1. Don't Starve
  2. News
  3. Hail Survivors, Don’t Starve: Hamlet has come out of Early Access! + Game Update 338264

Hail Survivors, Don’t Starve: Hamlet has come out of Early Access! + Game Update 338264


A great big thank you to everyone who participated during our Early Access period. The Don’t Starve community is one of the best to interact with, so full of passion and enthusiasm for all things in the Constant. We have thoroughly enjoyed the journey with you, dropping Wilson and his friends into this world of civilized pigs and dangerous jungles.

As we come out of Early Access, all of the features tested in the beta branch will of course go live for everybody, including player craftable doors, the new Ancient Hulk giant, Wheeler and Wagstaff. The beta branch will still be accessible for a while, but we won’t be updating it anymore.

As a special thank you to all of the Don’t Starve players and fans, Wagstaff has been made available to everyone who has the base game and is not exclusive to the Hamlet DLC.



Now that early access has finished, there are no plans for new features to Hamlet yet, but we will still be putting out updates of bug fixes as they are made. After you have mastered the mountain top plateau, if you are looking for further Don’t Starve challenges, please check in with Don’t Starve Together as there are some old faces being re-made as well some altogether new ones showing up.

Patch Notes:


New Features:
  • Wheeler added to Hamlet DLC.
  • Ancient Hulk added to Hamlet DLC.
  • New rooms and doors added to the renovation crafting tab.
  • Wagstaff added to all versions.
Bug Fixes:
  • Wagstaff doesn't announce when another creature puts on one of his goggles
  • Don't activate the color change when another creature puts on the Fryfocals
  • Disable map when Living Artifact is active
  • Fixed a crash when playing adventure mode as Wagstaff and reaching the final chapter
  • Fixed player telelocating into interiors.
  • Fixed Depth Worm inspect quotes
  • Fixed issue in interiors that could result in two rooms occupying the same location*
  • Wheeler will no longer get stuck in God Mode after Dodging
  • Fixed a crash when players click an empty Trusty Shooter slot
  • Miscellaneous tunings on the Aporkalypse

*The bugfix in the player interiors needed a fixup that in case of detected errors will relocate the offending rooms and removes any doors that connected to the offending rooms - the player is reimbursed the cost of the doors. If you notice missing doors in your house, this is why.

HOTFIX - 334206
  • Fixed a save/load bug that would cause duplicate dung balls
  • Fixed a couple crashes on the Wheeler Tracker and Trusty Shooter
  • Fixed an ant queen crash
  • The mant suit durability should be consistent now
  • Added the irreplaceable tag to the Executive Hammer and Key to the City
  • Fixed a bug that caused multiple Ro Bins to be created.
  • Fixed a bug where the Trusty Shooter and the Wheeler Tracker slot would show up after equipping a backpack
  • Fixed a rare crash at world startup
HOTFIX - 335195
New Feature:
  • Hamlet gets a Teleportato
Bug Fixes:
  • The Living Artifact charging sound will no longer be active if it runs out while charging a shot
  • Fixed the Bramble Trap placer art
  • Fixed a bug where the Wheeler Tracker and Trusty Shooter slot background would disappear
  • The correct DLC icon now shows up when creating a Hamlet world using the Skyworthy in Shipwrecked
  • Using the Skyworthy to go to a Hamlet world now allows you to merge with old Hamlet saves
  • Crafting the tellebrela in Vanilla no longer crashes the game
  • Fixed Seaworthy boarding animation
  • Unequipping infrogoggles in DS Vanilla no longer resets the day phase
  • Fixed a crash when trying to spawn the Herald inside an interior
  • Living artifact’s pulse sound works properly now.
  • Sea/Skyworthy should now properly work in interiors
  • Sea/Skyworthy should now properly work in caves and volcano
  • Seaworthy will now try to travel to Seaworthy, Skyworthy to Skyworthy (existing worthies will need to be saved once for this to succeed)
  • Fixed a problem with Wagstaff’s idle animation in an ROG compatible world.
  • Hounds no longer spawn while the player is in an interior
  • Sprinkler placer shows the range of the sprinkler spray, not the range it needs to be to a water source now.
  • Items blown onto the clouds will now disappear
  • Fixed Wagstaff's blur with low insanity when distortion is enabled.
  • Fixed infinite-light-in-interior exploit for boat torch, boat lantern and bottle lantern.
  • Fixed craft-tabs prototype-ready alert when ingredient goes into a backpack
  • Updated Wheeler’s character select images with her smirk.
[Game Update] - 336897
Balance and game play changes:
  • The Vortex cloak doesn’t drain sanity constantly now, instead it does sanity damage to the character relative to how much damage it absorbs.
  • Pig town lawn ornaments and hedges now available in the City craft tab.
Bug Fixes:
  • Shadow Hands will reach fires in interiors.
  • Fix rain ambient sounds on umbrella hats being played in interiors
  • Wagstaff’s equipped items won’t be all grey now after taking off the infoggles
  • Bosses should no longer spawn in interiors.
  • Wheeler’s save slot image smirks.
  • Fixed player being stuck in godmode after traveling to a Skyworthy/Seaworthy
  • Fixed inspect string for "Pig Skin?"
  • Fixed rare crash to desktop when shift-clicking items in container with full inventory
  • Fixed broken minimap rendering in vampirebatcaves.
  • Only Wheeler can have her navigadget and air horn.
  • Windy Conch will summon wind in Hamlet
  • Old Bell will not call the bigfoot indoors
  • Frog rain won’t fall indoors.
  • Loot acquired from creating a door on a wall where a wall ornament is will less likely spawn in a wall.
  • Woodlegs and Walani can craft their nautical items in Hamlet.
  • Volcano eruption shouldn't impact interiors anymore.
  • Spider Monkey Trees can use dense turf.
  • Fixed a rare crash when a character is nearsighted and tries to look at something.
  • Fixed missing art in Wormwood’s arm chop.
  • Fixed the working music to not skip back to the start.
  • Pigs will accept trade just after they have eaten now.
  • Fixed art for burnt cocooned trees.
  • Fixed sleeping pig guard examine string.
  • WX can eat gears again after using the living artifact now.


