⚔️ Songs of Silence - 1.0 OUT NOW ⚔️
Greetings, everyone! TODAY is THE DAY - Insert Epic Music 📯
We are proud to bring you ⚔️ Songs of Silence 1.0 ⚔️ to PC and Consoles (PS5, Xbox Series X/S).
This is the result of years of hard work - hopes, doubts, struggles and victories. ✨
To those who joined during Early Access, we thank you dearly. To those who at any point offered support, feedback or commitment towards the game - special thanks to you. You helped build this game. 💪
[h2]🎥 Launch Trailer[/h2]
If you're jumping in for the first time, check out our Launch Trailer below!
https://www.youtube.com/watch?v=IwtZSh2Kj08


[h2]🏃➡️ Postlaunch Plans[/h2]
Songs of Silence doesn't stop here! We're already working on NEW CONTENT & FEATURES. 🛠️
We'll communicate more on it as we head into December.


[h2]📩 Available DLCs[/h2]
We already have 2 additional pieces of content available. Check them out!
https://store.steampowered.com/app/2685650/Songs_of_Silence_The_Original_Soundtrack/
https://store.steampowered.com/app/2685660/Songs_of_Silence_Digital_Goodies/

A few words of gratitude ...
Whether through music, voice-acting, translations, marketing, art or dev support... Over 100 people have in one way or another contributed to crafting this game!
🙇 We thank all of them dearly. 🙇


[h2]🎮 From Early Access to 1.0 Release 🎮[/h2]
When entering Early Access on June 4, we received a hot boiling pile 🌋 of feedback.
We took the time to groom all the reports, suggestions and ideas - and built our EA roadmap.
Below is an overview of all that we accomplished during that time. 👇👇👇
[h2]Game Content[/h2]
Campaign Maps
Map 02
[h2]Game Features[/h2]
Prioritized based on player & community feedback.
NEW - Difficult Settings (Story-focus / Balanced / Challenging)
[h2]Quality of Life Features[/h2]
Prioritized based on player & community feedback.
Battles
The speed or order of certain actions and animations was a strong pain point.
And a lot of bugfixing... 🐞 Too many to list here (500+ !!)

All that's left to say - we hope you have fun in Songs of Silence!!
⚔️ See you on the battlefield! ⚔️
Cheers,
The Chimera Team
We are proud to bring you ⚔️ Songs of Silence 1.0 ⚔️ to PC and Consoles (PS5, Xbox Series X/S).
This is the result of years of hard work - hopes, doubts, struggles and victories. ✨
To those who joined during Early Access, we thank you dearly. To those who at any point offered support, feedback or commitment towards the game - special thanks to you. You helped build this game. 💪
[h2]🎥 Launch Trailer[/h2]
If you're jumping in for the first time, check out our Launch Trailer below!
https://www.youtube.com/watch?v=IwtZSh2Kj08


[h2]🏃➡️ Postlaunch Plans[/h2]
Songs of Silence doesn't stop here! We're already working on NEW CONTENT & FEATURES. 🛠️
We'll communicate more on it as we head into December.


[h2]📩 Available DLCs[/h2]
We already have 2 additional pieces of content available. Check them out!
- The Original Soundtrack (OST) - Composed by Hitoshi Sakimoto
- Digital Goodies - Wallpapers, Dev Diaries, and the digital Artbook once available! (Free update)
https://store.steampowered.com/app/2685650/Songs_of_Silence_The_Original_Soundtrack/
https://store.steampowered.com/app/2685660/Songs_of_Silence_Digital_Goodies/

A few words of gratitude ...
Whether through music, voice-acting, translations, marketing, art or dev support... Over 100 people have in one way or another contributed to crafting this game!
🙇 We thank all of them dearly. 🙇


