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Go-Go Town! News

Playtest 2 - Starts 6th September

Welcome Mayor!

We are pleased to announce that our next playtest (Playtest 2) will be starting on 6th of September and will run till 27th September.

We have made a lot of progress on building the game, so that you have more abilities to build your town!

We'll have SIX new languages (Simplified Chinese, Brazilian Portuguese, French, Japanese, German, and Latin American Spanish!) annnnd some other great things, like:
  • Terraforming! You can't move mountains yet, but you can put roads where you like as well as put shallow water down. Make your own Venice!
  • Character customization! You can add glowing skin, fangs, glasses, and more, and if you want to wear a hot dog suit 24/7, we will not stop you
  • Import / Export building! Our new way of letting folks determine how they build out their town. This building accepts excess materials & crops, and you can trade them for tickets that you can exchange for new slots for workers, decoration, and more!
  • Mascots! Make the creepiest (or cutest, who are we to judge) suit that you can and then hire a townie to wear it
  • Go-Karts! Yes you heard that right! There are a lot of new things you can buy in the Import / Export shop, and Go-Karts (and speed boosts!) are among them


Click on the image below to sign up:

Codes will start being sent out to all subscribers on the 6th September, and if you sign up after the 6th (and before the 27th) a code will be emailed to you soon after you subscribe.

We are super excited that you have chosen to join us while we develop the game, and we look forward to your feedback as this will make the final experience even better!


[previewyoutube][/previewyoutube]

Go-Go Town! Roadmap July/August

Hi all!

Thank you to those of you who joined us for the Playtest. We had a great time, and we received a lot of valuable feedback for everyone.

We're a bit overdue, and yes July is pretty much over now, but we wanted to share with you our updated roadmap that covers what we are working on for July and August.

Along with the new work (and implementing some feedback) we've also been busy outside of the studio.

Some of our team members attended BitSummit (July 14th - July 16th), and the Queensland Games Festival (July 22nd).

In August some of our team members will be heading over to gamescom (Aug 23rd - Aug 27th). If you happen to be attending swing by and say 'G'day'! We be showing the game as part of the Indie Arena Booth.

Text aside, the real reason for the post, and likely what you are most curious about, is our updated roadmap!



We do want to note that the Backlog part our roadmap only shows the more 'immediate' items. Sometimes things will change and get shuffled about - if you see something one month, and not the next, this does not mean we've dropped a feature. It just means we've reassessed what feature we should be doing when!

If you made it this far, thanks so much for reading - Prideful Sloth

Go-Go Town! Demo ending 12.01 AM PT Monday 19th June

Thank you all so much for your interest in the Go-Go Town! demo.

We are truly ecstatic that so many new Mayor's joined us on this adventure.

In just a few short weeks (3rd July) we'll be holing our first Playtest of the game.

If you missed out on playing the Demo, you can sign up for an exclusive invite to the Playtest



We're looking forward to you joining us for the next stage of development

Go-Go Town sneak peek available now!

We are so excited to be able to debut a new trailer as part of Wholesome Direct today, and if you missed it, you can check it out here—see what new things you can see that haven’t been shown before!

[previewyoutube][/previewyoutube]

Next up, our super-early sneak peek is now available as a demo! If you didn’t get a chance to play this in May or a PAX East, here’s another chance. Obligatory note—think of it like playing a demo in person at an event: it doesn’t have the ability to delete / edit buildings or save the game.

BUT! If you’re waiting for that functionality, then you will get your wish on [h3]JULY 3RD when we have our next playtest![/h3] Sign up here for your exclusive playtest invite, and we'll notify you when it's live! TownCo’s focus this playthrough is to throw you into the beginning of the game, so get ready to build your town from the ground up!



In case you missed other news, we shared our current roadmap, which, knowing game development, will probably be invalid next week, but hey! 😉 We wanted to share what we’ve got on the front and back burners.

Cheers,

Emily & the Prideful Sloth team

Go-Go Town! Roadmap June 2023

Greetings Mayors!


We know that Go-Go Town! is still some time away from releasing. However, we wanted to make sure we start communicating our Road Map for the game early on in development.



[h2]What does all of this mean?[/h2]
The TownCo is in the detail, so below is bit more info on each of these topics.

[h3]Current[/h3]
⏱️ Start of Game Flow
Our next playtests will really focus on the start of the game—how does it feel, do you get the information you need, how is the story being told. Since this touches on most things in the game, you might not see major changes, but it’ll be a series of small shifts to make it the best experience possible.

📑 Tutorialization
TownCo is brushing off their training manuals to get things ready for you so you can learn as you go!

🗺️ New starting map
We all loved DemoTown, but TownCo’s got a brand new spot where they’re going to drop you

🪜 Tech Tree
Wondering what all that EGO is for? You’ll have tech trees where you can spend points to unlock new shops, items, and more!

🏘️ House and Shop overhaul
We want to make sure that there's variety to the town, so we are working on the visuals for houses and shops to do just this!

💾 Save/Load
Just so you don’t have to keep your computer running overnight 😉

🏗️ Move + Delete
Moving and deleting buildings and decoration will be available (rotating decoration items is on our long-term list—but not rotating buildings)

🐛 Addressing some feedback and squashing bugs from the first super-early pre-Alpha demo

[h3]Upcoming[/h3]
🗺️ A Map
Don’t you want a way around town? We want that too!

🛟 Help System
TownCo representatives are standing by…

🌾Updates on growth/completion for farm goods
We’re going to add ways for you to know if a crop will take a short or long time to grow, and how to know it’s ready

🌏 Localisation
The final list of languages is still to be determined, but we’re going to start this process early so more folks can join in.

🤖 Updates to AI logic
Mandated our couriers re-read the training manual to ensure they are performing at optimal (or semi-optimal, the TownCo way) expectations

📈 Long-term game ‘goals’
TownCo has some lofty goals they want you to achieve!

[h3]Backlog[/h3]
🕰️ Skip time
Tired of nightime? Hate noon? Say goodbye to it!

🚙 NPC driving (not just couriers)
You’ll have some competition on the roads—NPCs will be able to drive

🕺🏽More depth to NPCs
No, this doesn’t mean romance! We’ll have more details on this when the time comes, but there’s more to come for our beloved townfolk.

💇🏻‍♂️Player Character customization
You’ll have lots of options for hair cut, color, and clothing to make your Mayor the most (or least!) stylish out there. Hair and clothing options will not be gender-locked, either.

🚧 Long-term town maintenance
Keep things up to TownCo standards! Otherwise they’ll [REDACTED]

🔄 Rotate some objects (but not shops or houses!)
Pick the corner that’s most ideal for a trashcan. You know you want to.