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Songs Of Silence News

To Early Access Community

Thank you for your continued support of Songs of Silence.

From Early Access to the 1.0 launch, our team has been dedicated to delivering a better gaming experience and more content. Your feedback and encouragement have been invaluable, and we deeply appreciate the trust you've placed in us.

The price adjustment for version 1.0 was made to make the game more affordable, expand the community, and ensure stronger support for the game. We also hope it will improve matchmaking.

However, we acknowledge that we didn’t communicate this change to our Early Access players as early as we should have, and we sincerely apologize for any frustration this may have caused.

Early Access players have been with us from the start, and we never want our decisions to undermine your experience. Above all, we want you to feel confident that your early support of Songs of Silence was the right choice.

To show our appreciation, we’d like to recognize and thank the people who supported Songs of Silence during its Early Access phase. Your trust and early backing mean the world to us, and we’re committed to ensuring you feel valued as part of our community.

[h3]Here’s a quick form if you’d like to reach out[/h3]

We’d love to hear from you and properly acknowledge your support.
(Thank you for your patience as we process this information!)

Best regards,
Chimera Entertainment Team



⚔️ Songs of Silence - 1.0 OUT NOW ⚔️

Greetings, everyone! TODAY is THE DAY - Insert Epic Music 📯

We are proud to bring you ⚔️ Songs of Silence 1.0 ⚔️ to PC and Consoles (PS5, Xbox Series X/S).

This is the result of years of hard work - hopes, doubts, struggles and victories. ✨

To those who joined during Early Access, we thank you dearly. To those who at any point offered support, feedback or commitment towards the game - special thanks to you. You helped build this game. 💪

[h2]🎥 Launch Trailer[/h2]

If you're jumping in for the first time, check out our Launch Trailer below!
https://www.youtube.com/watch?v=IwtZSh2Kj08



[h2]🏃‍➡️ Postlaunch Plans[/h2]

Songs of Silence doesn't stop here! We're already working on NEW CONTENT & FEATURES. 🛠️

We'll communicate more on it as we head into December.




[h2]📩 Available DLCs[/h2]

We already have 2 additional pieces of content available. Check them out!
  • The Original Soundtrack (OST) - Composed by Hitoshi Sakimoto
  • Digital Goodies - Wallpapers, Dev Diaries, and the digital Artbook once available! (Free update)

https://store.steampowered.com/app/2685650/Songs_of_Silence_The_Original_Soundtrack/

https://store.steampowered.com/app/2685660/Songs_of_Silence_Digital_Goodies/



A few words of gratitude ...

Whether through music, voice-acting, translations, marketing, art or dev support... Over 100 people have in one way or another contributed to crafting this game!

🙇 We thank all of them dearly. 🙇




[h2]🎮 From Early Access to 1.0 Release 🎮[/h2]

When entering Early Access on June 4, we received a hot boiling pile 🌋 of feedback.

We took the time to groom all the reports, suggestions and ideas - and built our EA roadmap.

Below is an overview of all that we accomplished during that time. 👇👇👇

[h2]Game Content[/h2]
Campaign Maps

Map 02
  • [HF.4] Improved tutorials (texts & triggers) explaining ambush & hiding mechanics
  • [UP.1] COMPLETE OVERHAUL based on Community feedback & data analysis. Terrain, story-scripting, army placements, balancing...
  • [UP.2] Adjusted conversations between Heroes to not block player input
Map 04
  • [UP.2] Improved scripting & objectives to clarify the main and optional goals
Continuous Improvements
  • Improved map terrain visuals with enhanced textures and VFX
  • Implemented custom decorations for more visual storytelling on Campaign Maps
  • Improved balancing for a fairer and more coherent experience based on player feedback
Kickstarter Rewards
  • [FR1.0] Implemented 2 new Hero vocations based on top-tier backers’ wishes
Additional Note – Private Beta Playtests
  • [FR1.0] Maps 05 & 06 in private playtesting since Sept. 27, fueling polishing.
  • [FR1.0] Maps 07 & 08 in private playtesting since Oct. 10, fueling polishing.

[h2]Game Features[/h2]
Prioritized based on player & community feedback.

