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Songs Of Silence News

๐Ÿ› ๏ธ Coming Soon - 1.0.1 PATCH ๐Ÿ› ๏ธ

Hello everyone! ๐Ÿ‘‹

Songs of Silence is out since less than a week, but we are already working hard! ๐Ÿ’ช

We've received a lot of feedback - positive โฌ†๏ธ and negative. โฌ‡๏ธ

We thank you dearly ๐Ÿ™‡ This helps us steer the game in the right direction. โ›ต

We wish to be transparent about our upcoming 1.0.1 PATCH, and share its content with you.

Coming when? End of the week! ๐Ÿ˜Ž

[h2]๐Ÿ› ๏ธ 1.0.1 Patch Content[/h2]

We are focusing on the Key Pain Points ๐Ÿ˜ค mentioned over the weekend.

Campaign Maps
  • ๐Ÿ—บ๏ธ MAP 02 - Will be made OPTIONAL + Adjusting certain sections
  • ๐Ÿ—บ๏ธ MAP 05 - We will decrease the Bossfight difficulty for certain difficulty settings
  • ๐Ÿ—บ๏ธ MAP 08 - Fix Omen bug in final Garin boss fight - ALREADY LIVE! ๐Ÿ”ฅ
UI & Visuals
  • ๐ŸŽฎ CONSOLES - Set default font size to 120% + adjust default quality setting
  • โœจ POLISHING - Hide control zones during cutscene
Crashes & Bugfixing
  • ๐Ÿค– AI - Fix erroneous threat calculations
  • ๐Ÿ† ACHIEVEMENTS - Fix unlock issues affecting a small number of achievements
  • ๐Ÿงญ QUESTS - Fix partially unlock issues affecting some EA players
  • โ˜ ๏ธ CRASHES - Fix nยฐ1 root cause present in ~30% of crashes

For the full detail, check the list from our Project tool below! ๐Ÿ‘‡ ๐Ÿ‘‡ ๐Ÿ‘‡


Thank you for your patience, please bear with us!


[h2]๐Ÿ”ฅ Map 08 - Garin Hotfix[/h2]

We had cases where on Map 08 Garin was invincible due to a scripting loophole. ๐ŸŒ€

๐Ÿ“ฏ UPDATE - This is now FIXED and pushed LIVE! ๐Ÿฅณ

If you were affected - Please reload the save just BEFORE engaging Garin! ๐Ÿ”ƒ



Thank you for your continuous support, we're doing our best.

โš”๏ธ See you on the battlefield! โš”๏ธ

The Chimera Team

To Early Access Community

Thank you for your continued support of Songs of Silence.

From Early Access to the 1.0 launch, our team has been dedicated to delivering a better gaming experience and more content. Your feedback and encouragement have been invaluable, and we deeply appreciate the trust you've placed in us.

The price adjustment for version 1.0 was made to make the game more affordable, expand the community, and ensure stronger support for the game. We also hope it will improve matchmaking.

However, we acknowledge that we didnโ€™t communicate this change to our Early Access players as early as we should have, and we sincerely apologize for any frustration this may have caused.

Early Access players have been with us from the start, and we never want our decisions to undermine your experience. Above all, we want you to feel confident that your early support of Songs of Silence was the right choice.

To show our appreciation, weโ€™d like to recognize and thank the people who supported Songs of Silence during its Early Access phase. Your trust and early backing mean the world to us, and weโ€™re committed to ensuring you feel valued as part of our community.

[h3]Hereโ€™s a quick form if youโ€™d like to reach out[/h3]

Weโ€™d love to hear from you and properly acknowledge your support.
(Thank you for your patience as we process this information!)

Best regards,
Chimera Entertainment Team



โš”๏ธ Songs of Silence - 1.0 OUT NOW โš”๏ธ

Greetings, everyone! TODAY is THE DAY - Insert Epic Music ๐Ÿ“ฏ

We are proud to bring you โš”๏ธ Songs of Silence 1.0 โš”๏ธ to PC and Consoles (PS5, Xbox Series X/S).