[Game Update] - 337090
Bug Fixes:
  • Cannon shots will detonate after 3 seconds, in case they get stuck on things.
  • Controller players will now properly get an ‘eat’ action prompt as well with edible plantable items
  • Fixed a crash with shadow hands in non Hamlet games.
  • Fixed a crash with pig trading.
  • Fixed a crash with the twister.
  • Fixed a crash with volcanomanager.
  • Hopefully fixed rare but severe render glitch where everything in the world would start flickering in and out of existence.
  • Fix for bug where minimap would not start to uncover until you had looked at minimap
  • Fix for all items on minimap being visible in non-Hamlet worlds
  • Gnat mounds will maintain their worked state between save and load
  • Gnats will wait to rebuild their nest properly.


[Game Update] - 338264
Bug Fixes:
  • Fixed crash to desktop when dying in adventure mode
  • Fixed a graphic bug with the living artifact and loading a room.
  • Fixed the Vortex Cloak from blocking crafting placement.
  • Royal Pig Guards will now walk to eat something outside their patrol range.
  • Fixed howling conch wind and dripple pipe rain sometimes being prematurely interrupted by entering an interior.
  • Ancient Herald should not spawn in player home anymore
  • Boats should not break anymore upon hitting shorelines with bear rug turf or dense turf
  • Werewilba can not unequip her fur anymore when playing with controller.
  • Fixed occasional crash when a panflute or howling conch ran out of durability.
  • The Aporkalypse Clock won’t freeze the game when the world is set to have no night time.
  • Queen Malfalfa is too important to pay for cleaning services
  • Piko’s will correctly show if they have or don’t have items in their cheeks.
  • Werewilba should not be able to enter doors behind suspicious cracks anymore when playing with controller.
  • Fixed some tinker shop deco item names.
  • When Werewilba picks up a trap with a rabbit, the rabbit shouldn’t disappear anymore.
  • Fixed a rare crash when playing the panflute in a boat
  • Fixed a rare crash in startup of newly generated Hamlet worlds
  • Jungle ferns are no longer highlighted as target when playing with controller
  • Fixed assert when taking Skyworthy to ROG into an interior in a world where it was raining when you left.
  • Fixed rare crash with showing item names. Possibly mod related.
  • Gnats won’t hog the target selection with controllers.
  • Improved controller handling of “use item” conflicts (like eat/plant)