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Go-Go Town! News

Go-Go Town! Developer Update – 16th August

Happy Friday from Sloth HQ 😊

The team has been working diligently on this update, and I have a bit of news for you…

Player Feedback Pack gamescom Preview

I’m SUPER excited to excited to announce that I am going to be showing a first look at the Player Feedback Pack during gamescom next week! So, keep an eye out on social media and/or game press websites next week for exclusive details on this pack! Once I get back from gamescom, I’ll be able to share more details with you. 👀

I will, however, sneak this into the update just for you! As the map is getting WAY bigger, we’ve been working on ways to allow you to signpost/mark areas, so they are easier to recognise.



gamescom + Jailbreak codes

We will be part of the Indie Arena Booth at gamesom this year, and it is such a highlight to be showcased along with so many other amazing indie games.

We have a couple of special Jailbreak codes for Gamescom. One will be posted via social media next week; the other is a bit more elusive… you’ll need to come find us at gamescom and ask for the code directly. What you do with the code after you receive it, is up to you! :wink:

You can find Go-Go Town! at Indie Arena Booth Hall 10.2, Booth F010g - E019. We are on the bottom left of the map at booth #13 right next to Bitburger 0.0 :beer:



Go-Go Town is on Sale

For those of you who haven’t picked up Go-Go Town yet, we are on sale for 10% off. This sale will run through Gamescom as well!

With the Player Feedback Pack details being revealed in detail next week, it’s a great time to pick up the game and start preparing your town for all the goodness that is to come!

As I am away for gamescom next week, I won’t be posting a weekly update. However, the team will be keeping an eye on things, and if there is something to share they’ll make sure to update you! Otherwise, expect the next update from me to be on Friday 30th – or there about depending on how jetlagged I am. 😴

-Cheryl

We're part of the Wholesome Games Steam Celebration - with a cheeky discount!

Hello Mayors!

It’s official. The Wholesome Games Steam Celebration has begun! This fantastic event is all about highlighting the cozy, lighthearted, and heartwarming games created by wonderful developers from all around the world. And to see that Go-Go Town! is part of the event is a delight! So join us as we celebrate these wonderful games over the next six days. How exciting is that!?!

To make this event even more special, we are offering a 10% discount on Go-Go Town right now! If you've ever dreamed of becoming the mayor of a vibrant town, constructing shops, hiring staff, automating deliveries, and attracting tourists, now is the moment to jump in and flex those Mayor-y muscles of yours! Plus, you can share this adventure with a friend (or three!) in co-op mode too.

We hope you’ll enjoy the Wholesome Games celebrations. Have a fantastic time and we'll speak to you soon.

Your Prideful Sloth and CULT teams

Go-Go Town! Minor Update 5

A New build is up (0.4.53.16416EA)

Steam Deck Improvements
  • Fixed issues where on-screen keyboard was not able to be used in certain situations.
  • Fixed various font size issues, including:
    • Removed instances of small text in speech bubbles.
    • Increased font size of Challenge Text in Calendar App.
    • Increased font size of Map Filters in Map App.
    • And more!
  • Removed keyboard prompts from Guide App images.


New Terraforming tiles!
  • New light color terraforming tiles - make the disco town of your dreams!


Lighting system updates
  • Dynamic lighting changes to solve overly dark areas when there are lots of buildings packed together
  • Added indirect environmental reflections and occlusion to the radiosity lighting system. This makes things look much nicer at night!
  • Graphics option "Lighting Quality = Ultra" now targets a higher spec hardware (higher quality, higher cost trade off)
  • Graphics option "Lighting Quality = Low" now targets lower spec hardware (cheaper cost, lower quality trade off)


Optimisations
  • Optimise how items are stored in storage
  • Optimise courier job search
  • Optimise path finding updates


General Fixes
  • Fixed some rare cases where items could not be stored
  • Fixed some edge cases where couriers can drop items
  • Fixed some memory leaks
  • Fixed a very rare issue with loading some save files
  • Fixed issue with position of items in train repair storage
  • Allow players to delete default large structures in Industry Zones.
  • Fix for some graphics cards (including Intel Integrated Graphics) producing strange colored blocks on screen.

Go-Go Town! Preview Branch is now available!

Hello Mayors!

We are officially opening up our Preview Branch for testing, and wanted to let you all know in case you wanted to join in. Here's some FAQs for you, as well as instructions on how to get in:

[h2]What is the Preview Branch?[/h2]
The Preview Branch is a place for us to test out larger or more complicated changes early in order to get feedback before we push it live to the rest of the players.

Using the Preview Branch does get you access to the latest and greatest patches, however it does come with an increased risk of game breaking bugs or instability.

Rest assured we automatically back up your saves, so should you wish to return to the Main branch you are able to do so!

Once we are happy with the changes in the Preview Branch, we will bring them back to Main for all our players to enjoy.

[h2]How to switch to the Preview Branch?[/h2]
  • Right click on the game in your steam library and select Properties, then
  • Select ‘Betas’ from the menu
  • Under ‘Beta Participation’ select ‘preview’.


[h2]What happens to my saved games?[/h2]
You can load your saves as normal in the preview branch. However, whenever you save over an old save that was created from the main/default branch the game will archive this file so you can recover it later if there was an issue on preview.

These archives of main branch saves are stored in
%USERPROFILE%\AppData\LocalLow\Prideful Sloth\Go-Go Town!\SaveArchive
Each save will be in its own sub directory so you can open this folder and copy saves back to the main save directory if you would like to load them in the main branch.

[h2]How do I submit feedback or bug reports?[/h2]
To submit feedback or bug reports while in the preview branch, please use the F8 Feedback form as normal. Feel free to add your Steam username or Discord (if you're in the Prideful Sloth Discord) handle to the description on the report so we can contact you if we need extra information. We also have a dedicated set of channels on our Discord server specifically reserved for Preview Branch conversation that you're welcome to join.

[h2]Can I switch back?[/h2]
Of course! Keep in mind, that any saves that were made while in the Beta Branch will likely not work when returning to the main branch. So you may need to transfer previous saves back out of your Save Archive to continue from where you left off.

[h2]How do I know which Branch I am in ?[/h2]
If you have the game running, you can look to the version number watermark:

If you are in the Preview Branch, the version number will be red, and have a ‘PREVIEW’ suffix. Main will be white, with an ‘EA’ suffix.

From the Steam Library, the game name will be displayed as if you are in the preview branch :


Happy experimenting and bug squashing - it really is invaluable to us!

Cheers,
the Go-Go Town team

Go-Go Town is a miniature city builder where everything is hands-on and every animation is adorable




The visitors to my town in Go-Go Town have a lot of suggestions. One wants water, so I build a water fountain on the street. One thinks I should sell 20 pet rocks. Oddly specific, but I can do that—once I build a craft shop, hit the mine, and gather more stone. In between satisfying the demands of tourists, who then move in as I build houses for them, I explore the limits of my little town. On the northern fringe, on the far side of a lake, there's a crashed drone that keeps beeping. It seems messy. I ride around on my bike and clear it up, at which point I'm surprised to find a text log...
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