This is the result of years of hard work - hopes, doubts, struggles and victories. โœจ

To those who joined during Early Access, we thank you dearly. To those who at any point offered support, feedback or commitment towards the game - special thanks to you. You helped build this game. ๐Ÿ’ช

[h2]๐ŸŽฅ Launch Trailer[/h2]

If you're jumping in for the first time, check out our Launch Trailer below!
https://www.youtube.com/watch?v=IwtZSh2Kj08



[h2]๐Ÿƒโ€โžก๏ธ Postlaunch Plans[/h2]

Songs of Silence doesn't stop here! We're already working on NEW CONTENT & FEATURES. ๐Ÿ› ๏ธ

We'll communicate more on it as we head into December.




[h2]๐Ÿ“ฉ Available DLCs[/h2]

We already have 2 additional pieces of content available. Check them out!
  • The Original Soundtrack (OST) - Composed by Hitoshi Sakimoto
  • Digital Goodies - Wallpapers, Dev Diaries, and the digital Artbook once available! (Free update)

https://store.steampowered.com/app/2685650/Songs_of_Silence_The_Original_Soundtrack/

https://store.steampowered.com/app/2685660/Songs_of_Silence_Digital_Goodies/



A few words of gratitude ...

Whether through music, voice-acting, translations, marketing, art or dev support... Over 100 people have in one way or another contributed to crafting this game!

๐Ÿ™‡ We thank all of them dearly. ๐Ÿ™‡




[h2]๐ŸŽฎ From Early Access to 1.0 Release ๐ŸŽฎ[/h2]

When entering Early Access on June 4, we received a hot boiling pile ๐ŸŒ‹ of feedback.

We took the time to groom all the reports, suggestions and ideas - and built our EA roadmap.

Below is an overview of all that we accomplished during that time. ๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡

[h2]Game Content[/h2]
Campaign Maps

Map 02
  • [HF.4] Improved tutorials (texts & triggers) explaining ambush & hiding mechanics
  • [UP.1] COMPLETE OVERHAUL based on Community feedback & data analysis. Terrain, story-scripting, army placements, balancing...
  • [UP.2] Adjusted conversations between Heroes to not block player input
Map 04
  • [UP.2] Improved scripting & objectives to clarify the main and optional goals
Continuous Improvements
  • Improved map terrain visuals with enhanced textures and VFX
  • Implemented custom decorations for more visual storytelling on Campaign Maps
  • Improved balancing for a fairer and more coherent experience based on player feedback
Kickstarter Rewards
  • [FR1.0] Implemented 2 new Hero vocations based on top-tier backersโ€™ wishes
Additional Note โ€“ Private Beta Playtests
  • [FR1.0] Maps 05 & 06 in private playtesting since Sept. 27, fueling polishing.
  • [FR1.0] Maps 07 & 08 in private playtesting since Oct. 10, fueling polishing.

[h2]Game Features[/h2]
Prioritized based on player & community feedback.

NEW - Difficult Settings (Story-focus / Balanced / Challenging)
  • [UP.3] Added 2 new Difficulty Settings for the Campaign
NEW - Co-op Multiplayer
  • [UP.2] Implemented Co-op Multiplayer for Skirmish (single- & multi-player)
Game AI
  • [UP.1] AI Armies interact with locations to heal units and build garrisons
  • [UP.1] AI Armies can move through locations they own
  • [UP.3] AI Armies manage loot wagons in their reserves to cash them in later
  • [FR1.0] AI retreat mechanic reworked to be less punitive and more intuitive
  • [FR1.0] AI armies avoid marching if enemies are nearby
Community-Requested Feature Improvements
  • [UP.1] Garrison units assist when breaking a siege on a location
  • [UP.2] Choose your Next Hero (Skirmish) instead of randomly recruiting a new one
  • [UP.3] Warning before quitting Multiplayer lobby when hitting ESC key
  • [FR1.0] Armies enter owned but empty locations after breaking siege from outside

[h2]Quality of Life Features[/h2]
Prioritized based on player & community feedback.

