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πŸš€ Road to Launch #3 - Campaign & Difficulty Settings πŸš€

Greetings, heroes of Songs of Silence! βš”οΈ

We continue our Road to Launch series... (finally! πŸ₯³)

This week, we give you an insight on TWO key parts of ✨Songs of Silence✨!
  • βš”οΈ The Campaign
  • βš–οΈ The Difficulty Settings

Early Access and player feedback (you!) enabled us to improve and even rehaul certain chapters! πŸ› οΈ

This also fueled development for the rest of the campaign.

As for Difficulty Settings, both provided us with precious balancing inputs! πŸ’‘

[h2]βš”οΈ The Campaign βš”οΈ[/h2]

[h3]πŸ“– Chapter 2[/h3]

When we released into Early Access, chapter 2 was strongly criticized. 😀

It suffered from several issues, which led us to the following changes:
  • We shortened and rehauled the first section for a faster, simpler navigation πŸ—ΊοΈ
  • We improved the movement meter to indicate when a player may hide or not πŸ“
  • We reworked the forests and armies placed in the middle section to be more intuitive 🌲
  • We fine-tuned the AI to be less punitive 🩹

Here's some before and after pictures below! πŸ‘‡πŸ‘‡πŸ‘‡



[h3]⛰️ Terrain & Decorations[/h3]

Between Early Access and 1.0 release, every campaign map (as well as skirmish) underwent a beautification pass. πŸ’…

In practice, this meant adding...
  • 3D decorations πŸ—Ώ
  • Improved terrain textures ⛰️
  • Unique shaders and VFX πŸŒͺ️

Before and after pictures below! πŸ‘‡πŸ‘‡πŸ‘‡



[h3]🎁 Secrets...[/h3]

A video game isn't really one without some secrets... 🀫

We sparkled them throughout the campaign to incentivise exploration.

We don't want to spoil you, so here's a hint of what to look out for... 😏


[h2]βš–οΈ Difficulty Settings βš–οΈ[/h2]

Its main objective: cater to multiple strategy playstyles - from hardcore to casual.

Below is an overview - straight out of our Game Design documents - how Difficulty Settings work.

Armies

Adjusting difficulties revolves around neutral and AI army compositions. πŸ‘Ή
  • Adjust Hero levels / maximum army sizes
  • Adjust army compositions for existing armies (neutral & AI)
  • Adjust AI hero revive pools (max respawn with weaker / stronger armies)
  • Adjust AI hero respawn timers
  • Add additional neutral or AI armies to maps
  • Add cards to AI Hero pools
Locations
  • Adjust location balancing
  • Adjust location starting state per difficulty (Prosperity level or ruined)
Objectives
  • Adjust objectives dynamically between difficulty levels

In a Campaign chapter, it would show like this! πŸ‘‡πŸ‘‡πŸ‘‡



And that's all for today folks! 🫑

As usual - have fun, and do leave us a review if you like the game! ✨

βš”οΈ See you on the battlefield! βš”οΈ

Cheers,
The Chimera Team