[h2]🎮 From Early Access to 1.0 Release 🎮[/h2]
When entering Early Access on June 4, we received a hot boiling pile 🌋 of feedback.
We took the time to groom all the reports, suggestions and ideas - and built our EA roadmap.
Below is an overview of all that we accomplished during that time. 👇👇👇
[h2]Game Content[/h2]
Campaign Maps
Map 02
- [HF.4] Improved tutorials (texts & triggers) explaining ambush & hiding mechanics
- [UP.1] COMPLETE OVERHAUL based on Community feedback & data analysis. Terrain, story-scripting, army placements, balancing...
- [UP.2] Adjusted conversations between Heroes to not block player input
- [UP.2] Improved scripting & objectives to clarify the main and optional goals
- Improved map terrain visuals with enhanced textures and VFX
- Implemented custom decorations for more visual storytelling on Campaign Maps
- Improved balancing for a fairer and more coherent experience based on player feedback
- [FR1.0] Implemented 2 new Hero vocations based on top-tier backers’ wishes
- [FR1.0] Maps 05 & 06 in private playtesting since Sept. 27, fueling polishing.
- [FR1.0] Maps 07 & 08 in private playtesting since Oct. 10, fueling polishing.
[h2]Game Features[/h2]
Prioritized based on player & community feedback.
NEW - Difficult Settings (Story-focus / Balanced / Challenging)
- [UP.3] Added 2 new Difficulty Settings for the Campaign
- [UP.2] Implemented Co-op Multiplayer for Skirmish (single- & multi-player)
- [UP.1] AI Armies interact with locations to heal units and build garrisons
- [UP.1] AI Armies can move through locations they own
- [UP.3] AI Armies manage loot wagons in their reserves to cash them in later
- [FR1.0] AI retreat mechanic reworked to be less punitive and more intuitive
- [FR1.0] AI armies avoid marching if enemies are nearby
- [UP.1] Garrison units assist when breaking a siege on a location
- [UP.2] Choose your Next Hero (Skirmish) instead of randomly recruiting a new one
- [UP.3] Warning before quitting Multiplayer lobby when hitting ESC key
- [FR1.0] Armies enter owned but empty locations after breaking siege from outside
[h2]Quality of Life Features[/h2]
Prioritized based on player & community feedback.
Battles
- [HF.2] X2 / X4 Battle Speed-up for single player modes (Campaign + Skirmish)
- [HF.2] Exit & Load saves directly from battles
- [UP.3] Implemented Battle Statistics as a post-battle report on overall casualties
- [FL1.0] Setting to always / never display Battle Statistics in post-battle screen
- [UP.1] Smarter tolerance to collisions with terrain & other armies on the Map
- [UP.1] More granular display of Movement Points on Movement Meter
- [UP.1] Visual feedback when switching from non-marching to marching formation
The speed or order of certain actions and animations was a strong pain point.
- [FR1.0] Deselect player army upon exiting the Inspect screen
- [FR1.0] Quick selection between player heroes upon mouse click
- [FR1.0] Cash-in loot wagons at once upon entering location
- [FR1.0] Location entry, exit and pass-through run smoothly with no “breaks”
- [HF.4] Increased Zoom Depth in Battles
- [UP.3] Zooming In & Out on Strategy Map enabled
- [HF.2] Adjusted unlocks for more content at start
- [UP.3] Adjusted Quest conditions for faster progression
- [UP.2.1] Added Turkish in-game text localization
- [UP.2.2] Added Italian in-game text localization
- [UP.3.1] Added Ukrainian in-game text localization
- [UP.1] Full Steam Deck & Controller support
- [UP.1] Setting to let in-game music play when using other windows
- [UP.2] Updated Perk tooltips for clarify and decision-making
- [UP.3] In-game News screen added to main menu
- [FR1.0] Units highlighted on the battlefield when hovering mouse above them
- [FR1.0] Additional key arts shown during loading screens
- [FR1.0] All player may save during a Skirmish multiplayer match
And a lot of bugfixing... 🐞 Too many to list here (500+ !!)

All that's left to say - we hope you have fun in Songs of Silence!!
⚔️ See you on the battlefield! ⚔️
Cheers,
The Chimera Team