Battles
  • [HF.2] X2 / X4 Battle Speed-up for single player modes (Campaign + Skirmish)
  • [HF.2] Exit & Load saves directly from battles
NEW - Battle Statistics
  • [UP.3] Implemented Battle Statistics as a post-battle report on overall casualties
  • [FL1.0] Setting to always / never display Battle Statistics in post-battle screen
Movement System
  • [UP.1] Smarter tolerance to collisions with terrain & other armies on the Map
  • [UP.1] More granular display of Movement Points on Movement Meter
  • [UP.1] Visual feedback when switching from non-marching to marching formation
Animations & Visual Sequencing

The speed or order of certain actions and animations was a strong pain point.
  • [FR1.0] Deselect player army upon exiting the Inspect screen
  • [FR1.0] Quick selection between player heroes upon mouse click
  • [FR1.0] Cash-in loot wagons at once upon entering location
  • [FR1.0] Location entry, exit and pass-through run smoothly with no โ€œbreaksโ€
Zooming In & Out
  • [HF.4] Increased Zoom Depth in Battles
  • [UP.3] Zooming In & Out on Strategy Map enabled
In-Game Quests
  • [HF.2] Adjusted unlocks for more content at start
  • [UP.3] Adjusted Quest conditions for faster progression
Additional Languages
  • [UP.2.1] Added Turkish in-game text localization
  • [UP.2.2] Added Italian in-game text localization
  • [UP.3.1] Added Ukrainian in-game text localization
Steam Deck & Controller
  • [UP.1] Full Steam Deck & Controller support
UI & Sound Improvements
  • [UP.1] Setting to let in-game music play when using other windows
  • [UP.2] Updated Perk tooltips for clarify and decision-making
  • [UP.3] In-game News screen added to main menu
  • [FR1.0] Units highlighted on the battlefield when hovering mouse above them
  • [FR1.0] Additional key arts shown during loading screens
Multiplayer
  • [FR1.0] All player may save during a Skirmish multiplayer match

And a lot of bugfixing... ๐Ÿž Too many to list here (500+ !!)



All that's left to say - we hope you have fun in Songs of Silence!!

โš”๏ธ See you on the battlefield! โš”๏ธ

Cheers,
The Chimera Team

As big fantasy 4X game hits 1.0, dev bucks industry by making it cheaper forever

It's the symmetry and the fastidious detail that makes 4X games like Stellaris and Civilization 6 leap off the screen. But after so many hours of poring over tiny little units and vast expanses of either grassland or space, you might find your eyes wanting for something a little more colorful. Songs of Silence could be the most visually vibrant strategy game of the last decade. With a sharp focus on battles and warfare, it combines deck building and RTS mechanics with a fantasy aesthetic that wouldn't look out of place in the worlds of Diablo and Skyrim. A cult hit on Steam during early access, the Songs of Silence 1.0 launch is finally here, and developer Chimera Entertainment is breaking all the rules by dropping the game's price - permanently.


Read the rest of the story...


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Price Update for Release

We have important news about the game price for Songs of Silence as we approach its full release on PC, PlayStation, and Xbox.

First and foremost, let us express our deepest gratitude to everyone who has supported Songs of Silence so far. Your passion, feedback, and dedication have been instrumental in shaping the game into what it is today. With your support, our vision is now a reality, and we are forever honored and thankful.

As an independent studio striving to make our mark, we've been reflecting on how to bring Songs of Silence to an even wider audience. One key insight from Early Access is the profound impact of pricing on accessibility.

Our research suggests that reducing the price, as a game transitions from Early Access to full release, is a step rarely, if ever, taken in the industry. Despite the uncertainty that comes with venturing into uncharted territory, this decision aligns with our core values and our commitment to our community.

Therefore, we will be adjusting the base price of Songs of Silence from $39.99 to $29.99 for the 1.0 release, with corresponding changes to regional prices.

We believe this new price point strikes the right balance between honoring the game's value and making it attainable for more players worldwide. Our goal is to welcome as many people as possible into the richly crafted world we've created.

We understand this change may come as a surprise, especially to our early supporters who purchased the game at the original price. Please know that this decision was made with the long-term vision of growing our community and ensuring the game's success.

We value your opinions and invite you to share your thoughts with us. We've set up a contact form where you can reach out directly, and we'll do our best to respond in the coming days and weeks.

We're incredibly excited about what the future holds for Songs of Silence and remain committed to delivering ongoing updates and new content post-launch. Your continued support fuels our passion, and we can't wait to embark on this next chapter together.

With heartfelt appreciation,
The Chimera Entertainment Team