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Go-Go Town! News

Go-Go Town! Developer Update - 6th September

Happy Friday!

Also, happy lack of jetlag :D I am a much more awake Sloth this week, and there's a lot to talk about, but also there's a few things I need to hold back on for just a tad bit longer 😭

[h3]Feedback Pack - Preview Branch[/h3]
This has been going VERY well! Thank you to everyone who has joined us in this branch. Your feedback, and excitement, have been amazing!

Since we released into Preview, the update has had 3 updates of its own! This includes bug fixes, but also a few new features, and some new content. Look! We can't help ourselves :)

I'll have an exact release date for you next Friday (the 13th!!! 👻). We (by we, I mean Emily) is looking at putting together a series of hints and tips that should help you get the most out of this update.

[h3]Crossover Update (Major update 2)[/h3]
With the Feedback update starting to wrap up nicely, next week we'll be moving the Art and Design team on to this so we can start getting full details mapped out.

I'm excited for this one and cannot wait to talk more about it! We'll be working on some details and hopefully next month we'll have a 'proper' announcement coming out.

[h3]Future - Minor Updates + Major Update 3[/h3]
We had a small burst of discussion this week about future updates; as well as starting to formulate some ideas around what we want to do for minor updates, we've started thinking about the next layer of feedback we've seen and using it to help form Major Update 3.

Next week (likely mid to late next week) we are going to start mapping out what the rest of this year looks like for us and get an idea of what our release schedule will look like.

Our main goals working towards the end of the year are as follows:
  • Get the team some much needed holidays very soon
  • Get the team a nice break over Christmas
  • Focus on the next two major updates
  • Changing focus of what minor updates provide (bug fixes always sit outside of this)

because....

[h3]Start Planning Online Multiplayer[/h3]
We know many of you have been waiting for this feature! We've been hoping to start scheduling out time to start looking into this.

We still have a couple more major updates this year for you, however, we are trying to plan ahead enough that our programming team can work through the features for the rest of the year earlier. That way, as the content team works on these, code will have time to start investigating what online co-op will mean for Go-Go Town!

We are keen to dive into this, however, we need to make sure code has time to focus on online, thus (as noted above) the minor updates may be more content focused, than feature focused in the future.

Multiplayer is still very much a 'next year' feature. However, we wanted to make sure we talk about our plans to start on it. We know it's an important feature to many players in our community.

There's a lot this week so I'm going to summarise:

Player Feedback Updates is HUGE. There's so much going on in this update. There's still time if you want to join us in the Preview Branch to get a sneak peek of what's happening. Otherwise, hold tight and I'll have a release date and full details for you next week.

https://store.steampowered.com/news/app/2195120/view/4355629296424398812

The Sloths will start taking some holidays and recharging batteries.

Groundwork for Major Update 2 is kicking off next week. Planning for Update 3 is kicking off next week.

In the next few weeks code team will start assigning time to Online Multiplayer.

Promised you this week would be a big one :)
-Cheryl

Go-Go Town! Developer Update – 30th August

Hi all,

I am BACK! And ready to dive into this week’s update.

Preview Branch – Player Feedback Pack
We released Major Update 1, the ‘Player Feedback Pack’ into our Preview Branch.

It’s already generating a lot of chatter on our Discord server, which we are super excited to see. We’ve also got some great feedback and some bug reports, which we’ll be working through.

Depending on how the feedback goes, we’ll be looking to move this into main sometime in the next week or two (week of Sept 2nd or Sept 9th). However, if you can’t wait you can always join in the early preview branch by following the steps here: https://store.steampowered.com/news/app/2195120/view/4355629296424398812

I won’t post any images this week, as I do not want to spoil the update for everyone. But what I can say is it is BIGGGG! And I think you’ll be super excited once it lands.

Gamescom
It’s always a busy week at Gamescom! The events start before the show, and somehow keep going even after it has officially wrapped up – Needless to say, I am a tired (and jetlagged) sloth this week.

Gamescom is always a great opportunity to meet up with amazing developers, as well as players! I had a wonderful time meeting so many of you at the show, and hearing about how some of you read all our updates! It made me happy to hear that these are useful.

Also! For those who might have missed the news, we had two jailbreak codes for Gamescom. One we posted on Twitter/X and one we gave out at the booth. It now appears both codes are in circulation, so I want to share them here as well:
IAB
CURSED

I’m still catching up on all the updates, sleep, and laundry, so this week is a short one from me 😊

What I can say is next week is going to be a busy week; I’ll be catching up with the team and start mapping out what the next few updates will look like. I’ll be responding to comments/feedback in the forums, and I’ll also be working with the team to coordinate some much-needed holiday time. The team put in so much effort over the past couple of months, and really put a lot into this first major update! So, we want to make sure creative batteries are recharged, as we still have a lot more to accomplish during Early Access.

