that you didnt want to rule Sangavia alone and invited 12,500 friends![/p][p][/p][p]
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[/p][p]From a technical point of view, we’re happy to report that there weren’t any major persistent bugs or large-scale issues affecting your experience. That said, you shared plenty of feedback and suggestions with us, and we know there’s still room to improve. Let’s talk about it.[/p][p][/p][p]
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[/p][h2]Closer Look[/h2][p]We’ve analysed 1,550 survey responses along with all the comments you shared, and some clear themes stood out. Many of you said you genuinely enjoy getting lost in Sangavia! Its gothic mood and dark atmosphere really resonated, and we’re so happy to hear that.[/p][p][/p][p]The fantasy of building your own vampire stronghold and decorating it to your liking is another reason many of you kept coming back. Watching your domain slowly grow from ruins into a thriving castle, supported by your servants, felt especially satisfying. For many of you, this was the reason that inspired you to put extra effort into your space.[/p][p][/p][p]
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[/p][h2]Strengthening the Core[/h2][p]During the playtest, we asked you to share your full experience with us - both the things you loved and the areas that need improvement.[/p][p][/p][p]One topic that came up the most was
combat. Many of you expected a smoother, more impactful experience with greater variety in how fights play out. We want every part of the game to feel good, and battling the Inquisition is a big part of that. Improving combat is a clear priority for us, but it’s also an area that requires deeper work, so we appreciate your patience as we continue refining it.[/p][p][/p][p]Performance and overall polish were also mentioned frequently. These are ongoing focus areas for us, and we’re committed to improving them with every update.[/p][p][/p][p]
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[/p][h2]What’s Next[/h2][p]The good news is we’ve already managed to squeeze in some fixes, and you’ll get to experience them very soon! As we move closer to release, we want to make sure you’re coming back to a smoother, more enjoyable experience.[/p][p][/p][p]We won’t dive into full patch notes just yet, but here are a few of the issues you told us about that are already being addressed:[/p]
- [p]Fighting Inquisitors is now more rewarding[/p]
- [p]Building elements are better organised, and some costs have been adjusted[/p]
- [p]Vampire servants now work faster[/p]
- [p]Arcana progression has been adjusted for the late game[/p]
[p] [/p][p]Thank you for being part of the journey, and we will see you in Sangavia
very soon![/p][p]
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