Preparing for the Descent into the Dungeon: Potions, Runes, and Goblins
[p]
[/p][p]Before every descent, itโs important to remember: the dungeon does not forgive mistakes. To survive, you must know how to use the abilities you find โ and what kind of enemies youโll encounter. Below is a complete breakdown of everything that will help you go deeper.[/p][hr][/hr][h3]
๐งช Potions โ the foundation of your survival[/h3][p]
[/p][p]Potions allow you to survive deadly blows, restore resources, or take a risk to change the flow of battle.[/p][h3]โค๏ธ Healing[/h3]
[/p][p]Runes drop from bosses and grant unique abilities. They define your playstyle, strengthen your spells, and determine the outcome of dangerous encounters.[/p][hr][/hr][h3]โก Synergy Rune[/h3][p]Allows you to apply elemental states to enemies:
Smoldering, Frozen, Electrified, Bloodied.[/p]
[/p][p]A subspecies defines a goblin's innate ability, which greatly affects the battle.[/p][hr][/hr][h3]๐ฒ Forest Subspecies[/h3][p]When taking damage, applies the โPoisoned Cutsโ effect to the attacker.
If the effect is already present โ adds +1 stack.[/p][p]Poisoned Cuts:[/p][p]Each turn deals damage equal to 1% of maximum health, multiplied by the number of stacks.
Stacks reset at the end of the battle.[/p][hr][/hr][h3]๐ณ๏ธ Cave Subspecies[/h3][p]When the goblinโs health drops below 30%, it gains +50% damage.[/p][hr][/hr][h3]โฐ๏ธ Mountain Subspecies[/h3][p]Each attack burns 20% mana from the opponent.[/p][hr][/hr][h3]๐๏ธ Desert Subspecies[/h3][p]Reflects 30% of the damage received back to the attacker.[/p][hr][/hr][h3]โ๏ธ Northern Subspecies[/h3][p]Resistant to critical damage โ critical hits deal significantly less damage or do not trigger at all.[/p][hr][/hr][h2][/h2][h3]๐งญ Good luck in the dungeons![/h3][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]
๐งช Potions โ the foundation of your survival[/h3][p]
- [p]Minor โ restores 15% health[/p]
- [p]Standard โ restores 30% health[/p]
- [p]Strong โ restores 50% health[/p]
- [p]Minor โ restores 15% mana[/p]
- [p]Standard โ restores 30% mana[/p]
- [p]Strong โ restores 50% mana[/p]
- [p]Potion of Fate โ removes one random effect (positive or negative).[/p]
- [p]Potion of Greed โ 50% chance to gain the effects of all potions at once or nothing.[/p]
- [p]Potion of Luck โ applies a random effect (also positive or negative).[/p]
Smoldering, Frozen, Electrified, Bloodied.[/p]
- [p]If the elements are compatible โ synergy triggers and you deal +50% damage, activating a unique synergy spell.[/p]
- [p]If incompatible โ damage dealt is reduced by 50%.[/p]
- [p]Fire + Ice = Steam[/p]
- [p]Ice + Blood = Shards[/p]
- [p]Blood + Electricity = Flash[/p]
- [p]Electricity + Fire = Sparks[/p]
- [p]Fire + Blood[/p]
- [p]Ice + Electricity[/p]
- [p]Electricity + Ice[/p]
- [p]Blood + Fire[/p]
- [p]Fire โ increases damage[/p]
- [p]Ice โ increases resistance[/p]
- [p]Electricity โ increases mana regeneration[/p]
- [p]Blood โ increases health regeneration[/p]
If the effect is already present โ adds +1 stack.[/p][p]Poisoned Cuts:[/p][p]Each turn deals damage equal to 1% of maximum health, multiplied by the number of stacks.
Stacks reset at the end of the battle.[/p][hr][/hr][h3]๐ณ๏ธ Cave Subspecies[/h3][p]When the goblinโs health drops below 30%, it gains +50% damage.[/p][hr][/hr][h3]โฐ๏ธ Mountain Subspecies[/h3][p]Each attack burns 20% mana from the opponent.[/p][hr][/hr][h3]๐๏ธ Desert Subspecies[/h3][p]Reflects 30% of the damage received back to the attacker.[/p][hr][/hr][h3]โ๏ธ Northern Subspecies[/h3][p]Resistant to critical damage โ critical hits deal significantly less damage or do not trigger at all.[/p][hr][/hr][h2][/h2][h3]๐งญ Good luck in the dungeons![/h3][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]