Thank you all for being amazing, and I’ll catch you next week with a bigger update!
-Cheryl

Go-Go Town! Developer Update – 16th August

Happy Friday from Sloth HQ 😊

The team has been working diligently on this update, and I have a bit of news for you…

Player Feedback Pack gamescom Preview

I’m SUPER excited to excited to announce that I am going to be showing a first look at the Player Feedback Pack during gamescom next week! So, keep an eye out on social media and/or game press websites next week for exclusive details on this pack! Once I get back from gamescom, I’ll be able to share more details with you. 👀

I will, however, sneak this into the update just for you! As the map is getting WAY bigger, we’ve been working on ways to allow you to signpost/mark areas, so they are easier to recognise.



gamescom + Jailbreak codes

We will be part of the Indie Arena Booth at gamesom this year, and it is such a highlight to be showcased along with so many other amazing indie games.

We have a couple of special Jailbreak codes for Gamescom. One will be posted via social media next week; the other is a bit more elusive… you’ll need to come find us at gamescom and ask for the code directly. What you do with the code after you receive it, is up to you! :wink:

You can find Go-Go Town! at Indie Arena Booth Hall 10.2, Booth F010g - E019. We are on the bottom left of the map at booth #13 right next to Bitburger 0.0 :beer:



Go-Go Town is on Sale

For those of you who haven’t picked up Go-Go Town yet, we are on sale for 10% off. This sale will run through Gamescom as well!

With the Player Feedback Pack details being revealed in detail next week, it’s a great time to pick up the game and start preparing your town for all the goodness that is to come!

As I am away for gamescom next week, I won’t be posting a weekly update. However, the team will be keeping an eye on things, and if there is something to share they’ll make sure to update you! Otherwise, expect the next update from me to be on Friday 30th – or there about depending on how jetlagged I am. 😴

-Cheryl

We're part of the Wholesome Games Steam Celebration - with a cheeky discount!

Hello Mayors!

It’s official. The Wholesome Games Steam Celebration has begun! This fantastic event is all about highlighting the cozy, lighthearted, and heartwarming games created by wonderful developers from all around the world. And to see that Go-Go Town! is part of the event is a delight! So join us as we celebrate these wonderful games over the next six days. How exciting is that!?!

To make this event even more special, we are offering a 10% discount on Go-Go Town right now! If you've ever dreamed of becoming the mayor of a vibrant town, constructing shops, hiring staff, automating deliveries, and attracting tourists, now is the moment to jump in and flex those Mayor-y muscles of yours! Plus, you can share this adventure with a friend (or three!) in co-op mode too.

We hope you’ll enjoy the Wholesome Games celebrations. Have a fantastic time and we'll speak to you soon.

Your Prideful Sloth and CULT teams

Go-Go Town! Minor Update 5

A New build is up (0.4.53.16416EA)

Steam Deck Improvements
  • Fixed issues where on-screen keyboard was not able to be used in certain situations.
  • Fixed various font size issues, including:
    • Removed instances of small text in speech bubbles.
    • Increased font size of Challenge Text in Calendar App.
    • Increased font size of Map Filters in Map App.
    • And more!
  • Removed keyboard prompts from Guide App images.


New Terraforming tiles!
  • New light color terraforming tiles - make the disco town of your dreams!


Lighting system updates
  • Dynamic lighting changes to solve overly dark areas when there are lots of buildings packed together
  • Added indirect environmental reflections and occlusion to the radiosity lighting system. This makes things look much nicer at night!
  • Graphics option "Lighting Quality = Ultra" now targets a higher spec hardware (higher quality, higher cost trade off)
  • Graphics option "Lighting Quality = Low" now targets lower spec hardware (cheaper cost, lower quality trade off)


Optimisations
  • Optimise how items are stored in storage
  • Optimise courier job search
  • Optimise path finding updates


General Fixes
  • Fixed some rare cases where items could not be stored
  • Fixed some edge cases where couriers can drop items
  • Fixed some memory leaks
  • Fixed a very rare issue with loading some save files
  • Fixed issue with position of items in train repair storage
  • Allow players to delete default large structures in Industry Zones.
  • Fix for some graphics cards (including Intel Integrated Graphics) producing strange colored blocks on screen.