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Songs Of Silence News

UPDATE 0.5.5 - OUT NOW!

It’s time to bring you that good news again! Let’s keep it short and simple, here’s what changed!

[h3]Rebalanced Old Race Faction[/h3]
  • Konstruktor:
    • adjusted army size: 4-11
    • Improved to Trample 2 & Leader Konstrukts 2
    • Increased Guardian's Call card Power from 3,5,7 to 4,6,8
    • Exchanged Coordinated Attack with Call for Aid
  • Monodika:
    • Adjusted army size: 4-12
    • Vocation “Scion of the Wild”: bugfix for Urbolgs on same slot
  • Triune: Adjusted army size: 5 – 15
  • Katra: Improved to Trample 3
  • Lanzer: Increased Pierce from 1 to 2, Power from 7 to 9
  • Warriors: Decreased gold cost from 90 to 70
  • Call of life: reduced initial cooldown from 20 to 15, reuse from 35 to 25
  • Guardian's Call: Reworked damage timing
  • Farewell Song: Increased Power for each level from 2,3,4 to 3,5,7
  • Summon Konstrukt: Reduced building material cost from 150 to 100, increased hymn costs from 75 to 80
  • Added "Guardian" tag to Garants
  • Added “Monster” tag to Ansturm and Arkitekt
  • Added “Believer” tag to Harbingers




[h3]Rebalanced Crusade Faction[/h3]
  • Decreased starting resources from 65 to 40 void essence
  • Arbiter:
    • Adjusted starting army: removed 1 unit of Augurs
    • Void Implosion: Fixed a bug in the transformation rate of consumed units to void which led to high void essence bonuses. Reduced damage to 2/3/4
    • Vocation “Purgatory Shepherd": Starts with Purgatory level 2 instead of 3
    • Vocation "Void Summoner": removed 1 Giger from starting army
    • Removed Annihilate perk
  • Vessel:
    • Removed Enfeeble card
    • Unleash Voidkin: Changed Power of final explosion to 2/4/6
  • Augurs: Reduced unit size to 5
  • Hesher: Decreased Leader: Believer, Void from tier 3 to tier 2
  • Augur: Increased recruitment card tier to gold
  • Ringbound: Increased recruitment card tier to gold
  • Minor Void Summoning: Increased costs from 50-40-30 to 60-50-40
  • Purgatory: Added Transform Void Card, transform Void Essence into Gold + Building Material
  • Purgatory: Increased costs for moving from 15 to 25 Void Essence
  • Summon Maelgot and Summon Voidmare: Reduced Power to 3 for all tiers
  • Black Temple: Reduced Building Material costs from 85 to 40
  • Void Beacon: Reduced costs to 45 Building Material, 60 Gold, increased the Void Essence income from 4/5/7 to 4/6/8
  • Void Effigy: Reduced costs to 15 Building Material, 15 Void Essence, changed income from 3/5/7 Void Essence to 3/5/7 Building Material




[h3]Rebalanced 1000 Kingdoms:[/h3]
  • Starborn Archers: Increased Power to 3 and Slayer perk to: Beast, Horror, Monster 2
  • Monster Hunter: Increased Slayer perk to 3
  • Acolytes of Rites: Summon 2 Luminants instead of 1
  • Divine Spark: Decreased initial cooldown from 20 to 15, reuse from 35 to 30
  • Divine Intervention: decreased reuse cooldown from 25 to 12




[h3]Neutral / General balancing improvements:[/h3]
  • Neutral Units: Improved spawning positions
  • Urbolg: Removed Annihilate perk
  • Fool’s Gold: decreased initial cooldown from 8 to 3, reuse from 28 to 20, added bugfix for broken level 3 cooldown
  • Purzel Charger: Increased area attack from 1 to 2
  • Alkemic Transmutation: reduced Gold gained from legendary artifacts from 500/550/600 to 300/375/450
  • Alkemic Transmutation: Fixed a bug that influenced the Gold bonus after battle, increased the Gold bonus scaling when upgrading the card



[h3]Other:[/h3]
  • Fixed an issue where the building upgrade did not update when you leveled up your building type strategy cards
  • Improved Multiplayer Quick Join: Now you enter the queue for a minute before you get a popup that no match could be found
  • Increased the number of Autosaves recorded + added a parameter in settings




[h3]BUGS SQUASHED[/h3]
  • Fixed an issue where autosaves of other chapters were deleted when finishing a campaign map.
  • Frame rate cap video settings are now saved when closing the game.
  • Fixed an issue where the Multiplayer match didn’t end after defeating all other players.
  • Resolved an exploit allowing players to obtain the quest achievement by reloading just before completing a map.
  • Changed the Luckstone artifact display of digits.
  • Monodika “Scion of the Wild” does not start with 2 units on the same slot anymore.




