1. Goblin Dungeons
  2. News
  3. Preparing for the Descent into the Dungeon: Potions, Runes, and Goblins

Preparing for the Descent into the Dungeon: Potions, Runes, and Goblins

[p][/p][p]Before every descent, itโ€™s important to remember: the dungeon does not forgive mistakes. To survive, you must know how to use the abilities you find โ€” and what kind of enemies youโ€™ll encounter. Below is a complete breakdown of everything that will help you go deeper.[/p][hr][/hr][h3]

๐Ÿงช Potions โ€” the foundation of your survival[/h3][p][/p][p]Potions allow you to survive deadly blows, restore resources, or take a risk to change the flow of battle.[/p][h3]โค๏ธ Healing[/h3]
  • [p]Minor โ€” restores 15% health[/p]
  • [p]Standard โ€” restores 30% health[/p]
  • [p]Strong โ€” restores 50% health[/p]
[h3]๐Ÿ”ท Mana[/h3]
  • [p]Minor โ€” restores 15% mana[/p]
  • [p]Standard โ€” restores 30% mana[/p]
  • [p]Strong โ€” restores 50% mana[/p]
[h3]๐ŸŽฒ Special Potions[/h3]
  • [p]Potion of Fate โ€” removes one random effect (positive or negative).[/p]
  • [p]Potion of Greed โ€” 50% chance to gain the effects of all potions at once or nothing.[/p]
  • [p]Potion of Luck โ€” applies a random effect (also positive or negative).[/p]
[hr][/hr][p][/p][h3]๐Ÿ”ฎ Runes โ€” power earned in battle[/h3][p][/p][p]Runes drop from bosses and grant unique abilities. They define your playstyle, strengthen your spells, and determine the outcome of dangerous encounters.[/p][hr][/hr][h3]โšก Synergy Rune[/h3][p]Allows you to apply elemental states to enemies:
Smoldering, Frozen, Electrified, Bloodied.[/p]
  • [p]If the elements are compatible โ€” synergy triggers and you deal +50% damage, activating a unique synergy spell.[/p]
  • [p]If incompatible โ€” damage dealt is reduced by 50%.[/p]
[p]Synergies (+50% damage):[/p]
  • [p]Fire + Ice = Steam[/p]
  • [p]Ice + Blood = Shards[/p]
  • [p]Blood + Electricity = Flash[/p]
  • [p]Electricity + Fire = Sparks[/p]
[p]Incompatible combinations (-50% damage):[/p]
  • [p]Fire + Blood[/p]
  • [p]Ice + Electricity[/p]
  • [p]Electricity + Ice[/p]
  • [p]Blood + Fire[/p]
[hr][/hr][h3]๐Ÿ“˜ Resonance Rune[/h3][p]For each spell in your spellbook, grants a +10% bonus depending on its element:[/p]
  • [p]Fire โ€” increases damage[/p]
  • [p]Ice โ€” increases resistance[/p]
  • [p]Electricity โ€” increases mana regeneration[/p]
  • [p]Blood โ€” increases health regeneration[/p]
[hr][/hr][h3]๐Ÿ‘๏ธ Foresight Rune[/h3][p]Allows you to look one step ahead in the dungeon labyrinth and change the upcoming reward.[/p][hr][/hr][h3]๐ŸŒฟ Restoration Rune[/h3][p]Allows you to call upon an ancient power once per run, restoring 50% health and 50% mana.[/p][hr][/hr][p][/p][h3]๐Ÿ‘บ Goblin Subspecies[/h3][p][/p][p]A subspecies defines a goblin's innate ability, which greatly affects the battle.[/p][hr][/hr][h3]๐ŸŒฒ Forest Subspecies[/h3][p]When taking damage, applies the โ€œPoisoned Cutsโ€ effect to the attacker.
If the effect is already present โ€” adds +1 stack.[/p][p]Poisoned Cuts:[/p][p]Each turn deals damage equal to 1% of maximum health, multiplied by the number of stacks.
Stacks reset at the end of the battle.[/p][hr][/hr][h3]๐Ÿ•ณ๏ธ Cave Subspecies[/h3][p]When the goblinโ€™s health drops below 30%, it gains +50% damage.[/p][hr][/hr][h3]โ›ฐ๏ธ Mountain Subspecies[/h3][p]Each attack burns 20% mana from the opponent.[/p][hr][/hr][h3]๐Ÿœ๏ธ Desert Subspecies[/h3][p]Reflects 30% of the damage received back to the attacker.[/p][hr][/hr][h3]โ„๏ธ Northern Subspecies[/h3][p]Resistant to critical damage โ€” critical hits deal significantly less damage or do not trigger at all.[/p][hr][/hr][h2][/h2][h3]๐Ÿงญ Good luck in the dungeons![/h3][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]