NEW - Difficult Settings (Story-focus / Balanced / Challenging)
  • [UP.3] Added 2 new Difficulty Settings for the Campaign
NEW - Co-op Multiplayer
  • [UP.2] Implemented Co-op Multiplayer for Skirmish (single- & multi-player)
Game AI
  • [UP.1] AI Armies interact with locations to heal units and build garrisons
  • [UP.1] AI Armies can move through locations they own
  • [UP.3] AI Armies manage loot wagons in their reserves to cash them in later
  • [FR1.0] AI retreat mechanic reworked to be less punitive and more intuitive
  • [FR1.0] AI armies avoid marching if enemies are nearby
Community-Requested Feature Improvements
  • [UP.1] Garrison units assist when breaking a siege on a location
  • [UP.2] Choose your Next Hero (Skirmish) instead of randomly recruiting a new one
  • [UP.3] Warning before quitting Multiplayer lobby when hitting ESC key
  • [FR1.0] Armies enter owned but empty locations after breaking siege from outside

[h2]Quality of Life Features[/h2]
Prioritized based on player & community feedback.

Battles
  • [HF.2] X2 / X4 Battle Speed-up for single player modes (Campaign + Skirmish)
  • [HF.2] Exit & Load saves directly from battles
NEW - Battle Statistics
  • [UP.3] Implemented Battle Statistics as a post-battle report on overall casualties
  • [FL1.0] Setting to always / never display Battle Statistics in post-battle screen
Movement System
  • [UP.1] Smarter tolerance to collisions with terrain & other armies on the Map
  • [UP.1] More granular display of Movement Points on Movement Meter
  • [UP.1] Visual feedback when switching from non-marching to marching formation
Animations & Visual Sequencing

The speed or order of certain actions and animations was a strong pain point.
  • [FR1.0] Deselect player army upon exiting the Inspect screen
  • [FR1.0] Quick selection between player heroes upon mouse click
  • [FR1.0] Cash-in loot wagons at once upon entering location
  • [FR1.0] Location entry, exit and pass-through run smoothly with no “breaks”
Zooming In & Out
  • [HF.4] Increased Zoom Depth in Battles
  • [UP.3] Zooming In & Out on Strategy Map enabled
In-Game Quests
  • [HF.2] Adjusted unlocks for more content at start
  • [UP.3] Adjusted Quest conditions for faster progression
Additional Languages
  • [UP.2.1] Added Turkish in-game text localization
  • [UP.2.2] Added Italian in-game text localization
  • [UP.3.1] Added Ukrainian in-game text localization
Steam Deck & Controller
  • [UP.1] Full Steam Deck & Controller support
UI & Sound Improvements
  • [UP.1] Setting to let in-game music play when using other windows
  • [UP.2] Updated Perk tooltips for clarify and decision-making
  • [UP.3] In-game News screen added to main menu
  • [FR1.0] Units highlighted on the battlefield when hovering mouse above them
  • [FR1.0] Additional key arts shown during loading screens
Multiplayer
  • [FR1.0] All player may save during a Skirmish multiplayer match

And a lot of bugfixing... 🐞 Too many to list here (500+ !!)



All that's left to say - we hope you have fun in Songs of Silence!!

⚔️ See you on the battlefield! ⚔️

Cheers,
The Chimera Team

As big fantasy 4X game hits 1.0, dev bucks industry by making it cheaper forever

It's the symmetry and the fastidious detail that makes 4X games like Stellaris and Civilization 6 leap off the screen. But after so many hours of poring over tiny little units and vast expanses of either grassland or space, you might find your eyes wanting for something a little more colorful. Songs of Silence could be the most visually vibrant strategy game of the last decade. With a sharp focus on battles and warfare, it combines deck building and RTS mechanics with a fantasy aesthetic that wouldn't look out of place in the worlds of Diablo and Skyrim. A cult hit on Steam during early access, the Songs of Silence 1.0 launch is finally here, and developer Chimera Entertainment is breaking all the rules by dropping the game's price - permanently.


Read the rest of the story...


RELATED LINKS:

Stunning strategy autobattler Songs of Silence gets full release date

First major update for 4X Songs of Silence makes everything better

Beautiful 4X strategy autobattler game out now in early access

Price Update for Release

We have important news about the game price for Songs of Silence as we approach its full release on PC, PlayStation, and Xbox.