[h3]KNOWN ISSUES[/h3]
  • The Void Effigy building card displays Void as income instead of building material while giving building material. It should display building material.
  • Kantor “Void Herald” starts with a purgatory level up available which does not work. The level up should be removed.
  • Unit formations become distorted when they are moved many (many) times between 2 ally armies on the army exchange screen.




Thank you all for your bug reports and suggestions – keep ‘em coming!

See you all on the battlefield ⚔️!
The Chimera Team

UPDATE 0.5.5 – COMING SOON! | Live on Twitch! | Games Baked in Germany!

It’s time, let’s spill the beans on what’s coming next! Not only are our devs working hard on Update 0.5.5 & 0.5.6, there’s also a lot going on in the background about other events. Let’s get you up to date.

[h3]Update 0.5.5 – Coming soon![/h3]

The branches are already in QA and being tested. Beside the long-awaited balancing improvements for the Old Race and Crusade faction (looking at you – Arbiter) we will also bring in some QOL improvements for your upgrade buildings, the multiplayer Quick Join flow and the Autosaves, as well as some bug fixes! We’re developers after all, hunting down bugs is our job. 🪲

We will also share some information about our private testing branch soon, where we will have even more improvements for Map 02 and the hiding mechanics. So, stay tuned for the next update to learn more! Please note that the Map 02 overhaul will impact your save data, with any in-mission progress for Map 02 being lost in the update. Don’t worry if you’ve already beaten it, though, that progress will be saved.


[h3]Multiplayer session live on Twitch![/h3]
From now on, you can find us live on Twitch every Thursday from 8pm CET!
We're going to play some Multiplayer together with the Community!
Join us here: https://www.twitch.tv/chimeraent & drop a follow 💜 to not miss the chance to join us!

You missed the first one? No problem, you can either watch the full VOD on Twitch: https://www.twitch.tv/videos/2177038593

Or watch a cool edit with the best moments on Youtube: https://youtu.be/AbSQF46SrsY



[h3]Songs of Silence is part of the “Games Baked in Germany” limited event vinyl![/h3]
For the third time, we're celebrating games developed in Germany with a Steam event, but this time with a very special treat for your ears! 👂🎶

The video game soundtrack label Black Screen Records, has produced a limited-edition event vinyl for this year's "Games Backed in Germany" event, together with Games Germany:



The strictly limited 12" black vinyl contains a delicious selection of tracks from 14 games that are part of this year's "Games Backed in Germany" event - including Songs of Silence! As a collectible to the event, the vinyl is available for a reasonable price (plus shipping), and only while stocks last. So, don't wait too long!
Will you get your Vinyl? And join the Multiplayer session? Stay tuned for more news and updates, and have a great time!
See you all on the battlefield ⚔️

Cheers!
The Chimera Team

HOTFIX #3 & #4 - OUT NOW!

Another week, another Hotfix! This time we’ve been able to collect and consolidate more of your feedback, so thank you all for your input on Steam, Discord or our dedicated Songs of Silence feedback website. Whether it’s improving existing features or fixing bugs, we’ve addressed several high-priority issues to make the game more fun - we hope you like it!

P.s.: Did we skip Hotfix #3? No, we snuck it in. Sneaky, right? Just like you! Hiding in the forest on Map 2 will be easier – since hotfix#3 increased the forest size 😉

[h3]Movement Meter Rework[/h3]
We've refactored the Movement Meter to clearly indicate when you enter marching formation and are vulnerable to ambush. This also indicates more precisely when your armies cannot hide anymore!

We've also tweaked the bottom-left hero portrait to display additional information around movement points. Let us know what you think!



