π Road to Launch #3 - Campaign & Difficulty Settings π
Greetings, heroes of Songs of Silence! βοΈ
We continue our Road to Launch series... (finally! π₯³)
This week, we give you an insight on TWO key parts of β¨Songs of Silenceβ¨!
Early Access and player feedback (you!) enabled us to improve and even rehaul certain chapters! π οΈ
This also fueled development for the rest of the campaign.
As for Difficulty Settings, both provided us with precious balancing inputs! π‘
[h2]βοΈ The Campaign βοΈ[/h2]
[h3]π Chapter 2[/h3]
When we released into Early Access, chapter 2 was strongly criticized. π€
It suffered from several issues, which led us to the following changes:
Here's some before and after pictures below! πππ

[h3]β°οΈ Terrain & Decorations[/h3]
Between Early Access and 1.0 release, every campaign map (as well as skirmish) underwent a beautification pass. π
In practice, this meant adding...
Before and after pictures below! πππ

[h3]π Secrets...[/h3]
A video game isn't really one without some secrets... π€«
We sparkled them throughout the campaign to incentivise exploration.
We don't want to spoil you, so here's a hint of what to look out for... π

[h2]βοΈ Difficulty Settings βοΈ[/h2]
Its main objective: cater to multiple strategy playstyles - from hardcore to casual.
Below is an overview - straight out of our Game Design documents - how Difficulty Settings work.
Armies
Adjusting difficulties revolves around neutral and AI army compositions. πΉ
In a Campaign chapter, it would show like this! πππ

And that's all for today folks! π«‘
As usual - have fun, and do leave us a review if you like the game! β¨
βοΈ See you on the battlefield! βοΈ
Cheers,
The Chimera Team
We continue our Road to Launch series... (finally! π₯³)
This week, we give you an insight on TWO key parts of β¨Songs of Silenceβ¨!
- βοΈ The Campaign
- βοΈ The Difficulty Settings
Early Access and player feedback (you!) enabled us to improve and even rehaul certain chapters! π οΈ
This also fueled development for the rest of the campaign.
As for Difficulty Settings, both provided us with precious balancing inputs! π‘
[h2]βοΈ The Campaign βοΈ[/h2]
[h3]π Chapter 2[/h3]
When we released into Early Access, chapter 2 was strongly criticized. π€
It suffered from several issues, which led us to the following changes:
- We shortened and rehauled the first section for a faster, simpler navigation πΊοΈ
- We improved the movement meter to indicate when a player may hide or not π
- We reworked the forests and armies placed in the middle section to be more intuitive π²
- We fine-tuned the AI to be less punitive π©Ή
Here's some before and after pictures below! πππ


[h3]β°οΈ Terrain & Decorations[/h3]
Between Early Access and 1.0 release, every campaign map (as well as skirmish) underwent a beautification pass. π
In practice, this meant adding...
- 3D decorations πΏ
- Improved terrain textures β°οΈ
- Unique shaders and VFX πͺοΈ
Before and after pictures below! πππ

[h3]π Secrets...[/h3]
A video game isn't really one without some secrets... π€«
We sparkled them throughout the campaign to incentivise exploration.
We don't want to spoil you, so here's a hint of what to look out for... π


[h2]βοΈ Difficulty Settings βοΈ[/h2]
Its main objective: cater to multiple strategy playstyles - from hardcore to casual.
Below is an overview - straight out of our Game Design documents - how Difficulty Settings work.
Armies
Adjusting difficulties revolves around neutral and AI army compositions. πΉ
- Adjust Hero levels / maximum army sizes
- Adjust army compositions for existing armies (neutral & AI)
- Adjust AI hero revive pools (max respawn with weaker / stronger armies)
- Adjust AI hero respawn timers
- Add additional neutral or AI armies to maps
- Add cards to AI Hero pools
- Adjust location balancing
- Adjust location starting state per difficulty (Prosperity level or ruined)
- Adjust objectives dynamically between difficulty levels
In a Campaign chapter, it would show like this! πππ


And that's all for today folks! π«‘
As usual - have fun, and do leave us a review if you like the game! β¨
βοΈ See you on the battlefield! βοΈ
Cheers,
The Chimera Team