First and foremost, let us express our deepest gratitude to everyone who has supported Songs of Silence so far. Your passion, feedback, and dedication have been instrumental in shaping the game into what it is today. With your support, our vision is now a reality, and we are forever honored and thankful.

As an independent studio striving to make our mark, we've been reflecting on how to bring Songs of Silence to an even wider audience. One key insight from Early Access is the profound impact of pricing on accessibility.

Our research suggests that reducing the price, as a game transitions from Early Access to full release, is a step rarely, if ever, taken in the industry. Despite the uncertainty that comes with venturing into uncharted territory, this decision aligns with our core values and our commitment to our community.

Therefore, we will be adjusting the base price of Songs of Silence from $39.99 to $29.99 for the 1.0 release, with corresponding changes to regional prices.

We believe this new price point strikes the right balance between honoring the game's value and making it attainable for more players worldwide. Our goal is to welcome as many people as possible into the richly crafted world we've created.

We understand this change may come as a surprise, especially to our early supporters who purchased the game at the original price. Please know that this decision was made with the long-term vision of growing our community and ensuring the game's success.

We value your opinions and invite you to share your thoughts with us. We've set up a contact form where you can reach out directly, and we'll do our best to respond in the coming days and weeks.

We're incredibly excited about what the future holds for Songs of Silence and remain committed to delivering ongoing updates and new content post-launch. Your continued support fuels our passion, and we can't wait to embark on this next chapter together.

With heartfelt appreciation,
The Chimera Entertainment Team

🚀 Road to Launch #2 - Channeling Community Feedback 🚀

Greetings, heroes of Songs of Silence! ⚔️

We continue with our Road to Launch series - giving you this week an insight on HOW exactly we listened to Community Feedback (you!) to build ✨ Songs of Silence. ✨

Yes, that's right! An DIRECT INSIGHT into Game Development. 🛠️

Full disclaimer - what we're about to show might seem "cryptic" at first 🤔 But it makes sense.
Also - This does NOT take into account bug reports. 🐛 We could (should?) make a dedicate news on that one.

[h2]🔁 Trust the Process 🔁[/h2]

Before addressing anything, our team needed a CLEAR PROCESS.



This is taken from our internal Miro board. We used it before going into Early Access to define how we would channel Community Feedback.

To break it down ...
  1. Collection - Offer spaces where people can post and express their opinions 💭
  2. Consolidation - Once or twice a week, feedback is agregated into a single Excel Sheet 📝
  3. Decision - The sheet is reviewed by a leadership commitee, to align on priorities ⚖️
  4. Implementation - Tickets in JIRA (game dev tool) are created to track & address priorities 🎫

[h2]🔎 Collection 🔎[/h2]

Players need a space to express themselves! Say what they like 🤗 or don't like. 😵‍💫


We chose to focus on 3 SPACES.

Through these 3 spaces, we received close to 200 pieces of UNIQUE feedback. 😱 This doesn't take into account whether people agreed or not with what others were saying.

Long story short - We receive A LOT of highly pertinent feedback. Much food for thought! 😁

[h2]📝 Consolidation 📝[/h2]

All this feedback needed to be ➡️aggregated in 1 place⬅️.

Time for things to become very corporate. 💼 We used a good ol' Excel sheet.

Note - the list goes on and on and on ...

[h2]⚖️ Decision ⚖️[/h2]

Sadly I don't have any pictures to share with you here... 🙈

But in a nutshell, we gathered once a week (more in the first days of Early Access) to discuss what the 🔥 HOT 🔥 topics were in the different spaces.

We'd then decide on what to tackle first, based on the following questions - in that priority. 👇
  1. How bad is it impacting players?
  2. How often does it happen?
  3. How difficult is it to fix?

This then determines - in a very unemotional manner - what we tackle first.

[h2]🛠️ Implementation 🛠️[/h2]

Alright, we all agree on what we must do! 🤝 Now comes the fun part.



We log the tasks into our tracking software as tickets 🎫 and off the Devs go!

A few weeks later, out come the fixes, content or features. Hot like a fresh load of bread. 🥖

And everybody is happy. 🥳 (at least in theory hehe)


And that's all for today folks! 🫡

We hope you're as excited as us for 1.0 Release on November 13!! 🤩
https://www.youtube.com/watch?v=iKwhf7G7cpk

⚔️ See you on the battlefield! ⚔️

Cheers,
The Chimera Team