[h3]Map 02 Tutorial Improvement[/h3]
We've adjusted the tutorial steps and added visual cues to more clearly highlight key information at the beginning of Campaign Map 02.
This revolves around the use of the Strategy Card "Eila's Guidance" and the identification of hidden armies.



[h3]Battle Zoom-In[/h3]
Listening to your feedback, we've increased the zoom-in range when playing a battle! Yes, we want to see those units close up too!



Let us know what you think! Patchnotes are below!
GAMEPLAY IMPROVEMENTS
  • Improved the movement meter UI
  • Improved the display of movement points on the hero portrait
  • Rework of the Map 02 tutorial for Eila's Guidance and hiding mechanics
  • Increased the depth of zoom-in battle
  • Extended the compatibility of fonts
BUGS SQUASHED
  • WASD & Mouse Navigation Inverted when attacked
  • WASD Navigation Broken when Battle Paused
  • Player Stuck in Empty Battleground after Attack from Neutral
  • Army Can't Move Through Location after Army Exchange
  • AI Armies stop moving after entering Ruins
  • Bound Purgatories can be Moved on Locations under Siege
  • Purgatory Shepherd sub-class not working properly
  • Hiding Icon not Displayed after Loading Save
  • HP Bar Blurred on Edge of Void Battlefield
  • Void Income & Prosperity Stop Increasing after location destroyed by Curse
  • Worldwalker Card appears in Tooltip of Purgatories on Single-side Maps
  • Prosperity Point Gains Incorrect in some Locations
  • Wings of Urak Battle Bard missing Level Up Tooltip
  • Call Reserves Card not locked if only Lootwagons
  • Eila's Guidance Unveils Hidden Status of Player
  • Localization & Open String Text Bugs
  • Fixed Crashes during Combat

Cheers!
The Chimera Team

HOTFIX #3 & #4 - OUT NOW!

It’s time for Hotfix #4! (No, we did not skip #3, we snuck it in hehe.) You can read detailed information about our hotfix in the News!

PATCHNOTES
  • Improved the movement meter UI
  • Improved the display of movement points on the hero portrait
  • Rework of the Map 02 tutorial for Eila's Guidance and hiding mechanics
  • Increased the depth of zoom-in battle
  • Extended the compatibility of fonts
BUGS SQUASHED
  • WASD & Mouse Navigation Inverted when attacked
  • WASD Navigation Broken when Battle Paused
  • Player Stuck in Empty Battleground after Attack from Neutral
  • Army Can't Move Through Location after Army Exchange
  • AI Armies stop moving after entering Ruins
  • Bound Purgatories can be Moved on Locations under Siege
  • Purgatory Shepherd sub-class not working properly
  • Hiding Icon not Displayed after Loading Save
  • HP Bar Blurred on Edge of Void Battlefield
  • Void Income & Prosperity Stop Increasing after location destroyed by Curse
  • Worldwalker Card appears in Tooltip of Purgatories on Single-side Maps
  • Prosperity Point Gains Incorrect in some Locations
  • Wings of Urak Battle Bard missing Level Up Tooltip
  • Call Reserves Card not locked if only Lootwagons
  • Eila's Guidance Unveils Hidden Status of Player
  • Localization & Open String Text Bugs
  • Fixed Crashes during Combat

Cheers & Enjoy!
The Chimera Team

HotFix 2.0 is out now!

HOTFIX #2 - OUT NOW!

It's not even been a week, and we're working hard to tackle the most important issues you have reported/mentioned perfectly in time for the weekend. Thank you so much for your help!

PATCH NOTES
✨ Encyclopedia: Improved UX/UI with better explanations for content unlocking in Skirmish and Multiplayer
✨ Game Unlocks: Two hero vocations unlocked for each faction from the start
✨ Game Unlocks: 4min Chess Fate unlocked from the start
✨ Speed Up battles: 2X & 4X Battle speeds
✨ Exit & Load the game from Battle
✨ Korean language pack added

BUGS SQUASHED
✨Loot wagon description error regarding the "Supply" perk
✨"Zzz" VFX displayed on aggressive, neutral armies
✨Player stuck in location along with enemy AI - mitigated (90% fixed)

Cheers & enjoy playing!

Chimera Team