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  3. UPDATE 0.5.5 - OUT NOW!

UPDATE 0.5.5 - OUT NOW!

It’s time to bring you that good news again! Let’s keep it short and simple, here’s what changed!

[h3]Rebalanced Old Race Faction[/h3]
  • Konstruktor:
    • adjusted army size: 4-11
    • Improved to Trample 2 & Leader Konstrukts 2
    • Increased Guardian's Call card Power from 3,5,7 to 4,6,8
    • Exchanged Coordinated Attack with Call for Aid
  • Monodika:
    • Adjusted army size: 4-12
    • Vocation “Scion of the Wild”: bugfix for Urbolgs on same slot
  • Triune: Adjusted army size: 5 – 15
  • Katra: Improved to Trample 3
  • Lanzer: Increased Pierce from 1 to 2, Power from 7 to 9
  • Warriors: Decreased gold cost from 90 to 70
  • Call of life: reduced initial cooldown from 20 to 15, reuse from 35 to 25
  • Guardian's Call: Reworked damage timing
  • Farewell Song: Increased Power for each level from 2,3,4 to 3,5,7
  • Summon Konstrukt: Reduced building material cost from 150 to 100, increased hymn costs from 75 to 80
  • Added "Guardian" tag to Garants
  • Added “Monster” tag to Ansturm and Arkitekt
  • Added “Believer” tag to Harbingers




[h3]Rebalanced Crusade Faction[/h3]
  • Decreased starting resources from 65 to 40 void essence
  • Arbiter:
    • Adjusted starting army: removed 1 unit of Augurs
    • Void Implosion: Fixed a bug in the transformation rate of consumed units to void which led to high void essence bonuses. Reduced damage to 2/3/4
    • Vocation “Purgatory Shepherd": Starts with Purgatory level 2 instead of 3
    • Vocation "Void Summoner": removed 1 Giger from starting army
    • Removed Annihilate perk
  • Vessel:
    • Removed Enfeeble card
    • Unleash Voidkin: Changed Power of final explosion to 2/4/6
  • Augurs: Reduced unit size to 5
  • Hesher: Decreased Leader: Believer, Void from tier 3 to tier 2
  • Augur: Increased recruitment card tier to gold
  • Ringbound: Increased recruitment card tier to gold
  • Minor Void Summoning: Increased costs from 50-40-30 to 60-50-40
  • Purgatory: Added Transform Void Card, transform Void Essence into Gold + Building Material
  • Purgatory: Increased costs for moving from 15 to 25 Void Essence
  • Summon Maelgot and Summon Voidmare: Reduced Power to 3 for all tiers
  • Black Temple: Reduced Building Material costs from 85 to 40
  • Void Beacon: Reduced costs to 45 Building Material, 60 Gold, increased the Void Essence income from 4/5/7 to 4/6/8
  • Void Effigy: Reduced costs to 15 Building Material, 15 Void Essence, changed income from 3/5/7 Void Essence to 3/5/7 Building Material




[h3]Rebalanced 1000 Kingdoms:[/h3]
  • Starborn Archers: Increased Power to 3 and Slayer perk to: Beast, Horror, Monster 2
  • Monster Hunter: Increased Slayer perk to 3
  • Acolytes of Rites: Summon 2 Luminants instead of 1
  • Divine Spark: Decreased initial cooldown from 20 to 15, reuse from 35 to 30
  • Divine Intervention: decreased reuse cooldown from 25 to 12




[h3]Neutral / General balancing improvements:[/h3]
  • Neutral Units: Improved spawning positions
  • Urbolg: Removed Annihilate perk
  • Fool’s Gold: decreased initial cooldown from 8 to 3, reuse from 28 to 20, added bugfix for broken level 3 cooldown
  • Purzel Charger: Increased area attack from 1 to 2
  • Alkemic Transmutation: reduced Gold gained from legendary artifacts from 500/550/600 to 300/375/450
  • Alkemic Transmutation: Fixed a bug that influenced the Gold bonus after battle, increased the Gold bonus scaling when upgrading the card



[h3]Other:[/h3]
  • Fixed an issue where the building upgrade did not update when you leveled up your building type strategy cards
  • Improved Multiplayer Quick Join: Now you enter the queue for a minute before you get a popup that no match could be found
  • Increased the number of Autosaves recorded + added a parameter in settings




[h3]BUGS SQUASHED[/h3]
  • Fixed an issue where autosaves of other chapters were deleted when finishing a campaign map.
  • Frame rate cap video settings are now saved when closing the game.
  • Fixed an issue where the Multiplayer match didn’t end after defeating all other players.
  • Resolved an exploit allowing players to obtain the quest achievement by reloading just before completing a map.
  • Changed the Luckstone artifact display of digits.
  • Monodika “Scion of the Wild” does not start with 2 units on the same slot anymore.




[h3]KNOWN ISSUES[/h3]
  • The Void Effigy building card displays Void as income instead of building material while giving building material. It should display building material.
  • Kantor “Void Herald” starts with a purgatory level up available which does not work. The level up should be removed.
  • Unit formations become distorted when they are moved many (many) times between 2 ally armies on the army exchange screen.




Thank you all for your bug reports and suggestions – keep ‘em coming!

See you all on the battlefield ⚔️!
The Chimera Team